void clang::ApplyHeaderSearchOptions(HeaderSearch &HS,
                                     const HeaderSearchOptions &HSOpts,
                                     const LangOptions &Lang,
                                     const llvm::Triple &Triple) {
  InitHeaderSearch Init(HS, HSOpts.Verbose, HSOpts.Sysroot);

  // Add the user defined entries.
  for (unsigned i = 0, e = HSOpts.UserEntries.size(); i != e; ++i) {
    const HeaderSearchOptions::Entry &E = HSOpts.UserEntries[i];
    if (E.IgnoreSysRoot) {
      Init.AddUnmappedPath(E.Path, E.Group, E.IsFramework);
    } else {
      Init.AddPath(E.Path, E.Group, E.IsFramework);
    }
  }

  Init.AddDefaultIncludePaths(Lang, Triple, HSOpts);

  for (unsigned i = 0, e = HSOpts.SystemHeaderPrefixes.size(); i != e; ++i)
    Init.AddSystemHeaderPrefix(HSOpts.SystemHeaderPrefixes[i].Prefix,
                               HSOpts.SystemHeaderPrefixes[i].IsSystemHeader);

  if (HSOpts.UseBuiltinIncludes) {
    // Set up the builtin include directory in the module map.
    SmallString<128> P = StringRef(HSOpts.ResourceDir);
    llvm::sys::path::append(P, "include");
    if (const DirectoryEntry *Dir = HS.getFileMgr().getDirectory(P.str()))
      HS.getModuleMap().setBuiltinIncludeDir(Dir);
  }

  Init.Realize(Lang);
}
예제 #2
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void clang::ApplyHeaderSearchOptions(HeaderSearch &HS,
                                     const HeaderSearchOptions &HSOpts,
                                     const LangOptions &Lang,
                                     const llvm::Triple &Triple) {
  InitHeaderSearch Init(HS, HSOpts.Verbose, HSOpts.Sysroot);

  // Add the user defined entries.
  for (unsigned i = 0, e = HSOpts.UserEntries.size(); i != e; ++i) {
    const HeaderSearchOptions::Entry &E = HSOpts.UserEntries[i];
    Init.AddPath(E.Path, E.Group, !E.ImplicitExternC, E.IsUserSupplied,
                 E.IsFramework, E.IgnoreSysRoot);
  }

  Init.AddDefaultIncludePaths(Lang, Triple, HSOpts);

  for (unsigned i = 0, e = HSOpts.SystemHeaderPrefixes.size(); i != e; ++i)
    Init.AddSystemHeaderPrefix(HSOpts.SystemHeaderPrefixes[i].Prefix,
                               HSOpts.SystemHeaderPrefixes[i].IsSystemHeader);

  if (HSOpts.UseBuiltinIncludes) {
    // Set up the builtin include directory in the module map.
    llvm::sys::Path P(HSOpts.ResourceDir);
    P.appendComponent("include");
    if (const DirectoryEntry *Dir = HS.getFileMgr().getDirectory(P.str()))
      HS.getModuleMap().setBuiltinIncludeDir(Dir);
  }

  Init.Realize(Lang);
}