//------------------------------------------------------------------------- // get the string from a dialog text object //------------------------------------------------------------------------- Bool GWinDialog::GetDialogString(GString& String, int DialogItem) { String.Chars().Resize(200); String.Chars()[0] = 0; if ( !GetDlgItemText( Hwnd(), DialogItem, String.Data(), String.Length() ) ) { String.Clear(); return FALSE; } return TRUE; }