InventoryDialog::InventoryDialog() { // Determine the maximum size of the image of any item in the player's inventory int imgWidth = 0, imgHeight = 0; SynchronizedList<InvObject *>::iterator i; for (i = RING_INVENTORY._itemList.begin(); i != RING_INVENTORY._itemList.end(); ++i) { InvObject *invObject = *i; if (invObject->inInventory()) { // Get the image for the item GfxSurface itemSurface = surfaceFromRes(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); // Maintain the dimensions of the largest item image imgWidth = MAX(imgWidth, (int)itemSurface.getBounds().width()); imgHeight = MAX(imgHeight, (int)itemSurface.getBounds().height()); // Add the item to the display list GfxInvImage *img = new GfxInvImage(); _images.push_back(img); img->setDetails(invObject->_displayResNum, invObject->_rlbNum, invObject->_cursorNum); img->_invObject = invObject; add(img); } } assert(_images.size() > 0); // Figure out the number of columns/rows to show all the items int cellsSize = 3; while ((cellsSize * cellsSize) < (int)_images.size()) ++cellsSize; // Set the position of each inventory item to be displayed int cellX = 0; Common::Point pt(0, 0); for (uint idx = 0; idx < _images.size(); ++idx) { if (cellX == cellsSize) { // Move to the start of the next line pt.x = 0; pt.y += imgHeight + 2; cellX = 0; } _images[idx]->_bounds.moveTo(pt.x, pt.y); pt.x += imgWidth + 2; ++cellX; } // Set up the buttons pt.y += imgHeight + 2; _btnOk.setText(OK_BTN_STRING); _btnOk._bounds.moveTo((imgWidth + 2) * cellsSize - _btnOk._bounds.width(), pt.y); _btnLook.setText(LOOK_BTN_STRING); _btnLook._bounds.moveTo(_btnOk._bounds.left - _btnLook._bounds.width() - 2, _btnOk._bounds.top); addElements(&_btnLook, &_btnOk, NULL); frame(); setCenter(SCREEN_CENTER_X, SCREEN_CENTER_Y); }
void EventsClass::setCursor(GfxSurface &cursor) { Graphics::Surface s = cursor.lockSurface(); const byte *cursorData = (const byte *)s.getPixels(); CursorMan.replaceCursor(cursorData, cursor.getBounds().width(), cursor.getBounds().height(), cursor._centroid.x, cursor._centroid.y, cursor._transColor); _lastCursor = CURSOR_NONE; }
/** * Resizes and positions a given rect based on raw image data and a passed scaling percentage * * @frame Raw image frame * @xp New x position * @yp New y position * @percent Scaling percentage */ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { int xe = surface.getBounds().width() * percent / 100; int ye = surface.getBounds().height() * percent / 100; this->set(0, 0, xe, ye); if (!right) ++right; if (!bottom) ++bottom; this->moveTo(xp, yp); int xd = surface._centroid.x * percent / 100; int yd = surface._centroid.y * percent / 100; this->translate(-xd, -yd); }
void Scene3700::Viewer::draw() { Region *priorityRegion = _globals->_sceneManager._scene->_priorities.find(1); for (int idx = 0; idx < 4; ++idx) { Visage &v = (idx == 0) ? _images1 : _images2; GfxSurface img = v.getFrame(_frameList[idx]); Rect destRect = img.getBounds(); destRect.resize(img, (_position.x - _globals->_sceneOffset.x), (_position.y - _globals->_sceneOffset.y - _yDiff), _percentList[idx]); destRect.translate(-_globals->_sceneManager._scene->_sceneBounds.left, -_globals->_sceneManager._scene->_sceneBounds.top); _globals->gfxManager().copyFrom(img, destRect, priorityRegion); } }
/** * Copys an area from one GfxSurface to another */ void GfxSurface::copyFrom(GfxSurface &src, Rect srcBounds, Rect destBounds, Region *priorityRegion) { GfxSurface srcImage; if (srcBounds.isEmpty()) return; if (srcBounds == src.getBounds()) srcImage = src; else { // Set the source image to be the subset specified by the source bounds Graphics::Surface srcSurface = src.lockSurface(); srcImage.create(srcBounds.width(), srcBounds.height()); Graphics::Surface destSurface = srcImage.lockSurface(); const byte *srcP = (const byte *)srcSurface.getBasePtr(srcBounds.left, srcBounds.top); byte *destP = (byte *)destSurface.pixels; for (int yp = srcBounds.top; yp < srcBounds.bottom; ++yp, srcP += srcSurface.pitch, destP += destSurface.pitch) { Common::copy(srcP, srcP + srcBounds.width(), destP); } srcImage.unlockSurface(); src.unlockSurface(); } if ((destBounds.width() != srcBounds.width()) || (destBounds.height() != srcBounds.height())) srcImage = ResizeSurface(srcImage, destBounds.width(), destBounds.height(), src._transColor); Graphics::Surface srcSurface = srcImage.lockSurface(); Graphics::Surface destSurface = lockSurface(); // Adjust bounds to ensure destination will be on-screen int srcX = 0, srcY = 0; if (destBounds.left < 0) { srcX = -destBounds.left; destBounds.left = 0; } if (destBounds.top < 0) { srcY = -destBounds.top; destBounds.top = 0; } if (destBounds.right > destSurface.w) destBounds.right = destSurface.w; if (destBounds.bottom > destSurface.h) destBounds.bottom = destSurface.h; if (destBounds.isValidRect()) { const byte *pSrc = (const byte *)srcSurface.getBasePtr(srcX, srcY); byte *pDest = (byte *)destSurface.getBasePtr(destBounds.left, destBounds.top); for (int y = 0; y < destBounds.height(); ++y, pSrc += srcSurface.pitch, pDest += destSurface.pitch) { if (!priorityRegion && (src._transColor == -1)) Common::copy(pSrc, pSrc + destBounds.width(), pDest); else { const byte *tempSrc = pSrc; byte *tempDest = pDest; int xp = destBounds.left; while (tempSrc < (pSrc + destBounds.width())) { if (!priorityRegion || !priorityRegion->contains(Common::Point( xp + _globals->_sceneManager._scene->_sceneBounds.left, destBounds.top + y + _globals->_sceneManager._scene->_sceneBounds.top))) { if (*tempSrc != src._transColor) *tempDest = *tempSrc; } ++tempSrc; ++tempDest; ++xp; } } } } unlockSurface(); srcImage.unlockSurface(); }