FuncStartNode* handleFuncAssignmentStart(const std::string& name, FuncArgsNode* args) { FuncStartNode* node = new FuncStartNode(name, args); node->setLocation(FileLocation(yylineno)); return node; #if 0 // We are dealing with a function if (SymbolTable::isFunctionDeclared(name)) { // Set the scope name for the following block (the function itself) // Will be "undone" in handleFuncAssignment SymbolTable::setCurrentFunction(name); return new FuncStartNode(name, args); } // We are dealing with a defined stencil variable else if (SymbolTable::isVariableDeclared(name)) { return handleStencilAccess(name, args); } // We are dealing with an undefined stencil variable else { EquelleType type(Invalid, Collection); type.setStencil(true); SymbolTable::declareVariable(name, type); return handleStencilAccess(name, args); } #endif }
void PrintEquelleASTVisitor::visit(FuncStartNode& node) { std::cout << indent() << node.name() << '('; ++indent_; }
void PrintASTVisitor::visit(FuncStartNode& node) { std::cout << indent() << "FuncStartNode: " << node.name() << '\n'; ++indent_; }