void CPlayer::Init(unsigned int nUserUID, unsigned int nSessionID ) { m_bIsWaitingAsyncRequest = false ; m_nSessionID = nSessionID ; m_nUserUID = nUserUID ; m_eSate = ePlayerState_Online ; m_nDisconnectTime = 0 ; /// new components ;here ; m_vAllComponents[ePlayerComponent_BaseData] = new CPlayerBaseData(this) ; m_vAllComponents[ePlayerComponent_Mail] = new CPlayerMailComponent(this); m_vAllComponents[ePlayerComponent_PlayerGameData] = new CPlayerGameData(this); //m_vAllComponents[ePlayerComponent_PlayerItemMgr] = new CPlayerItemComponent(this); //m_vAllComponents[ePlayerComponent_PlayerMission] = new CPlayerMission(this); //m_vAllComponents[ePlayerComponent_PlayerShop] = new CPlayerShop(this); m_vAllComponents[ePlayerComponent_Friend] = new CPlayerFriend(this); for ( int i = ePlayerComponent_None; i < ePlayerComponent_Max ; ++i ) { IPlayerComponent* p = m_vAllComponents[i] ; if ( p ) { p->Init(); } } m_tTimerSave.setCallBack(timer_bind_obj_func(this,CPlayer::OnTimerSave )) ; m_tTimerSave.setIsAutoRepeat(true) ; m_tTimerSave.setInterval(TIME_SAVE); m_tTimerSave.start() ; }
void CPlayer::Init(unsigned int nUserUID, unsigned int nSessionID ) { m_nSessionID = nSessionID ; m_nUserUID = nUserUID ; m_eSate = ePlayerState_Online ; m_pTimerSave = NULL ; m_nDisconnectTime = 0 ; /// new components ;here ; m_vAllComponents[ePlayerComponent_BaseData] = new CPlayerBaseData(this) ; m_vAllComponents[ePlayerComponent_Mail] = new CPlayerMailComponent(this); //m_vAllComponents[ePlayerComponent_PlayerItemMgr] = new CPlayerItemComponent(this); m_vAllComponents[ePlayerComponent_PlayerMission] = new CPlayerMission(this); //m_vAllComponents[ePlayerComponent_PlayerShop] = new CPlayerShop(this); m_nTaxasRoomID = 0 ; for ( int i = ePlayerComponent_None; i < ePlayerComponent_Max ; ++i ) { IPlayerComponent* p = m_vAllComponents[i] ; if ( p ) { p->Init(); } } if ( m_pTimerSave == NULL ) { m_pTimerSave = CGameServerApp::SharedGameServerApp()->GetTimerMgr()->AddTimer(this,cc_selector_timer(CPlayer::OnTimerSave)) ; m_pTimerSave->SetDelayTime( TIME_SAVE * 0.5 ) ; m_pTimerSave->SetInterval(TIME_SAVE) ; m_pTimerSave->Start(); } }