void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces) { AssertFatal( faces, ""); AssertFatal( faces[0]->mMipLevels > 0, ""); PRESERVE_CUBEMAP_TEXTURE(); glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, faces[0]->mMipLevels - 1 ); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); U32 reqWidth = faces[0]->getWidth(); U32 reqHeight = faces[0]->getHeight(); GFXFormat regFaceFormat = faces[0]->getFormat(); const bool isCompressed = isCompressedFormat(regFaceFormat); mWidth = reqWidth; mHeight = reqHeight; mFaceFormat = regFaceFormat; mMipLevels = getMax( (U32)1, faces[0]->mMipLevels); AssertFatal(reqWidth == reqHeight, "GFXGLCubemap::fillCubeTextures - Width and height must be equal!"); for(U32 i = 0; i < 6; i++) { AssertFatal(faces[i], avar("GFXGLCubemap::fillCubeFaces - texture %i is NULL!", i)); AssertFatal((faces[i]->getWidth() == reqWidth) && (faces[i]->getHeight() == reqHeight), "GFXGLCubemap::fillCubeFaces - All textures must have identical dimensions!"); AssertFatal(faces[i]->getFormat() == regFaceFormat, "GFXGLCubemap::fillCubeFaces - All textures must have identical formats!"); mTextures[i] = faces[i]; GFXFormat faceFormat = faces[i]->getFormat(); GFXGLTextureObject* glTex = static_cast<GFXGLTextureObject*>(faces[i].getPointer()); if( isCompressed ) { for( U32 mip = 0; mip < mMipLevels; ++mip ) { const U32 mipWidth = getMax( U32(1), faces[i]->getWidth() >> mip ); const U32 mipHeight = getMax( U32(1), faces[i]->getHeight() >> mip ); const U32 mipDataSize = getCompressedSurfaceSize( mFaceFormat, mWidth, mHeight, mip ); U8* buf = glTex->getTextureData( mip ); glCompressedTexImage2D(faceList[i], mip, GFXGLTextureInternalFormat[mFaceFormat], mipWidth, mipHeight, 0, mipDataSize, buf); delete[] buf; } } else { U8* buf = glTex->getTextureData(); glTexImage2D(faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], mWidth, mHeight, 0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], buf); delete[] buf; } }
void GFXGLCubemap::fillCubeTextures(GFXTexHandle* faces) { PRESERVE_CUBEMAP_TEXTURE(); glBindTexture(GL_TEXTURE_CUBE_MAP, mCubemap); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 0 ); // TODO OPENGL GFXGLCubemap mipmaps glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); U32 reqWidth = faces[0]->getWidth(); U32 reqHeight = faces[0]->getHeight(); GFXFormat regFaceFormat = faces[0]->getFormat(); mWidth = reqWidth; mHeight = reqHeight; mFaceFormat = regFaceFormat; mMipLevels = 1; // Lie for now AssertFatal(reqWidth == reqHeight, "GFXGLCubemap::fillCubeTextures - Width and height must be equal!"); for(U32 i = 0; i < 6; i++) { AssertFatal(faces[i], avar("GFXGLCubemap::fillCubeFaces - texture %i is NULL!", i)); AssertFatal((faces[i]->getWidth() == reqWidth) && (faces[i]->getHeight() == reqHeight), "GFXGLCubemap::fillCubeFaces - All textures must have identical dimensions!"); AssertFatal(faces[i]->getFormat() == regFaceFormat, "GFXGLCubemap::fillCubeFaces - All textures must have identical formats!"); mTextures[i] = faces[i]; GFXFormat faceFormat = faces[i]->getFormat(); GFXGLTextureObject* glTex = static_cast<GFXGLTextureObject*>(faces[i].getPointer()); U8* buf = glTex->getTextureData(); glTexImage2D(faceList[i], 0, GFXGLTextureInternalFormat[faceFormat], faces[i]->getWidth(), faces[i]->getHeight(), 0, GFXGLTextureFormat[faceFormat], GFXGLTextureType[faceFormat], buf); delete[] buf; } }