//------------------------------------------------------------------------------ static void initHUD() { int windowWidth = g_width, windowHeight = g_height, frameBufferWidth = g_width, frameBufferHeight = g_height; // window size might not match framebuffer size on a high DPI display glfwGetWindowSize(g_window, &windowWidth, &windowHeight); glfwGetFramebufferSize(g_window, &frameBufferWidth, &frameBufferHeight); g_hud.Init(windowWidth, windowHeight, frameBufferWidth, frameBufferHeight); g_hud.SetFrameBuffer(new GLFrameBuffer); g_hud.AddCheckBox("Cage Edges (H)", true, 10, 10, callbackDisplayCageEdges, 0, 'h'); g_hud.AddCheckBox("Cage Verts (J)", true, 10, 30, callbackDisplayCageVertices, 0, 'j'); g_hud.AddCheckBox("Animate vertices (M)", g_moveScale != 0, 10, 50, callbackAnimate, 0, 'm'); g_hud.AddCheckBox("Freeze (spc)", false, 10, 70, callbackFreeze, 0, ' '); g_hud.AddCheckBox("Bilinear Stencils (`)", g_bilinear!=0, 10, 190, callbackBilinear, 0, '`'); int compute_pulldown = g_hud.AddPullDown("Compute (K)", 250, 10, 300, callbackKernel, 'k'); g_hud.AddPullDownButton(compute_pulldown, "CPU", kCPU); #ifdef OPENSUBDIV_HAS_OPENMP g_hud.AddPullDownButton(compute_pulldown, "OpenMP", kOPENMP); #endif #ifdef OPENSUBDIV_HAS_TBB g_hud.AddPullDownButton(compute_pulldown, "TBB", kTBB); #endif for (int i = 1; i < 11; ++i) { char level[16]; sprintf(level, "Lv. %d", i); g_hud.AddRadioButton(3, level, i==g_isolationLevel, 10, 210+i*20, callbackLevel, i, '0'+(i%10)); } int pulldown_handle = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n'); for (int i = 0; i < (int)g_defaultShapes.size(); ++i) { g_hud.AddPullDownButton(pulldown_handle, g_defaultShapes[i].name.c_str(),i); } }
//------------------------------------------------------------------------------ static void initHUD() { int windowWidth = g_width, windowHeight = g_height; // window size might not match framebuffer size on a high DPI display glfwGetWindowSize(g_window, &windowWidth, &windowHeight); g_hud.Init(windowWidth, windowHeight); g_hud.SetFrameBuffer(new GLFrameBuffer); g_hud.AddCheckBox("Cage Edges (e)", g_drawCageEdges != 0, 10, 10, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_EDGES, 'e'); g_hud.AddCheckBox("Cage Verts (r)", g_drawCageVertices != 0, 10, 30, callbackCheckBox, kHUD_CB_DISPLAY_CAGE_VERTS, 'r'); int pulldown = g_hud.AddPullDown("Hbr Draw Mode (h)", 10, 75, 250, callbackHbrDrawMode, 'h'); g_hud.AddPullDownButton(pulldown, "None", 0, g_HbrDrawMode==kDRAW_NONE); g_hud.AddPullDownButton(pulldown, "Vertices", 1, g_HbrDrawMode==kDRAW_VERTICES); g_hud.AddPullDownButton(pulldown, "Wireframe", 2, g_HbrDrawMode==kDRAW_WIREFRAME); g_hud.AddPullDownButton(pulldown, "Faces", 3, g_HbrDrawMode==kDRAW_FACES); g_hud.AddCheckBox("Vert IDs", g_HbrDrawVertIDs!=0, 10, 95, callbackDrawIDs, 0); g_hud.AddCheckBox("Face IDs", g_HbrDrawFaceIDs!=0, 10, 115, callbackDrawIDs, 1); g_hud.AddCheckBox("Ptex IDs", g_HbrDrawPtexIDs!=0, 10, 135, callbackDrawIDs, 2); g_hud.AddCheckBox("Edge Sharp", g_HbrDrawEdgeSharpness!=0, 10, 155, callbackDrawIDs, 3); pulldown = g_hud.AddPullDown("Vtr Draw Mode (v)", 10, 195, 250, callbackVtrDrawMode, 'v'); g_hud.AddPullDownButton(pulldown, "None", 0, g_VtrDrawMode==kDRAW_NONE); g_hud.AddPullDownButton(pulldown, "Vertices", 1, g_VtrDrawMode==kDRAW_VERTICES); g_hud.AddPullDownButton(pulldown, "Wireframe", 2, g_VtrDrawMode==kDRAW_WIREFRAME); g_hud.AddPullDownButton(pulldown, "Faces", 3, g_VtrDrawMode==kDRAW_FACES); g_hud.AddCheckBox("Vert IDs", g_VtrDrawVertIDs!=0, 10, 215, callbackDrawIDs, 4); g_hud.AddCheckBox("Edge IDs", g_VtrDrawEdgeIDs!=0, 10, 235, callbackDrawIDs, 5); g_hud.AddCheckBox("Face IDs", g_VtrDrawFaceIDs!=0, 10, 255, callbackDrawIDs, 6); g_hud.AddCheckBox("Ptex IDs", g_VtrDrawPtexIDs!=0, 10, 275, callbackDrawIDs, 7); g_hud.AddCheckBox("Edge Sharp", g_VtrDrawEdgeSharpness!=0, 10, 295, callbackDrawIDs, 8); g_hud.AddCheckBox("Adaptive (`)", g_Adaptive!=0, 10, 320, callbackAdaptive, 0, '`'); g_hud.AddSlider("Font Scale", 0.0f, 0.1f, 0.025f, -900, -50, 100, false, callbackScale, 0); for (int i = 1; i < 11; ++i) { char level[16]; sprintf(level, "Lv. %d", i); g_hud.AddRadioButton(3, level, i==g_level, 10, 315+i*20, callbackLevel, i, '0'+(i%10)); } int shapes_pulldown = g_hud.AddPullDown("Shape (N)", -300, 10, 300, callbackModel, 'n'); for (int i = 0; i < (int)g_shapes.size(); ++i) { g_hud.AddPullDownButton(shapes_pulldown, g_shapes[i].name.c_str(),i, (g_currentShape==i)); } if (not g_font) { g_font = new GLFont( g_hud.GetFontTexture() ); } }