// Only used during level load process... actually, used at all? If so, should be combined with similar code in gameType // Not used during normal game load... used by tests and lua_setGameTime() void Game::setGameTime(F32 timeInMinutes) { GameType *gt = getGameType(); TNLAssert(gt, "Null gametype!"); if(gt) gt->setGameTime(timeInMinutes * 60); }