/** * Unlocks the Mutex */ void Unlock() { #ifndef NDEBUG debug_mutex.lock(); assert(locked); assert(owner.IsInside()); locked = false; debug_mutex.unlock(); #endif mutex.unlock(); }
bool Thread::Start() { assert(!IsDefined()); #ifdef HAVE_POSIX #ifndef NDEBUG creating = true; #endif defined = pthread_create(&handle, nullptr, ThreadProc, this) == 0; #ifndef NDEBUG creating = false; #endif bool success = defined; #else handle = ::CreateThread(nullptr, 0, ThreadProc, this, 0, &id); bool success = handle != nullptr; #endif #ifndef NDEBUG if (success) { all_threads_mutex.lock(); all_threads.push_back(*this); all_threads_mutex.unlock(); } #endif return success; }
/** * Determine if the current thread has locked this mutex. This is a * debug-only method meant for assert() calls, and is not available * in optimised builds. */ gcc_pure bool IsLockedByCurrent() const { debug_mutex.lock(); bool result = locked && owner.IsInside(); debug_mutex.unlock(); return result; }
void PooledThread::run() { _started.set(); for (;;) { _targetReady.wait(); _mutex.lock(); if (_pTarget) // a NULL target means kill yourself { _mutex.unlock(); try { _pTarget->run(); } catch (Exception& exc) { ErrorHandler::handle(exc); } catch (std::exception& exc) { ErrorHandler::handle(exc); } catch (...) { ErrorHandler::handle(); } FastMutex::ScopedLock lock(_mutex); _pTarget = 0; #if defined(_WIN32_WCE) && _WIN32_WCE < 0x800 _idleTime = wceex_time(NULL); #else _idleTime = time(NULL); #endif _idle = true; _targetCompleted.set(); ThreadLocalStorage::clear(); _thread.setName(_name); _thread.setPriority(Thread::PRIO_NORMAL); } else { _mutex.unlock(); break; } } }
void PooledThread::join() { _mutex.lock(); Runnable* pTarget = _pTarget; _mutex.unlock(); if (pTarget) _targetCompleted.wait(); }
bool ExistsAnyThread() { all_threads_mutex.lock(); bool result = !all_threads.empty(); all_threads_mutex.unlock(); return result; }
void PooledThread::run() { m_started.set(); for (;;) { m_targetReady.wait(); m_mutex.lock(); if (m_pTarget) // a NULL target means kill yourself { m_mutex.unlock(); try { m_pTarget->run(); } catch (const FirteXException&) { throw; } catch (const exception& exc) { FIRTEX_THROW(RuntimeException, "%s", exc.what()); } catch (...) { FIRTEX_THROW(RuntimeException, "Unknow exception."); } FastMutex::Guard lock(m_mutex); m_pTarget = NULL; m_idleTime = time(NULL); m_bIdle = true; m_targetCompleted.set(); // ThreadLocalStorage::clear(); m_thread.setName(m_sName); m_thread.setPriority(Thread::PRIO_NORMAL); m_pool.broadcast(); } else { m_bIdle = true; m_mutex.unlock(); break; } } }
void PooledThread::join(bool bWaitThreadFinish) { m_mutex.lock(); Runnable* pTarget = m_pTarget; m_mutex.unlock(); if (pTarget || !idle()) { m_targetCompleted.wait(); } // if (bWaitThreadFinish && m_thread.isRunning()) // { // m_thread.join(); // } }
void PooledThread::release() { const long JOIN_TIMEOUT = 10000; _mutex.lock(); _pTarget = 0; _mutex.unlock(); _targetReady.set(); if (_thread.tryJoin(JOIN_TIMEOUT)) { delete this; } }
void PooledThread::release() { m_mutex.lock(); m_pTarget = NULL; m_mutex.unlock(); m_targetReady.set(); m_thread.join(); // In case of a statically allocated thread pool (such // as the default thread pool), Windows may have already // terminated the thread before we got here. // if (m_thread.isRunning()) // { // m_targetReady.set(); // } }
/** * Tries to lock the Mutex */ bool TryLock() { if (!mutex.try_lock()) { #ifndef NDEBUG assert(!IsLockedByCurrent()); #endif return false; } #ifndef NDEBUG debug_mutex.lock(); assert(!locked); locked = true; owner = ThreadHandle::GetCurrent(); debug_mutex.unlock(); #endif return true; };
void Thread::Join() { assert(IsDefined()); assert(!IsInside()); #ifdef HAVE_POSIX pthread_join(handle, nullptr); defined = false; #else ::WaitForSingleObject(handle, INFINITE); ::CloseHandle(handle); handle = nullptr; #endif #ifndef NDEBUG all_threads_mutex.lock(); all_threads.erase(all_threads.iterator_to(*this)); all_threads_mutex.unlock(); #endif }
/** * Locks the Mutex */ void Lock() { #ifdef NDEBUG mutex.lock(); #else if (!mutex.try_lock()) { /* locking has failed - at this point, "locked" and "owner" are either not yet update, or "owner" is set to another thread */ assert(!IsLockedByCurrent()); mutex.lock(); } /* we have just obtained the mutex; the "locked" flag must not be set */ debug_mutex.lock(); assert(!locked); locked = true; owner = ThreadHandle::GetCurrent(); debug_mutex.unlock(); #endif };
bool Thread::Join(unsigned timeout_ms) { assert(IsDefined()); assert(!IsInside()); bool result = ::WaitForSingleObject(handle, timeout_ms) == WAIT_OBJECT_0; if (result) { ::CloseHandle(handle); handle = nullptr; #ifndef NDEBUG { all_threads_mutex.lock(); all_threads.erase(all_threads.iterator_to(*this)); all_threads_mutex.unlock(); } #endif } return result; }