예제 #1
0
DENG_EXTERN_C void Mobj_SpawnDamageParticleGen(mobj_t *mo, mobj_t *inflictor, int amount)
{
#ifdef __CLIENT__
    if(!mo || !inflictor || amount <= 0) return;

    // Are particles allowed?
    //if(!useParticles) return;

    ded_ptcgen_t const *def = Def_GetDamageGenerator(mo->type);
    if(def)
    {
        Generator *gen = Mobj_Map(*mo).newGenerator();
        if(!gen) return; // No more generators.

        gen->count = def->particles;
        gen->configureFromDef(def);
        gen->setUntriggered();

        gen->spawnRateMultiplier = de::max(amount, 1);

        // Calculate appropriate center coordinates.
        gen->originAtSpawn[VX] += FLT2FIX(mo->origin[VX]);
        gen->originAtSpawn[VY] += FLT2FIX(mo->origin[VY]);
        gen->originAtSpawn[VZ] += FLT2FIX(mo->origin[VZ] + mo->height / 2);

        // Calculate launch vector.
        vec3f_t vecDelta;
        V3f_Set(vecDelta, inflictor->origin[VX] - mo->origin[VX],
                inflictor->origin[VY] - mo->origin[VY],
                (inflictor->origin[VZ] - inflictor->height / 2) - (mo->origin[VZ] + mo->height / 2));

        vec3f_t vector;
        V3f_SetFixed(vector, gen->vector[VX], gen->vector[VY], gen->vector[VZ]);
        V3f_Sum(vector, vector, vecDelta);
        V3f_Normalize(vector);

        gen->vector[VX] = FLT2FIX(vector[VX]);
        gen->vector[VY] = FLT2FIX(vector[VY]);
        gen->vector[VZ] = FLT2FIX(vector[VZ]);

        // Is there a need to pre-simulate?
        gen->presimulate(def->preSim);
    }
#else
    DENG2_UNUSED3(mo, inflictor, amount);
#endif
}
예제 #2
0
void Plane::spawnParticleGen(ded_ptcgen_t const *def)
{
    //if(!useParticles) return;

    if(!def) return;

    // Plane we spawn relative to may not be this one.
    int relPlane = indexInSector();
    if(def->flags & Generator::SpawnCeiling)
        relPlane = Sector::Ceiling;
    if(def->flags & Generator::SpawnFloor)
        relPlane = Sector::Floor;

    if(relPlane != indexInSector())
    {
        sector().plane(relPlane).spawnParticleGen(def);
        return;
    }

    // Only planes in sectors with volume on the world X/Y axis can support generators.
    if(!sector().sideCount()) return;

    // Only one generator per plane.
    if(hasGenerator()) return;

    // Are we out of generators?
    Generator *gen = map().newGenerator();
    if(!gen) return;

    gen->count = def->particles;
    // Size of source sector might determine count.
    if(def->flags & Generator::Density)
    {
        gen->spawnRateMultiplier = sector().roughArea() / (128 * 128);
    }
    else
    {
        gen->spawnRateMultiplier = 1;
    }

    // Initialize the particle generator.
    gen->configureFromDef(def);
    gen->plane = this;

    // Is there a need to pre-simulate?
    gen->presimulate(def->preSim);
}
예제 #3
0
void Mobj_SpawnParticleGen(mobj_t *source, ded_ptcgen_t const *def)
{
#ifdef __CLIENT__
    DENG2_ASSERT(def != 0 && source != 0);

    //if(!useParticles) return;

    Generator *gen = Mobj_Map(*source).newGenerator();
    if(!gen) return;

    /*LOG_INFO("SpawnPtcGen: %s/%i (src:%s typ:%s mo:%p)")
        << def->state << (def - defs.ptcgens) << defs.states[source->state-states].id
        << defs.mobjs[source->type].id << source;*/

    // Initialize the particle generator.
    gen->count = def->particles;
    // Size of source sector might determine count.
    if(def->flags & Generator::ScaledRate)
    {
        gen->spawnRateMultiplier = Mobj_BspLeafAtOrigin(*source).sectorPtr()->roughArea() / (128 * 128);
    }
    else
    {
        gen->spawnRateMultiplier = 1;
    }

    gen->configureFromDef(def);
    gen->source = source;
    gen->srcid = source->thinker.id;

    // Is there a need to pre-simulate?
    gen->presimulate(def->preSim);
#else
    DENG2_UNUSED2(source, def);
#endif
}