//======================================================================================== void MouseSelectionEditor::initProxies(GlMainWidget *glMainWidget) { GlGraphInputData *inputData = glMainWidget->getScene()->getGlGraphComposite()->getInputData(); _graph = inputData->getGraph(); _layout = inputData->getElementLayout(); _selection = inputData->getElementSelected(); _rotation = inputData->getElementRotation(); _sizes = inputData->getElementSize(); }