// start playing the sound, all ambient sounds loop bool JAmbientSound::Loop(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv)) { ISoundItem* aSnd = g_SoundManager->LoadItem(m_FileName); if (aSnd) aSnd->PlayAsAmbient(); else debug_printf(L"sound item could not be loaded to loop: %ls\n", m_FileName.string().c_str()); return true; }
// start playing the sound, all ambient sounds loop bool JAmbientSound::Loop(JSContext* UNUSED(cx), uintN UNUSED(argc), jsval* UNUSED(argv)) { #if CONFIG2_AUDIO if ( g_SoundManager ) { ISoundItem* aSnd = g_SoundManager->LoadItem(m_FileName); if (aSnd) aSnd->PlayAsAmbient(); } #endif // CONFIG2_AUDIO return true; }