예제 #1
0
	void		walk		(ISpatial_NODE* N, Fvector& n_C, float n_R, u32 fmask)
	{
		// box
		float	n_vR	=		2*n_R;
		Fbox	BB;		BB.set	(n_C.x-n_vR, n_C.y-n_vR, n_C.z-n_vR, n_C.x+n_vR, n_C.y+n_vR, n_C.z+n_vR);
		if		(fcvNone==F->testAABB(BB.data(),fmask))	return;

		// test items
		xr_vector<ISpatial*>::iterator _it	=	N->items.begin	();
		xr_vector<ISpatial*>::iterator _end	=	N->items.end	();
		for (; _it!=_end; _it++)
		{
			ISpatial*		S	= *_it;
			if (0==(S->spatial.type&mask))	continue;

			Fvector&		sC		= S->spatial.sphere.P;
			float			sR		= S->spatial.sphere.R;
			u32				tmask	= fmask;
			if (fcvNone==F->testSphere(sC,sR,tmask))	continue;

			space->q_result->push_back	(S);
		}

		// recurse
		float	c_R		= n_R/2;
		for (u32 octant=0; octant<8; octant++)
		{
			if (0==N->children[octant])	continue;
			Fvector		c_C;			c_C.mad	(n_C,c_spatial_offset[octant],c_R);
			walk						(N->children[octant],c_C,c_R,fmask);
		}
	}
예제 #2
0
bool CGroupObject::FrustumPick(const CFrustum& frustum)
{
    if (m_Objects.empty()){
        Fbox 		bb;
        GetBox		(bb);
        u32 mask	= u32(-1); 
        return (frustum.testAABB(bb.data(),mask));
    }else{
        for (ObjectIt it=m_Objects.begin(); it!=m_Objects.end(); it++)
            if ((*it)->FrustumPick(frustum)) return true;
    }
    return false;
}
예제 #3
0
파일: EShape.cpp 프로젝트: 2asoft/xray
bool CEditShape::FrustumPick(const CFrustum& frustum)
{
	const Fmatrix& M	= _Transform();
	for (ShapeIt it=shapes.begin(); it!=shapes.end(); it++){
		switch (it->type){
		case cfSphere:{
		    Fvector 	C;
            Fsphere&	T	= it->data.sphere;
		    M.transform_tiny(C,T.P);
        	if (frustum.testSphere_dirty(C,T.R*FScale.x)) return true;
		}break;
		case cfBox:{
        	Fbox 			box;
            box.identity	();
            Fmatrix B		= it->data.box;
            B.mulA_43 		(_Transform());
            box.xform		(B);
			u32 mask		= 0xff;
            if (frustum.testAABB(box.data(),mask)) return true;
		}break;
		}
    }
	return false;
}