void GossipHello(Object* pObject, Player* pPlayer) { GossipMenu* Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 12252, pPlayer); if(pPlayer->HasQuest(11532) || pPlayer->HasQuest(11533)) Menu->AddItem(ICON_CHAT, pPlayer->GetSession()->LocalizedGossipOption(466), 1); // Speaking of action, I've been ordered to undertake an air strike. if(pPlayer->HasQuest(11543) || pPlayer->HasQuest(11542)) Menu->AddItem(ICON_CHAT, pPlayer->GetSession()->LocalizedGossipOption(467), 2); // I need to intercept the Dawnblade reinforcements. Menu->SendTo(pPlayer); }
void GossipHello(Object* pObject, Player * Plr, bool AutoSend) { GossipMenu * Menu; QuestLogEntry * en = Plr->GetQuestLogForEntry( 8304 ); objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 7736, Plr); if ( en && en->GetMobCount(1) < en->GetQuest()->required_mobcount[1] ) Menu->AddItem(0, "Hello, Rutgar. The Commander has sent me here to gather some information about his missing wife.", 3); if(AutoSend) Menu->SendTo(Plr); }
void GossipHello(Object* pObject, Player* pPlayer) { GossipMenu* Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 12252, pPlayer); if(pPlayer->GetQuestLogForEntry(11532) || pPlayer->GetQuestLogForEntry(11533)) Menu->AddItem(0, "Speaking of action, I've been ordered to undertake an air strike.", 1); if(pPlayer->GetQuestLogForEntry(11543) || pPlayer->GetQuestLogForEntry(11542)) Menu->AddItem(0, "I need to intercept the Dawnblade reinforcements.", 2); Menu->SendTo(pPlayer); }
void GossipHello(Object* pObject, Player* Plr, bool AutoSend) { GossipMenu *Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 13349, Plr); Menu->AddItem(0, "Arena Vendor" , 1); Menu->AddItem(0, "Arena Battlemaster" , 2); Menu->AddItem(0, "Black Market" , 3); Menu->AddItem(0, "Exit of Dalaran" , 4); if(AutoSend) Menu->SendTo(Plr); }
void GossipHello(Object* pObject, Player* Plr, bool AutoSend) { GossipMenu *Menu; switch(pObject->GetEntry()) { case TAXI_BRACK: { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr); if (Plr->GetQuestLogForEntry(10162) || Plr->GetQuestLogForEntry(10347)) { Menu->AddItem(0, GOSSIP_MISSIONA, 1); } if (Plr->GetQuestLogForEntry(10129)) { Menu->AddItem(0, GOSSIP_MISSIONB,2); } Menu->AddItem(0, GOSSIP_SPINERIDGE, 3); }break; case TAXI_DABIREE: { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr); if ( Plr->GetQuestLogForEntry(10146) ) { Menu->AddItem(0, GOSSIP_MISSIONB,2); } Menu->AddItem(0, GOSSIP_SHATTPOINT,4); }break; case TAXI_WINDBELLOW: { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr); if ( Plr->GetQuestLogForEntry(10163) || Plr->GetQuestLogForEntry(10346) ) { Menu->AddItem( 0, GOSSIP_MISSIONA, 1); } Menu->AddItem( 0, GOSSIP_HONORPOINT, 5); }break; case TAXI_LEAFBEARD: { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 40002, Plr); Menu->AddItem( 0, GOSSIP_SHATTPOINT, 4); }break; } if(AutoSend) Menu->SendTo(Plr); }
void GossipHello(Object* pObject, Player * plr, bool AutoSend) { GossipMenu *Menu; if(plr->getClass() == DRUID && plr->getRace() == RACE_TAUREN){ objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4918, plr); Menu->AddItem( 0, GOSSIP_BUNTHEN_PLAINSWIND, 1); }else if(plr->getClass() == DRUID && plr->getRace() == RACE_NIGHTELF){ objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4917, plr); }else{ objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4916, plr); }; if(AutoSend) Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr, bool AutoSend) { GossipMenu *Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 12227, plr); #ifdef USE_THE_STATUS Menu->AddItem( 0, GOSSIP_EXARCH_NASUUN_1, 1); // this is the status Menu->AddItem( 0, GOSSIP_EXARCH_NASUUN_2, 2); #else Menu->AddItem( 0, GOSSIP_EXARCH_NASUUN_2, 3); #endif if(AutoSend) Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player * plr, bool AutoSend) { GossipMenu *Menu; if(plr->getClass() == DRUID && plr->getRace() == RACE_NIGHTELF){ objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4914, plr); Menu->AddItem( 0, GOSSIP_SILVA_FILNAVETH, 1); }else if(plr->getClass() == DRUID && plr->getRace() == RACE_TAUREN){ objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4915, plr); }else{ objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4913, plr); }; if(AutoSend) Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { GossipMenu* Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 14500, plr); if (plr->HasFinishedQuest(13668) || plr->HasQuest(13668) || plr->HasFinishedQuest(13667) || plr->HasQuest(13667)) { Menu->SendTo(plr); } else { Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(446), 1); // I'll take the flight. Menu->SendTo(plr); } }
void GossipHello(Object* pObject, Player* plr) { GossipMenu* Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 14500, plr); if(plr->HasFinishedQuest(13668) || plr->GetQuestLogForEntry(13668) || plr->HasFinishedQuest(13667) || plr->GetQuestLogForEntry(13667)) { Menu->SendTo(plr); } else { Menu->AddItem(0, "I'll take the flight." ,1); Menu->SendTo(plr); } }
void GossipHello(Object* pObject, Player* plr, bool AutoSend){ GossipMenu *Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 14736, plr); if( plr->CanGainXp() ) Menu->AddMenuItem( 0, const_cast< char* >( GOSSIP_DISABLE_XP_GAIN ), 0, 1, const_cast< char*>( GOSSIP_BOXMSG_DISABLE_XP_GAIN ), 100000, false ); else Menu->AddMenuItem( 0, const_cast< char* >( GOSSIP_ENABLE_XP_GAIN ), 0, 1, const_cast< char* >( GOSSIP_BOXMSG_ENABLE_XP_GAIN ), 100000, false ); if(AutoSend) Menu->SendTo(plr); }
void GossipSelectOption(Object* pObject, Player* plr, uint32 Id, uint32 IntId, const char* Code) { GossipMenu* Menu; if(!pObject->IsCreature()) return; Creature* pCreature = TO_CREATURE(pObject); switch(IntId) { case 1: objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 60014, plr); // Silas, why is most everything at the fair free? How do you make a profit? Menu->SendTo(plr); break; } }
void GossipSelectOption(Object* pObject, Player* plr, uint32 Id, uint32 IntId, const char * Code) { if(pObject->GetTypeId()!=TYPEID_UNIT) return; GossipMenu * Menu; switch(IntId) { case 1: { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1794, plr); Menu->SendTo(plr); }break; } }
void GossipSelectOption(Object* pObject, Player * plr, uint32 Id, uint32 IntId, const char * Code) { GossipMenu * Menu; Creature * pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?((Creature*)pObject):NULL; if(pObject->GetTypeId()!=TYPEID_UNIT) return; switch(IntId) { case 1: objmgr.CreateGossipMenuForPlayer(&Menu, pCreature->GetGUID(), 60014, plr); // Silas, why is most everything at the fair free? How do you make a profit? Menu->SendTo(plr); break; } }
void GossipHello(Object* pObject, Player* plr) { if (!plr) return; GossipMenu* Menu; Creature* highchief = static_cast<Creature*>(pObject); if (highchief == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if (plr->HasQuest(9663)) Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(454), 1); // Warn him Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { if(!plr) return; GossipMenu* Menu; Creature* doctor = TO_CREATURE(pObject); if(doctor == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->HasQuest(10201) && plr->GetItemInterface()->GetItemCount(28500, 0)) Menu->AddItem(ICON_CHAT, plr->GetSession()->LocalizedGossipOption(497), 1); // Try this Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { if (!plr) return; GossipMenu* Menu; Creature* Prisoner12 = TO_CREATURE(pObject); if (Prisoner12 == nullptr) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if (plr->HasQuest(9164)) Menu->AddItem(ICON_CHAT, plr->GetSession()->LocalizedGossipOption(462), 1); // Release Him. Menu->SendTo(plr); }
void GossipHello(ObjectPointer pObject, PlayerPointer plr, bool AutoSend) { uint32 Team = plr->GetTeam(); if(Team > 1) Team = 1; GossipMenu *Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), Team == 0 ? 9433 : 9750, plr); if( pObject->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_VENDOR ) Menu->AddItem( 0, "I would like to browse your goods.", 3 ); if( ZMg_superiorTeam == Team && ZMCityOwners != Team && !plr->HasAura( Team == 0 ? 32430 : 32431 ) ) Menu->AddItem( 0, Team == 0 ? "Give me the flag, I'll take it to the Central Tower for the glory of the Alliance!" : "Give me the flag, I'll take it to the Central Tower for the glory of the Horde!" , Team+1); if(AutoSend) Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { if(!plr) return; GossipMenu* Menu; Creature* windwatcher = TO_CREATURE(pObject); if(windwatcher == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->GetQuestLogForEntry(1713)) Menu->AddItem(0, "I'm ready, Summon Him!", 1); Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { GossipMenu* Menu; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 4714, plr); if(plr->HasQuest(6002)) { Menu->AddItem(0, GOSSIP_GHOST_MOONKIN, 1); //Horde } else if(plr->HasQuest(6001)) { Menu->AddItem(0, GOSSIP_GHOST_MOONKIN, 2); //Ally } Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { if(!plr) return; GossipMenu* Menu; Creature* doctor = static_cast<Creature*>(pObject); if(doctor == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->HasQuest(348) && plr->GetItemInterface()->GetItemCount(2799, 0) && !plr->GetItemInterface()->GetItemCount(2797, 0)) Menu->AddItem(GOSSIP_ICON_CHAT, plr->GetSession()->LocalizedGossipOption(494), 1); // I'm ready, Summon Him! Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr, bool AutoSend) { if(!plr) return; GossipMenu *Menu; Creature* Prisoner12 = TO_CREATURE(pObject); if (Prisoner12 == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->GetQuestLogForEntry(9164)) Menu->AddItem( 0, "Release Him.", 1); if(AutoSend) Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { if(!plr) return; GossipMenu* Menu; Creature* highchief = TO_CREATURE(pObject); if(highchief == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->GetQuestLogForEntry(9663)) Menu->AddItem(0, "Warn him", 1); Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { if(!plr) return; GossipMenu* Menu; Creature* general = TO_CREATURE(pObject); if(general == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->GetQuestLogForEntry(2702) || plr->HasFinishedQuest(2702)) Menu->AddItem(0, "I need to speak with Corporal.", 1); Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr) { GossipMenu* Menu; // Check to see if the player already has a buff from Sayge. if(plr->HasAura(23768) || plr->HasAura(23769) || plr->HasAura(23767) || plr->HasAura(23738) || plr->HasAura(23766) || plr->HasAura(23737) || plr->HasAura(23735) || plr->HasAura(23736)) { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 60034, plr); // Player has buff, denied. } else { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 60026, plr); // Player doesn't have any buff Menu->AddItem(0, "I am ready to discover where my fortune lies!", 1); } Menu->SendTo(plr); }
void GossipHello(Object * pObject, Player * plr, bool AutoSend) { GossipMenu *Menu; // Check mapID if(plr->GetMapId() == 607) { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); Menu->AddItem( 0, GOSSIP_SALESMAN, 1); } else { objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); // send an empty menu } if(AutoSend) Menu->SendTo(plr); }
void GossipHello(Object* pObject, Player* plr, bool AutoSend) { if(!plr) return; GossipMenu *Menu; Creature* lord = TO_CREATURE(pObject); if (lord == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->GetQuestLogForEntry(9692)) Menu->AddItem( 0, "Take Insignia", 1); if(AutoSend) Menu->SendTo(plr); }
void OnActivate(Player* player) { GossipMenu* menu = NULL; objmgr.CreateGossipMenuForPlayer(&menu, _gameobject->GetGUID(), 0, player); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Expedition Base Camp.", 0); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Formation Grounds", 1); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Colossal Forge", 2); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Scrapyard", 3); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Antechamber of Ulduar", 4); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Shattered Walkway", 5); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Conservatory of Life", 6); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Spark of Imagination", 7); menu->AddItem(Arcemu::Gossip::ICON_CHAT, "Prison of Yogg-Saron", 8); menu->SendTo(player); }
void GossipHello(Object* pObject, Player* Plr) { GossipMenu* Menu; OldHilsbradInstance* pInstance = dynamic_cast<OldHilsbradInstance*>(pObject->GetMapMgr()->GetScript()); if (!pInstance) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), EROZION_ON_HELLO, Plr); if (pInstance->GetData(OHF_PHASE_1) != OHF_DATA_DONE && !Plr->HasItemCount(25853, 1)) Menu->AddItem(ICON_CHAT, Plr->GetSession()->LocalizedGossipOption(EROZION_NEED_PACKET), 1); // It should give another menu if instance is done id: 10474, NYI Menu->SendTo(Plr); }
void GossipHello(Object* pObject, Player* plr, bool AutoSend) { if(!plr) return; GossipMenu *Menu; Creature* doctor = TO_CREATURE(pObject); if (doctor == NULL) return; objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 1, plr); if(plr->GetQuestLogForEntry(10201) && plr->GetItemInterface()->GetItemCount(28500, 0)) Menu->AddItem( 0, "Try this", 1); if(AutoSend) Menu->SendTo(plr); }