// Create a pattern brush HRESULT DemoApp::CreateGridPatternBrush( ID2D1RenderTarget *pRenderTarget, ID2D1BitmapBrush **ppBitmapBrush) { HRESULT hr = S_OK; // Create a compaitble render target ID2D1BitmapRenderTarget *pCompatibleRenderTarget = NULL; hr = pRenderTarget->CreateCompatibleRenderTarget(D2D1::SizeF(10.f, 10.f), &pCompatibleRenderTarget); if (SUCCEEDED(hr)) { // Draw a pattern ID2D1SolidColorBrush *pGridBrush = NULL; hr = pCompatibleRenderTarget->CreateSolidColorBrush( D2D1::ColorF(D2D1::ColorF(0.93f, 0.94f, 0.96f, 1.0f)), &pGridBrush); if (SUCCEEDED(hr)) { pCompatibleRenderTarget->BeginDraw(); pCompatibleRenderTarget->FillRectangle(D2D1::RectF(0.0f, 0.0f, 10.0f, 1.0f), pGridBrush); pCompatibleRenderTarget->FillRectangle(D2D1::RectF(0.0f, 0.1f, 1.0f, 10.0f), pGridBrush); pCompatibleRenderTarget->EndDraw(); // Retrieve the bitmap from the render target ID2D1Bitmap *pGridBitmap = NULL; hr = pCompatibleRenderTarget->GetBitmap(&pGridBitmap); if (SUCCEEDED(hr)) { // Choose the filling mode for the bitmap brush D2D1_BITMAP_BRUSH_PROPERTIES brushProperties = D2D1::BitmapBrushProperties(D2D1_EXTEND_MODE_WRAP, D2D1_EXTEND_MODE_WRAP); // Create the bitmap brush hr = m_pRenderTarget->CreateBitmapBrush(pGridBitmap, brushProperties, ppBitmapBrush); pGridBitmap->Release(); } pGridBrush->Release(); } pCompatibleRenderTarget->Release(); } return hr; }
// this imitates http://blogs.msdn.com/b/wpfsdk/archive/2006/10/26/uncommon-dialogs--font-chooser-and-color-picker-dialogs.aspx static void drawGrid(ID2D1RenderTarget *rt, D2D1_RECT_F *fillRect) { D2D1_SIZE_F size; D2D1_PIXEL_FORMAT pformat; ID2D1BitmapRenderTarget *brt; D2D1_COLOR_F color; D2D1_BRUSH_PROPERTIES bprop; ID2D1SolidColorBrush *brush; D2D1_RECT_F rect; ID2D1Bitmap *bitmap; D2D1_BITMAP_BRUSH_PROPERTIES bbp; ID2D1BitmapBrush *bb; HRESULT hr; // mind the divisions; they represent the fact the original uses a viewport size.width = 100 / 10; size.height = 100 / 10; // yay more ABI bugs pformat = rt->GetPixelFormat(); hr = rt->CreateCompatibleRenderTarget(&size, NULL, &pformat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, &brt); if (hr != S_OK) logHRESULT(L"error creating render target for grid", hr); brt->BeginDraw(); color.r = 1.0; color.g = 1.0; color.b = 1.0; color.a = 1.0; brt->Clear(&color); color = D2D1::ColorF(D2D1::ColorF::LightGray, 1.0); ZeroMemory(&bprop, sizeof (D2D1_BRUSH_PROPERTIES)); bprop.opacity = 1.0; bprop.transform._11 = 1; bprop.transform._22 = 1; hr = brt->CreateSolidColorBrush(&color, &bprop, &brush); if (hr != S_OK) logHRESULT(L"error creating brush for grid", hr); rect.left = 0; rect.top = 0; rect.right = 50 / 10; rect.bottom = 50 / 10; brt->FillRectangle(&rect, brush); rect.left = 50 / 10; rect.top = 50 / 10; rect.right = 100 / 10; rect.bottom = 100 / 10; brt->FillRectangle(&rect, brush); brush->Release(); hr = brt->EndDraw(NULL, NULL); if (hr != S_OK) logHRESULT(L"error finalizing render target for grid", hr); hr = brt->GetBitmap(&bitmap); if (hr != S_OK) logHRESULT(L"error getting bitmap for grid", hr); brt->Release(); ZeroMemory(&bbp, sizeof (D2D1_BITMAP_BRUSH_PROPERTIES)); bbp.extendModeX = D2D1_EXTEND_MODE_WRAP; bbp.extendModeY = D2D1_EXTEND_MODE_WRAP; bbp.interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR; hr = rt->CreateBitmapBrush(bitmap, &bbp, &bprop, &bb); if (hr != S_OK) logHRESULT(L"error creating bitmap brush for grid", hr); rt->FillRectangle(fillRect, bb); bb->Release(); bitmap->Release(); }