void udpate(World& world, Graphic& graphics){
		input_.update(*this);

		x_ += velocity_;
  		world.resolveCollision(volume_, x_, y_, velocity_);

  		Sprite* sprite = &spriteStand_;
		if (velocity_ < 0) {
			sprite = &spriteWalkLeft_;
		}
		else if (velocity_ > 0) {
			sprite = &spriteWalkRight_;
		}

		graphics.draw(*sprite, x_, y_);
	}
	void udpate(World& world, Graphic& graphics){
		switch (Controller::getJoystickDirection()) {
		case DIR_LEFT:
			velocity_ -= WALK_ACCELERATION;
			break;

		case DIR_RIGHT:
			velocity_ += WALK_ACCELERATION;
			break;
		}

		x_ += velocity_;
  		world.resolveCollision(volume_, x_, y_, velocity_);

  		Sprite* sprite = &spriteStand_;
		if (velocity_ < 0) {
			sprite = &spriteWalkLeft_;
		}
		else if (velocity_ > 0) {
			sprite = &spriteWalkRight_;
		}

		graphics.draw(*sprite, x_, y_);
	}
예제 #3
0
void                Game::play(int difficulty, Graphic &graphic, IElement &hero)
{
    unsigned int    i;
    unsigned int    j;
    std::string	hiScore = "HI-SCORE: 155351";
    std::string	score = "SCORE: 0";
    std::string	lives = "LIVES: ";
    std::string	shield = "SHIELD: NONE";
    std::string bulletSkin = "|";
    std::string *enemySkin;
    enemySkin = new std::string [3];
    enemySkin[0] = "[] []";
    enemySkin[1] = "[O O]";
    enemySkin[2] = "'-U-'";
    int             globalSpeed;
    unsigned int    pop = 40 / difficulty;
    Input           input;

    this->setHero(hero);
    globalSpeed = 0;
    while (input.Action(getch(), this->hero, graphic, 1, this->bullet_list, &this->nbBullets))
    {
        if (globalSpeed % 3 == 0)
            graphic.clear();
        graphic.putElement(this->hero);
        if (rand() % pop == 0)
        {
            enemy_list[nbEnemies][0] = 0;
            enemy_list[nbEnemies][1] = rand() % 108;
            enemy_list[nbEnemies][3] = 1;
            nbEnemies += 1;
        }
        i = 0;
        while (i < this->nbEnemies)
        {
            if (globalSpeed % 5 == 0)
            {
                this->enemy_list[i][2] = rand() % 3;
                if (enemy_list[i][2] == 0)
                    this->enemy_list[i][1] -= 1;
                else if (enemy_list[i][2] == 1)
                    this->enemy_list[i][1] += 1;
                this->enemy_list[i][0] += 1;
            }
            std::string          e;
            std::stringstream    eTmp;
            eTmp << this->nbEnemies;
            e = eTmp.str();
            graphic.putImage(10, 0, 1, e.length(), &e);
            if (enemy_list[i][3] == 1)
                graphic.putImage(this->enemy_list[i][0], this->enemy_list[i][1], 3, 5, enemySkin);
            if (this->collide(this->hero, this->enemy_list[i][1], this->enemy_list[i][0], 5, 3))
            {
                this->lives -= 1;
                this->enemy_list[i][0] = 56;
                enemy_list[nbEnemies][3] = 0;
            }
            unsigned int j = 0;
            while (j < this->nbBullets)
            {
                if (this->collideBullet(this->bullet_list[j][1], this->bullet_list[j][0], this->enemy_list[i][1], this->enemy_list[i][0], 5, 3))
                {
                    this->enemy_list[i][0] = 56;
                    enemy_list[nbEnemies][3] = 0;
                    this->bullet_list[j][0] = 0;
                    this->score += 10;
                }
                j++;
            }
            i++;
        }
        i = 0;
        while (i < this->nbBullets)
        {
            this->bullet_list[i][0] -= 1;
            graphic.putImage(bullet_list[i][0], bullet_list[i][1], 1, 1, &bulletSkin);
            i++;
        }
        std::stringstream   l;
        l << this->lives;
        lives += l.str();

        std::stringstream   s;
        s << this->score;
        score += s.str();
        graphic.putImage(0, 0, 1, hiScore.length(), &hiScore);
        graphic.putImage(1, 0, 1, score.length(), &score);
        graphic.putImage(2, 0, 1, lives.length(), &lives);
        graphic.putImage(3, 0, 1, shield.length(), &shield);

        lives = "Lives: ";
        score = "Score: ";
        graphic.draw();
        i = 0;
        while (i < this->nbBullets)
        {
            if (this->bullet_list[i][0] <= 0)
            {
                j = i + 1;
                while (j < this->nbBullets)
                {
                    if (j > 0)
                    {
                        this->bullet_list[j - 1][0] = this->bullet_list[j][0];
                        this->bullet_list[j - 1][1] = this->bullet_list[j][1];
                    }
                    j++;
                }
                this->nbBullets -= 1;
                break;
            }
            i++;
        }
        i = 0;
        while (i < this->nbEnemies)
        {
            if (this->enemy_list[i][0] >= 55)
            {
                j = i + 1;
                while (j < this->nbEnemies)
                {
                    if (j > 0)
                    {
                        this->enemy_list[j - 1][0] = this->enemy_list[j][0];
                        this->enemy_list[j - 1][1] = this->enemy_list[j][1];
                    }
                    j++;
                }
                this->nbEnemies -= 1;
                break;
            }
            i++;
        }
        if (globalSpeed == 5000)
            globalSpeed = 0;
        globalSpeed += 1;
        if (this->lives == 0)
            break;
    }
    graphic.close();
}