FeImage *FeMonitor::add_artwork(const char *l, int x, int y, int w, int h ) { FePresent *fep = FePresent::script_get_fep(); if ( fep ) return fep->add_image( true, l, x, y, w, h, elements ); return NULL; }
FeImage *FeMonitor::add_image(const char *n, int x, int y, int w, int h) { FePresent *fep = FePresent::script_get_fep(); if ( fep ) return fep->add_image( false, n, x, y, w, h, elements ); return NULL; }