ImportDock::ImportDock() { imported = memnew(LineEdit); imported->set_editable(false); add_child(imported); HBoxContainer *hb = memnew(HBoxContainer); add_margin_child(TTR("Import As:"), hb); import_as = memnew(OptionButton); hb->add_child(import_as); import_as->set_h_size_flags(SIZE_EXPAND_FILL); preset = memnew(MenuButton); preset->set_text(TTR("Preset..")); preset->get_popup()->connect("index_pressed", this, "_preset_selected"); hb->add_child(preset); import_opts = memnew(PropertyEditor); add_child(import_opts); import_opts->set_v_size_flags(SIZE_EXPAND_FILL); import_opts->hide_top_label(); import_opts->set_hide_script(true); hb = memnew(HBoxContainer); add_child(hb); import = memnew(Button); import->set_text(TTR("Reimport")); import->connect("pressed", this, "_reimport"); hb->add_spacer(); hb->add_child(import); hb->add_spacer(); params = memnew(ImportDockParameters); import_opts->edit(params); }
SpriteEditor::SpriteEditor() { options = memnew(MenuButton); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text(TTR("Sprite")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons")); options->get_popup()->add_item(TTR("Convert to Mesh2D"), MENU_OPTION_CONVERT_TO_MESH_2D); options->get_popup()->add_item(TTR("Convert to Polygon2D"), MENU_OPTION_CONVERT_TO_POLYGON_2D); options->get_popup()->add_item(TTR("Create CollisionPolygon2D Sibling"), MENU_OPTION_CREATE_COLLISION_POLY_2D); options->get_popup()->add_item(TTR("Create LightOccluder2D Sibling"), MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D); options->set_switch_on_hover(true); options->get_popup()->connect("id_pressed", this, "_menu_option"); err_dialog = memnew(AcceptDialog); add_child(err_dialog); debug_uv_dialog = memnew(ConfirmationDialog); debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); debug_uv_dialog->set_title("Mesh 2D Preview"); VBoxContainer *vb = memnew(VBoxContainer); debug_uv_dialog->add_child(vb); ScrollContainer *scroll = memnew(ScrollContainer); scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE); scroll->set_enable_h_scroll(true); scroll->set_enable_v_scroll(true); vb->add_margin_child(TTR("Preview:"), scroll, true); debug_uv = memnew(Control); debug_uv->connect("draw", this, "_debug_uv_draw"); scroll->add_child(debug_uv); debug_uv_dialog->connect("confirmed", this, "_create_node"); HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Simplification: ")))); simplification = memnew(SpinBox); simplification->set_min(0.01); simplification->set_max(10.00); simplification->set_step(0.01); simplification->set_value(2); hb->add_child(simplification); hb->add_spacer(); hb->add_child(memnew(Label(TTR("Grow (Pixels): ")))); island_merging = memnew(SpinBox); island_merging->set_min(0); island_merging->set_max(10); island_merging->set_step(1); island_merging->set_value(2); hb->add_child(island_merging); hb->add_spacer(); update_preview = memnew(Button); update_preview->set_text(TTR("Update Preview")); update_preview->connect("pressed", this, "_update_mesh_data"); hb->add_child(update_preview); vb->add_margin_child(TTR("Settings:"), hb); add_child(debug_uv_dialog); }
MeshEditor::MeshEditor() { viewport = memnew( Viewport ); Ref<World> world; world.instance(); viewport->set_world(world); //use own world add_child(viewport); viewport->set_process_input(false); camera = memnew( Camera ); camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); camera->set_perspective(45,0.1,10); viewport->add_child(camera); light1 = memnew( DirectionalLight ); light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); viewport->add_child(light1); light2 = memnew( DirectionalLight ); light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7)); light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7)); viewport->add_child(light2); mesh_instance = memnew( MeshInstance ); viewport->add_child(mesh_instance); set_custom_minimum_size(Size2(1,150)); HBoxContainer *hb = memnew( HBoxContainer ); add_child(hb); hb->set_area_as_parent_rect(2); hb->add_spacer(); VBoxContainer *vb_light = memnew( VBoxContainer ); hb->add_child(vb_light); light_1_switch = memnew( TextureButton ); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch)); light_2_switch = memnew( TextureButton ); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch)); first_enter=true; rot_x=0; rot_y=0; }
MeshEditor::MeshEditor() { viewport = memnew(Viewport); Ref<World> world; world.instance(); viewport->set_world(world); //use own world add_child(viewport); viewport->set_disable_input(true); set_stretch(true); camera = memnew(Camera); camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1))); camera->set_perspective(45, 0.1, 10); viewport->add_child(camera); light1 = memnew(DirectionalLight); light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); viewport->add_child(light1); light2 = memnew(DirectionalLight); light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); light2->set_color(Color(0.7, 0.7, 0.7)); viewport->add_child(light2); rotation = memnew(Spatial); viewport->add_child(rotation); mesh_instance = memnew(MeshInstance); rotation->add_child(mesh_instance); set_custom_minimum_size(Size2(1, 150) * EDSCALE); HBoxContainer *hb = memnew(HBoxContainer); add_child(hb); hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2); hb->add_spacer(); VBoxContainer *vb_light = memnew(VBoxContainer); hb->add_child(vb_light); light_1_switch = memnew(TextureButton); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch)); light_2_switch = memnew(TextureButton); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch)); first_enter = true; rot_x = 0; rot_y = 0; }
ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { editor=p_editor; set_name(TTR("Signals")); VBoxContainer *vbc = this; tree = memnew( Tree ); tree->set_columns(1); tree->set_select_mode(Tree::SELECT_ROW); tree->set_hide_root(true); vbc->add_child(tree); tree->set_v_size_flags(SIZE_EXPAND_FILL); connect_button = memnew( Button ); connect_button->set_text("Connect"); HBoxContainer *hb = memnew( HBoxContainer); vbc->add_child(hb); hb->add_spacer(); hb->add_child(connect_button); connect_button->connect("pressed",this,"_connect_pressed"); //add_child(tree); connect_dialog = memnew( ConnectDialog ); connect_dialog->set_as_toplevel(true); add_child(connect_dialog); remove_confirm = memnew( ConfirmationDialog ); remove_confirm->set_as_toplevel(true); add_child(remove_confirm); /* node_only->set_anchor( MARGIN_TOP, ANCHOR_END ); node_only->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); node_only->set_anchor( MARGIN_RIGHT, ANCHOR_END ); node_only->set_begin( Point2( 20,51) ); node_only->set_end( Point2( 10,44) ); */ remove_confirm->connect("confirmed", this,"_remove_confirm"); connect_dialog->connect("connected", this,"_connect"); tree->connect("item_selected", this,"_something_selected"); tree->connect("item_activated", this,"_something_activated"); add_constant_override("separation",3*EDSCALE); }
ItemListEditor::ItemListEditor() { selected_idx=-1; add_child( memnew( VSeparator ) ); toolbar_button = memnew( ToolButton ); toolbar_button->set_text(TTR("Items")); add_child(toolbar_button); toolbar_button->connect("pressed",this,"_edit_items"); dialog = memnew( AcceptDialog ); dialog->set_title(TTR("Item List Editor")); add_child( dialog ); VBoxContainer *vbc = memnew( VBoxContainer ); dialog->add_child(vbc); dialog->set_child_rect(vbc); HBoxContainer *hbc = memnew( HBoxContainer ); hbc->set_h_size_flags(SIZE_EXPAND_FILL); vbc->add_child(hbc); add_button = memnew( Button ); add_button->set_text(TTR("Add")); hbc->add_child(add_button); add_button->connect("pressed",this,"_add_button"); hbc->add_spacer(); del_button = memnew( Button ); del_button->set_text(TTR("Delete")); hbc->add_child(del_button); del_button->connect("pressed",this,"_delete_button"); property_editor = memnew( PropertyEditor ); property_editor->hide_top_label(); property_editor->set_subsection_selectable(true); vbc->add_child(property_editor); property_editor->set_v_size_flags(SIZE_EXPAND_FILL); tree = property_editor->get_scene_tree(); }
DependencyEditor::DependencyEditor() { VBoxContainer *vb = memnew( VBoxContainer ); vb->set_name(TTR("Dependencies")); add_child(vb); set_child_rect(vb); tree = memnew( Tree ); tree->set_columns(2); tree->set_column_titles_visible(true); tree->set_column_title(0,"Resource"); tree->set_column_title(1,"Path"); tree->set_hide_root(true); tree->connect("button_pressed",this,"_load_pressed"); HBoxContainer *hbc = memnew( HBoxContainer ); Label *label = memnew( Label(TTR("Dependencies:"))); hbc->add_child(label); hbc->add_spacer(); fixdeps = memnew( Button(TTR("Fix Broken"))); hbc->add_child(fixdeps); fixdeps->connect("pressed",this,"_fix_all"); vb->add_child(hbc); MarginContainer *mc = memnew( MarginContainer ); mc->set_v_size_flags(SIZE_EXPAND_FILL); mc->add_child(tree); vb->add_child(mc); set_title(TTR("Dependency Editor")); search = memnew( EditorFileDialog ); search->connect("file_selected",this,"_searched"); search->set_mode(EditorFileDialog::MODE_OPEN_FILE); search->set_title(TTR("Search Replacement Resource:")); add_child(search); }
void VisualShaderEditor::_update_graph() { if (updating) return; if (visual_shader.is_null()) return; graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE); VisualShader::Type type = VisualShader::Type(edit_type->get_selected()); graph->clear_connections(); //erase all nodes for (int i = 0; i < graph->get_child_count(); i++) { if (Object::cast_to<GraphNode>(graph->get_child(i))) { memdelete(graph->get_child(i)); i--; } } static const Color type_color[3] = { Color::html("#61daf4"), Color::html("#d67dee"), Color::html("#f6a86e") }; List<VisualShader::Connection> connections; visual_shader->get_node_connections(type, &connections); Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1); Vector<int> nodes = visual_shader->get_node_list(type); for (int n_i = 0; n_i < nodes.size(); n_i++) { Vector2 position = visual_shader->get_node_position(type, nodes[n_i]); Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]); GraphNode *node = memnew(GraphNode); graph->add_child(node); /*if (!vsnode->is_connected("changed", this, "_node_changed")) { vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED); }*/ node->set_offset(position); node->set_title(vsnode->get_caption()); node->set_name(itos(nodes[n_i])); if (nodes[n_i] >= 2) { node->set_show_close_button(true); node->connect("close_request", this, "_delete_request", varray(nodes[n_i]), CONNECT_DEFERRED); } node->connect("dragged", this, "_node_dragged", varray(nodes[n_i])); Control *custom_editor = NULL; int port_offset = 0; Ref<VisualShaderNodeUniform> uniform = vsnode; if (uniform.is_valid()) { LineEdit *uniform_name = memnew(LineEdit); uniform_name->set_text(uniform->get_uniform_name()); node->add_child(uniform_name); uniform_name->connect("text_entered", this, "_line_edit_changed", varray(uniform_name, nodes[n_i])); uniform_name->connect("focus_exited", this, "_line_edit_focus_out", varray(uniform_name, nodes[n_i])); if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { //shortcut VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]); continue; } port_offset++; } for (int i = 0; i < plugins.size(); i++) { custom_editor = plugins.write[i]->create_editor(vsnode); if (custom_editor) { break; } } if (custom_editor && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { //will be embedded in first port } else if (custom_editor) { port_offset++; node->add_child(custom_editor); custom_editor = NULL; } for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { if (vsnode->is_port_separator(i)) { node->add_child(memnew(HSeparator)); port_offset++; } bool valid_left = i < vsnode->get_input_port_count(); VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; bool port_left_used = false; String name_left; if (valid_left) { name_left = vsnode->get_input_port_name(i); port_left = vsnode->get_input_port_type(i); for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { if (E->get().to_node == nodes[n_i] && E->get().to_port == i) { port_left_used = true; } } } bool valid_right = i < vsnode->get_output_port_count(); VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; String name_right; if (valid_right) { name_right = vsnode->get_output_port_name(i); port_right = vsnode->get_output_port_type(i); } HBoxContainer *hb = memnew(HBoxContainer); Variant default_value; if (valid_left && !port_left_used) { default_value = vsnode->get_input_port_default_value(i); } if (default_value.get_type() != Variant::NIL) { // only a label Button *button = memnew(Button); hb->add_child(button); button->connect("pressed", this, "_edit_port_default_input", varray(button, nodes[n_i], i)); switch (default_value.get_type()) { case Variant::COLOR: { button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); button->connect("draw", this, "_draw_color_over_button", varray(button, default_value)); } break; case Variant::INT: case Variant::REAL: { button->set_text(String::num(default_value, 4)); } break; case Variant::VECTOR3: { Vector3 v = default_value; button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); } break; default: {} } } if (i == 0 && custom_editor) { hb->add_child(custom_editor); custom_editor->set_h_size_flags(SIZE_EXPAND_FILL); } else { if (valid_left) { Label *label = memnew(Label); label->set_text(name_left); label->add_style_override("normal", label_style); //more compact hb->add_child(label); } hb->add_spacer(); if (valid_right) { Label *label = memnew(Label); label->set_text(name_right); label->set_align(Label::ALIGN_RIGHT); label->add_style_override("normal", label_style); //more compact hb->add_child(label); } } if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT) { TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(get_icon("GuiVisibilityHidden", "EditorIcons")); preview->set_pressed_texture(get_icon("GuiVisibilityVisible", "EditorIcons")); preview->set_v_size_flags(SIZE_SHRINK_CENTER); if (vsnode->get_output_port_for_preview() == i) { preview->set_pressed(true); } preview->connect("pressed", this, "_preview_select_port", varray(nodes[n_i], i), CONNECT_DEFERRED); hb->add_child(preview); } node->add_child(hb); node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) { Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode"); Color c = sb->get_border_color(MARGIN_TOP); Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0); mono_color.a = 0.85; c = mono_color; node->add_color_override("title_color", c); c.a = 0.7; node->add_color_override("close_color", c); } } if (vsnode->get_output_port_for_preview() >= 0) { VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview()); port_preview->set_h_size_flags(SIZE_SHRINK_CENTER); node->add_child(port_preview); } String error = vsnode->get_warning(visual_shader->get_mode(), type); if (error != String()) { Label *error_label = memnew(Label); error_label->add_color_override("font_color", get_color("error_color", "Editor")); error_label->set_text(error); node->add_child(error_label); } } for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) { int from = E->get().from_node; int from_idx = E->get().from_port; int to = E->get().to_node; int to_idx = E->get().to_port; graph->connect_node(itos(from), from_idx, itos(to), to_idx); } }
ResourcesDock::ResourcesDock(EditorNode *p_editor) { editor=p_editor; VBoxContainer *vbc = this; HBoxContainer *hbc = memnew( HBoxContainer ); vbc->add_child(hbc); Button *b; b = memnew( ToolButton ); b->set_tooltip(TTR("Create New Resource")); b->connect("pressed",this,"_tool_selected",make_binds(TOOL_NEW)); hbc->add_child( b ); button_new=b; b = memnew( ToolButton ); b->set_tooltip(TTR("Open Resource")); b->connect("pressed",this,"_tool_selected",make_binds(TOOL_OPEN)); hbc->add_child( b ); button_open=b; MenuButton *mb = memnew( MenuButton ); mb->set_tooltip(TTR("Save Resource")); mb->get_popup()->add_item(TTR("Save Resource"),TOOL_SAVE); mb->get_popup()->add_item(TTR("Save Resource As.."),TOOL_SAVE_AS); mb->get_popup()->connect("item_pressed",this,"_tool_selected" ); hbc->add_child( mb ); button_save=mb; hbc->add_spacer(); mb = memnew( MenuButton ); mb->set_tooltip(TTR("Resource Tools")); mb->get_popup()->add_item(TTR("Make Local"),TOOL_MAKE_LOCAL); mb->get_popup()->add_item(TTR("Copy"),TOOL_COPY); mb->get_popup()->add_item(TTR("Paste"),TOOL_PASTE); mb->get_popup()->connect("item_pressed",this,"_tool_selected" ); hbc->add_child( mb ); button_tools=mb; resources = memnew( Tree ); vbc->add_child(resources); resources->set_v_size_flags(SIZE_EXPAND_FILL); resources->create_item(); //root resources->set_hide_root(true); resources->connect("cell_selected",this,"_resource_selected"); resources->connect("button_pressed",this,"_delete"); create_dialog = memnew( CreateDialog ); add_child(create_dialog); create_dialog->set_base_type("Resource"); create_dialog->connect("create",this,"_create"); accept = memnew (AcceptDialog); add_child(accept); file = memnew( EditorFileDialog ); add_child(file); file->connect("file_selected",this,"_file_action"); block_add=false; }
HBoxContainer* EditorAddonLibrary::_make_pages(int p_page,int p_max_page,int p_page_len,int p_total_items,int p_current_items) { HBoxContainer * hbc = memnew( HBoxContainer ); //do the mario int from = p_page-5; if (from<0) from=0; int to = from+10; if (to>p_max_page) to=p_max_page; Color gray = Color(0.65,0.65,0.65); hbc->add_spacer(); hbc->add_constant_override("separation",10); LinkButton *first = memnew( LinkButton ); first->set_text("first"); first->add_color_override("font_color", gray ); first->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); first->connect("pressed",this,"_search",varray(0)); hbc->add_child(first); if (p_page>0) { LinkButton *prev = memnew( LinkButton ); prev->set_text("prev"); prev->add_color_override("font_color", gray ); prev->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); prev->connect("pressed",this,"_search",varray(p_page-1)); hbc->add_child(prev); } for(int i=from;i<=to;i++) { if (i==p_page) { Label *current = memnew(Label); current->set_text(itos(i)); hbc->add_child(current); } else { LinkButton *current = memnew( LinkButton ); current->add_color_override("font_color", gray ); current->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); current->set_text(itos(i)); current->connect("pressed",this,"_search",varray(i)); hbc->add_child(current); } } if (p_page<p_max_page) { LinkButton *next = memnew( LinkButton ); next->set_text("next"); next->add_color_override("font_color", gray ); next->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); next->connect("pressed",this,"_search",varray(p_page+1)); hbc->add_child(next); } LinkButton *last = memnew( LinkButton ); last->set_text("last"); last->add_color_override("font_color", gray ); last->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); hbc->add_child(last); last->connect("pressed",this,"_search",varray(p_max_page)); Label *totals = memnew( Label ); totals->set_text("( "+itos(from*p_page_len)+" - "+itos(from*p_page_len+p_current_items-1)+" / "+itos(p_total_items)+" )"); hbc->add_child(totals); hbc->add_spacer(); return hbc; }
MaterialEditor::MaterialEditor() { viewport = memnew( Viewport ); Ref<World> world; world.instance(); viewport->set_world(world); //use own world add_child(viewport); viewport->set_disable_input(true); camera = memnew( Camera ); camera->set_transform(Transform(Matrix3(),Vector3(0,0,3))); camera->set_perspective(45,0.1,10); viewport->add_child(camera); light1 = memnew( DirectionalLight ); light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0))); viewport->add_child(light1); light2 = memnew( DirectionalLight ); light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1))); light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7)); light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7)); viewport->add_child(light2); sphere_instance = memnew( MeshInstance ); viewport->add_child(sphere_instance); box_instance = memnew( MeshInstance ); viewport->add_child(box_instance); Transform box_xform; box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(25)); box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(25)); box_xform.basis.scale(Vector3(0.8,0.8,0.8)); box_instance->set_transform(box_xform); { sphere_mesh.instance(); int lats=32; int lons=32; float radius=1.0; PoolVector<Vector3> vertices; PoolVector<Vector3> normals; PoolVector<Vector2> uvs; PoolVector<float> tangents; Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5); for(int i = 1; i <= lats; i++) { double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats); double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double lat1 = Math_PI * (-0.5 + (double) i / lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for(int j = lons; j >= 1; j--) { double lng0 = 2 * Math_PI * (double) (j - 1) / lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double lng1 = 2 * Math_PI * (double) (j) / lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); Vector3 v[4]={ Vector3(x1 * zr0, z0, y1 *zr0), Vector3(x1 * zr1, z1, y1 *zr1), Vector3(x0 * zr1, z1, y0 *zr1), Vector3(x0 * zr0, z0, y0 *zr0) }; #define ADD_POINT(m_idx) \ normals.push_back(v[m_idx]);\ vertices.push_back(v[m_idx]*radius);\ { Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\ uv/=Math_PI;\ uv*=4.0;\ uv=uv*0.5+Vector2(0.5,0.5);\ uvs.push_back(uv);\ }\ { Vector3 t = tt.xform(v[m_idx]);\ tangents.push_back(t.x);\ tangents.push_back(t.y);\ tangents.push_back(t.z);\ tangents.push_back(1.0);\ } ADD_POINT(0); ADD_POINT(1); ADD_POINT(2); ADD_POINT(2); ADD_POINT(3); ADD_POINT(0); } } Array arr; arr.resize(VS::ARRAY_MAX); arr[VS::ARRAY_VERTEX]=vertices; arr[VS::ARRAY_NORMAL]=normals; arr[VS::ARRAY_TANGENT]=tangents; arr[VS::ARRAY_TEX_UV]=uvs; sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr); sphere_instance->set_mesh(sphere_mesh); } { box_mesh.instance(); PoolVector<Vector3> vertices; PoolVector<Vector3> normals; PoolVector<float> tangents; PoolVector<Vector3> uvs; int vtx_idx=0; #define ADD_VTX(m_idx);\ vertices.push_back( face_points[m_idx] );\ normals.push_back( normal_points[m_idx] );\ tangents.push_back( normal_points[m_idx][1] );\ tangents.push_back( normal_points[m_idx][2] );\ tangents.push_back( normal_points[m_idx][0] );\ tangents.push_back( 1.0 );\ uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\ vtx_idx++;\ for (int i=0;i<6;i++) { Vector3 face_points[4]; Vector3 normal_points[4]; float uv_points[8]={0,0,0,1,1,1,1,0}; for (int j=0;j<4;j++) { float v[3]; v[0]=1.0; v[1]=1-2*((j>>1)&1); v[2]=v[1]*(1-2*(j&1)); for (int k=0;k<3;k++) { if (i<3) face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); else face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); } normal_points[j]=Vector3(); normal_points[j][i%3]=(i>=3?-1:1); } //tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); //tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); } Array d; d.resize(VS::ARRAY_MAX); d[VisualServer::ARRAY_NORMAL]= normals ; d[VisualServer::ARRAY_TANGENT]= tangents ; d[VisualServer::ARRAY_TEX_UV]= uvs ; d[VisualServer::ARRAY_VERTEX]= vertices ; PoolVector<int> indices; indices.resize(vertices.size()); for(int i=0;i<vertices.size();i++) indices.set(i,i); d[VisualServer::ARRAY_INDEX]=indices; box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d); box_instance->set_mesh(box_mesh); box_instance->hide(); } set_custom_minimum_size(Size2(1,150)*EDSCALE); HBoxContainer *hb = memnew( HBoxContainer ); add_child(hb); hb->set_area_as_parent_rect(2); VBoxContainer *vb_shape = memnew( VBoxContainer ); hb->add_child(vb_shape); sphere_switch = memnew( TextureButton ); sphere_switch->set_toggle_mode(true); sphere_switch->set_pressed(true); vb_shape->add_child(sphere_switch); sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch)); box_switch = memnew( TextureButton ); box_switch->set_toggle_mode(true); box_switch->set_pressed(false); vb_shape->add_child(box_switch); box_switch->connect("pressed",this,"_button_pressed",varray(box_switch)); hb->add_spacer(); VBoxContainer *vb_light = memnew( VBoxContainer ); hb->add_child(vb_light); light_1_switch = memnew( TextureButton ); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch)); light_2_switch = memnew( TextureButton ); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch)); first_enter=true; }
TileMapEditor::TileMapEditor(EditorNode *p_editor) { node=NULL; canvas_item_editor=NULL; editor=p_editor; undo_redo = editor->get_undo_redo(); int mw = EDITOR_DEF("tile_map/palette_min_width",80); Control *ec = memnew( Control); ec->set_custom_minimum_size(Size2(mw,0)); add_child(ec); HBoxContainer *hb = memnew( HBoxContainer ); add_child(hb); hb->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_spacer(true); button_thumbnail = memnew( ToolButton ); button_thumbnail->set_toggle_mode(true); button_thumbnail->set_pressed(true); button_thumbnail->set_icon(p_editor->get_gui_base()->get_icon("FileThumbnail","EditorIcons")); hb->add_child(button_thumbnail); button_thumbnail->connect("pressed", this, "_set_display_mode", varray(DISPLAY_THUMBNAIL)); button_list = memnew( ToolButton ); button_list->set_toggle_mode(true); button_list->set_pressed(false); button_list->set_icon(p_editor->get_gui_base()->get_icon("FileList","EditorIcons")); hb->add_child(button_list); button_list->connect("pressed", this, "_set_display_mode", varray(DISPLAY_LIST)); // Add tile palette palette = memnew( ItemList ); palette->set_v_size_flags(SIZE_EXPAND_FILL); add_child(palette); // Add menu items canvas_item_editor_hb = memnew( HBoxContainer ); CanvasItemEditor::get_singleton()->add_control_to_menu_panel(canvas_item_editor_hb); canvas_item_editor_hb->add_child( memnew( VSeparator )); transpose = memnew( ToolButton ); transpose->set_toggle_mode(true); transpose->set_tooltip("Transpose"); transpose->set_focus_mode(FOCUS_NONE); transpose->connect("pressed", this, "_update_transform_buttons", make_binds(transpose)); canvas_item_editor_hb->add_child(transpose); mirror_x = memnew( ToolButton ); mirror_x->set_toggle_mode(true); mirror_x->set_tooltip("Mirror X (A)"); mirror_x->set_focus_mode(FOCUS_NONE); mirror_x->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_x)); canvas_item_editor_hb->add_child(mirror_x); mirror_y = memnew( ToolButton ); mirror_y->set_toggle_mode(true); mirror_y->set_tooltip("Mirror Y (S)"); mirror_y->set_focus_mode(FOCUS_NONE); mirror_y->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_y)); canvas_item_editor_hb->add_child(mirror_y); canvas_item_editor_hb->add_child(memnew(VSeparator)); rotate_0 = memnew( ToolButton ); rotate_0->set_toggle_mode(true); rotate_0->set_tooltip("Rotate 0 degrees"); rotate_0->set_focus_mode(FOCUS_NONE); rotate_0->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_0)); canvas_item_editor_hb->add_child(rotate_0); rotate_90 = memnew( ToolButton ); rotate_90->set_toggle_mode(true); rotate_90->set_tooltip("Rotate 90 degrees"); rotate_90->set_focus_mode(FOCUS_NONE); rotate_90->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_90)); canvas_item_editor_hb->add_child(rotate_90); rotate_180 = memnew( ToolButton ); rotate_180->set_toggle_mode(true); rotate_180->set_tooltip("Rotate 180 degrees"); rotate_180->set_focus_mode(FOCUS_NONE); rotate_180->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_180)); canvas_item_editor_hb->add_child(rotate_180); rotate_270 = memnew( ToolButton ); rotate_270->set_toggle_mode(true); rotate_270->set_tooltip("Rotate 270 degrees"); rotate_270->set_focus_mode(FOCUS_NONE); rotate_270->connect("pressed", this, "_update_transform_buttons", make_binds(rotate_270)); canvas_item_editor_hb->add_child(rotate_270); canvas_item_editor_hb->hide(); rotate_0->set_pressed(true); tool=TOOL_NONE; selection_active=false; mouse_over=false; }
EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) { buses = p_buses; updating_bus = false; is_master = p_is_master; set_tooltip(TTR("Audio Bus, Drag and Drop to rearrange.")); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); set_v_size_flags(SIZE_EXPAND_FILL); set_custom_minimum_size(Size2(100, 0) * EDSCALE); track_name = memnew(LineEdit); track_name->connect("text_entered", this, "_name_changed"); track_name->connect("focus_exited", this, "_name_focus_exit"); vb->add_child(track_name); HBoxContainer *hbc = memnew(HBoxContainer); vb->add_child(hbc); solo = memnew(ToolButton); solo->set_toggle_mode(true); solo->set_tooltip(TTR("Solo")); solo->set_focus_mode(FOCUS_NONE); solo->connect("pressed", this, "_solo_toggled"); hbc->add_child(solo); mute = memnew(ToolButton); mute->set_toggle_mode(true); mute->set_tooltip(TTR("Mute")); mute->set_focus_mode(FOCUS_NONE); mute->connect("pressed", this, "_mute_toggled"); hbc->add_child(mute); bypass = memnew(ToolButton); bypass->set_toggle_mode(true); bypass->set_tooltip(TTR("Bypass")); bypass->set_focus_mode(FOCUS_NONE); bypass->connect("pressed", this, "_bypass_toggled"); hbc->add_child(bypass); hbc->add_spacer(); bus_options = memnew(MenuButton); bus_options->set_h_size_flags(SIZE_SHRINK_END); bus_options->set_anchor(MARGIN_RIGHT, 0.0); bus_options->set_tooltip(TTR("Bus options")); hbc->add_child(bus_options); Ref<StyleBoxEmpty> sbempty = memnew(StyleBoxEmpty); for (int i = 0; i < hbc->get_child_count(); i++) { Control *child = Object::cast_to<Control>(hbc->get_child(i)); child->add_style_override("normal", sbempty); child->add_style_override("hover", sbempty); child->add_style_override("focus", sbempty); child->add_style_override("pressed", sbempty); } vb->add_child(memnew(HSeparator)); HBoxContainer *hb = memnew(HBoxContainer); vb->add_child(hb); slider = memnew(VSlider); slider->set_min(-80); slider->set_max(24); slider->set_step(0.1); slider->connect("value_changed", this, "_volume_db_changed"); hb->add_child(slider); cc = 0; for (int i = 0; i < CHANNELS_MAX; i++) { channel[i].vu_l = memnew(TextureProgress); channel[i].vu_l->set_fill_mode(TextureProgress::FILL_BOTTOM_TO_TOP); hb->add_child(channel[i].vu_l); channel[i].vu_l->set_min(-80); channel[i].vu_l->set_max(24); channel[i].vu_l->set_step(0.1); channel[i].vu_r = memnew(TextureProgress); channel[i].vu_r->set_fill_mode(TextureProgress::FILL_BOTTOM_TO_TOP); hb->add_child(channel[i].vu_r); channel[i].vu_r->set_min(-80); channel[i].vu_r->set_max(24); channel[i].vu_r->set_step(0.1); channel[i].peak_l = 0.0f; channel[i].peak_r = 0.0f; } scale = memnew(TextureRect); hb->add_child(scale); effects = memnew(Tree); effects->set_hide_root(true); effects->set_custom_minimum_size(Size2(0, 100) * EDSCALE); effects->set_hide_folding(true); effects->set_v_size_flags(SIZE_EXPAND_FILL); vb->add_child(effects); effects->connect("item_edited", this, "_effect_edited"); effects->connect("cell_selected", this, "_effect_selected"); effects->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true); effects->set_drag_forwarding(this); effects->connect("item_rmb_selected", this, "_effect_rmb"); effects->set_allow_rmb_select(true); effects->set_focus_mode(FOCUS_CLICK); effects->set_allow_reselect(true); send = memnew(OptionButton); send->set_clip_text(true); send->connect("item_selected", this, "_send_selected"); vb->add_child(send); set_focus_mode(FOCUS_CLICK); effect_options = memnew(PopupMenu); effect_options->connect("index_pressed", this, "_effect_add"); add_child(effect_options); List<StringName> effects; ClassDB::get_inheriters_from_class("AudioEffect", &effects); effects.sort_custom<StringName::AlphCompare>(); for (List<StringName>::Element *E = effects.front(); E; E = E->next()) { if (!ClassDB::can_instance(E->get())) continue; Ref<Texture> icon = EditorNode::get_singleton()->get_class_icon(E->get()); String name = E->get().operator String().replace("AudioEffect", ""); effect_options->add_item(name); effect_options->set_item_metadata(effect_options->get_item_count() - 1, E->get()); effect_options->set_item_icon(effect_options->get_item_count() - 1, icon); } bus_popup = bus_options->get_popup(); bus_popup->add_item(TTR("Duplicate")); bus_popup->add_item(TTR("Delete")); bus_popup->set_item_disabled(1, is_master); bus_popup->add_item(TTR("Reset Volume")); bus_popup->connect("index_pressed", this, "_bus_popup_pressed"); delete_effect_popup = memnew(PopupMenu); delete_effect_popup->add_item(TTR("Delete Effect")); add_child(delete_effect_popup); delete_effect_popup->connect("index_pressed", this, "_delete_effect_pressed"); }
ProjectSettings::ProjectSettings(EditorData *p_data) { singleton=this; set_title("Project Settings (engine.cfg)"); undo_redo=&p_data->get_undo_redo(); data=p_data; TabContainer *tab_container = memnew( TabContainer ); add_child(tab_container); set_child_rect(tab_container); //tab_container->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN, 15 ); //tab_container->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END, 15 ); //tab_container->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN, 15 ); //tab_container->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END, 35 ); Control *props_base = memnew( Control ); tab_container->add_child(props_base); props_base->set_name("General"); globals_editor = memnew( PropertyEditor ); props_base->add_child(globals_editor); globals_editor->set_area_as_parent_rect(); globals_editor->hide_top_label(); globals_editor->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN, 55 ); globals_editor->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END, 35 ); globals_editor->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN, 5 ); globals_editor->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END, 5 ); globals_editor->set_capitalize_paths(false); globals_editor->get_tree()->connect("cell_selected",this,"_item_selected"); globals_editor->connect("property_toggled",this,"_item_checked"); globals_editor->connect("property_edited",this,"_settings_prop_edited"); Label *l = memnew( Label ); props_base->add_child(l); l->set_pos(Point2(6,5)); l->set_text("Category:"); l = memnew( Label ); l->set_anchor(MARGIN_LEFT,ANCHOR_RATIO); props_base->add_child(l); l->set_begin(Point2(0.21,5)); l->set_text("Property:"); l = memnew( Label ); l->set_anchor(MARGIN_LEFT,ANCHOR_RATIO); props_base->add_child(l); l->set_begin(Point2(0.51,5)); l->set_text("Type:"); category = memnew( LineEdit ); props_base->add_child(category); category->set_anchor(MARGIN_RIGHT,ANCHOR_RATIO); category->set_begin( Point2(5,25) ); category->set_end( Point2(0.20,26) ); category->connect("text_entered",this,"_item_adds"); property = memnew( LineEdit ); props_base->add_child(property); property->set_anchor(MARGIN_LEFT,ANCHOR_RATIO); property->set_anchor(MARGIN_RIGHT,ANCHOR_RATIO); property->set_begin( Point2(0.21,25) ); property->set_end( Point2(0.50,26) ); property->connect("text_entered",this,"_item_adds"); type = memnew( OptionButton ); props_base->add_child(type); type->set_anchor(MARGIN_LEFT,ANCHOR_RATIO); type->set_anchor(MARGIN_RIGHT,ANCHOR_RATIO); type->set_begin( Point2(0.51,25) ); type->set_end( Point2(0.70,26) ); type->add_item("bool"); type->add_item("int"); type->add_item("float"); type->add_item("string"); Button *add = memnew( Button ); props_base->add_child(add); add->set_anchor(MARGIN_LEFT,ANCHOR_RATIO); add->set_anchor(MARGIN_RIGHT,ANCHOR_RATIO); add->set_begin( Point2(0.71,25) ); add->set_end( Point2(0.85,26) ); add->set_text("Add"); add->connect("pressed",this,"_item_add"); Button *del = memnew( Button ); props_base->add_child(del); del->set_anchor(MARGIN_LEFT,ANCHOR_RATIO); del->set_anchor(MARGIN_RIGHT,ANCHOR_END); del->set_begin( Point2(0.86,25) ); del->set_end( Point2(5,26) ); del->set_text("Del"); del->connect("pressed",this,"_item_del"); Button *save = memnew( Button ); props_base->add_child(save); save->set_anchor(MARGIN_LEFT,ANCHOR_END); save->set_anchor(MARGIN_RIGHT,ANCHOR_END); save->set_anchor(MARGIN_TOP,ANCHOR_END); save->set_anchor(MARGIN_BOTTOM,ANCHOR_END); save->set_begin( Point2(80,28) ); save->set_end( Point2(10,20) ); save->set_text("Save"); save->connect("pressed",this,"_save"); popup_platform = memnew( MenuButton ); popup_platform->set_text("Copy To Platform.."); popup_platform->set_disabled(true); props_base->add_child(popup_platform); popup_platform->set_anchor(MARGIN_LEFT,ANCHOR_BEGIN); popup_platform->set_anchor(MARGIN_RIGHT,ANCHOR_BEGIN); popup_platform->set_anchor(MARGIN_TOP,ANCHOR_END); popup_platform->set_anchor(MARGIN_BOTTOM,ANCHOR_END); popup_platform->set_begin( Point2(10,28) ); popup_platform->set_end( Point2(150,20) ); List<StringName> ep; EditorImportExport::get_singleton()->get_export_platforms(&ep); ep.sort_custom<StringName::AlphCompare>(); for(List<StringName>::Element *E=ep.front();E;E=E->next()) { popup_platform->get_popup()->add_item( E->get() ); } popup_platform->get_popup()->connect("item_pressed",this,"_copy_to_platform"); get_ok()->set_text("Close"); set_hide_on_ok(true); message = memnew( ConfirmationDialog ); add_child(message); // message->get_cancel()->hide(); message->set_hide_on_ok(true); Control *input_base = memnew( Control ); input_base->set_name("Input Map"); input_base->set_area_as_parent_rect();; tab_container->add_child(input_base); l = memnew( Label ); input_base->add_child(l); l->set_pos(Point2(6,5)); l->set_text("Action:"); action_name = memnew( LineEdit ); action_name->set_anchor(MARGIN_RIGHT,ANCHOR_RATIO); action_name->set_begin( Point2(5,25) ); action_name->set_end( Point2(0.85,26) ); input_base->add_child(action_name); action_name->connect("text_entered",this,"_action_adds"); add = memnew( Button ); input_base->add_child(add); add->set_anchor(MARGIN_LEFT,ANCHOR_RATIO); add->set_begin( Point2(0.86,25) ); add->set_anchor(MARGIN_RIGHT,ANCHOR_END); add->set_end( Point2(5,26) ); add->set_text("Add"); add->connect("pressed",this,"_action_add"); input_editor = memnew( Tree ); input_base->add_child(input_editor); input_editor->set_area_as_parent_rect(); input_editor->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN, 55 ); input_editor->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END, 35 ); input_editor->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN, 5 ); input_editor->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END, 5 ); input_editor->connect("item_edited",this,"_action_persist_toggle"); input_editor->connect("button_pressed",this,"_action_button_pressed"); popup_add = memnew( PopupMenu ); add_child(popup_add); popup_add->connect("item_pressed",this,"_add_item"); press_a_key = memnew( ConfirmationDialog ); press_a_key->set_focus_mode(FOCUS_ALL); add_child(press_a_key); l = memnew( Label ); l->set_text("Press a Key.."); l->set_area_as_parent_rect(); l->set_align(Label::ALIGN_CENTER); l->set_margin(MARGIN_TOP,20); l->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_BEGIN,30); press_a_key_label=l; press_a_key->add_child(l); press_a_key->connect("input_event",this,"_wait_for_key"); press_a_key->connect("confirmed",this,"_press_a_key_confirm"); device_input=memnew( ConfirmationDialog ); add_child(device_input); device_input->get_ok()->set_text("Add"); device_input->connect("confirmed",this,"_device_input_add"); l = memnew( Label ); l->set_text("Device:"); l->set_pos(Point2(15,10)); device_input->add_child(l); l = memnew( Label ); l->set_text("Index:"); l->set_pos(Point2(90,10)); device_input->add_child(l); device_index_label=l; device_id = memnew( SpinBox ); device_id->set_pos(Point2(20,30)); device_id->set_size(Size2(70,10)); device_id->set_val(0); device_input->add_child(device_id); device_index = memnew( OptionButton ); device_index->set_pos(Point2(95,30)); device_index->set_size(Size2(300,10)); device_index->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,10); device_input->add_child(device_index); save = memnew( Button ); input_base->add_child(save); save->set_anchor(MARGIN_LEFT,ANCHOR_END); save->set_anchor(MARGIN_RIGHT,ANCHOR_END); save->set_anchor(MARGIN_TOP,ANCHOR_END); save->set_anchor(MARGIN_BOTTOM,ANCHOR_END); save->set_begin( Point2(80,28) ); save->set_end( Point2(10,20) ); save->set_text("Save"); save->connect("pressed",this,"_save"); setting=false; //translations TabContainer *translations = memnew( TabContainer ); translations->set_name("Localization"); tab_container->add_child(translations); { VBoxContainer *tvb = memnew( VBoxContainer ); translations->add_child(tvb); tvb->set_name("Translations"); HBoxContainer *thb = memnew( HBoxContainer); tvb->add_child(thb); thb->add_child( memnew( Label("Translations:"))); thb->add_spacer(); Button *addtr = memnew( Button("Add..") ); addtr->connect("pressed",this,"_translation_file_open"); thb->add_child(addtr); MarginContainer *tmc = memnew( MarginContainer ); tvb->add_child(tmc); tmc->set_v_size_flags(SIZE_EXPAND_FILL); translation_list = memnew( Tree ); translation_list->set_v_size_flags(SIZE_EXPAND_FILL); tmc->add_child(translation_list); translation_file_open=memnew( FileDialog ); add_child(translation_file_open); translation_file_open->set_mode(FileDialog::MODE_OPEN_FILE); translation_file_open->connect("file_selected",this,"_translation_add"); } { VBoxContainer *tvb = memnew( VBoxContainer ); translations->add_child(tvb); tvb->set_name("Remaps"); HBoxContainer *thb = memnew( HBoxContainer); tvb->add_child(thb); thb->add_child( memnew( Label("Resources:"))); thb->add_spacer(); Button *addtr = memnew( Button("Add..") ); addtr->connect("pressed",this,"_translation_res_file_open"); thb->add_child(addtr); MarginContainer *tmc = memnew( MarginContainer ); tvb->add_child(tmc); tmc->set_v_size_flags(SIZE_EXPAND_FILL); translation_remap = memnew( Tree ); translation_remap->set_v_size_flags(SIZE_EXPAND_FILL); translation_remap->connect("cell_selected",this,"_translation_res_select"); tmc->add_child(translation_remap); translation_remap->connect("button_pressed",this,"_translation_res_delete"); translation_res_file_open=memnew( FileDialog ); add_child(translation_res_file_open); translation_res_file_open->set_mode(FileDialog::MODE_OPEN_FILE); translation_res_file_open->connect("file_selected",this,"_translation_res_add"); thb = memnew( HBoxContainer); tvb->add_child(thb); thb->add_child( memnew( Label("Remaps by Locale:"))); thb->add_spacer(); addtr = memnew( Button("Add..") ); addtr->connect("pressed",this,"_translation_res_option_file_open"); translation_res_option_add_button=addtr; thb->add_child(addtr); tmc = memnew( MarginContainer ); tvb->add_child(tmc); tmc->set_v_size_flags(SIZE_EXPAND_FILL); translation_remap_options = memnew( Tree ); translation_remap_options->set_v_size_flags(SIZE_EXPAND_FILL); tmc->add_child(translation_remap_options); translation_remap_options->set_columns(2); translation_remap_options->set_column_title(0,"Path"); translation_remap_options->set_column_title(1,"Locale"); translation_remap_options->set_column_titles_visible(true); translation_remap_options->set_column_expand(0,true); translation_remap_options->set_column_expand(1,false); translation_remap_options->set_column_min_width(1,200); translation_remap_options->connect("item_edited",this,"_translation_res_option_changed"); translation_remap_options->connect("button_pressed",this,"_translation_res_option_delete"); translation_res_option_file_open=memnew( FileDialog ); add_child(translation_res_option_file_open); translation_res_option_file_open->set_mode(FileDialog::MODE_OPEN_FILE); translation_res_option_file_open->connect("file_selected",this,"_translation_res_option_add"); } { VBoxContainer *avb = memnew( VBoxContainer ); tab_container->add_child(avb); avb->set_name("AutoLoad"); HBoxContainer *ahb = memnew( HBoxContainer); avb->add_child(ahb); VBoxContainer *avb_name = memnew( VBoxContainer ); avb_name->set_h_size_flags(SIZE_EXPAND_FILL); autoload_add_name = memnew(LineEdit); avb_name->add_margin_child("Node Name:",autoload_add_name); ahb->add_child(avb_name); VBoxContainer *avb_path = memnew( VBoxContainer ); avb_path->set_h_size_flags(SIZE_EXPAND_FILL); HBoxContainer *ahb_path = memnew( HBoxContainer ); autoload_add_path = memnew(LineEdit); autoload_add_path->set_h_size_flags(SIZE_EXPAND_FILL); ahb_path->add_child(autoload_add_path); Button *browseaa = memnew( Button("..") ); ahb_path->add_child(browseaa); browseaa->connect("pressed",this,"_autoload_file_open"); Button *addaa = memnew( Button("Add") ); ahb_path->add_child(addaa); addaa->connect("pressed",this,"_autoload_add"); avb_path->add_margin_child("Path:",ahb_path); ahb->add_child(avb_path); autoload_list = memnew( Tree ); autoload_list->set_v_size_flags(SIZE_EXPAND_FILL); avb->add_margin_child("List:",autoload_list,true); autoload_file_open=memnew( FileDialog ); add_child(autoload_file_open); autoload_file_open->set_mode(FileDialog::MODE_OPEN_FILE); autoload_file_open->connect("file_selected",this,"_autoload_file_callback"); autoload_list->set_columns(2); autoload_list->set_column_titles_visible(true); autoload_list->set_column_title(0,"name"); autoload_list->set_column_title(1,"path"); autoload_list->connect("button_pressed",this,"_autoload_delete"); } timer = memnew( Timer ); timer->set_wait_time(1.5); timer->connect("timeout",Globals::get_singleton(),"save"); timer->set_one_shot(true); add_child(timer); updating_translations=false; /* Control * es = memnew( Control ); es->set_name("Export"); tab_container->add_child(es); export_settings = memnew( ProjectExportSettings ); es->add_child(export_settings); export_settings->set_area_as_parent_rect(); export_settings->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END, 35 ); */ }
ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { editor = p_editor; set_name(TTR("Signals")); VBoxContainer *vbc = this; tree = memnew(Tree); tree->set_columns(1); tree->set_select_mode(Tree::SELECT_ROW); tree->set_hide_root(true); vbc->add_child(tree); tree->set_v_size_flags(SIZE_EXPAND_FILL); tree->set_allow_rmb_select(true); connect_button = memnew(Button); connect_button->set_text(TTR("Connect")); HBoxContainer *hb = memnew(HBoxContainer); vbc->add_child(hb); hb->add_spacer(); hb->add_child(connect_button); connect_button->connect("pressed", this, "_connect_pressed"); connect_dialog = memnew(ConnectDialog); connect_dialog->set_as_toplevel(true); add_child(connect_dialog); disconnect_all_dialog = memnew(ConfirmationDialog); disconnect_all_dialog->set_as_toplevel(true); add_child(disconnect_all_dialog); disconnect_all_dialog->connect("confirmed", this, "_disconnect_all"); disconnect_all_dialog->set_text(TTR("Are you sure you want to remove all connections from this signal?")); signal_menu = memnew(PopupMenu); add_child(signal_menu); signal_menu->connect("id_pressed", this, "_handle_signal_menu_option"); signal_menu->add_item(TTR("Connect..."), CONNECT); signal_menu->add_item(TTR("Disconnect All"), DISCONNECT_ALL); slot_menu = memnew(PopupMenu); add_child(slot_menu); slot_menu->connect("id_pressed", this, "_handle_slot_menu_option"); slot_menu->add_item(TTR("Edit..."), EDIT); slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT); slot_menu->add_item(TTR("Disconnect"), DISCONNECT); /* node_only->set_anchor( MARGIN_TOP, ANCHOR_END ); node_only->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); node_only->set_anchor( MARGIN_RIGHT, ANCHOR_END ); node_only->set_begin( Point2( 20,51) ); node_only->set_end( Point2( 10,44) ); */ connect_dialog->connect("connected", this, "_make_or_edit_connection"); tree->connect("item_selected", this, "_tree_item_selected"); tree->connect("item_activated", this, "_tree_item_activated"); tree->connect("item_rmb_selected", this, "_rmb_pressed"); add_constant_override("separation", 3 * EDSCALE); }
MaterialEditor::MaterialEditor() { vc = memnew(ViewportContainer); vc->set_stretch(true); add_child(vc); vc->set_anchors_and_margins_preset(PRESET_WIDE); viewport = memnew(Viewport); Ref<World> world; world.instance(); viewport->set_world(world); //use own world vc->add_child(viewport); viewport->set_disable_input(true); viewport->set_transparent_background(true); viewport->set_msaa(Viewport::MSAA_4X); camera = memnew(Camera); camera->set_transform(Transform(Basis(), Vector3(0, 0, 3))); camera->set_perspective(45, 0.1, 10); camera->make_current(); viewport->add_child(camera); light1 = memnew(DirectionalLight); light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); viewport->add_child(light1); light2 = memnew(DirectionalLight); light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); light2->set_color(Color(0.7, 0.7, 0.7)); viewport->add_child(light2); sphere_instance = memnew(MeshInstance); viewport->add_child(sphere_instance); box_instance = memnew(MeshInstance); viewport->add_child(box_instance); Transform box_xform; box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0)); box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0)); box_xform.basis.scale(Vector3(0.8, 0.8, 0.8)); box_xform.origin.y = 0.2; box_instance->set_transform(box_xform); sphere_mesh.instance(); sphere_instance->set_mesh(sphere_mesh); box_mesh.instance(); box_instance->set_mesh(box_mesh); box_instance->hide(); set_custom_minimum_size(Size2(1, 150) * EDSCALE); HBoxContainer *hb = memnew(HBoxContainer); add_child(hb); hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2); VBoxContainer *vb_shape = memnew(VBoxContainer); hb->add_child(vb_shape); sphere_switch = memnew(TextureButton); sphere_switch->set_toggle_mode(true); sphere_switch->set_pressed(true); vb_shape->add_child(sphere_switch); sphere_switch->connect("pressed", this, "_button_pressed", varray(sphere_switch)); box_switch = memnew(TextureButton); box_switch->set_toggle_mode(true); box_switch->set_pressed(false); vb_shape->add_child(box_switch); box_switch->connect("pressed", this, "_button_pressed", varray(box_switch)); hb->add_spacer(); VBoxContainer *vb_light = memnew(VBoxContainer); hb->add_child(vb_light); light_1_switch = memnew(TextureButton); light_1_switch->set_toggle_mode(true); vb_light->add_child(light_1_switch); light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch)); light_2_switch = memnew(TextureButton); light_2_switch->set_toggle_mode(true); vb_light->add_child(light_2_switch); light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch)); first_enter = true; }