void Kin2::buildHDFaceModels(int &collectionStatus, int &captureStatus) { collectionStatus = -1; captureStatus = -1; if (!(m_flags & k2::HD_FACE)) { mexPrintf("ERROR: NO HD-FACE FUNCTIONALITY SELECTED!\n"); return; } HRESULT hr; // iterate through each HD face reader for (int iFace = 0; iFace < BODY_COUNT; ++iFace) { // retrieve the latest face frame from this reader IHighDefinitionFaceFrame *pHDFaceFrame = nullptr; hr = m_pHDFaceFrameReaders[iFace]->AcquireLatestFrame(&pHDFaceFrame); BOOLEAN bFaceTracked = false; if (SUCCEEDED(hr) && nullptr != pHDFaceFrame) { // check if a valid face is tracked in this face frame hr = pHDFaceFrame->get_IsTrackingIdValid(&bFaceTracked); } // If face tracked, try to align it if (SUCCEEDED(hr) && bFaceTracked) { IFaceModel *pFaceModel = nullptr; hr = pHDFaceFrame->GetAndRefreshFaceAlignmentResult(m_pFaceAlignment[iFace]); // If face aligned, continue building the model if (SUCCEEDED(hr) && m_pFaceAlignment[iFace] != nullptr) { // If face model not ready if (!m_faceModelReady[iFace]) { FaceModelBuilderCollectionStatus collection; hr = m_pFaceModelBuilder[iFace]->get_CollectionStatus(&collection); collectionStatus = (int)collection; // If model completed if (collection == FaceModelBuilderCollectionStatus::FaceModelBuilderCollectionStatus_Complete) { mexPrintf("Face Model Completed!\n"); IFaceModelData* pFaceModelData = nullptr; hr = m_pFaceModelBuilder[iFace]->GetFaceData(&pFaceModelData); // Produce the model if (SUCCEEDED(hr) && pFaceModelData != nullptr) { mexPrintf("Producing model...\n"); hr = pFaceModelData->ProduceFaceModel(&m_pFaceModel[iFace]); mexPrintf("Model Ready!\n"); // Set the model ready flag if (SUCCEEDED(hr) && m_pFaceModel[iFace] != nullptr) { m_faceModelReady[iFace] = true; } } SafeRelease(pFaceModelData); // Get the shape units (SU) i.e. the deformations wrt the base face model /* if (SUCCEEDED(hr)) { float deformations[FaceShapeDeformations_Count]; hr = m_pFaceModel[iFace]->GetFaceShapeDeformations(FaceShapeDeformations_Count, deformations); } */ } // if model not completed yet else { // Display Collection Status /* if (collection >= FaceModelBuilderCollectionStatus::FaceModelBuilderCollectionStatus_TiltedUpViewsNeeded) { mexPrintf("Need : Tilted Up Views\n"); } else if (collection >= FaceModelBuilderCollectionStatus::FaceModelBuilderCollectionStatus_RightViewsNeeded) { mexPrintf("Need : Right Views\n"); } else if (collection >= FaceModelBuilderCollectionStatus::FaceModelBuilderCollectionStatus_LeftViewsNeeded) { mexPrintf("Need : Left Views\n"); } else if (collection >= FaceModelBuilderCollectionStatus::FaceModelBuilderCollectionStatus_FrontViewFramesNeeded) { mexPrintf("Need : Front ViewFrames\n"); } */ // Display Capture Status FaceModelBuilderCaptureStatus capture; hr = m_pFaceModelBuilder[iFace]->get_CaptureStatus(&capture); captureStatus = (int)capture; /* switch (capture) { case FaceModelBuilderCaptureStatus::FaceModelBuilderCaptureStatus_OtherViewsNeeded: std::cout << "Other views needed" << std::endl; break; case FaceModelBuilderCaptureStatus::FaceModelBuilderCaptureStatus_FaceTooFar: std::cout << "Face Too Far from Camera" << std::endl; break; case FaceModelBuilderCaptureStatus::FaceModelBuilderCaptureStatus_FaceTooNear: std::cout << "Face Too Near to Camera" << std::endl; break; case FaceModelBuilderCaptureStatus_MovingTooFast: std::cout << "Moving Too Fast" << std::endl; break; case FaceModelBuilderCaptureStatus::FaceModelBuilderCaptureStatus_LostFaceTrack: std::cout << "Lost Face Track" << std::endl; break; case FaceModelBuilderCaptureStatus::FaceModelBuilderCaptureStatus_SystemError: std::cout << "ERROR: System Error" << std::endl; break; default: break; } */ } // collection not complete } // If face model not ready } // If face aligned } // If face tracked else { // face tracking is not valid - attempt to fix the issue // a valid body is required to perform this step if (m_bHaveBodyData) { // check if the corresponding body is tracked // if this is true then update the face frame source to track this body IBody* pBody = m_ppBodies[iFace]; if (pBody != nullptr) { BOOLEAN bTracked = false; hr = pBody->get_IsTracked(&bTracked); UINT64 bodyTId; if (SUCCEEDED(hr) && bTracked) { // get the tracking ID of this body hr = pBody->get_TrackingId(&bodyTId); if (SUCCEEDED(hr)) { // update the face frame source with the tracking ID m_pHDFaceFrameSources[iFace]->put_TrackingId(bodyTId); } } } // if (pBody != nullptr) } // if (m_bHaveBodyData) } // if face tracked }// for each face reader } // end buildHDFaceModels
void Kin2::getHDFaces(bool withVertices, std::vector<k2::HDFaceData>& facesData) { if (!(m_flags & k2::HD_FACE)) { mexPrintf("ERROR: NO HD-FACE FUNCTIONALITY SELECTED!\n"); return; } HRESULT hr; facesData.clear(); // iterate through each HD face reader for (int iFace = 0; iFace < BODY_COUNT; ++iFace) { // retrieve the latest face frame from this reader IHighDefinitionFaceFrame *pHDFaceFrame = nullptr; hr = m_pHDFaceFrameReaders[iFace]->AcquireLatestFrame(&pHDFaceFrame); BOOLEAN bFaceTracked = false; if (SUCCEEDED(hr) && nullptr != pHDFaceFrame) { // check if a valid face is tracked in this face frame hr = pHDFaceFrame->get_IsTrackingIdValid(&bFaceTracked); } // If face tracked, save its data on the facesData structure array if (bFaceTracked) { float animationUnits[FaceShapeAnimations_Count]={0}; UINT32 vertexCount; // Here we save the HD face data k2::HDFaceData faceData; hr = pHDFaceFrame->GetAndRefreshFaceAlignmentResult(m_pFaceAlignment[iFace]); if (SUCCEEDED(hr) && m_pFaceAlignment[iFace] != nullptr) { // Get the Animation units hr = m_pFaceAlignment[iFace]->GetAnimationUnits(FaceShapeAnimations_Count, animationUnits); if (SUCCEEDED(hr)) { for (int vi = 0; vi < FaceShapeAnimations_Count; vi++) faceData.animationUnits[vi] = animationUnits[vi]; } // If HD face model vertices are requested if (withVertices) { hr = GetFaceModelVertexCount(&vertexCount); //mexPrintf("Number of Vertices: %d", vertexCount); // If there is no model ready, issue a warning message (just once) if (!m_faceModelReady[iFace] && !m_faceModelWarning[iFace]) { mexPrintf("WARNING: No personal model has been created. An average face model will be used\n"); m_faceModelWarning[iFace] = true; } CameraSpacePoint *vertices = new CameraSpacePoint[vertexCount]; // Get the vertices (HD points) if (SUCCEEDED(hr)) hr = m_pFaceModel[iFace]->CalculateVerticesForAlignment(m_pFaceAlignment[iFace], vertexCount, vertices); if (SUCCEEDED(hr)) { faceData.faceModel.resize(vertexCount); for (int vi = 0; vi < vertexCount; vi++) faceData.faceModel[vi] = vertices[vi]; } if (vertices) { delete[] vertices; vertices = NULL; } } // if withVertices // Get the facebox if (SUCCEEDED(hr)) hr = m_pFaceAlignment[iFace]->get_FaceBoundingBox(&faceData.faceBox); // Get the face rotation if (SUCCEEDED(hr)) hr = m_pFaceAlignment[iFace]->get_FaceOrientation(&faceData.faceRotation); // Get the head pivot if (SUCCEEDED(hr)) { hr = m_pFaceAlignment[iFace]->get_HeadPivotPoint(&faceData.headPivot); } // Save the HD face data in the member variable m_HDfacesData facesData.push_back(faceData); } // if face alignment } // If face tracked else { // face tracking is not valid - attempt to fix the issue // a valid body is required to perform this step if (m_bHaveBodyData) { // check if the corresponding body is tracked // if this is true then update the face frame source to track this body IBody* pBody = m_ppBodies[iFace]; if (pBody != nullptr) { BOOLEAN bTracked = false; hr = pBody->get_IsTracked(&bTracked); UINT64 bodyTId; if (SUCCEEDED(hr) && bTracked) { // get the tracking ID of this body hr = pBody->get_TrackingId(&bodyTId); if (SUCCEEDED(hr)) { // update the face frame source with the tracking ID m_pHDFaceFrameSources[iFace]->put_TrackingId(bodyTId); } } } // if (pBody != nullptr) } // if (m_bHaveBodyData) } // if face tracked SafeRelease(pHDFaceFrame); } // for each face reader } // end getHDFaces function