void MainWindow::createBird(Bird_type type){
    if(birdNum<=0){

        return;
    }
    if(type == random){
        srand(time(NULL));
        int ran=rand()%4;
        switch (ran) {
        case 0:
            type=original;
            break;
        case 1:
            type=yellow;
            break;
        case 2:
            type=black;
            break;
        case 3:
            type=blue;
            break;
        default:
            break;
        }
    }

    nowHoldState=release;
    GameItem *birdie;
    switch (type) {
    case original:
        birdie = new Bird_original(3.3f,2.7f,0.5f,&timer,QPixmap(":/bird.png").scaled(height()/15.0,height()/15.0),world,scene);
        nowBird=original;
        break;
    case yellow:
        birdie = new Bird_yellow(3.3f,2.7f,0.5f,&timer,QPixmap(":/image/yellow.png").scaled(height()/15.0,height()/15.0),world,scene);
        birdie->inWaterD=-0.5;
        nowBird=yellow;
        break;
    case black:
        birdie = new Bird_black(3.3f,2.7f,0.5f,&timer,QPixmap(":/image/black.png").scaled(height()/15.0,height()/12.0),world,scene);
        nowBird=black;
        birdie->inWaterD=0;
        break;
    case blue:
        birdie = new Bird_blue(3.3f,2.7f,0.5f,&timer,QPixmap(":/image/blue.png").scaled(height()/15.0,height()/15.0),world,scene,birdList);
        nowBird=blue;
        birdie->inWaterD=-2;
        break;
    default:
        break;
    }
    birdie->getBody().SetGravityScale(0);
    birdList.push_back(birdie);
    birdNum--;
    mousePoint.setX(120);
    mousePoint.setY(580);
    pos_x=120;pos_y=580;
    timer_waiter.stop();
}
예제 #2
0
void MainWindow::handleContact()
{
    // One hurt

    if(myContactListener->contactType == 0){
        // set health
        GameItem* item = (GameItem*)myContactListener->bodyInfo_1->GetUserData();
        float healthLeft = (item->getHealth()) - (myContactListener->impInfo);
        item->setHealth(healthLeft);
        // add score
        scorePoint += (myContactListener->impInfo)*3;
        // change image and delete if no health
        if(item->getType() == 'o'){   // for obstacle(boxes)

            if(healthLeft >=300 && healthLeft < 600){
                QPixmap *Pixmap_box2 = new QPixmap(QPixmap(":/image/box_2.png").scaled(45,45));
                item->g_pixmap.setPixmap(*Pixmap_box2);
                if(item->g_size == QSize(11,1)){
                    QPixmap *Pixmap_bar2 = new QPixmap(QPixmap(":/image/bar_2.png").scaled(165,15));
                    item->g_pixmap.setPixmap(*Pixmap_bar2);
                }
            }
            if(healthLeft >=0 && healthLeft < 300){
                QPixmap *Pixmap_box3 = new QPixmap(QPixmap(":/image/box_3.png").scaled(45,45));
                item->g_pixmap.setPixmap(*Pixmap_box3);
                if(item->g_size == QSize(11,1)){
                    QPixmap *Pixmap_bar3 = new QPixmap(QPixmap(":/image/bar_3.png").scaled(165,15));
                    item->g_pixmap.setPixmap(*Pixmap_bar3);
                }
            }
            if(healthLeft < 0){
                scene->removeItem(&(item->g_pixmap));
                item->getBody()->DestroyFixture(item->getBody()->GetFixtureList());
            }
        }
        if(item->getType() == 'e'){   //for enemy(pigs)

            if(healthLeft >=300 && healthLeft < 600){
                QPixmap *Pixmap_pig2 = new QPixmap(QPixmap(":/image/pig_2.png").scaled(45,45));
                item->g_pixmap.setPixmap(*Pixmap_pig2);
            }
            if(healthLeft >=0 && healthLeft < 300){
                QPixmap *Pixmap_pig3 = new QPixmap(QPixmap(":/image/pig_3.png").scaled(45,45));
                item->g_pixmap.setPixmap(*Pixmap_pig3);
            }
            if(healthLeft < 0){
                scene->removeItem(&(item->g_pixmap));
                item->getBody()->DestroyFixture(item->getBody()->GetFixtureList());
                pigLeft -= 1;
                if(pigLeft == 0){
                    mySceneManager->buildWinScene();
                    this->buildEndButton();
                }
            }
        }
    }


    // Two hurt

    if(myContactListener->contactType == 1){
        // set health
        GameItem* item1 = (GameItem*)myContactListener->bodyInfo_1->GetUserData();
        GameItem* item2 = (GameItem*)myContactListener->bodyInfo_2->GetUserData();
        float healthLeft1 = (item1->getHealth()) - (myContactListener->impInfo);
        item1->setHealth(healthLeft1);
        float healthLeft2 = (item2->getHealth()) - (myContactListener->impInfo);
        item2->setHealth(healthLeft2);
        // add score
        scorePoint += (myContactListener->impInfo)*6;
        // change image and delete if no health
        if(item1->getType() == 'o' && item2->getType() == 'e'){

            if(healthLeft1 >=300 && healthLeft1 < 600){
                QPixmap *Pixmap_box2 = new QPixmap(QPixmap(":/image/box_2.png").scaled(45,45));
                item1->g_pixmap.setPixmap(*Pixmap_box2);
                if(item1->g_size == QSize(11,1)){
                    QPixmap *Pixmap_bar2 = new QPixmap(QPixmap(":/image/bar_2.png").scaled(165,15));
                    item1->g_pixmap.setPixmap(*Pixmap_bar2);
                }
            }
            if(healthLeft1 >=0 && healthLeft1 < 300){
                QPixmap *Pixmap_box3 = new QPixmap(QPixmap(":/image/box_3.png").scaled(45,45));
                item1->g_pixmap.setPixmap(*Pixmap_box3);
                if(item1->g_size == QSize(11,1)){
                    QPixmap *Pixmap_bar3 = new QPixmap(QPixmap(":/image/bar_3.png").scaled(165,15));
                    item1->g_pixmap.setPixmap(*Pixmap_bar3);
                }
            }
            if(healthLeft1 < 0){
                scene->removeItem(&(item1->g_pixmap));
                item1->getBody()->DestroyFixture(item1->getBody()->GetFixtureList());
            }
            if(healthLeft2 >=300 && healthLeft2 < 600){
                QPixmap *Pixmap_pig2 = new QPixmap(QPixmap(":/image/pig_2.png").scaled(45,45));
                item2->g_pixmap.setPixmap(*Pixmap_pig2);
            }
            if(healthLeft2 >=0 && healthLeft2 < 300){
                QPixmap *Pixmap_pig3 = new QPixmap(QPixmap(":/image/pig_3.png").scaled(45,45));
                item2->g_pixmap.setPixmap(*Pixmap_pig3);
            }
            if(healthLeft2 < 0){
                scene->removeItem(&(item2->g_pixmap));
                item2->getBody()->DestroyFixture(item2->getBody()->GetFixtureList());
                pigLeft -= 1;
                if(pigLeft == 0){
                    mySceneManager->buildWinScene();
                    this->buildEndButton();
                }
            }
        }

        if(item2->getType() == 'o' && item1->getType() == 'e'){

            if(healthLeft2 >=300 && healthLeft2 < 600){
                QPixmap *Pixmap_box2 = new QPixmap(QPixmap(":/image/box_2.png").scaled(45,45));
                item2->g_pixmap.setPixmap(*Pixmap_box2);
                if(item2->g_size == QSize(11,1)){
                    QPixmap *Pixmap_bar2 = new QPixmap(QPixmap(":/image/bar_2.png").scaled(165,15));
                    item2->g_pixmap.setPixmap(*Pixmap_bar2);
                }
            }
            if(healthLeft2 >=0 && healthLeft2 < 300){
                QPixmap *Pixmap_box3 = new QPixmap(QPixmap(":/image/box_3.png").scaled(45,45));
                item2->g_pixmap.setPixmap(*Pixmap_box3);
                if(item2->g_size == QSize(11,1)){
                    QPixmap *Pixmap_bar3 = new QPixmap(QPixmap(":/image/bar_3.png").scaled(165,15));
                    item2->g_pixmap.setPixmap(*Pixmap_bar3);
                }
            }
            if(healthLeft2 < 0){
                scene->removeItem(&(item2->g_pixmap));
                item2->getBody()->DestroyFixture(item2->getBody()->GetFixtureList());
            }
            if(healthLeft1 >=300 && healthLeft1 < 600){
                QPixmap *Pixmap_pig2 = new QPixmap(QPixmap(":/image/pig_2.png").scaled(45,45));
                item1->g_pixmap.setPixmap(*Pixmap_pig2);
            }
            if(healthLeft1 >=0 && healthLeft1 < 300){
                QPixmap *Pixmap_pig3 = new QPixmap(QPixmap(":/image/pig_3.png").scaled(45,45));
                item1->g_pixmap.setPixmap(*Pixmap_pig3);
            }
            if(healthLeft1 < 0){
                scene->removeItem(&(item1->g_pixmap));
                item1->getBody()->DestroyFixture(item1->getBody()->GetFixtureList());
                pigLeft -= 1;
                if(pigLeft == 0){
                    mySceneManager->buildWinScene();
                    this->buildEndButton();
                }
            }
        }
    }

}