예제 #1
0
	void drawTextLayout(ID2D1DeviceContext* context, const Float2& zoomRatio, ID2D1SolidColorBrush* solidBrush, IDWriteTextLayout* textLayout, const Int2& position, const Float2& scale)
	{
		D2D1_MATRIX_3X2_F transformTmp;
		context->GetTransform(&transformTmp);
		context->SetTransform(D2D1::Matrix3x2F::Translation(zoomRatio.x() + (float)position.x() / scale.x(), zoomRatio.y() + (float)position.y() / scale.y()));// * s_ppp.x() * s_ppp.y(
		// TODO scale with s_ppp

		context->DrawTextLayout(D2D1::Point2F(0.0f, 0.0f), textLayout, solidBrush);

		context->SetTransform(transformTmp);
	}
예제 #2
0
	void drawLine(ID2D1DeviceContext* context, const Float2& zoomRatio, const Int2& pos1, const Int2& pos2, const Color& color, float thickness)
	{
		D2D1::ColorF colorDx(color.r() / 256.f, color.g() / 256.f, color.b() / 256.f, color.a() / 256.f);
		//D2D1::ColorF colorDx = D2D1::ColorF::MidnightBlue;
		ID2D1SolidColorBrush* solidBrush;
		DX::ThrowIfFailed(context->CreateSolidColorBrush(colorDx, &solidBrush));

		D2D1_POINT_2F pt1;
		pt1.x = zoomRatio.x() + (float)pos1.x();
		pt1.y = zoomRatio.y() + (float)pos1.y();
		D2D1_POINT_2F pt2;
		pt2.x = zoomRatio.x() + (float)pos2.x();
		pt2.y = zoomRatio.y() + (float)pos2.y();
		context->SetTransform(D2D1::Matrix3x2F::Identity());
		//s_context->SetDpi(DirectXDraw::getDefaultDpi().x(), DirectXDraw::getDefaultDpi().y());

		context->DrawLine(pt1, pt2, solidBrush, thickness);

		solidBrush->Release();
		//delete solidBrush;
	}
예제 #3
0
	void drawRoundedRectangle(ID2D1DeviceContext* context, const Float2& zoomRatio, const Int2& posLeftTop, const Int2& posRightBottom, const Color& color, float round, float borderSize, bool fill)
	{
		D2D1::ColorF colorDx(color.r() / 256.f, color.g() / 256.f, color.b() / 256.f, color.a() / 256.f);
		ID2D1SolidColorBrush* solidBrush;
		DX::ThrowIfFailed(context->CreateSolidColorBrush(colorDx, &solidBrush));

		D2D1_ROUNDED_RECT rrect;
		rrect.radiusX = round;
		rrect.radiusY = round;
		rrect.rect.left = zoomRatio.x() + (float)posLeftTop.x();
		rrect.rect.top = zoomRatio.y() + (float)posLeftTop.y();
		rrect.rect.right = zoomRatio.x() + (float)posRightBottom.x();
		rrect.rect.bottom = zoomRatio.y() + (float)posRightBottom.y();
		context->SetTransform(D2D1::Matrix3x2F::Identity());

		if (fill) context->FillRoundedRectangle(rrect, solidBrush);
		//if (borderSize > 0.f) 
		context->DrawRoundedRectangle(rrect, solidBrush, borderSize);

		solidBrush->Release();
		//delete solidBrush;
	}
예제 #4
0
Int2 AppSetup::getSizeOrtho2DWindow() const
{
	Float2 ppp = this->getPixelPerPoint();
	return Int2((int)((float)m_inf.windowSize.x() / ppp.x()), (int)((float)m_inf.windowSize.y() / ppp.y()));
}
예제 #5
0
	void drawBitmap(
		ID2D1DeviceContext* context, const Float2& zoomRatio, const Float2& m_defaultDpi, 
		ID2D1Bitmap* bitmap, const Float2& position, const Float2& scale, float opacity, D2D1_RECT_F* rectSource, D2D1_RECT_F* rectDest, float angleDegree, const Int2& rotationCenterPos, 
		bool horizontalMirror, bool verticalMirror)
	{
		D2D1_MATRIX_3X2_F transformTmp;
		context->GetTransform(&transformTmp);

		D2D1::Matrix3x2F matTranslation = D2D1::Matrix3x2F::Translation(zoomRatio.x() + position.x(), zoomRatio.y() + position.y());//  / scale.x() / scale.y()
		
		if (angleDegree != 0.f || horizontalMirror || verticalMirror)
		{
			D2D1::Matrix3x2F matMirroring = D2D1::Matrix3x2F::Scale(horizontalMirror ? -1.f : 1.f, verticalMirror ? -1.f : 1.f);
			D2D1_POINT_2F imageRotationCenterPos = D2D1::Point2F((float)rotationCenterPos.x(), (float)rotationCenterPos.y());
			D2D1::Matrix3x2F matRotation = D2D1::Matrix3x2F::Rotation(angleDegree, imageRotationCenterPos);
			context->SetTransform(matMirroring * matRotation * matTranslation);
		}
		else
		{
			context->SetTransform(matTranslation);// * s_ppp.x() * s_ppp.y()
		}

		//Assert(scale.x() > 0.f && scale.y() > 0.f);
		
		// note about bitmaps: https://msdn.microsoft.com/en-us/library/windows/desktop/dd371150%28v=vs.85%29.aspx
		Float2 dpiBitmap;
		bitmap->GetDpi(&dpiBitmap.data[0], &dpiBitmap.data[1]);

		Float2 scaleToApply = dpiBitmap / m_defaultDpi * scale;//s_ppp * dpiBitmap / dpiContext * scale;

		D2D1_RECT_F rectDestFinal;
		if (rectDest == 0)
		{
			D2D1_SIZE_F sz = bitmap->GetSize();
			rectDestFinal.left = 0.f;
			rectDestFinal.top = 0.f;
			rectDestFinal.right = sz.width * scaleToApply.x();
			rectDestFinal.bottom = sz.height *scaleToApply.y();

			context->DrawBitmap(bitmap, &rectDestFinal, opacity, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, rectSource);
		}
		else
		{
			rectDestFinal = *rectDest;
			rectDestFinal.left *= scaleToApply.x();
			rectDestFinal.top *= scaleToApply.y();
			rectDestFinal.right *= scaleToApply.x();
			rectDestFinal.bottom *= scaleToApply.y();

			Float2 srcScaleToApply = dpiBitmap / m_defaultDpi;

			D2D1_RECT_F rectSourceFinal;
			rectSourceFinal = *rectSource;
			rectSourceFinal.left /= srcScaleToApply.x();
			rectSourceFinal.top /= srcScaleToApply.y();
			rectSourceFinal.right /= srcScaleToApply.x();
			rectSourceFinal.bottom /= srcScaleToApply.y();

			context->DrawBitmap(bitmap, &rectDestFinal, opacity, D2D1_BITMAP_INTERPOLATION_MODE_LINEAR, &rectSourceFinal);
		}

		context->SetTransform(transformTmp);//D2D1::Matrix3x2F::Translation(0.f, 0.f));
		//s_context->Flush();
	}