void runMipmapTest(OGLMemoryMode memoryMode, const string& sFName) { cerr << " Testing mipmap support, " << sFName << ", " << oglMemoryMode2String(memoryMode) << endl; BitmapPtr pOrigBmp = loadTestBmp(sFName); GLContextManager* pCM = GLContextManager::get(); MCTexturePtr pTex = pCM->createTextureFromBmp(pOrigBmp, true); pCM->uploadData(); pTex->generateMipmaps(); if (GLContext::getCurrent()->isGLES()) { // GLES doesn't support attaching texture mipmap levels other than 0 to // FBOs, so moveTextureToBmp() will fail. Skip result image comparison. return; } BitmapPtr pResultBmp = pTex->moveTextureToBmp(1); IntPoint newSize(pOrigBmp->getSize()/2); TEST(pResultBmp->getSize() == newSize); FilterResizeBilinear resizer(newSize); BitmapPtr pBaselineBmp = resizer.apply(pOrigBmp); string sName; if (memoryMode == MM_PBO) { sName = "pbo-mipmap"; } else { sName = "ogl-mipmap"; } testEqual(*pResultBmp, *pBaselineBmp, sName, 7, 15); }
void runTests() { BitmapPtr pOrigBmp = loadTestBmp("rgb24-64x64"); GLContextManager* pCM = GLContextManager::get(); MCTexturePtr pTex = pCM->createTextureFromBmp(pOrigBmp); pCM->uploadData(); GPURGB2YUVFilter f(pOrigBmp->getSize()); f.apply(pTex->getCurTex()); BitmapPtr pResultBmp = f.getResults(); pResultBmp = convertYUVX444ToRGB(pResultBmp); testEqual(*pResultBmp, *pOrigBmp, "RGB2YUV", 1, 2); }
void runCompressionTest(OGLMemoryMode memoryMode, const string& sFName) { cerr << " Testing B5G6R5 compression, " << sFName << ", " << oglMemoryMode2String(memoryMode) << endl; BitmapPtr pFileBmp = loadTestBmp(sFName); BitmapPtr pOrigBmp(new Bitmap(pFileBmp->getSize(), B5G6R5)); pOrigBmp->copyPixels(*pFileBmp); GLContextManager* pCM = GLContextManager::get(); MCTexturePtr pTex = pCM->createTextureFromBmp(pOrigBmp); pCM->uploadData(); BitmapPtr pDestBmp = pTex->moveTextureToBmp(); }
void runImageTest(bool bPOT, OGLMemoryMode memoryMode, const string& sFName) { string sResultFName = sFName + "-" + oglMemoryMode2String(memoryMode) + "-"; if (bPOT) { sResultFName += "pot"; } else { sResultFName += "npot"; } cerr << " Testing " << sResultFName << endl; BitmapPtr pOrigBmp = loadTestBmp(sFName); { GLContextManager* pCM = GLContextManager::get(); MCTexturePtr pTex = pCM->createTextureFromBmp(pOrigBmp, false, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, bPOT, 0); pCM->uploadData(); BitmapPtr pDestBmp = pTex->moveTextureToBmp(); testEqual(*pDestBmp, *pOrigBmp, sResultFName+"-move", 0.01, 0.1); } }