예제 #1
0
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket & recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER");

    Group* group = GetPlayer()->GetGroup();
    if(!group)
        return;

    uint64 guid;
    recv_data >> guid;

    Player* player = sObjectMgr->GetPlayer(guid);

    /** error handling **/
    if(!player || !group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
        return;
    /********************/

    // Everything's fine, do it
    group->ChangeLeader(guid);

    group->SendUpdate();
}
예제 #2
0
void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
{
    ObjectGuid guid;
    uint8 apply;
    recv_data >> guid;
    recv_data >> apply;

    DEBUG_LOG("CMSG_GROUP_ASSISTANT_LEADER: guid %u, apply %u",guid.GetCounter(),apply);

    Group *group = GetPlayer()->GetGroup();

    if (!group || !group->isRaidGroup())                    // Only raid groups may have assistant
        return;

    /** error handling **/
    if (!group->IsLeader(GetPlayer()->GetObjectGuid()))
        return;
    /********************/

    // everything is fine, do it
    group->SetGroupUniqueFlag(guid, GROUP_ASSIGN_ASSISTANT, apply);

}
예제 #3
0
void WorldSession::HandleUpdateRaidTargetOpcode(WorldPackets::Party::UpdateRaidTarget& packet)
{
    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (packet.Symbol == -1)                  // target icon request
        group->SendTargetIconList(this, packet.PartyIndex);
    else                                        // target icon update
    {
        if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
            return;

        if (packet.Target.IsPlayer())
        {
            Player* target = ObjectAccessor::FindConnectedPlayer(packet.Target);
            if (!target || target->IsHostileTo(GetPlayer()))
                return;
        }

        group->SetTargetIcon(packet.Symbol, packet.Target, GetPlayer()->GetGUID(), packet.PartyIndex);
    }
}
예제 #4
0
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket & recv_data)
{
    // we will get correct pointer for group here, so we don't have to check if group is BG raid
    Group *group = GetPlayer()->GetGroup();
    if (!group)
        return;

    std::string name;
    uint8 groupNr;
    recv_data >> name;
    recv_data >> groupNr;

    if (groupNr >= MAX_RAID_SUBGROUPS)
        return;

    /** error handling **/
    uint64 senderGuid = GetPlayer()->GetGUID();
    if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
        return;

    if (!group->HasFreeSlotSubGroup(groupNr))
        return;
    /********************/

    Player *movedPlayer = sObjectMgr->GetPlayer(name.c_str());
    if (movedPlayer)
    {
        //Do not allow leader to change group of player in combat
        if (movedPlayer->isInCombat())
            return;

        // everything's fine, do it
        group->ChangeMembersGroup(movedPlayer, groupNr);
    }
    else
        group->ChangeMembersGroup(sObjectMgr->GetPlayerGUIDByName(name.c_str()), groupNr);
}
예제 #5
0
파일: GroupHandler.cpp 프로젝트: gc/mangos
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
{
    if(recv_data.empty())                                   // request
    {
        Group *group = GetPlayer()->GetGroup();
        if(!group)
            return;

        /** error handling **/
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) &&
            !group->IsAssistant(GetPlayer()->GetObjectGuid()))
            return;
        /********************/

        // everything is fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK, 8);
        data << ObjectGuid(GetPlayer()->GetObjectGuid());
        group->BroadcastPacket(&data, false, -1);

        group->OfflineReadyCheck();
    }
    else                                                    // answer
    {
        uint8 state;
        recv_data >> state;

        Group *group = GetPlayer()->GetGroup();
        if(!group)
            return;

        // everything is fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
        data << GetPlayer()->GetObjectGuid();
        data << uint8(state);
        group->BroadcastReadyCheck(&data);
    }
}
예제 #6
0
void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
{
    uint8 role;
    uint8 apply;
    ObjectGuid guid;
    recv_data >> role >> apply;                             // role 0 = Main Tank, 1 = Main Assistant
    recv_data >> guid;

    DEBUG_LOG("MSG_PARTY_ASSIGNMENT");

    Group *group = GetPlayer()->GetGroup();
    if (!group)
        return;

    /** error handling **/
    if (!group->IsLeader(GetPlayer()->GetObjectGuid()))
        return;
    /********************/

    // everything is fine, do it
    if (apply)
    {
        switch(role)
        {
            case 0: group->SetMainTank(guid); break;
            case 1: group->SetMainAssistant(guid); break;
            default: break;
        }
    }
    else
    {
        if (group->GetMainTankGuid() == guid)
            group->SetMainTank(ObjectGuid());
        if (group->GetMainAssistantGuid() == guid)
            group->SetMainAssistant(ObjectGuid());
    }
}
예제 #7
0
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");

    // we will get correct pointer for group here, so we don't have to check if group is BG raid
    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    std::string name;
    uint8 groupNr;
    recvData >> name;
    recvData >> groupNr;

    if (groupNr >= MAX_RAID_SUBGROUPS)
        return;

    uint64 senderGuid = GetPlayer()->GetGUID();
    if (!group->IsLeader(senderGuid) && !group->IsAssistant(senderGuid))
        return;

    if (!group->HasFreeSlotSubGroup(groupNr))
        return;

    Player* movedPlayer = sObjectAccessor->FindPlayerByName(name);
    uint64 guid;

    if (movedPlayer)
        guid = movedPlayer->GetGUID();
    else
    {
        CharacterDatabase.EscapeString(name);
        guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
    }

    group->ChangeMembersGroup(guid, groupNr);
}
예제 #8
0
void WorldSession::HandleLootMethodOpcode( WorldPacket & recv_data )
{
    CHECK_PACKET_SIZE(recv_data,4+8+4);

    Group *group = GetPlayer()->GetGroup();
    if(!group)
        return;

    uint32 lootMethod;
    uint64 lootMaster;
    uint32 lootThreshold;
    recv_data >> lootMethod >> lootMaster >> lootThreshold;

    /** error handling **/
    if(!group->IsLeader(GetPlayer()->GetGUID()))
        return;
    /********************/

    // everything's fine, do it
    group->SetLootMethod((LootMethod)lootMethod);
    group->SetLooterGuid(lootMaster);
    group->SetLootThreshold((ItemQualities)lootThreshold);
    group->SendUpdate();
}
예제 #9
0
void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
{
    // we will get correct pointer for group here, so we don't have to check if group is BG raid
    Group *group = GetPlayer()->GetGroup();
    if(!group)
        return;

    std::string name;
    uint8 groupNr;
    recv_data >> name;

    recv_data >> groupNr;

    /** error handling **/
    if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        return;

    if (!group->HasFreeSlotSubGroup(groupNr))
        return;
    /********************/

    Player *movedPlayer=objmgr.GetPlayer(name.c_str());
    if(!movedPlayer)
        return;

    //Do not allow leader to change group of player in combat
    if (movedPlayer->isInCombat())
    {
        WorldPacket data(SMSG_GROUP_SWAP_FAILED, (0));
        SendPacket(&data);
        return;
    }

    // everything's fine, do it
    group->ChangeMembersGroup(movedPlayer, groupNr);
}
예제 #10
0
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RAID_TARGET_UPDATE");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    uint8 x, unk;
    recvData >> unk;
    recvData >> x;

    /** error handling **/
    /********************/

    // everything's fine, do it
    if (x == 0xFF)                                           // target icon request
        group->SendTargetIconList(this);
    else                                                    // target icon update
    {
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()) && !(group->GetGroupType() & GROUPTYPE_EVERYONE_IS_ASSISTANT))
            return;

        ObjectGuid guid;

        uint8 bitOrder[8] = { 2, 1, 6, 4, 5, 0, 7, 3 };
        recvData.ReadBitInOrder(guid, bitOrder);

        recvData.FlushBits();

        uint8 byteOrder[8] = { 5, 4, 6, 0, 1, 2, 3, 7 };
        recvData.ReadBytesSeq(guid, byteOrder);

        group->SetTargetIcon(x, _player->GetGUID(), guid);
    }
}
예제 #11
0
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK");
#endif

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (recvData.empty())                                   // request
    {
        /** error handling **/
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
            return;
        /********************/

        // everything's fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK, 8);
        data << GetPlayer()->GetGUID();
        group->BroadcastPacket(&data, false, -1);

        group->OfflineReadyCheck();
    }
    else                                                    // answer
    {
        uint8 state;
        recvData >> state;

        // everything's fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK_CONFIRM, 9);
        data << uint64(GetPlayer()->GetGUID());
        data << uint8(state);
        group->BroadcastReadyCheck(&data);
    }
}
예제 #12
0
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
{
#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD");
#endif

    uint32 lootMethod;
    uint64 lootMaster;
    uint32 lootThreshold;
    recvData >> lootMethod >> lootMaster >> lootThreshold;

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    /** error handling **/
    // Xinef: Check if group is LFG
    if (!group->IsLeader(GetPlayer()->GetGUID()) || group->isLFGGroup())
        return;

    if (lootMethod > NEED_BEFORE_GREED)
        return;

    if (lootThreshold < ITEM_QUALITY_UNCOMMON || lootThreshold > ITEM_QUALITY_ARTIFACT)
        return;

    if (lootMethod == MASTER_LOOT && !group->IsMember(lootMaster))
        return;
    /********************/

    // everything's fine, do it
    group->SetLootMethod((LootMethod)lootMethod);
    group->SetMasterLooterGuid(lootMaster);
    group->SetLootThreshold((ItemQualities)lootThreshold);
    group->SendUpdate();
}
예제 #13
0
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER");

    ObjectGuid guid;

    recvData.read_skip<uint8>();

    uint8 bitOrder[8] = { 1, 6, 5, 3, 0, 4, 2, 7 };
    recvData.ReadBitInOrder(guid, bitOrder);

    recvData.FlushBits();

    uint8 byteOrder[8] = { 4, 0, 6, 5, 1, 7, 2, 3 };
    recvData.ReadBytesSeq(guid, byteOrder);

    Player* player = ObjectAccessor::FindPlayer(guid);
    Group* group = GetPlayer()->GetGroup();

    if (!group || !player)
        return;

    if (!group->IsLeader(GetPlayer()->GetGUID()) || player->GetGroup() != group)
        return;

    // @TODO: find a better way to fix exploit, we must have possibility to change leader while group is in raid/instance
    // Prevent exploits with instance saves
    for (GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
        if (Player* plr = itr->getSource())
            if (plr->GetMap() && plr->GetMap()->Instanceable())
                return;

    // Everything's fine, accepted.
    group->ChangeLeader(guid);
    group->SendUpdate();
}
예제 #14
0
void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
{
    // we will get correct pointer for group here, so we don't have to check if group is BG raid
    Group *group = GetPlayer()->GetGroup();
    if(!group)
        return;

    std::string name;
    uint8 groupNr;
    recv_data >> name;

    recv_data >> groupNr;

    /** error handling **/
    if(!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        return;

    if (!group->HasFreeSlotSubGroup(groupNr))
        return;
    /********************/

    // everything's fine, do it
    group->ChangeMembersGroup(sObjectMgr.GetPlayer(name.c_str()), groupNr);
}
예제 #15
0
void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
{
    Group *group = GetPlayer()->GetGroup();
    if(!group)
        return;

    if(recv_data.empty())                                   // request
    {
        /** error handling **/
        if(!group->IsLeader(GetPlayer()->GetGUID()))
            return;
        /********************/

        // everything's fine, do it
        WorldPacket data(MSG_RAID_READY_CHECK, 0);
        group->BroadcastPacket(&data, -1, GetPlayer()->GetGUID());
    }
    else                                                    // answer
    {
        uint8 state;
        recv_data >> state;

        /** error handling **/
        /********************/

        // everything's fine, do it
        Player *leader = objmgr.GetPlayer(group->GetLeaderGUID());
        if(leader && leader->GetSession())
        {
            WorldPacket data(MSG_RAID_READY_CHECK, 9);
            data << GetPlayer()->GetGUID();
            data << state;
            leader->GetSession()->SendPacket(&data);
        }
    }
}
예제 #16
0
void WorldSession::HandleRolePollBeginOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_ROLE_POLL_BEGIN");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (recvData.empty())
    {
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
            return;

        ObjectGuid guid = GetPlayer()->GetGUID();

        WorldPacket data(SMSG_ROLE_POLL_BEGIN, 8);
        data.WriteBit(guid[1]);
        data.WriteBit(guid[5]);
        data.WriteBit(guid[7]);
        data.WriteBit(guid[3]);
        data.WriteBit(guid[2]);
        data.WriteBit(guid[4]);
        data.WriteBit(guid[0]);
        data.WriteBit(guid[6]);
        data.WriteByteSeq(guid[4]);
        data.WriteByteSeq(guid[7]);
        data.WriteByteSeq(guid[0]);
        data.WriteByteSeq(guid[5]);
        data.WriteByteSeq(guid[1]);
        data.WriteByteSeq(guid[6]);
        data.WriteByteSeq(guid[2]);
        data.WriteByteSeq(guid[3]);

        GetPlayer()->GetGroup()->BroadcastPacket(&data, true);
    }
}
예제 #17
0
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD");

    uint32 lootMethod;
    uint64 lootMaster;
    uint32 lootThreshold;
    recvData >> lootMethod >> lootMaster >> lootThreshold;

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    /** error handling **/
    if (!group->IsLeader(GetPlayer()->GetGUID()))
        return;
    /********************/

    // everything's fine, do it
    group->SetLootMethod((LootMethod)lootMethod);
    group->SetLooterGuid(lootMaster);
    group->SetLootThreshold((ItemQualities)lootThreshold);
    group->SendUpdate();
}
예제 #18
0
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received MSG_RAID_TARGET_UPDATE");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    uint8 x;
    recvData >> x;

    /** error handling **/
    /********************/

    // everything's fine, do it
    if (x == 0xFF)                                           // target icon request
        group->SendTargetIconList(this);
    else                                                    // target icon update
    {
        if (group->isRaidGroup() && !group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
            return;

        ObjectGuid guid;
        recvData >> guid;

        if (guid.IsPlayer())
        {
            Player* target = ObjectAccessor::FindConnectedPlayer(guid);

            if (!target || target->IsHostileTo(GetPlayer()))
                return;
        }

        group->SetTargetIcon(x, _player->GetGUID(), guid);
    }
}
예제 #19
0
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");

    Group* group = GetPlayer()->GetGroup();
    if (!group)
        return;

    if (!group->IsLeader(GetPlayer()->GetGUID()))
        return;

    ObjectGuid guid;
    bool apply;

    recvData.read_skip<uint8>(); // Unknown.

    guid[1] = recvData.ReadBit();

    apply = recvData.ReadBit();

    guid[0] = recvData.ReadBit();
    guid[7] = recvData.ReadBit();
    guid[5] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[4] = recvData.ReadBit();
    guid[2] = recvData.ReadBit();
    guid[6] = recvData.ReadBit();

    recvData.FlushBits();

    uint8 byteOrder[8] = { 7, 4, 1, 6, 0, 2, 3, 5 };
    recvData.ReadBytesSeq(guid, byteOrder);

    group->SetGroupMemberFlag(guid, apply, MEMBER_FLAG_ASSISTANT);
    group->SendUpdate();
}
예제 #20
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");

    ObjectGuid crossRealmGuid; // unused

    recvData.read_skip<uint32>(); // Non-zero in cross realm invites
    recvData.read_skip<uint32>(); // Always 0

    crossRealmGuid[2] = recvData.ReadBit();
    crossRealmGuid[7] = recvData.ReadBit();

    uint8 realmLen = recvData.ReadBits(9);

    crossRealmGuid[3] = recvData.ReadBit();

    uint8 nameLen = recvData.ReadBits(10);

    crossRealmGuid[5] = recvData.ReadBit();
    crossRealmGuid[4] = recvData.ReadBit();
    crossRealmGuid[6] = recvData.ReadBit();
    crossRealmGuid[0] = recvData.ReadBit();
    crossRealmGuid[1] = recvData.ReadBit();

    recvData.ReadByteSeq(crossRealmGuid[4]);
    recvData.ReadByteSeq(crossRealmGuid[7]);
    recvData.ReadByteSeq(crossRealmGuid[6]);

    std::string memberName, realmName;
    memberName = recvData.ReadString(nameLen);
    realmName = recvData.ReadString(realmLen); // unused

    recvData.ReadByteSeq(crossRealmGuid[1]);
    recvData.ReadByteSeq(crossRealmGuid[0]);
    recvData.ReadByteSeq(crossRealmGuid[5]);
    recvData.ReadByteSeq(crossRealmGuid[3]);
    recvData.ReadByteSeq(crossRealmGuid[2]);

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(memberName))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectAccessor->FindPlayerByName(memberName);

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->IsGameMaster() && player->IsGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!GetPlayer()->IsGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    ObjectGuid invitedGuid = player->GetGUID();

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 45);

            data.WriteBit(0);

            data.WriteBit(invitedGuid[0]);
            data.WriteBit(invitedGuid[3]);
            data.WriteBit(invitedGuid[2]);

            data.WriteBit(0); // Inverse already in group

            data.WriteBit(invitedGuid[6]);
            data.WriteBit(invitedGuid[5]);

            data.WriteBits(0, 9); // Realm name

            data.WriteBit(invitedGuid[4]);

            data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length

            data.WriteBits(0, 24); // Count 2

            data.WriteBit(0);

            data.WriteBit(invitedGuid[1]);
            data.WriteBit(invitedGuid[7]);

            data.FlushBits();

            data.WriteByteSeq(invitedGuid[1]);
            data.WriteByteSeq(invitedGuid[4]);

            data << int32(getMSTime());
            data << int32(0);
            data << int32(0);

            data.WriteByteSeq(invitedGuid[6]);
            data.WriteByteSeq(invitedGuid[0]);
            data.WriteByteSeq(invitedGuid[2]);
            data.WriteByteSeq(invitedGuid[3]);

            // for count2 { int32(0) }

            data.WriteByteSeq(invitedGuid[5]);

            // data.append(realm name);

            data.WriteByteSeq(invitedGuid[7]);

            data.WriteString(GetPlayer()->GetName()); // inviter name

            data << int32(0);

            player->GetSession()->SendPacket(&data);
        }

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 45);

    data.WriteBit(0);

    data.WriteBit(invitedGuid[0]);
    data.WriteBit(invitedGuid[3]);
    data.WriteBit(invitedGuid[2]);

    data.WriteBit(1); // Inverse already in group

    data.WriteBit(invitedGuid[6]);
    data.WriteBit(invitedGuid[5]);

    data.WriteBits(0, 9); // Realm name

    data.WriteBit(invitedGuid[4]);

    data.WriteBits(GetPlayer()->GetName().size(), 7); // Inviter name length

    data.WriteBits(0, 24); // Count 2

    data.WriteBit(0);

    data.WriteBit(invitedGuid[1]);
    data.WriteBit(invitedGuid[7]);

    data.FlushBits();

    data.WriteByteSeq(invitedGuid[1]);
    data.WriteByteSeq(invitedGuid[4]);

    data << int32(getMSTime());
    data << int32(0);
    data << int32(0);

    data.WriteByteSeq(invitedGuid[6]);
    data.WriteByteSeq(invitedGuid[0]);
    data.WriteByteSeq(invitedGuid[2]);
    data.WriteByteSeq(invitedGuid[3]);

    // for count2 { int32(0) }

    data.WriteByteSeq(invitedGuid[5]);

    // data.append(realm name);

    data.WriteByteSeq(invitedGuid[7]);

    data.WriteString(GetPlayer()->GetName());

    data << int32(0);

    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
}
예제 #21
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recv_data)
{
    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    DEBUG_LOG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if (langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetModifier()->m_miscvalue == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if (!sWorld.getConfig(CONFIG_BOOL_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
        {
            if (!_player->CanSpeak())
            {
                std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
                SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
                return;
            }

            GetPlayer()->UpdateSpeakTime();
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (type == CHAT_MSG_SAY)
                GetPlayer()->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                GetPlayer()->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                GetPlayer()->Yell(msg, lang);
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* player = sObjectMgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
            if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }

            if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER)
            {
                if (GetPlayer()->GetTeam() != player->GetTeam())
                {
                    SendWrongFactionNotice();
                    return;
                }
            }
            // Playerbot mod: handle whispered command to bot
            if (player->GetPlayerbotAI())
            {
                player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer());
                GetPlayer()->m_speakTime = 0;
                GetPlayer()->m_speakCount = 0;
            }
            else
                GetPlayer()->Whisper(msg, lang, player->GetObjectGuid());
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = _player->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }
            
            // Playerbot mod: broadcast message to bot members
            for(GroupReference* itr = group->GetFirstMember(); itr != NULL; itr=itr->next())
            {
                Player* player = itr->getSource();
                if (player && player->GetPlayerbotAI())
                {
                    player->GetPlayerbotAI()->HandleCommand(msg, *GetPlayer());
                    GetPlayer()->m_speakTime = 0;
                    GetPlayer()->m_speakCount = 0;
                }
            }
            // END Playerbot mod

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, type, lang, msg.c_str());
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetObjectGuid()));

            break;
        }
        case CHAT_MSG_GUILD:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
                if (Guild* guild = sGuildMgr.GetGuildById(GetPlayer()->GetGuildId()))
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);

            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if (msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()))
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(_player->GetObjectGuid()))
                    return;
            }

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() ||
                    !(group->IsLeader(GetPlayer()->GetObjectGuid()) || group->IsAssistant(GetPlayer()->GetObjectGuid())))
                return;

            WorldPacket data;
            // in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetObjectGuid()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, msg.c_str());
            group->BroadcastPacket(&data, false);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel, msg;
            recv_data >> channel;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if (msg.empty())
                break;

            if (ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
                if (Channel* chn = cMgr->GetChannel(channel, _player))
                    chn->Say(_player->GetObjectGuid(), msg.c_str(), lang);
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if (!_player->isInCombat())
            {
                if (_player->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        _player->ToggleAFK();               // Remove AFK
                    else
                        _player->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (_player->isDND())
                        _player->ToggleDND();

                    _player->ToggleAFK();
                }
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if (_player->isDND())                           // Already DND
            {
                if (msg.empty())
                    _player->ToggleDND();                   // Remove DND
                else
                    _player->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                _player->autoReplyMsg = msg.empty() ? GetMangosString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (_player->isAFK())
                    _player->ToggleAFK();

                _player->ToggleDND();
            }
            break;
        }

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
예제 #22
0
void WorldSession::HandleMessagechatOpcode(WorldPacket & recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        sLog->outError("CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);

    // pussywizard: chatting on most chat types requires 2 hours played to prevent spam/abuse
    if (AccountMgr::IsPlayerAccount(GetSecurity()))
        switch (type)
        {
        case CHAT_MSG_ADDON:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
        case CHAT_MSG_PARTY_LEADER:
            break;
        default:
            if (sender->GetTotalPlayedTime() < 2*HOUR)
            {
                SendNotification("Speaking is allowed after playing for at least 2 hours. You may use party and guild chat.");
                recvData.rfinish();
                return;
            }
        }

    // pussywizard:
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_YELL:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_TEXT_EMOTE:
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        if (sender->IsSpectator())
        {
            recvData.rfinish();
            return;
        }
    }

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }
    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
        case CHAT_MSG_PARTY:
        case CHAT_MSG_RAID:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_WHISPER:
            // check if addon messages are disabled
            if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
            {
                recvData.rfinish();
                return;
            }
            break;
        default:
            sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                           GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

            recvData.rfinish();
            return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        uint32 specialMessageLimit = 0;
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                case CHAT_MSG_PARTY:
                case CHAT_MSG_PARTY_LEADER:
                case CHAT_MSG_RAID:
                case CHAT_MSG_RAID_LEADER:
                case CHAT_MSG_RAID_WARNING:
                    // allow two side chat at group channel if two side group allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                        lang = LANG_UNIVERSAL;

                    specialMessageLimit = 35;
                    break;
                case CHAT_MSG_GUILD:
                case CHAT_MSG_OFFICER:
                    // allow two side chat at guild channel if two side guild allowed
                    if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                        lang = LANG_UNIVERSAL;

                    specialMessageLimit = 15;
                    break;
                case CHAT_MSG_WHISPER:
                    if (sender->getLevel() >= 80)
                        specialMessageLimit = 15;
                    break;
                }
            }
            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime(specialMessageLimit);
    }

    // pussywizard: optimization
    /*if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }*/

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    case CHAT_MSG_GUILD:
    case CHAT_MSG_OFFICER:
    case CHAT_MSG_RAID:
    case CHAT_MSG_RAID_LEADER:
    case CHAT_MSG_RAID_WARNING:
    case CHAT_MSG_BATTLEGROUND:
    case CHAT_MSG_BATTLEGROUND_LEADER:
        recvData >> msg;
        break;
    case CHAT_MSG_WHISPER:
        recvData >> to;
        recvData >> msg;
        break;
    case CHAT_MSG_CHANNEL:
        recvData >> channel;
        recvData >> msg;
        break;
    case CHAT_MSG_AFK:
    case CHAT_MSG_DND:
        recvData >> msg;
        ignoreChecks = true;
        break;
    }

    // Strip invisible characters for non-addon messages
    if (lang != LANG_ADDON && sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
        stripLineInvisibleChars(msg);

    // pussywizard:
    if (lang != LANG_ADDON && msg.find("|0") != std::string::npos)
        return;

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            return;
        }

        if (lang != LANG_ADDON)
        {
            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                //sLog->outError("Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                //    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    // exploit
    size_t found1 = msg.find("|Hquest");
    if (found1 != std::string::npos)
    {
        size_t found2 = msg.find(":", found1+8);
        size_t found3 = msg.find("|", found1+8);
        if (found3 != std::string::npos)
        {
            if (found2 == std::string::npos)
                return;
            if (found2 > found3)
                return;
        }
    }


    switch (type)
    {
    case CHAT_MSG_SAY:
    case CHAT_MSG_EMOTE:
    case CHAT_MSG_YELL:
    {
        // Prevent cheating
        if (!sender->IsAlive())
            return;

        if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
        {
            SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
            return;
        }

        if (type == CHAT_MSG_SAY)
            sender->Say(msg, lang);
        else if (type == CHAT_MSG_EMOTE)
            sender->TextEmote(msg);
        else if (type == CHAT_MSG_YELL)
            sender->Yell(msg, lang);
    }
    break;
    case CHAT_MSG_WHISPER:
    {
        if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ))
        {
            SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
            return;
        }

        if (!normalizePlayerName(to))
        {
            SendPlayerNotFoundNotice(to);
            break;
        }

        Player* receiver = ObjectAccessor::FindPlayerByName(to, false);
        bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity());
        bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER);
        if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
        {
            SendPlayerNotFoundNotice(to);
            return;
        }

        if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer)
            if (GetPlayer()->GetTeamId() != receiver->GetTeamId())
            {
                SendWrongFactionNotice();
                return;
            }

        // pussywizard: optimization
        /*if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
        {
            SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
            return;
        }*/

        // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
        if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID()))
            sender->AddWhisperWhiteList(receiver->GetGUID());

        GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
    }
    break;
    case CHAT_MSG_PARTY:
    case CHAT_MSG_PARTY_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /p
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = sender->GetGroup();
            if (!group || group->isBGGroup())
                return;
        }

        if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
    }
    break;
    case CHAT_MSG_GUILD:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_OFFICER:
    {
        if (GetPlayer()->GetGuildId())
        {
            if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
            {
                guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
        }
    }
    break;
    case CHAT_MSG_RAID:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup())
                return;
        }

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_LEADER:
    {
        // if player is in battleground, he cannot say to battleground members by /ra
        Group* group = GetPlayer()->GetOriginalGroup();
        if (!group)
        {
            group = GetPlayer()->GetGroup();
            if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                return;
        }

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_RAID_WARNING:
    {
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
            return;

        WorldPacket data;
        //in battleground, raid warning is sent only to players in battleground - code is ok
        ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND:
    {
        //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup())
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_BATTLEGROUND_LEADER:
    {
        // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
        Group* group = GetPlayer()->GetGroup();
        if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
            return;

        WorldPacket data;
        ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);
        group->BroadcastPacket(&data, false);
    }
    break;
    case CHAT_MSG_CHANNEL:
    {
        if (AccountMgr::IsPlayerAccount(GetSecurity()))
        {
            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                return;
            }
        }

        if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeamId()))
        {
            if (Channel* chn = cMgr->GetChannel(channel, sender))
            {
                chn->Say(sender->GetGUID(), msg.c_str(), lang);
            }
        }
    }
    break;
    case CHAT_MSG_AFK:
    {
        if (!sender->IsInCombat())
        {
            if (sender->isAFK())                       // Already AFK
            {
                if (msg.empty())
                    sender->ToggleAFK();               // Remove AFK
                else
                    sender->autoReplyMsg = msg;        // Update message
            }
            else                                        // New AFK mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                if (sender->isDND())
                    sender->ToggleDND();

                sender->ToggleAFK();
            }
        }
        break;
    }
    case CHAT_MSG_DND:
    {
        if (sender->isDND())                           // Already DND
        {
            if (msg.empty())
                sender->ToggleDND();                   // Remove DND
            else
                sender->autoReplyMsg = msg;            // Update message
        }
        else                                            // New DND mode
        {
            sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

            if (sender->isAFK())
                sender->ToggleAFK();

            sender->ToggleDND();
        }

        break;
    }
    default:
        sLog->outError("CHAT: unknown message type %u, lang: %u", type, lang);
        break;
    }
}
예제 #23
0
파일: GroupHandler.cpp 프로젝트: gc/mangos
void WorldSession::HandleGroupInviteOpcode( WorldPacket & recv_data )
{
    std::string membername;
    recv_data >> membername;
    recv_data.read_skip<uint32>();                          // roles mask?

    // attempt add selected player

    // cheating
    if(!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player *player = sObjectMgr.GetPlayer(membername.c_str());

    // no player
    if(!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if(!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }

    if(GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }

    // just ignore us
    if(player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    Group *group = GetPlayer()->GetGroup();
    if( group && group->isBGGroup() )
        group = GetPlayer()->GetOriginalGroup();

    if(group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
    {
        SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
        return;
    }

    Group *group2 = player->GetGroup();
    if( group2 && group2->isBGGroup() )
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if( group2 || player->GetGroupInvite() )
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
            data << uint8(0);                                       // invited/already in group flag
            data << GetPlayer()->GetName();                         // max len 48
            data << uint32(0);                                      // unk
            data << uint8(0);                                       // count
            data << uint32(0);                                      // unk
            player->GetSession()->SendPacket(&data);
        }

        return;
    }

    if(group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if(group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if(!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if(!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if(!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existing group: if can't add then just leave
        if(!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << uint8(1);                                       // invited/already in group flag
    data << GetPlayer()->GetName();                         // max len 48
    data << uint32(0);                                      // unk
    data << uint8(0);                                       // count
    //for(int i = 0; i < count; ++i)
    //    data << uint32(0);
    data << uint32(0);                                      // unk
    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
예제 #24
0
void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
{
    uint32 type;
    uint32 lang;

    recvData >> type;
    recvData >> lang;

	if (sWorld->getBoolConfig(BATTLEGROUND_CROSSFACTION_ENABLED) && lang != LANG_ADDON)
    {
        switch (type)
        {
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            lang = LANG_UNIVERSAL;
        default:
            break;
        }
    }

    if (type >= MAX_CHAT_MSG_TYPE)
    {
        TC_LOG_ERROR("network", "CHAT: Wrong message type received: %u", type);
        recvData.rfinish();
        return;
    }

    if (lang == LANG_UNIVERSAL && type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
    {
        TC_LOG_ERROR("network", "CMSG_MESSAGECHAT: Possible hacking-attempt: %s tried to send a message in universal language", GetPlayerInfo().c_str());
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    Player* sender = GetPlayer();

    //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if (!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        recvData.rfinish();
        return;
    }

    if (langDesc->skill_id != 0 && !sender->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraEffectList const& langAuras = sender->GetAuraEffectsByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for (Unit::AuraEffectList::const_iterator i = langAuras.begin(); i != langAuras.end(); ++i)
        {
            if ((*i)->GetMiscValue() == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if (!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            recvData.rfinish();
            return;
        }
    }

    if (lang == LANG_ADDON)
    {
        // LANG_ADDON is only valid for the following message types
        switch (type)
        {
            case CHAT_MSG_PARTY:
            case CHAT_MSG_RAID:
            case CHAT_MSG_GUILD:
            case CHAT_MSG_BATTLEGROUND:
            case CHAT_MSG_WHISPER:
                // check if addon messages are disabled
                if (!sWorld->getBoolConfig(CONFIG_ADDON_CHANNEL))
                {
                    recvData.rfinish();
                    return;
                }
                break;
            default:
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
                                                     GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());

                recvData.rfinish();
                return;
        }
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (sender->IsGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            Unit::AuraEffectList const& ModLangAuras = sender->GetAuraEffectsByType(SPELL_AURA_MOD_LANGUAGE);
            if (!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetMiscValue();
            else if (HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch (type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_PARTY_LEADER:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }
        }

        if (!sender->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetTrinityString(LANG_WAIT_BEFORE_SPEAKING), timeStr.c_str());
            recvData.rfinish(); // Prevent warnings
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            sender->UpdateSpeakTime();
    }

    if (sender->HasAura(1852) && type != CHAT_MSG_WHISPER)
    {
        SendNotification(GetTrinityString(LANG_GM_SILENCE), sender->GetName().c_str());
        recvData.rfinish();
        return;
    }

    std::string to, channel, msg;
    bool ignoreChecks = false;
    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        case CHAT_MSG_GUILD:
        case CHAT_MSG_OFFICER:
        case CHAT_MSG_RAID:
        case CHAT_MSG_RAID_LEADER:
        case CHAT_MSG_RAID_WARNING:
        case CHAT_MSG_BATTLEGROUND:
        case CHAT_MSG_BATTLEGROUND_LEADER:
            recvData >> msg;
            break;
        case CHAT_MSG_WHISPER:
            recvData >> to;
            recvData >> msg;
            break;
        case CHAT_MSG_CHANNEL:
            recvData >> channel;
            recvData >> msg;
            break;
        case CHAT_MSG_AFK:
        case CHAT_MSG_DND:
            recvData >> msg;
            ignoreChecks = true;
            break;
    }

    if (!ignoreChecks)
    {
        if (msg.empty())
            return;

        if (ChatHandler(this).ParseCommands(msg.c_str()))
            return;

        if (lang != LANG_ADDON)
        {
            // Strip invisible characters for non-addon messages
            if (sWorld->getBoolConfig(CONFIG_CHAT_FAKE_MESSAGE_PREVENTING))
                stripLineInvisibleChars(msg);

            if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
            {
                TC_LOG_ERROR("network", "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
                    GetPlayer()->GetGUIDLow(), msg.c_str());

                if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
                    KickPlayer();

                return;
            }
        }
    }

    switch (type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            // Prevent cheating
            if (!sender->IsAlive())
                return;

            if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ))
            {
                SendNotification(GetTrinityString(LANG_SAY_REQ), sWorld->getIntConfig(CONFIG_CHAT_SAY_LEVEL_REQ));
                return;
            }

			if (!GetPlayer()->IsGameMaster())
                if (GetPlayer()->SendBattleGroundChat(type, msg))
                    return;

            if (type == CHAT_MSG_SAY)
                sender->Say(msg, lang);
            else if (type == CHAT_MSG_EMOTE)
                sender->TextEmote(msg);
            else if (type == CHAT_MSG_YELL)
                sender->Yell(msg, lang);
        } break;
        case CHAT_MSG_WHISPER:
        {
            if (!normalizePlayerName(to))
            {
                SendPlayerNotFoundNotice(to);
                break;
            }

            Player* receiver = sObjectAccessor->FindPlayerByName(to);
            if (!receiver || (lang != LANG_ADDON && !receiver->isAcceptWhispers() && receiver->GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !receiver->IsInWhisperWhiteList(sender->GetGUID())))
            {
                SendPlayerNotFoundNotice(to);
                return;
            }
            if (!sender->IsGameMaster() && sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendNotification(GetTrinityString(LANG_WHISPER_REQ), sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ));
                return;
            }

            if (GetPlayer()->GetTeam() != receiver->GetTeam() && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) && !receiver->IsInWhisperWhiteList(sender->GetGUID()))
            {
                SendWrongFactionNotice();
                return;
            }

            if (GetPlayer()->HasAura(1852) && !receiver->IsGameMaster())
            {
                SendNotification(GetTrinityString(LANG_GM_SILENCE), GetPlayer()->GetName().c_str());
                return;
            }

            // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
            // We also do that if a player is under the required level for whispers.
            if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
                (HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
                sender->AddWhisperWhiteList(receiver->GetGUID());

            GetPlayer()->Whisper(msg, lang, receiver->GetGUID());
        } break;
        case CHAT_MSG_PARTY:
        case CHAT_MSG_PARTY_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /p
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = sender->GetGroup();
                if (!group || group->isBGGroup())
                    return;
            }

            if (type == CHAT_MSG_PARTY_LEADER && !group->IsLeader(sender->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, ChatMsg(type), Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false, group->GetMemberGroup(GetPlayer()->GetGUID()));
        } break;
        case CHAT_MSG_GUILD:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, false, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_OFFICER:
        {
            if (GetPlayer()->GetGuildId())
            {
                if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
                {
                    sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, guild);

                    guild->BroadcastToGuild(this, true, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
                }
            }
        } break;
        case CHAT_MSG_RAID:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup())
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            // if player is in battleground, he cannot say to battleground members by /ra
            Group* group = GetPlayer()->GetOriginalGroup();
            if (!group)
            {
                group = GetPlayer()->GetGroup();
                if (!group || group->isBGGroup() || !group->isRaidGroup() || !group->IsLeader(sender->GetGUID()))
                    return;
            }

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_LEADER, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())) || group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            //in battleground, raid warning is sent only to players in battleground - code is ok
            ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID_WARNING, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND:
        {
            //battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup())
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND, Language(lang), sender, NULL, msg);
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            // battleground raid is always in Player->GetGroup(), never in GetOriginalGroup()
            Group* group = GetPlayer()->GetGroup();
            if (!group || !group->isBGGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            sScriptMgr->OnPlayerChat(GetPlayer(), type, lang, msg, group);

            WorldPacket data;
            ChatHandler::BuildChatPacket(data, CHAT_MSG_BATTLEGROUND_LEADER, Language(lang), sender, NULL, msg);;
            group->BroadcastPacket(&data, false);
        } break;
        case CHAT_MSG_CHANNEL:
        {
            if (!HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ))
            {
                if (sender->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ))
                {
                    SendNotification(GetTrinityString(LANG_CHANNEL_REQ), sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ));
                    return;
                }
            }

            if (ChannelMgr* cMgr = ChannelMgr::forTeam(sender->GetTeam()))
            {
                if (Channel* chn = cMgr->GetChannel(channel, sender))
                {
                    sScriptMgr->OnPlayerChat(sender, type, lang, msg, chn);
                    chn->Say(sender->GetGUID(), msg.c_str(), lang);
                }
            }
        } break;
        case CHAT_MSG_AFK:
        {
            if (!sender->IsInCombat())
            {
                if (sender->isAFK())                       // Already AFK
                {
                    if (msg.empty())
                        sender->ToggleAFK();               // Remove AFK
                    else
                        sender->autoReplyMsg = msg;        // Update message
                }
                else                                        // New AFK mode
                {
                    sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_AFK_DEFAULT) : msg;

                    if (sender->isDND())
                        sender->ToggleDND();

                    sender->ToggleAFK();
                }

                sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            }
            break;
        }
        case CHAT_MSG_DND:
        {
            if (sender->isDND())                           // Already DND
            {
                if (msg.empty())
                    sender->ToggleDND();                   // Remove DND
                else
                    sender->autoReplyMsg = msg;            // Update message
            }
            else                                            // New DND mode
            {
                sender->autoReplyMsg = msg.empty() ? GetTrinityString(LANG_PLAYER_DND_DEFAULT) : msg;

                if (sender->isAFK())
                    sender->ToggleAFK();

                sender->ToggleDND();
            }

            sScriptMgr->OnPlayerChat(sender, type, lang, msg);
            break;
        }
        default:
            TC_LOG_ERROR("network", "CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
예제 #25
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");

    std::string memberName;
    uint32 unk;                                 // GroupType?
    recvData >> memberName;
    recvData >> unk;                            // in CMSG_GROUP_ACCEPT as well.

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(memberName))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectAccessor->FindPlayerByName(memberName.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // restrict invite to GMs
    if (!sWorld->getBoolConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!GetPlayer()->isGameMaster() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PLAYER_WRONG_FACTION);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDungeonDifficulty() != GetPlayer()->GetDungeonDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_IGNORING_YOU_S);
        return;
    }

    //uint64 invitedGuid = player->GetGUID();

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, memberName, ERR_ALREADY_IN_GROUP_S);

        if (group2)
        {
            // tell the player that they were invited but it failed as they were already in a group
            WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
            data << uint8(0);                                       // invited/already in group flag
            data << GetPlayer()->GetName();                         // max len 48 (Inviter name length)
            data << uint32(0);                                      // Realm name?
            data << uint8(0);                                       // count
            data << uint32(0);                                      // unk

            player->GetSession()->SendPacket(&data);
        }

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << uint8(1);                                       // invited/already in group flag
    data << GetPlayer()->GetName();                         // max len 48 (Inviter name length)
    data << uint32(0);                                      // realmName?
    data << uint8(0);                                       // count
    data << uint32(0);                                      // unk

    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, memberName, ERR_PARTY_RESULT_OK);
}
예제 #26
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
    ObjectGuid guid;

    recv_data.read_skip<uint32>();      // cross-realm party related
    recv_data.read_skip<uint32>();      // roles mask?

    recv_data.ReadGuidMask<2, 7>(guid);
    uint32 realmLength = recv_data.ReadBits(9);
    recv_data.ReadGuidMask<3>(guid);
    uint32 nameLength = recv_data.ReadBits(10);
    recv_data.ReadGuidMask<5, 4, 6, 0, 1>(guid);

    recv_data.ReadGuidBytes<4, 7, 6>(guid);

    std::string membername = recv_data.ReadString(nameLength);
    std::string realmname = recv_data.ReadString(realmLength);

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectMgr.GetPlayer(membername.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }

    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }

    // just ignore us
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    if (group && group->isRaidGroup() && !player->GetAllowLowLevelRaid() && (player->getLevel() < sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_RAID)))
    {
        SendPartyResult(PARTY_OP_INVITE, "", ERR_RAID_DISALLOWED_BY_LEVEL);
        return;
    }

    // player already invited
    if (player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
        return;
    }

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();

    // player already in another group
    if (group2)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);

        // tell the player that they were invited but it failed as they were already in a group
        player->GetSession()->SendGroupInvite(player, true);

        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existing group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    player->GetSession()->SendGroupInvite(_player);
    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
예제 #27
0
    static bool HandleNpcBotDistanceCommand(ChatHandler* handler, const char* args)
    {
        Player* owner = handler->GetSession()->GetPlayer();
        if (!*args)
        {
            if (owner->HaveBot())
            {
                handler->PSendSysMessage("bot follow distance is %u", owner->GetBotFollowDist());
                handler->SetSentErrorMessage(true);
                return false;
            }
            handler->PSendSysMessage(".npcbot distance");
            handler->PSendSysMessage("Sets 'distance to target' at which bots will follow you");
            handler->PSendSysMessage("if set to 0, bots will not attack anything unless you point them");
            handler->PSendSysMessage("min: 0, max: 75");
            handler->SetSentErrorMessage(true);
            return false;
        }
        char* distance = strtok((char*)args, " ");
        int8 dist = -1;

        if (distance)
            dist = (int8)atoi(distance);

        if (dist >= 0 && dist <= 75)
        {
            owner->SetBotFollowDist(dist);
            if (!owner->IsInCombat() && owner->HaveBot())
            {
                for (uint8 i = 0; i != owner->GetMaxNpcBots(); ++i)
                {
                    Creature* cre = owner->GetBotMap(i)->_Cre();
                    if (!cre || !cre->IsInWorld()) continue;
                    owner->SendBotCommandState(cre, COMMAND_FOLLOW);
                }
            }
            Group* gr = owner->GetGroup();
            if (gr && owner->GetMap()->Instanceable() && /*gr->isRaidGroup() &&*/ gr->IsLeader(owner->GetGUID()))
            {
                for (GroupReference* itr = gr->GetFirstMember(); itr != NULL; itr = itr->next())
                {
                    Player* pl = itr->GetSource();
                    if (pl && pl->IsInWorld() && pl->GetMap() == owner->GetMap())
                    {
                        pl->SetBotFollowDist(dist);
                        if (!pl->IsInCombat() && pl->HaveBot())
                        {
                            for (uint8 i = 0; i != pl->GetMaxNpcBots(); ++i)
                            {
                                Creature* cre = pl->GetBotMap(i)->_Cre();
                                if (!cre || !cre->IsInWorld()) continue;
                                pl->SendBotCommandState(cre, COMMAND_FOLLOW);
                            }
                        }
                    }
                }
            }
            handler->PSendSysMessage("bot follow distance set to %u", dist);
            return true;
        }
        handler->SendSysMessage("follow distance should be between 0 and 75");
        handler->SetSentErrorMessage(true);
        return false;
    }
예제 #28
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
    std::string membername;
    recv_data >> membername;

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    Player* player = sObjectMgr.GetPlayer(membername.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_BAD_PLAYER_NAME_S);
        return;
    }

    // can't group with
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_PLAYER_WRONG_FACTION);
        return;
    }

    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_TARGET_NOT_IN_INSTANCE_S);
        return;
    }

    // just ignore us
    if (player->GetSocial()->HasIgnore(GetPlayer()->GetObjectGuid()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_IGNORING_YOU_S);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();
    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, ERR_ALREADY_IN_GROUP_S);
        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetObjectGuid()) && !group->IsAssistant(GetPlayer()->GetObjectGuid()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", ERR_GROUP_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existing group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << GetPlayer()->GetName();
    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, ERR_PARTY_RESULT_OK);
}
예제 #29
0
void WorldSession::HandleMessagechatOpcode( WorldPacket & recv_data )
{
    uint32 type;
    uint32 lang;

    recv_data >> type;
    recv_data >> lang;

    if(type >= MAX_CHAT_MSG_TYPE)
    {
        sLog.outError("CHAT: Wrong message type received: %u", type);
        return;
    }

    //sLog.outDebug("CHAT: packet received. type %u, lang %u", type, lang );

    // prevent talking at unknown language (cheating)
    LanguageDesc const* langDesc = GetLanguageDescByID(lang);
    if(!langDesc)
    {
        SendNotification(LANG_UNKNOWN_LANGUAGE);
        return;
    }
    if(langDesc->skill_id != 0 && !_player->HasSkill(langDesc->skill_id))
    {
        // also check SPELL_AURA_COMPREHEND_LANGUAGE (client offers option to speak in that language)
        Unit::AuraList const& langAuras = _player->GetAurasByType(SPELL_AURA_COMPREHEND_LANGUAGE);
        bool foundAura = false;
        for(Unit::AuraList::const_iterator i = langAuras.begin();i != langAuras.end(); ++i)
        {
            if((*i)->GetModifier()->m_miscvalue == int32(lang))
            {
                foundAura = true;
                break;
            }
        }
        if(!foundAura)
        {
            SendNotification(LANG_NOT_LEARNED_LANGUAGE);
            return;
        }
    }

    if(lang == LANG_ADDON)
    {
        // Disabled addon channel?
        if(!sWorld.getConfig(CONFIG_ADDON_CHANNEL))
            return;
    }
    // LANG_ADDON should not be changed nor be affected by flood control
    else
    {
        // send in universal language if player in .gmon mode (ignore spell effects)
        if (_player->isGameMaster())
            lang = LANG_UNIVERSAL;
        else
        {
            // send in universal language in two side iteration allowed mode
            if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT))
                lang = LANG_UNIVERSAL;
            else
            {
                switch(type)
                {
                    case CHAT_MSG_PARTY:
                    case CHAT_MSG_RAID:
                    case CHAT_MSG_RAID_LEADER:
                    case CHAT_MSG_RAID_WARNING:
                        // allow two side chat at group channel if two side group allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP))
                            lang = LANG_UNIVERSAL;
                        break;
                    case CHAT_MSG_GUILD:
                    case CHAT_MSG_OFFICER:
                        // allow two side chat at guild channel if two side guild allowed
                        if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
                            lang = LANG_UNIVERSAL;
                        break;
                }
            }

            // but overwrite it by SPELL_AURA_MOD_LANGUAGE auras (only single case used)
            Unit::AuraList const& ModLangAuras = _player->GetAurasByType(SPELL_AURA_MOD_LANGUAGE);
            if(!ModLangAuras.empty())
                lang = ModLangAuras.front()->GetModifier()->m_miscvalue;
        }

        if (!_player->CanSpeak())
        {
            std::string timeStr = secsToTimeString(m_muteTime - time(NULL));
            SendNotification(GetMangosString(LANG_WAIT_BEFORE_SPEAKING),timeStr.c_str());
            return;
        }

        if (type != CHAT_MSG_AFK && type != CHAT_MSG_DND)
            GetPlayer()->UpdateSpeakTime();
    }

    switch(type)
    {
        case CHAT_MSG_SAY:
        case CHAT_MSG_EMOTE:
        case CHAT_MSG_YELL:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if(type == CHAT_MSG_SAY)
            {
                //sChatLog.ChatMsg(GetPlayer(), msg, type);

                GetPlayer()->Say(msg, lang);
            }
            else if(type == CHAT_MSG_EMOTE)
            {
                //sChatLog.ChatMsg(GetPlayer(), msg, type);

                GetPlayer()->TextEmote(msg);
            }
            else if(type == CHAT_MSG_YELL)
            {
                //sChatLog.ChatMsg(GetPlayer(), msg, type);

                GetPlayer()->Yell(msg, lang);
            }
        } break;

        case CHAT_MSG_WHISPER:
        {
            std::string to, msg;
            recv_data >> to;
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.WhisperMsg(GetPlayer(), to, msg);

            if(!normalizePlayerName(to))
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                break;
            }

            Player *player = sObjectMgr.GetPlayer(to.c_str());
            uint32 tSecurity = GetSecurity();
            uint32 pSecurity = player ? player->GetSession()->GetSecurity() : SEC_PLAYER;
            if (!player || (tSecurity == SEC_PLAYER && pSecurity > SEC_PLAYER && !player->isAcceptWhispers()))
            {
                WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                data<<to;
                SendPacket(&data);
                return;
            }

            if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && tSecurity == SEC_PLAYER && pSecurity == SEC_PLAYER )
            {
                uint32 sidea = GetPlayer()->GetTeam();
                uint32 sideb = player->GetTeam();
                if( sidea != sideb )
                {
                    WorldPacket data(SMSG_CHAT_PLAYER_NOT_FOUND, (to.size()+1));
                    data<<to;
                    SendPacket(&data);
                    return;
                }
            }

            GetPlayer()->Whisper(msg, lang,player->GetGUID());
        } break;

        case CHAT_MSG_PARTY:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.PartyMsg(GetPlayer(), msg);

            Group *group = GetPlayer()->GetGroup();
            if(!group)
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_PARTY, lang, NULL, 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data, group->GetMemberGroup(GetPlayer()->GetGUID()));
        }
        break;
        case CHAT_MSG_GUILD:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.GuildMsg(GetPlayer(), msg, false);

            //sChatLog.GuildMsg(GetPlayer(), msg, true);

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToGuild(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }

            break;
        }
        case CHAT_MSG_OFFICER:
        {
            std::string msg = "";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            if (GetPlayer()->GetGuildId())
            {
                Guild *guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId());
                if (guild)
                    guild->BroadcastToOfficers(this, msg, lang == LANG_ADDON ? LANG_ADDON : LANG_UNIVERSAL);
            }
            break;
        }
        case CHAT_MSG_RAID:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.RaidMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if(msg.empty())
                break;

            if (ChatHandler(this).ParseCommands(msg.c_str()) > 0)
                break;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.RaidMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;
        case CHAT_MSG_RAID_WARNING:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.RaidMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !(group->IsLeader(GetPlayer()->GetGUID()) || group->IsAssistant(GetPlayer()->GetGUID())))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_RAID_WARNING, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.BattleGroundMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup())
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_BATTLEGROUND_LEADER:
        {
            std::string msg="";
            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.BattleGroundMsg(GetPlayer(), msg, type);

            Group *group = GetPlayer()->GetGroup();
            if(!group || !group->isRaidGroup() || !group->IsLeader(GetPlayer()->GetGUID()))
                return;

            WorldPacket data;
            ChatHandler::FillMessageData(&data, this, CHAT_MSG_BATTLEGROUND_LEADER, lang, "", 0, msg.c_str(),NULL);
            group->BroadcastPacket(&data);
        } break;

        case CHAT_MSG_CHANNEL:
        {
            std::string channel = "", msg = "";
            recv_data >> channel;

            recv_data >> msg;

            if (!processChatmessageFurtherAfterSecurityChecks(msg, lang))
                return;

            if(msg.empty())
                break;

            //sChatLog.ChannelMsg(GetPlayer(), channel, msg);

            if(ChannelMgr* cMgr = channelMgr(_player->GetTeam()))
            {
                if(Channel *chn = cMgr->GetChannel(channel,_player))
                    chn->Say(_player->GetGUID(),msg.c_str(),lang);
            }
        } break;

        case CHAT_MSG_AFK:
        {
            std::string msg;
            recv_data >> msg;

            if((msg.empty() || !_player->isAFK()) && !_player->isInCombat() )
            {
                if(!_player->isAFK())
                {
                    if(msg.empty())
                        msg  = GetMangosString(LANG_PLAYER_AFK_DEFAULT);
                    _player->afkMsg = msg;
                }
                _player->ToggleAFK();
                if(_player->isAFK() && _player->isDND())
                    _player->ToggleDND();
            }
        } break;

        case CHAT_MSG_DND:
        {
            std::string msg;
            recv_data >> msg;

            if(msg.empty() || !_player->isDND())
            {
                if(!_player->isDND())
                {
                    if(msg.empty())
                        msg  = GetMangosString(LANG_PLAYER_DND_DEFAULT);
                    _player->dndMsg = msg;
                }
                _player->ToggleDND();
                if(_player->isDND() && _player->isAFK())
                    _player->ToggleAFK();
            }
        } break;

        default:
            sLog.outError("CHAT: unknown message type %u, lang: %u", type, lang);
            break;
    }
}
예제 #30
0
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recv_data)
{
    std::string membername;
    recv_data >> membername;

    // attempt add selected player

    // cheating
    if (!normalizePlayerName(membername))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
        return;
    }

    Player* player = ObjectAccessor::Instance().FindPlayerByName(membername.c_str());

    // no player
    if (!player)
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
        return;
    }

    // restrict invite to GMs
    if (!sWorld.getConfig(CONFIG_ALLOW_GM_GROUP) && !GetPlayer()->isGameMaster() && player->isGameMaster())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_CANT_FIND_TARGET);
        return;
    }
    // can't group with
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && GetPlayer()->GetTeam() != player->GetTeam())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_UNFRIENDLY);
        return;
    }
    if (GetPlayer()->GetInstanceId() != 0 && player->GetInstanceId() != 0 && GetPlayer()->GetInstanceId() != player->GetInstanceId() && GetPlayer()->GetMapId() == player->GetMapId())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_NOT_IN_YOUR_INSTANCE);
        return;
    }
    // just ignore us
    if (player->GetInstanceId() != 0 && player->GetDifficulty() != GetPlayer()->GetDifficulty())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
        return;
    }

    if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUIDLow()))
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_TARGET_IGNORE_YOU);
        return;
    }

    Group* group = GetPlayer()->GetGroup();
    if (group && group->isBGGroup())
        group = GetPlayer()->GetOriginalGroup();

    Group* group2 = player->GetGroup();
    if (group2 && group2->isBGGroup())
        group2 = player->GetOriginalGroup();

    // player already in another group or invited
    if (group2 || player->GetGroupInvite())
    {
        SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_ALREADY_IN_GROUP);
        return;
    }

    if (group)
    {
        // not have permissions for invite
        if (!group->IsLeader(GetPlayer()->GetGUID()) && !group->IsAssistant(GetPlayer()->GetGUID()))
        {
            SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_YOU_NOT_LEADER);
            return;
        }
        // not have place
        if (group->IsFull())
        {
            SendPartyResult(PARTY_OP_INVITE, "", PARTY_RESULT_PARTY_FULL);
            return;
        }
    }

    // ok, but group not exist, start a new group
    // but don't create and save the group to the DB until
    // at least one person joins
    if (!group)
    {
        group = new Group;
        // new group: if can't add then delete
        if (!group->AddLeaderInvite(GetPlayer()))
        {
            delete group;
            return;
        }
        if (!group->AddInvite(player))
        {
            delete group;
            return;
        }
    }
    else
    {
        // already existed group: if can't add then just leave
        if (!group->AddInvite(player))
        {
            return;
        }
    }

    // ok, we do it
    WorldPacket data(SMSG_GROUP_INVITE, 10);                // guess size
    data << GetPlayer()->GetName();
    player->GetSession()->SendPacket(&data);

    SendPartyResult(PARTY_OP_INVITE, membername, PARTY_RESULT_OK);
}