예제 #1
0
파일: UIPanel.cpp 프로젝트: zhuhuigong/test
bool CNavigatorPanelUI::Add(CControlUI* pControl)
{
    IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
    if (pListItem != NULL) {
        pListItem->SetOwner(this);
        pListItem->SetIndex(m_items.GetSize());
    }
    return CContainerUI::Add(pControl);
}
예제 #2
0
bool NavigatorPanelUI::Add(ControlUI* ctrl)
{
    IListItemUI* listItem = static_cast<IListItemUI*>(ctrl->GetInterface("ListItem"));
    if (listItem != NULL)  {
        listItem->SetOwner(this);
        listItem->SetIndex(m_items.Count());
    }
    return ContainerUI::Add(ctrl);
}
예제 #3
0
bool CUIComboBox::Add(CUIControl* pControl)
{
	if (m_pWindow) 
	{
		return false;
	}

   IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
   if( pListItem != NULL ) {
      pListItem->SetOwner(this);
      pListItem->SetIndex(m_items.GetSize());
   }
   return CUIContainer::Add(pControl);
}
예제 #4
0
파일: UIList.cpp 프로젝트: 0buffer/DirectUI
bool CListUI::Add(CControlUI* pControl)
{
   // Override the Add() method so we can add items specifically to
   // the intended widgets. Headers and footers are assumed to be
   // answer the correct interface so we can add multiple list headers/footers.
   if( pControl->GetInterface(_T("ListHeader")) != NULL ) return CVerticalLayoutUI::Add(pControl);
   if( pControl->GetInterface(_T("ListFooter")) != NULL ) return CVerticalLayoutUI::Add(pControl);
   // We also need to recognize header sub-items
   if( _tcsstr(pControl->GetClass(), _T("Header")) != NULL ) return m_pHeader->Add(pControl);
   if( _tcsstr(pControl->GetClass(), _T("Footer")) != NULL ) return m_pFooter->Add(pControl);
   // The list items should know about us
   IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
   if( pListItem != NULL ) {
      pListItem->SetOwner(this);
      pListItem->SetIndex(GetCount());
   }
   return m_pList->Add(pControl);
}
예제 #5
0
	bool CComboUI::AddAt(CControlUI* pControl, int iIndex)
	{
		if (!CContainerUI::AddAt(pControl, iIndex)) return false;

		// The list items should know about us
		IListItemUI* pListItem = static_cast<IListItemUI*>(pControl->GetInterface(_T("ListItem")));
		if( pListItem != NULL ) {
			pListItem->SetOwner(this);
			pListItem->SetIndex(iIndex);
		}

		for(int i = iIndex + 1; i < GetCount(); ++i) {
			CControlUI* p = GetItemAt(i);
			pListItem = static_cast<IListItemUI*>(p->GetInterface(_T("ListItem")));
			if( pListItem != NULL ) {
				pListItem->SetIndex(i);
			}
		}
		if( m_iCurSel >= iIndex ) m_iCurSel += 1;
		return true;
	}