bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm, SkBitmap* result, SkIPoint* offset) { SkBitmap background; SkIPoint backgroundOffset = SkIPoint::Make(0, 0); if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &background, &backgroundOffset)) { return false; } GrTexture* backgroundTex = background.getTexture(); SkBitmap foreground; SkIPoint foregroundOffset = SkIPoint::Make(0, 0); if (!SkImageFilterUtils::GetInputResultGPU(getInput(1), proxy, src, ctm, &foreground, &foregroundOffset)) { return false; } GrTexture* foregroundTex = foreground.getTexture(); GrContext* context = foregroundTex->getContext(); GrEffectRef* xferEffect = NULL; GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; desc.fWidth = src.width(); desc.fHeight = src.height(); desc.fConfig = kSkia8888_GrPixelConfig; GrAutoScratchTexture ast(context, desc); SkAutoTUnref<GrTexture> dst(ast.detach()); GrContext::AutoRenderTarget art(context, dst->asRenderTarget()); SkXfermode::Coeff sm, dm; if (!SkXfermode::AsNewEffectOrCoeff(fMode, &xferEffect, &sm, &dm, backgroundTex)) { return false; } SkMatrix foregroundMatrix = GrEffect::MakeDivByTextureWHMatrix(foregroundTex); foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOffset.fX), SkIntToScalar(backgroundOffset.fY-foregroundOffset.fY)); SkRect srcRect; src.getBounds(&srcRect); if (NULL != xferEffect) { GrPaint paint; paint.addColorTextureEffect(foregroundTex, foregroundMatrix); paint.addColorEffect(xferEffect)->unref(); context->drawRect(paint, srcRect); } else { GrPaint backgroundPaint; SkMatrix backgroundMatrix = GrEffect::MakeDivByTextureWHMatrix(backgroundTex); backgroundPaint.addColorTextureEffect(backgroundTex, backgroundMatrix); context->drawRect(backgroundPaint, srcRect); GrPaint foregroundPaint; foregroundPaint.setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm)); foregroundPaint.addColorTextureEffect(foregroundTex, foregroundMatrix); context->drawRect(foregroundPaint, srcRect); } offset->fX += backgroundOffset.fX; offset->fY += backgroundOffset.fY; return SkImageFilterUtils::WrapTexture(dst, src.width(), src.height(), result); }
virtual void onDraw(SkCanvas* canvas) { SkBaseDevice* device = canvas->getTopDevice(); GrRenderTarget* target = device->accessRenderTarget(); GrContext* ctx = GetGr(); if (ctx && target) { SkPMColor gTextureData[(2 * S) * (2 * S)]; static const int stride = 2 * S; static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); for (int i = 0; i < 2; ++i) { int offset = 0; // fill upper-left for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = gray; } } // fill upper-right offset = S; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = white; } } // fill lower left offset = S * stride; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = black; } } // fill lower right offset = S * stride + S; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = gray; } } GrTextureDesc desc; // use RT flag bit because in GL it makes the texture be bottom-up desc.fFlags = i ? kRenderTarget_GrTextureFlagBit : kNone_GrTextureFlags; desc.fConfig = kSkia8888_GrPixelConfig; desc.fWidth = 2 * S; desc.fHeight = 2 * S; GrTexture* texture = ctx->createUncachedTexture(desc, gTextureData, 0); if (!texture) { return; } GrAutoUnref au(texture); GrContext::AutoClip acs(ctx, SkRect::MakeWH(2*S, 2*S)); ctx->setRenderTarget(target); GrPaint paint; paint.setBlendFunc(kOne_GrBlendCoeff, kISA_GrBlendCoeff); SkMatrix vm; if (i) { vm.setRotate(90 * SK_Scalar1, S * SK_Scalar1, S * SK_Scalar1); } else { vm.reset(); } ctx->setMatrix(vm); SkMatrix tm; tm = vm; tm.postIDiv(2*S, 2*S); paint.addColorTextureEffect(texture, tm); ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S)); // now update the lower right of the texture in first pass // or upper right in second pass offset = 0; for (int y = 0; y < S; ++y) { for (int x = 0; x < S; ++x) { gTextureData[offset + y * stride + x] = ((x + y) % 2) ? (i ? green : red) : blue; } } texture->writePixels(S, (i ? 0 : S), S, S, texture->config(), gTextureData, 4 * stride); ctx->drawRect(paint, SkRect::MakeWH(2*S, 2*S)); } } }