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C++ (Cpp) GameObjectManager::update_all 예제들
프로그래밍 언어:
C++ (Cpp)
클래스/타입:
GameObjectManager
메소드/함수:
update_all
hotexamples.com에서의 예제들:
1
C++ (Cpp) GameObjectManager::update_all - 1개의 예제가 발견되었습니다
. 이것들은 오픈소스 프로젝트에서 추출된 C++ (Cpp)의
GameObjectManager::update_all
에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
자주 사용되는 메소드들
보기
숨기기
registerObject(2)
add(2)
getSpaceship(2)
Remove(1)
createRemoteSkillHeal(1)
createRemoteHangar(1)
createRemoteMine(1)
createRemoteMine2(1)
createRemoteMine3(1)
createRemoteMiniBase(1)
createRemoteMiniHangar(1)
createRemotePlayer(1)
createRemoteProjectile(1)
createRemoteRay(1)
createRemoteRepairSystem(1)
createRemoteSkillBomb(1)
createRemoteTurret2Canon(1)
createRemoteTurret(1)
createRemoteTurret1Canon(1)
createRemoteFighter(1)
createRemoteTurretBasic(1)
createRemoteTurretBigCanon(1)
createRemoteWall(1)
createSpark(1)
draw_all(1)
getGameObjectsWithComponents(1)
getObjects(1)
registerSceneNode(1)
remove_object_dependency(1)
trigger(1)
createRemoteFury(1)
createRemoteEngineer(1)
createRemoteExtractors(1)
createBulletEngineer(1)
addSpice(1)
add_object_dependency(1)
createBattleship(1)
createBomber(1)
createBuildingMine(1)
createBuildingTurret(1)
createBuildingTurret1Canon(1)
createBuildingTurret2(1)
createBuildingTurret2Canon(1)
createBuildingTurretBigCanon(1)
createBullet(1)
createBulletBattleship(1)
createBulletBomber(1)
createBulletFighter(1)
RemoveObject(1)
createEnemyBullet(1)
자주 사용되는 메소드들
registerObject (2)
add (2)
getSpaceship (2)
Remove (1)
createRemoteSkillHeal (1)
createRemoteHangar (1)
createRemoteMine (1)
createRemoteMine2 (1)
createRemoteMine3 (1)
createRemoteMiniBase (1)
자주 사용되는 메소드들
createRemoteMiniHangar (1)
createRemotePlayer (1)
createRemoteProjectile (1)
createRemoteRay (1)
createRemoteRepairSystem (1)
createRemoteSkillBomb (1)
createRemoteTurret2Canon (1)
createRemoteTurret (1)
createRemoteTurret1Canon (1)
createRemoteFighter (1)
createRemoteTurretBasic (1)
createRemoteTurretBigCanon (1)
createRemoteWall (1)
createSpark (1)
draw_all (1)
getGameObjectsWithComponents (1)
getObjects (1)
registerSceneNode (1)
remove_object_dependency (1)
trigger (1)
자주 사용되는 메소드들
createRemoteTurretBasic (1)
createRemoteTurretBigCanon (1)
createRemoteWall (1)
createSpark (1)
draw_all (1)
getGameObjectsWithComponents (1)
getObjects (1)
registerSceneNode (1)
remove_object_dependency (1)
trigger (1)
createRemoteFury (1)
createRemoteEngineer (1)
createRemoteExtractors (1)
createBulletEngineer (1)
addSpice (1)
add_object_dependency (1)
createBattleship (1)
createBomber (1)
createBuildingMine (1)
createBuildingTurret (1)
createBuildingTurret1Canon (1)
createBuildingTurret2 (1)
createBuildingTurret2Canon (1)
createBuildingTurretBigCanon (1)
createBullet (1)
createBulletBattleship (1)
createBulletBomber (1)
createBulletFighter (1)
RemoveObject (1)
createEnemyBullet (1)
자주 사용되는 메소드들
createRemoteFury (1)
createRemoteEngineer (1)
createRemoteExtractors (1)
createBulletEngineer (1)
addSpice (1)
add_object_dependency (1)
createBattleship (1)
createBomber (1)
createBuildingMine (1)
createBuildingTurret (1)
createBuildingTurret1Canon (1)
createBuildingTurret2 (1)
createBuildingTurret2Canon (1)
createBuildingTurretBigCanon (1)
createBullet (1)
createBulletBattleship (1)
createBulletBomber (1)
createBulletFighter (1)
RemoveObject (1)
createEnemyBullet (1)
createEnemyDefender (1)
createEngineer (1)
createExplosion (1)
createFighter (1)
createGenericDebris (1)
createMuzzleFlash (1)
createRemoteBase (1)
createRemoteBattleship (1)
createRemoteBomber (1)
createRemoteDefender (1)
createRemoteEnemyBasic (1)
createRemoteEnemyBomber (1)
update_all (1)
예제 #1
0
파일 보기
파일:
breakout.cpp
프로젝트:
davidphuong/breakout-clone
void update() { game_object_manager.update_all(); block_manager.update_all(); }