//In morrowind this only got called for keyboards when typing into the console. Probably no point in overriding it
	//And so it turns out that oblivion uses this whever it's in menumode instead of just consoles. Figures.
	HRESULT _stdcall GetDeviceData(DWORD a,DIDEVICEOBJECTDATA* b,DWORD* c,DWORD d) {
		if (bufferedPresses.empty())
			return RealDevice->GetDeviceData(a,b,c,d);
		if(!b) {
			DWORD temp=*c;
			HRESULT hr = RealDevice->GetDeviceData(a,b,c,d);
			if(c) *c=min(bufferedPresses.size(),temp);
			if(!(d|DIGDD_PEEK)) while(!bufferedPresses.empty()) bufferedPresses.pop();
			return hr;
		}
		int count=0;
		while (bufferedPresses.size()) {
			//Stricktly speaking, should return a buffer overflow by here, but if you do it breaks?
			//Presumably, if you could mash your keyboard fast enough, no keypresses would register...
			if(count==*c) return DI_OK; //DI_BUFFEROVERFLOW;
			//This will not work correctly if DIGDD_PEEK is specified. afaik, it's only ever used if b == NULL
			*b=bufferedPresses.front();
			bufferedPresses.pop();
			b+=sizeof(void*);
			count++;
		}
		if(count==*c) return DI_OK;
		//Can probably just return DI_OK here, because afaik *c is only ever 1 unless oblivion is trying to empty the buffer
		*c-=count;
		HRESULT hr=RealDevice->GetDeviceData(a,b,c,d);
		*c+=count;
		return hr;
	}