bool FontFaceSet::remove(FontFace& face) { bool result = m_backing->hasFace(face.backing()); if (result) m_backing->remove(face.backing()); return result; }
//-------------------------------------------------------------------------------------------------------------- //更新字体渲染数据 void FontManager::UpdateFont() { FontFaceList::Iterator it = mFontFaceList.Begin(); FontFaceList::Iterator end = mFontFaceList.End(); for(; it!=end; ++it ) { FontFace* pFont = *it; pFont->ResetGlyphData(); } }
FontFace* FontFace::create(ExecutionContext* context, const AtomicString& family, const String& source, const FontFaceDescriptors& descriptors) { FontFace* fontFace = new FontFace(context, family, descriptors); CSSValue* src = parseCSSValue(toDocument(context), source, CSSPropertySrc); if (!src || !src->isValueList()) fontFace->setError(DOMException::create(SyntaxError, "The source provided ('" + source + "') could not be parsed as a value list.")); fontFace->initCSSFontFace(toDocument(context), src); return fontFace; }
void Text::UpdateCharLocations() { // Remember the font face to see if it's still valid when it's time to render FontFace* face = font_ ? font_->GetFace(fontSize_) : nullptr; if (!face) return; fontFace_ = face; auto rowHeight = RoundToInt(rowSpacing_ * rowHeight_); // Store position & size of each character, and locations per texture page unsigned numChars = unicodeText_.size(); charLocations_.resize(numChars + 1); pageGlyphLocations_.resize(face->GetTextures().size()); for (unsigned i = 0; i < pageGlyphLocations_.size(); ++i) pageGlyphLocations_[i].clear(); IntVector2 offset = font_->GetTotalGlyphOffset(fontSize_); unsigned rowIndex = 0; unsigned lastFilled = 0; float x = Round(GetRowStartPosition(rowIndex) + offset.x_); float y = Round(offset.y_); for (unsigned i = 0; i < printText_.size(); ++i) { CharLocation loc; loc.position_ = Vector2(x, y); unsigned c = printText_[i]; if (c != '\n') { const FontGlyph* glyph = face->GetGlyph(c); loc.size_ = Vector2(glyph ? glyph->advanceX_ : 0, rowHeight_); if (glyph) { // Store glyph's location for rendering. Verify that glyph page is valid if (glyph->page_ < pageGlyphLocations_.size()) pageGlyphLocations_[glyph->page_].push_back(GlyphLocation(x, y, glyph)); x += glyph->advanceX_; if (i < printText_.size() - 1) x += face->GetKerning(c, printText_[i + 1]); } } else { loc.size_ = Vector2::ZERO; x = GetRowStartPosition(++rowIndex); y += rowHeight; } if (lastFilled > printToText_[i]) lastFilled = printToText_[i]; // Fill gaps in case characters were skipped from printing for (unsigned j = lastFilled; j <= printToText_[i]; ++j) charLocations_[j] = loc; lastFilled = printToText_[i] + 1; } // Store the ending position charLocations_[numChars].position_ = Vector2(x, y); charLocations_[numChars].size_ = Vector2::ZERO; charLocationsDirty_ = false; }
void Text::UpdateText(bool onResize) { rowWidths_.clear(); printText_.clear(); if (font_) { FontFace* face = font_->GetFace(fontSize_); if (!face) return; rowHeight_ = face->GetRowHeight(); int width = 0; int height = 0; int rowWidth = 0; auto rowHeight = RoundToInt(rowSpacing_ * rowHeight_); // First see if the text must be split up if (!wordWrap_) { printText_ = unicodeText_; printToText_.resize(printText_.size()); for (unsigned i = 0; i < printText_.size(); ++i) printToText_[i] = i; } else { int maxWidth = GetWidth(); unsigned nextBreak = 0; unsigned lineStart = 0; printToText_.clear(); for (unsigned i = 0; i < unicodeText_.size(); ++i) { unsigned j; unsigned c = unicodeText_[i]; if (c != '\n') { bool ok = true; if (nextBreak <= i) { int futureRowWidth = rowWidth; for (j = i; j < unicodeText_.size(); ++j) { unsigned d = unicodeText_[j]; if (d == ' ' || d == '\n') { nextBreak = j; break; } const FontGlyph* glyph = face->GetGlyph(d); if (glyph) { futureRowWidth += glyph->advanceX_; if (j < unicodeText_.size() - 1) futureRowWidth += face->GetKerning(d, unicodeText_[j + 1]); } if (d == '-' && futureRowWidth <= maxWidth) { nextBreak = j + 1; break; } if (futureRowWidth > maxWidth) { ok = false; break; } } } if (!ok) { // If did not find any breaks on the line, copy until j, or at least 1 char, to prevent infinite loop if (nextBreak == lineStart) { while (i < j) { printText_.push_back(unicodeText_[i]); printToText_.push_back(i); ++i; } } // Eliminate spaces that have been copied before the forced break while (printText_.size() && printText_.back() == ' ') { printText_.pop_back(); printToText_.pop_back(); } printText_.push_back('\n'); printToText_.push_back(Min(i, unicodeText_.size() - 1)); rowWidth = 0; nextBreak = lineStart = i; } if (i < unicodeText_.size()) { // When copying a space, position is allowed to be over row width c = unicodeText_[i]; const FontGlyph* glyph = face->GetGlyph(c); if (glyph) { rowWidth += glyph->advanceX_; if (i < unicodeText_.size() - 1) rowWidth += face->GetKerning(c, unicodeText_[i + 1]); } if (rowWidth <= maxWidth) { printText_.push_back(c); printToText_.push_back(i); } } } else { printText_.push_back('\n'); printToText_.push_back(Min(i, unicodeText_.size() - 1)); rowWidth = 0; nextBreak = lineStart = i; } } } rowWidth = 0; for (unsigned i = 0; i < printText_.size(); ++i) { unsigned c = printText_[i]; if (c != '\n') { const FontGlyph* glyph = face->GetGlyph(c); if (glyph) { rowWidth += glyph->advanceX_; if (i < printText_.size() - 1) rowWidth += face->GetKerning(c, printText_[i + 1]); } } else { width = Max(width, rowWidth); height += rowHeight; rowWidths_.push_back(rowWidth); rowWidth = 0; } } if (rowWidth) { width = Max(width, rowWidth); height += rowHeight; rowWidths_.push_back(rowWidth); } // Set at least one row height even if text is empty if (!height) height = rowHeight; // Set minimum and current size according to the text size, but respect fixed width if set if (!IsFixedWidth()) { if (wordWrap_) SetMinWidth(0); else { SetMinWidth(width); SetWidth(width); } } SetFixedHeight(height); charLocationsDirty_ = true; } else { // No font, nothing to render pageGlyphLocations_.clear(); } // If wordwrap is on, parent may need layout update to correct for overshoot in size. However, do not do this when the // update is a response to resize, as that could cause infinite recursion if (wordWrap_ && !onResize) { UIElement* parent = GetParent(); if (parent && parent->GetLayoutMode() != LM_FREE) parent->UpdateLayout(); } }
void Text::GetBatches(ea::vector<UIBatch>& batches, ea::vector<float>& vertexData, const IntRect& currentScissor) { FontFace* face = font_ ? font_->GetFace(fontSize_) : nullptr; if (!face) { hovering_ = false; return; } // If face has changed or char locations are not valid anymore, update before rendering if (charLocationsDirty_ || !fontFace_ || face != fontFace_) UpdateCharLocations(); // If face uses mutable glyphs mechanism, reacquire glyphs before rendering to make sure they are in the texture else if (face->HasMutableGlyphs()) { for (unsigned i = 0; i < printText_.size(); ++i) face->GetGlyph(printText_[i]); } // Hovering and/or whole selection batch UISelectable::GetBatches(batches, vertexData, currentScissor); // Partial selection batch if (!selected_ && selectionLength_ && charLocations_.size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f) { UIBatch batch(this, BLEND_ALPHA, currentScissor, nullptr, &vertexData); batch.SetColor(selectionColor_); Vector2 currentStart = charLocations_[selectionStart_].position_; Vector2 currentEnd = currentStart; for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i) { // Check if row changes, and start a new quad in that case if (charLocations_[i].size_ != Vector2::ZERO) { if (charLocations_[i].position_.y_ != currentStart.y_) { batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_, 0, 0); currentStart = charLocations_[i].position_; currentEnd = currentStart + charLocations_[i].size_; } else { currentEnd.x_ += charLocations_[i].size_.x_; currentEnd.y_ = Max(currentStart.y_ + charLocations_[i].size_.y_, currentEnd.y_); } } } if (currentEnd != currentStart) { batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_, 0, 0); } UIBatch::AddOrMerge(batch, batches); } // Text batch TextEffect textEffect = font_->IsSDFFont() ? TE_NONE : textEffect_; const ea::vector<ea::shared_ptr<Texture2D> >& textures = face->GetTextures(); for (unsigned n = 0; n < textures.size() && n < pageGlyphLocations_.size(); ++n) { // One batch per texture/page UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, textures[n], &vertexData); const ea::vector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations_[n]; switch (textEffect) { case TE_NONE: ConstructBatch(pageBatch, pageGlyphLocation, 0, 0); break; case TE_SHADOW: ConstructBatch(pageBatch, pageGlyphLocation, shadowOffset_.x_, shadowOffset_.y_, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 0, 0); break; case TE_STROKE: if (roundStroke_) { // Samples should be even or glyph may be redrawn in wrong x y pos making stroke corners rough // Adding to thickness helps with thickness of 1 not having enought samples for this formula // or certain fonts with reflex corners requiring more glyph samples for a smooth stroke when large int thickness = Min(strokeThickness_, fontSize_); int samples = thickness * thickness + (thickness % 2 == 0 ? 4 : 3); float angle = 360.f / samples; auto floatThickness = (float)thickness; for (int i = 0; i < samples; ++i) { float x = Cos(angle * i) * floatThickness; float y = Sin(angle * i) * floatThickness; ConstructBatch(pageBatch, pageGlyphLocation, x, y, &effectColor_, effectDepthBias_); } } else { int thickness = Min(strokeThickness_, fontSize_); int x, y; for (x = -thickness; x <= thickness; ++x) { for (y = -thickness; y <= thickness; ++y) { // Don't draw glyphs that aren't on the edges if (x > -thickness && x < thickness && y > -thickness && y < thickness) continue; ConstructBatch(pageBatch, pageGlyphLocation, x, y, &effectColor_, effectDepthBias_); } } } ConstructBatch(pageBatch, pageGlyphLocation, 0, 0); break; } UIBatch::AddOrMerge(pageBatch, batches); } }
void Context::setFontFace( const FontFace &font_face ) { cairo_set_font_face( mCairo, font_face.getCairoFontFace() ); }
bool FontFaceSet::has(FontFace& face) const { return m_backing->hasFace(face.backing()); }
Glyph::Glyph(FT_Library &library, FontFace &fontFace, int c, int outlineWidth, bool hinting) : mFont(fontFace) { mChar = c; FT_Face &face = fontFace.GetFTFace(); int flags = FT_LOAD_DEFAULT; if (!hinting) { flags = FT_LOAD_NO_AUTOHINT | FT_LOAD_NO_HINTING; } FT_Error error = FT_Load_Char(face, c, flags); if (error) { return; } mGlyphIndex = FT_Get_Char_Index(face, c); // Load The Glyph For Our Character. if(FT_Load_Glyph( face, mGlyphIndex, flags )) throw std::runtime_error("FT_Load_Glyph failed"); // Move The Face's Glyph Into A Glyph Object. FT_Glyph glyph; if(FT_Get_Glyph( face->glyph, &glyph )) throw std::runtime_error("FT_Get_Glyph failed"); FT_Stroker stroker; FT_Stroker_New(library, &stroker); FT_Stroker_Set(stroker, outlineWidth * 64, FT_STROKER_LINECAP_ROUND, FT_STROKER_LINEJOIN_ROUND, 0); FT_Glyph_StrokeBorder(&glyph, stroker, false, true); FT_OutlineGlyph olglyph = reinterpret_cast<FT_OutlineGlyph>(glyph); FT_Outline outline = olglyph->outline; RenderSpans(library, &outline); FT_Stroker_Done(stroker); // Get metrics FT_Glyph_Metrics metrics = face->glyph->metrics; mAdvance.x = metrics.horiAdvance * kOneOver64; mAdvance.y = metrics.vertAdvance * kOneOver64; mBearing.x = metrics.horiBearingX * kOneOver64; mBearing.y = metrics.horiBearingY * kOneOver64; mSize.x = glm::round(metrics.width * kOneOver64); mSize.y = glm::round(metrics.height * kOneOver64); // Adjust for outline? mAdvance.x += outlineWidth; // Draw spans if(mSpans.size() > 0) { GlyphSpan front = mSpans.front(); Rect bounds(front.x, front.y, front.x, front.y); for(int i = 0; i < mSpans.size(); i++) { bounds.Include(mSpans[i].x, mSpans[i].y + 1); bounds.Include(mSpans[i].x + mSpans[i].width, mSpans[i].y); } int width = bounds.GetWidth(); int height = bounds.GetHeight(); mDataSize.x = width; mDataSize.y = height; int size = width * height; mBuffer = new unsigned char[size]; memset(mBuffer, 0, size); for(int i = 0; i < mSpans.size(); i++) { GlyphSpan &span = mSpans[i]; for (int w = 0; w < span.width; ++w) { mBuffer[(int)((height - 1 - (span.y - bounds.top)) * width + span.x - bounds.left + w)] = span.coverage; } } } FT_Done_Glyph(glyph); }
FontFace* FontFace::create(ExecutionContext* context, const AtomicString& family, DOMArrayBuffer* source, const FontFaceDescriptors& descriptors) { FontFace* fontFace = new FontFace(context, family, descriptors); fontFace->initCSSFontFace(static_cast<const unsigned char*>(source->data()), source->byteLength()); return fontFace; }
FontFace* FontFace::create(Document* document, const StyleRuleFontFace* fontFaceRule) { const StylePropertySet& properties = fontFaceRule->properties(); // Obtain the font-family property and the src property. Both must be defined. CSSValue* family = properties.getPropertyCSSValue(CSSPropertyFontFamily); if (!family || (!family->isFontFamilyValue() && !family->isPrimitiveValue())) return nullptr; CSSValue* src = properties.getPropertyCSSValue(CSSPropertySrc); if (!src || !src->isValueList()) return nullptr; FontFace* fontFace = new FontFace(document); if (fontFace->setFamilyValue(*family) && fontFace->setPropertyFromStyle(properties, CSSPropertyFontStyle) && fontFace->setPropertyFromStyle(properties, CSSPropertyFontWeight) && fontFace->setPropertyFromStyle(properties, CSSPropertyFontStretch) && fontFace->setPropertyFromStyle(properties, CSSPropertyUnicodeRange) && fontFace->setPropertyFromStyle(properties, CSSPropertyFontVariant) && fontFace->setPropertyFromStyle(properties, CSSPropertyFontFeatureSettings) && fontFace->setPropertyFromStyle(properties, CSSPropertyFontDisplay) && !fontFace->family().isEmpty() && fontFace->traits().bitfield()) { fontFace->initCSSFontFace(document, src); return fontFace; } return nullptr; }
FontFace * FontImporter::loadFont(const std::string & filename) { std::ifstream in(filename, std::ios::in | std::ios::binary); if (!in) { return nullptr; } FontFace * font = new FontFace(); std::string line; std::string identifier; while (std::getline(in, line)) { std::stringstream ss(line); if (std::getline(ss, identifier, ' ')) { if (identifier == "info") { handleInfo(ss, font); } else if (identifier == "common") { handleCommon(ss, font); } else if (identifier == "page") { handlePage(ss, font, filename); } else if (identifier == "chars") { handleChars(ss, font); } else if (identifier == "char") { handleChar(ss, font); } else if (identifier == "kernings") { handleKernings(ss, font); } else if (identifier == "kerning") { handleKerning(ss, font); } else { assert(false); } } else { assert(false); } } if (!font->glyphTexture()) { delete font; return nullptr; } return font; }
BasicSceneExample::BasicSceneExample(int argc, const char* argv[]): ExampleApplication("Basic Scene", argc, argv) { // Open Sans openSans = new FontFamily(resourceContext->getFontManager()); openSans->setName("Open Sans"); FontFace* openSansRegular = openSans->createFontFace(); openSansRegular->setSource("data/fonts/Open_Sans/OpenSans-Regular.ttf"); FontFace* openSansItalic = openSans->createFontFace(); openSansItalic->setSource("data/fonts/Open_Sans/OpenSans-Italic.ttf"); openSansItalic->setStyle(FontStyle::ITALIC); FontFace* openSansBold = openSans->createFontFace(); openSansBold->setSource("data/fonts/Open_Sans/OpenSans-Bold.ttf"); openSansBold->setWeight(FontWeight::BOLD); FontFace* openSansBoldItalic = openSans->createFontFace(); openSansBoldItalic->setSource("data/fonts/Open_Sans/OpenSans-BoldItalic.ttf"); openSansBoldItalic->setStyle(FontStyle::ITALIC); openSansBoldItalic->setWeight(FontWeight::BOLD); SharedFont font = openSansItalic->getFont(22); if (!font) { std::cerr << "Failed to find font.\n"; } // Load meshes object = resourceContext->getMeshManager()->load("data/models/Hexapod.mesh"); lightMesh = resourceContext->getMeshManager()->load("data/models/circle.obj"); checker = resourceContext->getImageManager()->load("data/textures/checker2.tga", true); //scene.addChild(new AmbientCubeNode(&ambientCube)); floor = resourceContext->getMeshManager()->load("data/models/CheckerFloor.obj"); // Setup camera camera.setLens(20.0f, 24.0f); camera.setAspectRatio(graphicsContext->getViewport().getAspectRatio()); camera.setClipNear(0.1f); camera.setClipFar(100.0f); camera.lookAt( {0.0f, 0.0f, 3.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}); camera.update(); orthoCamera.setClipTop(0.0f); orthoCamera.setClipLeft(0.0f); orthoCamera.setClipBottom(window->getHeight()); orthoCamera.setClipRight(window->getWidth()); orthoCamera.setClipNear(-1.0f); orthoCamera.setClipFar(1.0f); orthoCamera.lookAt( {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}, {0.0f, 1.0f, 0.0f}); orthoCamera.update(); yaw = 0.0f; pitch = 0.0f; mouseDown = false; // Setup lighting light.setColor({1.0f, 1.0f, 1.0f}); light.setPosition({0.0f, 2.5f, 4.0f}); light.setAttenuation({1.0f, 0.025f, 0.01f}); light.setDirection(-light.getPosition().normalized()); light.setCutoff(std::cos(math::radians<float>(30.0f))); light.setExponent(20.0f); plight.setColor(light.getColor()); plight.setPosition(light.getPosition()); plight.setAttenuation(light.getAttenuation()); sun.setColor({1.0f, 1.0f, 1.0f}); sun.setDirection(Vector<3, float>(0.75f, -0.5f, -1.0f).normalized()); // Add lights to scene //scene.addChild(new SpotlightNode(&light)); scene.addChild(new DirectionalLightNode(&sun)); //scene.addChild(new PointLightNode(&plight)); // Add geometry to scene scene.addChild(new GeometryNode(floor)); GeometryNode* objectNode = nullptr; if (object->getSkeleton() && object->getSkeleton()->isLoaded()) { // Pose const Skeleton* skeleton = object->getSkeleton().get(); pose = new SkeletonPose(skeleton); objectNode = new RiggedGeometryNode(object, pose); } else { objectNode = new GeometryNode(object); } float objectHeight = (object->getAABB().getMax() - object->getAABB().getMin()).y; Vector<3, float> objectPosition = (object->getAABB().getMin() + object->getAABB().getMax()) * -0.5f; objectPosition.y += objectHeight * 0.5f; /* FogNode* fogNode = new FogNode(); fogNode->setFogMode(FogMode::EXPONENTIAL_SQUARED); fogNode->setFogColor({1.0f, 1.0f, 1.0f}); fogNode->setFogDensity(0.25f); scene.addChild(fogNode); */ SharedImage skyboxCubeMap = resourceContext->getImageManager()->load( "data/textures/cubemap_positive_x.tga", "data/textures/cubemap_negative_x.tga", "data/textures/cubemap_positive_y.tga", "data/textures/cubemap_negative_y.tga", "data/textures/cubemap_positive_z.tga", "data/textures/cubemap_negative_z.tga", true); SkyboxNode* skyboxNode = new SkyboxNode(skyboxCubeMap); scene.addChild(skyboxNode); camera.lookAt( {0.0f, objectHeight * 0.5f, 3.0f}, {0.0f, objectHeight * 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}); camera.update(); TransformNode* transform = new TransformNode(); transform->setLocalTransform( Transform<float>( {objectPosition}, {0, 0, 0, 1}, {1.0f, 1.0f, 1.0f})); transform->addChild(objectNode); scene.addChild(transform); BillboardNode* billboardNode = new BillboardNode(); billboardNode->setAlignment(BillboardAlignment::SCREEN); billboardNode->addChild(new GeometryNode(lightMesh)); transform = new TransformNode(); transform->setLocalTransform( Transform<float>( light.getPosition(), {0.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f})); transform->addChild(billboardNode); scene.addChild(transform); // Setup controls Keyboard* keyboard = getInputManager()->getKeyboard(0); moveForward = new KeyboardAction(keyboard, KeyCode::W); moveBack = new KeyboardAction(keyboard, KeyCode::S); strafeLeft = new KeyboardAction(keyboard, KeyCode::A); strafeRight = new KeyboardAction(keyboard, KeyCode::D); rollCW = new KeyboardAction(keyboard, KeyCode::E); rollCCW = new KeyboardAction(keyboard, KeyCode::Q); increaseAction = new KeyboardAction(keyboard, KeyCode::EQUALS); decreaseAction = new KeyboardAction(keyboard, KeyCode::MINUS); up = {0.0f, 1.0f, 0.0f}; //graphicsContext->setClearColor({0.145f, 0.145f, 0.145f, 0.0f}); getInputManager()->getMouse(0)->addObserver(this); }
void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor) { FontFace* face = font_ ? font_->GetFace(fontSize_) : (FontFace*)0; if (!face) { hovering_ = false; return; } // If face has changed or char locations are not valid anymore, update before rendering if (charLocationsDirty_ || !fontFace_ || face != fontFace_) UpdateCharLocations(); // If face uses mutable glyphs mechanism, reacquire glyphs before rendering to make sure they are in the texture else if (face->HasMutableGlyphs()) { for (unsigned i = 0; i < printText_.Size(); ++i) face->GetGlyph(printText_[i]); } // Hovering and/or whole selection batch if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f)) { bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f; UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData); batch.SetColor(both ? selectionColor_.Lerp(hoverColor_, 0.5f) : (selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ : hoverColor_)); batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0); UIBatch::AddOrMerge(batch, batches); } // Partial selection batch if (!selected_ && selectionLength_ && charLocations_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f) { UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData); batch.SetColor(selectionColor_); IntVector2 currentStart = charLocations_[selectionStart_].position_; IntVector2 currentEnd = currentStart; for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i) { // Check if row changes, and start a new quad in that case if (charLocations_[i].size_ != IntVector2::ZERO) { if (charLocations_[i].position_.y_ != currentStart.y_) { batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_, 0, 0); currentStart = charLocations_[i].position_; currentEnd = currentStart + charLocations_[i].size_; } else { currentEnd.x_ += charLocations_[i].size_.x_; currentEnd.y_ = Max(currentStart.y_ + charLocations_[i].size_.y_, currentEnd.y_); } } } if (currentEnd != currentStart) { batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_, 0, 0); } UIBatch::AddOrMerge(batch, batches); } // Text batch TextEffect textEffect = font_->IsSDFFont() ? TE_NONE : textEffect_; const Vector<SharedPtr<Texture2D> >& textures = face->GetTextures(); for (unsigned n = 0; n < textures.Size() && n < pageGlyphLocations_.Size(); ++n) { // One batch per texture/page UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, textures[n], &vertexData); const PODVector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations_[n]; switch (textEffect) { case TE_NONE: ConstructBatch(pageBatch, pageGlyphLocation, 0, 0); break; case TE_SHADOW: ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 0, 0); break; case TE_STROKE: ConstructBatch(pageBatch, pageGlyphLocation, -1, -1, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 0, -1, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 1, -1, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, -1, 0, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 1, 0, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, -1, 1, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 0, 1, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 1, 1, &effectColor_, effectDepthBias_); ConstructBatch(pageBatch, pageGlyphLocation, 0, 0); break; } UIBatch::AddOrMerge(pageBatch, batches); } // Reset hovering for next frame hovering_ = false; }