//////////////////////////////////////////////////////////////////////////////// // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device // (as opposed to canvas) coordinates bool GrClipMaskManager::CreateStencilClipMask(GrContext* context, GrDrawContext* drawContext, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkIRect& clipSpaceIBounds, const SkIPoint& clipSpaceToStencilOffset) { SkASSERT(drawContext); GrStencilAttachment* stencilAttachment = context->resourceProvider()->attachStencilAttachment( drawContext->accessRenderTarget()); if (nullptr == stencilAttachment) { return false; } // TODO: these need to be swapped over to using a StencilAttachmentProxy if (stencilAttachment->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) { stencilAttachment->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset); // Set the matrix so that rendered clip elements are transformed from clip to stencil space. SkVector translate = { SkIntToScalar(clipSpaceToStencilOffset.fX), SkIntToScalar(clipSpaceToStencilOffset.fY) }; SkMatrix viewMatrix; viewMatrix.setTranslate(translate); // We set the current clip to the bounds so that our recursive draws are scissored to them. SkIRect stencilSpaceIBounds(clipSpaceIBounds); stencilSpaceIBounds.offset(clipSpaceToStencilOffset); GrFixedClip clip(stencilSpaceIBounds); drawContext->drawContextPriv().clearStencilClip( stencilSpaceIBounds, GrReducedClip::kAllIn_InitialState == initialState); // walk through each clip element and perform its set op // with the existing clip. for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) { const Element* element = iter.get(); bool useHWAA = element->isAA() && drawContext->isStencilBufferMultisampled(); bool fillInverted = false; // enabled at bottom of loop clip.enableStencilClip(false); // This will be used to determine whether the clip shape can be rendered into the // stencil with arbitrary stencil settings. GrPathRenderer::StencilSupport stencilSupport; SkRegion::Op op = element->getOp(); GrPathRenderer* pr = nullptr; SkPath clipPath; if (Element::kRect_Type == element->getType()) { stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; fillInverted = false; } else { element->asPath(&clipPath); fillInverted = clipPath.isInverseFillType(); if (fillInverted) { clipPath.toggleInverseFillType(); } GrShape shape(clipPath, GrStyle::SimpleFill()); GrPathRenderer::CanDrawPathArgs canDrawArgs; canDrawArgs.fShaderCaps = context->caps()->shaderCaps(); canDrawArgs.fViewMatrix = &viewMatrix; canDrawArgs.fShape = &shape; canDrawArgs.fAntiAlias = false; canDrawArgs.fHasUserStencilSettings = false; canDrawArgs.fIsStencilBufferMSAA = drawContext->isStencilBufferMultisampled(); pr = context->drawingManager()->getPathRenderer(canDrawArgs, false, GrPathRendererChain::kStencilOnly_DrawType, &stencilSupport); if (!pr) { return false; } } bool canRenderDirectToStencil = GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport; bool drawDirectToClip; // Given the renderer, the element, // fill rule, and set operation should // we render the element directly to // stencil bit used for clipping. GrUserStencilSettings const* const* stencilPasses = GrStencilSettings::GetClipPasses(op, canRenderDirectToStencil, fillInverted, &drawDirectToClip); // draw the element to the client stencil bits if necessary if (!drawDirectToClip) { static constexpr GrUserStencilSettings kDrawToStencil( GrUserStencilSettings::StaticInit< 0x0000, GrUserStencilTest::kAlways, 0xffff, GrUserStencilOp::kIncMaybeClamp, GrUserStencilOp::kIncMaybeClamp, 0xffff>() ); if (Element::kRect_Type == element->getType()) { drawContext->drawContextPriv().stencilRect(clip, &kDrawToStencil, useHWAA, viewMatrix, element->getRect()); } else { if (!clipPath.isEmpty()) { GrShape shape(clipPath, GrStyle::SimpleFill()); if (canRenderDirectToStencil) { GrPaint paint; paint.setXPFactory(GrDisableColorXPFactory::Make()); paint.setAntiAlias(element->isAA()); GrPathRenderer::DrawPathArgs args; args.fResourceProvider = context->resourceProvider(); args.fPaint = &paint; args.fUserStencilSettings = &kDrawToStencil; args.fDrawContext = drawContext; args.fClip = &clip; args.fColor = GrColor_WHITE; args.fViewMatrix = &viewMatrix; args.fShape = &shape; args.fAntiAlias = false; args.fGammaCorrect = false; pr->drawPath(args); } else { GrPathRenderer::StencilPathArgs args; args.fResourceProvider = context->resourceProvider(); args.fDrawContext = drawContext; args.fClip = &clip; args.fViewMatrix = &viewMatrix; args.fIsAA = element->isAA(); args.fShape = &shape; pr->stencilPath(args); } } } } // now we modify the clip bit by rendering either the clip // element directly or a bounding rect of the entire clip. clip.enableStencilClip(true); for (GrUserStencilSettings const* const* pass = stencilPasses; *pass; ++pass) { if (drawDirectToClip) { if (Element::kRect_Type == element->getType()) { drawContext->drawContextPriv().stencilRect(clip, *pass, useHWAA, viewMatrix, element->getRect()); } else { GrShape shape(clipPath, GrStyle::SimpleFill()); GrPaint paint; paint.setXPFactory(GrDisableColorXPFactory::Make()); paint.setAntiAlias(element->isAA()); GrPathRenderer::DrawPathArgs args; args.fResourceProvider = context->resourceProvider(); args.fPaint = &paint; args.fUserStencilSettings = *pass; args.fDrawContext = drawContext; args.fClip = &clip; args.fColor = GrColor_WHITE; args.fViewMatrix = &viewMatrix; args.fShape = &shape; args.fAntiAlias = false; args.fGammaCorrect = false; pr->drawPath(args); } } else { // The view matrix is setup to do clip space -> stencil space translation, so // draw rect in clip space. drawContext->drawContextPriv().stencilRect(clip, *pass, false, viewMatrix, SkRect::Make(clipSpaceIBounds)); } } } } return true; }
//////////////////////////////////////////////////////////////////////////////// // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device // (as opposed to canvas) coordinates bool GrClipMaskManager::createStencilClipMask(GrRenderTarget* rt, int32_t elementsGenID, GrReducedClip::InitialState initialState, const GrReducedClip::ElementList& elements, const SkIRect& clipSpaceIBounds, const SkIPoint& clipSpaceToStencilOffset) { SkASSERT(rt); GrStencilAttachment* stencilAttachment = fDrawTarget->cmmAccess().resourceProvider()->attachStencilAttachment(rt); if (nullptr == stencilAttachment) { return false; } if (stencilAttachment->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) { stencilAttachment->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset); // Set the matrix so that rendered clip elements are transformed from clip to stencil space. SkVector translate = { SkIntToScalar(clipSpaceToStencilOffset.fX), SkIntToScalar(clipSpaceToStencilOffset.fY) }; SkMatrix viewMatrix; viewMatrix.setTranslate(translate); // We set the current clip to the bounds so that our recursive draws are scissored to them. SkIRect stencilSpaceIBounds(clipSpaceIBounds); stencilSpaceIBounds.offset(clipSpaceToStencilOffset); GrClip clip(stencilSpaceIBounds); int clipBit = stencilAttachment->bits(); SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers"); clipBit = (1 << (clipBit-1)); fDrawTarget->cmmAccess().clearStencilClip(stencilSpaceIBounds, GrReducedClip::kAllIn_InitialState == initialState, rt); // walk through each clip element and perform its set op // with the existing clip. for (GrReducedClip::ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) { const Element* element = iter.get(); GrPipelineBuilder pipelineBuilder; pipelineBuilder.setClip(clip); pipelineBuilder.setRenderTarget(rt); pipelineBuilder.setDisableColorXPFactory(); // if the target is MSAA then we want MSAA enabled when the clip is soft if (rt->isStencilBufferMultisampled()) { pipelineBuilder.setState(GrPipelineBuilder::kHWAntialias_Flag, element->isAA()); } bool fillInverted = false; // enabled at bottom of loop fClipMode = kIgnoreClip_StencilClipMode; // This will be used to determine whether the clip shape can be rendered into the // stencil with arbitrary stencil settings. GrPathRenderer::StencilSupport stencilSupport; GrStrokeInfo stroke(SkStrokeRec::kFill_InitStyle); SkRegion::Op op = element->getOp(); GrPathRenderer* pr = nullptr; SkPath clipPath; if (Element::kRect_Type == element->getType()) { stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport; fillInverted = false; } else { element->asPath(&clipPath); fillInverted = clipPath.isInverseFillType(); if (fillInverted) { clipPath.toggleInverseFillType(); } pr = this->getContext()->getPathRenderer(fDrawTarget, &pipelineBuilder, viewMatrix, clipPath, stroke, false, GrPathRendererChain::kStencilOnly_DrawType, &stencilSupport); if (nullptr == pr) { return false; } } int passes; GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses]; bool canRenderDirectToStencil = GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport; bool canDrawDirectToClip; // Given the renderer, the element, // fill rule, and set operation can // we render the element directly to // stencil bit used for clipping. canDrawDirectToClip = GrStencilSettings::GetClipPasses(op, canRenderDirectToStencil, clipBit, fillInverted, &passes, stencilSettings); // draw the element to the client stencil bits if necessary if (!canDrawDirectToClip) { GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil, kIncClamp_StencilOp, kIncClamp_StencilOp, kAlways_StencilFunc, 0xffff, 0x0000, 0xffff); if (Element::kRect_Type == element->getType()) { *pipelineBuilder.stencil() = gDrawToStencil; // We need this AGP until everything is in GrBatch fDrawTarget->drawNonAARect(pipelineBuilder, GrColor_WHITE, viewMatrix, element->getRect()); } else { if (!clipPath.isEmpty()) { if (canRenderDirectToStencil) { *pipelineBuilder.stencil() = gDrawToStencil; GrPathRenderer::DrawPathArgs args; args.fTarget = fDrawTarget; args.fResourceProvider = this->getContext()->resourceProvider(); args.fPipelineBuilder = &pipelineBuilder; args.fColor = GrColor_WHITE; args.fViewMatrix = &viewMatrix; args.fPath = &clipPath; args.fStroke = &stroke; args.fAntiAlias = false; pr->drawPath(args); } else { GrPathRenderer::StencilPathArgs args; args.fTarget = fDrawTarget; args.fResourceProvider = this->getContext()->resourceProvider(); args.fPipelineBuilder = &pipelineBuilder; args.fViewMatrix = &viewMatrix; args.fPath = &clipPath; args.fStroke = &stroke; pr->stencilPath(args); } } } } // now we modify the clip bit by rendering either the clip // element directly or a bounding rect of the entire clip. fClipMode = kModifyClip_StencilClipMode; for (int p = 0; p < passes; ++p) { *pipelineBuilder.stencil() = stencilSettings[p]; if (canDrawDirectToClip) { if (Element::kRect_Type == element->getType()) { // We need this AGP until everything is in GrBatch fDrawTarget->drawNonAARect(pipelineBuilder, GrColor_WHITE, viewMatrix, element->getRect()); } else { GrPathRenderer::DrawPathArgs args; args.fTarget = fDrawTarget; args.fResourceProvider = this->getContext()->resourceProvider(); args.fPipelineBuilder = &pipelineBuilder; args.fColor = GrColor_WHITE; args.fViewMatrix = &viewMatrix; args.fPath = &clipPath; args.fStroke = &stroke; args.fAntiAlias = false; pr->drawPath(args); } } else { // The view matrix is setup to do clip space -> stencil space translation, so // draw rect in clip space. fDrawTarget->drawNonAARect(pipelineBuilder, GrColor_WHITE, viewMatrix, SkRect::Make(clipSpaceIBounds)); } } } } fClipMode = kRespectClip_StencilClipMode; return true; }