Vec3 Grid3DAction::getOriginalVertex(const Vec2& position) const { Grid3D *g = (Grid3D*)_gridNodeTarget->getGrid(); return g->getOriginalVertex(position); }
Vertex3F Grid3DAction::getOriginalVertex(const Point& position) const { Grid3D *g = (Grid3D*)_target->getGrid(); return g->getOriginalVertex(position); }