예제 #1
0
// ---------------------------------------------------------------------------------------------------------------------
bool rotozoom_tick(const FrameInput& input, FrameOutput& output, FXState& state)
{
  output.clear();


  return true;
}
예제 #2
0
// ---------------------------------------------------------------------------------------------------------------------
bool cube_tick(const FrameInput& input, FrameOutput& output, FXState& state)
{
  EffectData* data = (EffectData*)state.store;

  output.fade(3);


  Fix16 dial2((int16_t)input.dialChange[2]);
  dial2 *= fix16_from_float(1.75f);

  data->rotY += dial2;
  data->rotX -= dial2 * fix16_pt_five;
  data->delta += Fix16((int16_t)input.dialChange[1]) * fix16_from_float(0.05f);

  if (data->delta > fix16_one)
    data->delta = fix16_one;
  if (data->delta < fix16_zero)
    data->delta = fix16_zero;


  Fxp3D pj[8];

  Fix16 fov(9.0f), dist;

  dist = dist.cos(data->distPulse);
  dist *= 0.5f;
  dist += 2.2f;

  for (int i=0; i<8; i++)
  {
    pj[i] = verts[i].eulerProject(data->rotX, data->rotY, data->rotZ, fov, dist);
  }

  data->rotX += Fix16(0.6f) * data->delta;
  data->rotY += Fix16(1.7f) * data->delta;
  data->rotZ += Fix16(0.3f) * data->delta;
  data->distPulse += Fix16(0.04f) * data->delta;

  for (int f=0; f<6; f++)
  {
    int bi = (f * 4);
    draw::WuLine(output.frame,
      pj[ faces[bi + 0] ].x,
      pj[ faces[bi + 0] ].y,
      pj[ faces[bi + 1] ].x,
      pj[ faces[bi + 1] ].y,
      data->ccCycle);

    draw::WuLine(output.frame,
      pj[ faces[bi + 1] ].x,
      pj[ faces[bi + 1] ].y,
      pj[ faces[bi + 2] ].x,
      pj[ faces[bi + 2] ].y,
      data->ccCycle);

    draw::WuLine(output.frame,
      pj[ faces[bi + 2] ].x,
      pj[ faces[bi + 2] ].y,
      pj[ faces[bi + 3] ].x,
      pj[ faces[bi + 3] ].y,
      data->ccCycle);

    draw::WuLine(output.frame,
      pj[ faces[bi + 3] ].x,
      pj[ faces[bi + 3] ].y,
      pj[ faces[bi + 0] ].x,
      pj[ faces[bi + 0] ].y,
      data->ccCycle);
  }
  return true;
}
예제 #3
0
// ---------------------------------------------------------------------------------------------------------------------
bool ripple_tick(const FrameInput& input, FrameOutput& output, FXState& state)
{
  EffectData* data = (EffectData*)state.store;

  output.clear();

  Fix16 divFour = fix16_from_float(0.1470588f);
  Fix16 edgeMult = fix16_from_float(0.75f);

  if(state.rng.genUInt32(0, 100) < data->dropFrequency)
  {
    data->source[state.rng.genUInt32(1, EffectData::Height-2) * EffectData::Width + state.rng.genUInt32(1, EffectData::Width-2)] = fix16_one;
  }

  for(int x = 1; x < EffectData::Width - 1; x++) 
  {
    for(int y = 1; y < EffectData::Height - 1; y++)
    {
      // last last height as proxy for velocity.
      Fix16 velocity = -data->destination[y * EffectData::Width + x];

      // average local neighborhood.
      // todo taking diagonal neigbors x 0.7 makes stuff rounder.
      Fix16 smoothed;
      smoothed = data->source[y * EffectData::Width + x + 1];   // x+1, y
      smoothed += data->source[y * EffectData::Width + x - 1];   // x-1, y
      smoothed += data->source[(y + 1) * EffectData::Width + x]; // x, y+1
      smoothed += data->source[(y - 1) * EffectData::Width + x]; // x, y-1

      smoothed += data->source[(y - 1) * EffectData::Width + (x - 1)] * edgeMult;
      smoothed += data->source[(y - 1) * EffectData::Width + (x + 1)] * edgeMult;
      smoothed += data->source[(y + 1) * EffectData::Width + (x - 1)] * edgeMult;
      smoothed += data->source[(y + 1) * EffectData::Width + (x + 1)] * edgeMult;

      smoothed *= divFour;

      // combine avg and velocity
      Fix16 newHeight = smoothed * fix16_from_float(0.3f) + velocity;
      
      // damp it
      newHeight *= data->damping;
      
      // store it...
      data->destination[y * EffectData::Width + x] = newHeight;
      
      // adjustments for drawing...
      newHeight = (newHeight * fix16_from_float(2.5f));

      // are there fix16 clamping functions someplace?
      if(newHeight < fix16_zero)
        newHeight = fix16_zero;
      if(newHeight > fix16_one)
        newHeight = fix16_one;

      
      byte r, g;
      FullSpectrum(newHeight, r, g);

      setLED(output.frame, x-1, y-1, r, g, 0);
    }
  }

  Fix16* temp = data->destination;
  data->destination = data->source;
  data->source = temp;

  return true;
}
예제 #4
0
파일: Emu.cpp 프로젝트: ishani/Oddity
//----------------------------------------------------------------------------------------------------------------------
BOOL CALLBACK basicHostProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
  switch (msg) 
  {
  case WM_INITDIALOG:
    {
      analogIncA = analogIncB = analogIncC = 1024;
      analogLastA = analogLastB = analogLastC = 1024;
      SendMessage(GetDlgItem(hWnd,IDC_SPIN1), UDM_SETRANGE, 0L, MAKELONG(2048, 0));
      SendMessage(GetDlgItem(hWnd,IDC_SPIN1), UDM_SETPOS, 0L, MAKELONG(1024, 0));
      SendMessage(GetDlgItem(hWnd,IDC_SPIN2), UDM_SETRANGE, 0L, MAKELONG(2048, 0));
      SendMessage(GetDlgItem(hWnd,IDC_SPIN2), UDM_SETPOS, 0L, MAKELONG(1024, 0));
      SendMessage(GetDlgItem(hWnd,IDC_SPIN3), UDM_SETRANGE, 0L, MAKELONG(2048, 0));
      SendMessage(GetDlgItem(hWnd,IDC_SPIN3), UDM_SETPOS, 0L, MAKELONG(1024, 0));


      createNinjaFrame(GetDlgItem(hWnd,IDC_FRAME1),NULL,NJALIGN_LEFT,FALSE);

      createNinjaButton(GetDlgItem(hWnd,IDC_EXITODD),NULL,NJALIGN_CENTER,FALSE);
      setBaseHeavyStyle(GetDlgItem(hWnd,IDC_EXITODD),TRUE);

      createNinjaButton(GetDlgItem(hWnd,IDC_CLICKER),NULL,NJALIGN_CENTER,FALSE);

      LEDdisplay = createNinjaLED(GetDlgItem(hWnd,IDC_LED), Constants::FrameWidth);

      ::SetWindowPos(GetDlgItem(hWnd,IDC_LED), NULL, 0, 0, (14 * Constants::FrameWidth) + 10, (14 * Constants::FrameHeight) + 10, SWP_NOMOVE | SWP_NOOWNERZORDER | SWP_NOZORDER);

      SetTimer(hWnd, 0x01, 4, NULL);

      g_output.clear();
      vfx::init(g_state);
    }
    break;

  case WM_HSCROLL:
  case WM_VSCROLL:
    {
      if ((HWND)(lParam) == GetDlgItem(hWnd,IDC_SPIN1))
      {
        analogIncA = HIWORD(wParam);
      }
      else if ((HWND)(lParam) == GetDlgItem(hWnd,IDC_SPIN2))
      {
        analogIncB = HIWORD(wParam);
      }
      else if ((HWND)(lParam) == GetDlgItem(hWnd,IDC_SPIN3))
      {
        analogIncC = HIWORD(wParam);
      }
    }
    break;

  case WM_TIMER:
    {
      //g_output.clear();
      g_state.counter ++;

      // work out changes from the encoders
      FrameInput inputs;
      int alA = analogIncA;
      int alB = analogIncB;
      int alC = analogIncC;  
      inputs.dialChange[0] = (alA - analogLastA);
      inputs.dialChange[1] = (alB - analogLastB);
      inputs.dialChange[2] = (alC - analogLastC);
      inputs.dialClick = shouldClick;
      analogLastA = alA;
      analogLastB = alB;
      analogLastC = alC;

      shouldClick = false;


      vfx::tick(inputs, g_state, g_output);

      LEDdisplay->decodeFramebuffer(g_output.frame);

      InvalidateRect(LEDdisplay->hwHost, 0, FALSE);
    }
    break;


  case WM_NINJA_BUTTON:
    {
      switch(lParam)
      {
      case IDC_EXITODD:
        EndDialog(hWnd,0);
        break;

      case IDC_CLICKER:
        shouldClick = true;
        break;

      }
    }
    break;

  default:
    return FALSE;
  }
  return TRUE;
}
예제 #5
0
파일: oddity.cpp 프로젝트: ishani/Oddity
// ---------------------------------------------------------------------------------------------------------------------
bool tick(const FrameInput& input, FXState& state, FrameOutput& output)
{
  switch (gCurrentInterfaceStage)
  {
  case InterfaceStage::IS_GUI:
    {
      output.clear();

      if (input.dialChange[1] == 0)
        ticksSinceAdjust ++;
      else
        ticksSinceAdjust = 0;

      const int16_t radioLen = sizeof(radioGUI) / sizeof(gui_entry);

      Fix16 max_target = fix16_from_int(radioLen);
      Fix16 max_value = fix16_from_int(radioLen - 1);

      Fix16 dial16 = fix16_from_int( input.dialChange[1] );
      Fix16 pt05 = fix16_from_float(-1.0f);

      vTargetA += dial16 * fix16_from_float(0.2f);
      if (vTargetA < fix16_neg_one)
        vTargetA = fix16_neg_one;

      if (vTargetA > max_target)
        vTargetA = max_target;

      vCurA += (vTargetA - vCurA) * fix16_from_float(0.035f);

      if (vCurA < fix16_zero)
        vCurA = fix16_zero;
      if (vCurA > max_value)
        vCurA = max_value;

      if (ticksSinceAdjust > 30)
      {
        vTargetA -= fpart(vTargetA);
      }

      int16_t off = ipart(vCurA).asInt();
      if (off < 0)
        off = 0;
      if (off > radioLen - 1)
        off = radioLen - 1;

      const gui_entry* guient[3] = {&radioGUI[off], &radioGUI[off], &radioGUI[off]};

      if (off - 1 >= 0)
        guient[2] = &radioGUI[off - 1];
      if (off + 1 <= radioLen - 1)
        guient[1] = &radioGUI[off + 1];



      Fix16 charASlide = fpart(vCurA);


      charASlide *= Fix16(-16.0f);
      int16_t slideAInt = charASlide.asInt();


      IconGlyph(output.frame, guient[0]->gly, slideAInt, 0, true);

      IconGlyph(output.frame, guient[1]->gly, 16 + slideAInt, 0, false);

      if (off > 0)
        IconGlyph(output.frame, guient[2]->gly, slideAInt - 16, 0, false);

      

      if (fadeTick < 15)
      {
        fadeTick ++;
        output.fade(15 - fadeTick);
      }

      if (input.dialClick)
      {
        gCurrentInterfaceStage = InterfaceStage::IS_FADETO;

        gNextDisplayMode = guient[0]->mode;
      }
    }
    break;

  case InterfaceStage::IS_FADETO:
    {
      output.fade(1);

      fadeTick --;
      if (fadeTick <= 0)
      {
        vTargetA = vCurA;

        gCurrentDisplayMode = gNextDisplayMode;

        for(int i = 0; i < Constants::MemoryPool; ++i)
          state.store[i] = 0xFF;

        DisplayMode::doInitFor(gCurrentDisplayMode, state);
        fadeTick = 0;

        gCurrentInterfaceStage = InterfaceStage::IS_FX;
      }
    }
    break;

  case InterfaceStage::IS_FX:
    {
      DisplayMode::doTickFor(gCurrentDisplayMode, input, output, state);

      if (fadeTick < 15)
      {
        fadeTick ++;
        output.fade(15 - fadeTick);
      }

      if (input.dialClick)
      {
        gCurrentInterfaceStage = InterfaceStage::IS_FADEFROM;
      }
    }
    break;

  case InterfaceStage::IS_FADEFROM:
    {
      DisplayMode::doTickFor(gCurrentDisplayMode, input, output, state);

      output.fade(15 - fadeTick);

      fadeTick --;
      if (fadeTick <= 0)
      {
        gCurrentInterfaceStage = InterfaceStage::IS_GUI;
        fadeTick = 0;
      }
    }
    break;

  }

//  
/*
   dial --;
   if (dial <= 0)
   {
     // clear the frame
  output.clear();
   for (int y=0; y<Constants::FrameHeight; y++)
   {
     for (int x=0; x<Constants::FrameWidth; x++)
     {
       int32_t RR = state.rng.genInt32(-4, 4);
       if (RR<0)
       RR =0;
       int32_t GG = state.rng.genInt32(-4, 4);
       if (GG<0)
       GG =0;
     
       setLED(output.frame, x, y, RR, GG);
     }
   }
dial = 6;   
}  */



  /*
  byte red, green;
  for (int y=0; y<Constants::FrameHeight; y++)
  {
    for (int x=0; x<Constants::FrameWidth; x++)
    {
      pixel &LEDpixel = output.frame[y * Constants::FrameWidth + x];  
      
      DecodeByte(LEDpixel, red, green);
      if (red > 0)
        red --;
      if (green > 0)
        green --;

      LEDpixel = red | (green << 4);
    }
  }

  vTargetA += fix16_from_int( input.dialChange[1] );
  vTargetB += fix16_from_int( input.dialChange[2] );
  

  vCurA += (vTargetA - vCurA) * fix16_from_float(0.05f);
  vCurB += (vTargetB - vCurB) * fix16_from_float(0.05f);


  Fix16 xo = fix16_from_float(8.0f);
  Fix16 yo = fix16_from_float(8.0f);

  Fix16 ss1 = fix16_sin(vCurA * fix16_from_float(0.1f));
  Fix16 cc1 = fix16_cos(vCurA * fix16_from_float(0.1f));

  Fix16 ss2 = fix16_sin(vCurB * fix16_from_float(0.1f));
  Fix16 cc2 = fix16_cos(vCurB * fix16_from_float(0.1f));

  Fix16 rad1(-2.0f), rad2(12.0f);

  draw::WuLine(
    output.frame, 
    xo + (ss1 * rad1), 
    yo + (cc1 * rad1), 
    xo + (ss1 * rad2), 
    yo + (cc1 * rad2), 
    Red);

  draw::WuLine(
    output.frame, 
    xo + (ss2 * rad1), 
    yo + (cc2 * rad1), 
    xo + (ss2 * rad2), 
    yo + (cc2 * rad2), 
    Green);

  */



  return true;
}