예제 #1
0
void
GusdRefiner::refineDetail(
    const GU_ConstDetailHandle& detail,
    const GT_RefineParms&      refineParms )
{
    m_refineParms = refineParms;

    GU_DetailHandleAutoReadLock detailLock( detail );

    GA_ROHandleS partitionAttr;
    if( !m_pathAttrName.empty() ) {
        partitionAttr = 
            detailLock->findStringTuple( 
                            GA_ATTRIB_PRIMITIVE, 
                            m_pathAttrName.c_str() );
    }

    std::vector<GA_Range> partitions;
    GA_Range primRange = detailLock->getPrimitiveRange();
    if(!partitionAttr.isValid() || primRange.getEntries() == 0) {
        partitions.push_back(primRange);
    }
    else {

        typedef UT_Map<GA_StringIndexType, GA_OffsetList> PrimPartitionMap;

        PrimPartitionMap partitionMap;
        for(GA_Iterator offsetIt(primRange); !offsetIt.atEnd(); ++offsetIt) {
            GA_StringIndexType idx = partitionAttr.getIndex(offsetIt.getOffset());
            partitionMap[idx].append(offsetIt.getOffset());
        }

        partitions.reserve(partitionMap.size());
        for(PrimPartitionMap::const_iterator mapIt=partitionMap.begin();
                mapIt != partitionMap.end(); ++mapIt) {
            partitions.push_back(GA_Range(detailLock->getPrimitiveMap(),
                                          mapIt->second));
        }
    }
    
    // Refine each geometry partition to prims that can be written to USD. 
    // The results are accumulated in buffer in the refiner.
    for(vector<GA_Range>::const_iterator rangeIt=partitions.begin();
            rangeIt != partitions.end(); ++rangeIt) {

        const GA_Range& range = *rangeIt;

        // Before we refine we need to decide if we want to coalesce packed
        // fragments. We will coalesce unless we are writing transform
        // overlays and the fragment has a name.

        GU_DetailHandleAutoReadLock detailLock( detail );

        bool overlayTransforms = false;
        GA_AttributeOwner order[] = { GA_ATTRIB_PRIMITIVE, GA_ATTRIB_DETAIL };
        const GA_Attribute *overTransformsAttr = 
            detailLock->findAttribute( GUSD_OVERTRANSFORMS_ATTR, order, 2 );
        if( overTransformsAttr ) {
            GA_ROHandleI h( overTransformsAttr );
            if( overTransformsAttr->getOwner() == GA_ATTRIB_DETAIL ) {
                overlayTransforms = h.get( GA_Offset(0) );
            }
            else {
                // assume all prims in the range have the same usdovertransforms
                // attribute value
                overlayTransforms = h.get( range.begin().getOffset() );
            }
        }
        if( overlayTransforms ) {
            // prims must be named to overlay transforms
            const GA_Attribute *primPathAttr = 
                detailLock->findPrimitiveAttribute( GUSD_PRIMPATH_ATTR );
            if( !primPathAttr ) {
                overlayTransforms = false;
            }
        }
        
        GT_RefineParms newRefineParms( refineParms );
        newRefineParms.setCoalesceFragments( m_refinePackedPrims && !overlayTransforms );

        GT_PrimitiveHandle detailPrim
                = GT_GEODetail::makeDetail( detail, &range);
        if(detailPrim) {
            detailPrim->refine(*this, &newRefineParms );
        }
    }
}
예제 #2
0
void 
GusdRefiner::addPrimitive( const GT_PrimitiveHandle& gtPrimIn )
{
    if(!gtPrimIn) {
        std::cout << "Attempting to add invalid prim" << std::endl;
        return;
    }
    GT_PrimitiveHandle gtPrim = gtPrimIn;     // copy to a non-const handle
    int primType = gtPrim->getPrimitiveType();
    DBG( cerr << "GusdRefiner::addPrimitive, " << gtPrim->className() << endl );
    
    string primName;
    // Types can register a function to provide a prim name. 
    // Volumes do this to return a name stored in the f3d file. This is 
    // important for consistant cluster naming.
    string n;
    if( GusdPrimWrapper::getPrimName( gtPrim, n )) {
        primName = n;
    }

    bool refinePackedPrims = m_refinePackedPrims;
    bool primHasNameAttr = false;
    if( primName.empty() ) {

        GT_AttributeListHandle primAttrs;
        if( primType == GT_GEO_PACKED ) {
            primAttrs = UTverify_cast<const GT_GEOPrimPacked*>(gtPrim.get())->getInstanceAttributes();

        } 
        if( !primAttrs ) {
            primAttrs = gtPrim->getUniformAttributes();
        }
        if( !primAttrs ) {
            primAttrs = gtPrim->getDetailAttributes();
        }

        GT_DataArrayHandle dah;
        if( primAttrs ) {
            dah = primAttrs->get( m_pathAttrName.c_str() );
        }

        if( dah && dah->isValid() ) {
            const char *s = dah->getS(0);
            if( s != NULL ) {
                primName = s;
                primHasNameAttr = true;
            }
        }
        if( primAttrs ) {
            GT_DataArrayHandle overXformsAttr = primAttrs->get( GUSD_OVERTRANSFORMS_ATTR );
            if( overXformsAttr ) {
                if( overXformsAttr->getI32(0) != 0 ) {
                    refinePackedPrims = false;
                }
            }
        }
    }

    
    // The following is only necessary for point instancers. Prototypes 
    // can't be point instancers.
    if (!m_buildPrototypes) {

        // Check per prim if we are building a point instancer. This may cause
        // problems for point instancers with discontiguous packed prims.
        bool localBuildPointInstancer = false;
        // If we have imported USD geometry get the type to see if it is a
        // point instancer we need to overlay.
        if(auto packedUSD = dynamic_cast<const GusdGT_PackedUSD*>( gtPrim.get() )) {
            if(packedUSD->getFileName()) {

                // Get the usd src prim path used for point instancers
                const SdfPath& instancerPrimPath =
                    packedUSD->getSrcPrimPath();

                GusdStageCacheReader cache;
                if(UsdPrim prim = cache.GetPrimWithVariants(
                    packedUSD->getFileName(), instancerPrimPath).first) {
                    // Get the type name of the usd file to overlay
                    m_pointInstancerType = prim.GetTypeName();
            
                    // Make sure to set buildPointInstancer to true if we are overlaying a
                    // point instancer
                    if (m_pointInstancerType == _tokens->PointInstancer ||
                        m_pointInstancerType == _tokens->PxPointInstancer) {
                        localBuildPointInstancer = true;
                    }
                }
            }
        }
        // If we find either an instancepath or usdinstancepath attribute, build a
        // point instancer.
        GT_Owner owner;
        if(gtPrim->findAttribute("instancepath", owner, 0) ||
            gtPrim->findAttribute("usdinstancepath", owner, 0) ) {
            localBuildPointInstancer = true;
        }

        if (m_buildPointInstancer || localBuildPointInstancer) {
            // If we are building point instancer, stash prims that can be 
            // point instanced. Build the point instancer in the finish method.
            
            // If given a prim path, pass it to the collector for a custom
            // usd scope. Otherwise pass an empty SdfPath.
            SdfPath instancerPrimPath;
            if( !primName.empty() ) {
                instancerPrimPath = SdfPath(createPrimPath(primName));
            }

            if( auto packedUSD = dynamic_cast<const GusdGT_PackedUSD*>( gtPrim.get() )) {
                // Point instancer from packed usd
                instancerPrimPath = instancerPrimPath.IsEmpty() ? packedUSD->getSrcPrimPath() : instancerPrimPath;
                m_collector.addInstPrim( instancerPrimPath, gtPrim );
                return;
            }
            else if( gtPrim->getPrimitiveType() == GT_PRIM_INSTANCE ) {
                // Point instancer from packed primitives

                // A GT_PrimInstance can container more than one instance. Create 
                // an entry for each.
                auto instPrim = UTverify_cast<const GT_PrimInstance*>( gtPrim.get() );

                // TODO: If we put all geometry packed prims here, then we break
                // grouping prims for purpose
                for( size_t i = 0; i < instPrim->entries(); ++i ) {
                    m_collector.addInstPrim( instancerPrimPath, gtPrim, i );
                }
                return;
            }

            if( primType == GT_PRIM_PARTICLE || primType == GT_PRIM_POINT_MESH ) {
                // Point instancer from points with instancepath attribute

                // Check for the usdprototypespath attribute in case it is not
                // a point or primitivie attribute.
                GT_AttributeListHandle uniformAttrs = gtPrim->getUniformAttributes();
                uniformAttrs = findAndAddStringAttribute(uniformAttrs, "usdprototypespath", gtPrim);

                // Find and add a custom prototype scope attribute.
                uniformAttrs = findAndAddStringAttribute(uniformAttrs, "usdprototypesscope", gtPrim);

                gtPrim = new GusdGT_PointInstancer( 
                                    gtPrim->getPointAttributes(), 
                                    uniformAttrs );
                primType = gtPrim->getPrimitiveType();
            }
        }
    }
    // We must refine packed prims that don't have a name
    if( !primHasNameAttr && !refinePackedPrims ) {
        refinePackedPrims = true;
    }

    if( primName.empty() && 
        gtPrim->getPrimitiveType() == GusdGT_PackedUSD::getStaticPrimitiveType() ) {

        auto packedUsdPrim = UTverify_cast<const GusdGT_PackedUSD *>(gtPrim.get());
        SdfPath path = packedUsdPrim->getPrimPath().StripAllVariantSelections();
        if( m_useUSDIntrinsicNames ) {
            primName = path.GetString();
        }
        else {
            primName = path.GetName();
        }

        // We want prototypes to be children of the point instancer, so we make 
        // the usd path a relative scope of just the usd prim name
        if ( m_buildPrototypes && !primName.empty() && primName[0] == '/' ) {
            size_t idx = primName.find_last_of("/");
            primName = primName.substr(idx+1);
        } 
    }
    // If the prim path was not explicitly set, try to come up with a reasonable
    // default.
    bool addNumericSuffix = false;
    if( primName.empty() ) {

        int t = gtPrim->getPrimitiveType();
        if( t == GT_PRIM_POINT_MESH || t == GT_PRIM_PARTICLE )
            primName = "points";
        else if( t == GT_PRIM_POLYGON_MESH || t == GT_PRIM_SUBDIVISION_MESH )
            primName = "mesh";
        else if( t == GT_PRIM_CURVE_MESH )
            primName = "curve";
        else if( t == GusdGT_PointInstancer::getStaticPrimitiveType() )
            primName = "instances";
        else if(const char *n = GusdPrimWrapper::getUsdName( t ))
            primName = n;
        else
            primName = "obj";
        
        if( !primName.empty() ) {
            addNumericSuffix = true;
        }
    }

    string primPath = createPrimPath(primName);

    TfToken purpose = UsdGeomTokens->default_;
    {
        GT_Owner own = GT_OWNER_PRIMITIVE;
        GT_DataArrayHandle dah = gtPrim->findAttribute( GUSD_PURPOSE_ATTR, own, 0 );
        if( dah && dah->isValid() ) {
            purpose = TfToken(dah->getS(0));
        }
    }

    if( primType == GT_PRIM_INSTANCE ) {
 
       auto inst = UTverify_cast<const GT_PrimInstance*>(gtPrim.get());
        const GT_PrimitiveHandle geometry = inst->geometry();

        if ( geometry->getPrimitiveType() == GT_GEO_PACKED ) {

            // If we find a packed prim that has a name, this become a group (xform) in 
            // USD. If it doesn't have a name, we just accumulate the transform and recurse.

            auto packedGeo = UTverify_cast<const GT_GEOPrimPacked*>(geometry.get());
            for( GT_Size i = 0; i < inst->transforms()->entries(); ++i ) {

                UT_Matrix4D m;
                inst->transforms()->get(i)->getMatrix(m);

                UT_Matrix4D newCtm = m_localToWorldXform;
                newCtm = m* m_localToWorldXform;

                SdfPath newPath = m_pathPrefix;
                bool recurse = true;

                if( primHasNameAttr || 
                    ( m_forceGroupTopPackedPrim && m_isTopLevel )) {

                    // m_forceGroupTopPackedPrim is used when we are writing instance 
                    // prototypes. We need to add instance id attributes to the top 
                    // level group. Here we make sure that we create that group, even 
                    // if the user hasn't named it.

                    newPath = m_collector.add(  SdfPath(primPath), 
                                                addNumericSuffix,
                                                gtPrim,
                                                newCtm,
                                                purpose,
                                                m_writeCtrlFlags );
            
                    // If we are just writing transforms and encounter a packed prim, we 
                    // just want to write it's transform and not refine it further.
                    recurse = refinePackedPrims;
                }

                if( recurse ) {
                    GusdRefiner childRefiner(
                                    m_collector,
                                    newPath,
                                    m_pathAttrName,
                                    newCtm );
                    
                    childRefiner.m_refinePackedPrims = refinePackedPrims;
                    childRefiner.m_forceGroupTopPackedPrim = m_forceGroupTopPackedPrim;
                    childRefiner.m_isTopLevel = false;

                    childRefiner.m_writeCtrlFlags = m_writeCtrlFlags;
                    childRefiner.m_writeCtrlFlags.update( geometry );

#if UT_MAJOR_VERSION_INT >= 16
                    childRefiner.refineDetail( packedGeo->getPackedDetail(), m_refineParms );
#else
                    childRefiner.refineDetail( packedGeo->getPrim()->getPackedDetail(), m_refineParms );
#endif
                }
            }
            return;
        }
    }

    if( (primType != GT_GEO_PACKED || !refinePackedPrims) && 
                            GusdPrimWrapper::isGTPrimSupported(gtPrim) ) {

        UT_Matrix4D m;
        if( primType == GT_GEO_PACKED ) {
            // packed fragment
            UTverify_cast<const GT_GEOPrimPacked*>(gtPrim.get())->getFullTransform()->getMatrix(m);
        }
        else {
            gtPrim->getPrimitiveTransform()->getMatrix(m);
        }

        UT_Matrix4D newCtm = m_localToWorldXform;
        newCtm = m* m_localToWorldXform;

        m_collector.add( SdfPath(primPath),
                         addNumericSuffix,
                         gtPrim,
                         newCtm,
                         purpose,
                         m_writeCtrlFlags );
    }
    else {
        gtPrim->refine( *this, &m_refineParms );
    }
}