bool SearchPointVector::IntersectsWith(const FlatRay &ray) const { for (auto it = begin(); it + 1 != end(); ++it) { const FlatRay r_seg(it->GetFlatLocation(), (it + 1)->GetFlatLocation()); if (r_seg.IntersectsDistinct(ray)) return true; } return false; }
AirspaceIntersectionVector AirspacePolygon::Intersects(const GeoPoint &start, const GeoPoint &end) const { const FlatRay ray(m_task_projection->project(start), m_task_projection->project(end)); AirspaceIntersectSort sorter(start, end, *this); for (auto it = m_border.begin(); it + 1 != m_border.end(); ++it) { const FlatRay r_seg(it->get_flatLocation(), (it + 1)->get_flatLocation()); fixed t; if (ray.IntersectsDistinct(r_seg, t)) sorter.add(t, m_task_projection->unproject(ray.Parametric(t))); } return sorter.all(); }