예제 #1
0
void CC_Generate_Density_Tex( void )
{
	CMaterialReference DensityMaterial("dev/density", TEXTURE_GROUP_CLIENT_EFFECTS);
	ITexture *pTex = materials->FindTexture("dev/density", TEXTURE_GROUP_CLIENT_EFFECTS, true);
	Msg("density_generate_tex: Generating density texture\n");
	if( pTex )
		pTex->Download();
	else
		Msg("Texture not found\n");
	DensityMaterial.Shutdown();
}
예제 #2
0
//-----------------------------------------------------------------------------
// Called when the texture is bound...
//-----------------------------------------------------------------------------
void CCamoMaterialProxy::OnBind( C_BaseEntity *pEntity )
{
	if( !m_pCamoTextureVar )
	{
		return;
	}
	
	m_pEnt = pEntity;	
	ITexture *pCamoTexture = m_pCamoTextureVar->GetTextureValue();
	pCamoTexture->Download();

	// Mark it so it doesn't get regenerated on task switch
	m_pEnt = NULL;
}
예제 #3
0
//-----------------------------------------------------------------------------
// Called when the texture is bound...
//-----------------------------------------------------------------------------
void CZZMaterialProxy::OnBind( C_BaseEntity *pEntity )
{
	if( !m_pTextureVar )
	{
		return;
	}
	
	if(!m_pTextureVar->IsTexture())  // Make sure it is a texture
		return;

	//ITexture *pTexture = m_pTextureVar->GetTextureValue();
	m_pTexture->Download();

	// Mark it so it doesn't get regenerated on task switch
	//m_pEnt = NULL;
}
void CTextureSystem::OnFileChange( const char *pFilename, int context, CTextureSystem::EFileType eFileType )
{
	// It requires the forward slashes later...
	char fixedSlashes[MAX_PATH];
	V_StrSubst( pFilename, "\\", "/", fixedSlashes, sizeof( fixedSlashes ) );	

	// Get rid of the extension.
	if ( V_strlen( fixedSlashes ) < 5 )
	{
		Assert( false );
		return;
	}
	fixedSlashes[ V_strlen( fixedSlashes ) - 4 ] = 0;


	// Handle it based on what type of file we've got.
	if ( eFileType == k_eFileTypeVMT )
	{
		IEditorTexture *pTex = FindActiveTexture( fixedSlashes, NULL, FALSE );
		if ( pTex )
		{
			pTex->Reload( true );
		}
		else
		{
			EnumMaterial( fixedSlashes, context );
			IEditorTexture *pTex = FindActiveTexture( fixedSlashes, NULL, FALSE );
			if ( pTex )
			{
				GetMainWnd()->m_TextureBar.NotifyNewMaterial( pTex );
				GetMainWnd()->GetFaceEditSheet()->NotifyNewMaterial( pTex );
			}
		}
	}
	else if ( eFileType == k_eFileTypeVTF )
	{
		// Whether a VTF was added, removed, or modified, we do the same thing.. refresh it and any materials that reference it.
		ITexture *pTexture = materials->FindTexture( fixedSlashes, TEXTURE_GROUP_UNACCOUNTED, false );
		if ( pTexture )
		{
			pTexture->Download( NULL );
			ReloadMaterialsUsingTexture( pTexture );
		}
	}
}
예제 #5
0
void CPlayerTextureProxy::OnBind( C_BaseEntity *pEnt )
{
	// Bail if no base variable
	if ( !m_pBaseTextureVar )
		return;

	CTeamKitInfo *pKitInfo;
	const char *teamFolder;
	const char *kitFolder;
	int skinIndex;
	int shirtNumber;
	const char *shirtName;
	bool isKeeper;

	ITexture *pDetailTexture;
	CProceduralRegenerator **pProcReg;

	if (dynamic_cast<C_SDKPlayer *>(pEnt))
	{
		C_SDKPlayer *pPl = dynamic_cast<C_SDKPlayer *>(pEnt);

		C_Team *pTeam = GetGlobalTeam(g_PR->GetTeam(pPl->index));

		teamFolder = pTeam->GetFolderName();
		kitFolder = pTeam->GetKitFolderName();
		pKitInfo = pTeam->GetKitInfo();
		skinIndex = g_PR->GetSkinIndex(pPl->index);
		shirtNumber = g_PR->GetShirtNumber(pPl->index);
		shirtName = g_PR->GetShirtName(pPl->index);
		isKeeper = g_PR->GetTeamPosType(pPl->index) == POS_GK;

		int teamIndex = pTeam->GetTeamNumber() - TEAM_A;
		int posIndex = g_PR->GetTeamPosIndex(pPl->index);

		pDetailTexture = materials->FindTexture(VarArgs("models/player/default/detail_%d_%d", teamIndex, posIndex), NULL, true);
		pProcReg = &m_pTextureRegen[teamIndex][posIndex];
	}
	else if (dynamic_cast<C_ReplayPlayer *>(pEnt))
	{
		C_ReplayPlayer *pReplayPl = dynamic_cast<C_ReplayPlayer *>(pEnt);

		C_Team *pTeam = GetGlobalTeam(pReplayPl->m_nTeamNumber);

		teamFolder = pTeam->GetFolderName();
		kitFolder = pTeam->GetKitFolderName();
		pKitInfo = pTeam->GetKitInfo();
		skinIndex = pReplayPl->m_nSkinIndex;
		shirtNumber = pReplayPl->m_nShirtNumber;
		shirtName = pReplayPl->m_szShirtName;
		isKeeper = pReplayPl->m_bIsKeeper;

		int teamIndex = pReplayPl->m_nTeamNumber - TEAM_A;
		int posIndex = pReplayPl->m_nTeamPosIndex;

		pDetailTexture = materials->FindTexture(VarArgs("models/player/default/detail_%d_%d", teamIndex, posIndex), NULL, true);
		pProcReg = &m_pTextureRegen[teamIndex][posIndex];
	}
	else if (dynamic_cast<C_BaseAnimatingOverlay *>(pEnt))
	{
		C_BaseAnimatingOverlay *pPlayerModelPreview = dynamic_cast<C_BaseAnimatingOverlay *>(pEnt);

		CAppearanceSettingPanel *pPanel = (CAppearanceSettingPanel *)iosOptionsMenu->GetPanel()->GetSettingPanel(SETTING_PANEL_APPEARANCE);

		pPanel->GetPlayerTeamInfo(&teamFolder, &kitFolder);
		pKitInfo = CTeamInfo::FindTeamByKitName(VarArgs("%s/%s", teamFolder, kitFolder));
		skinIndex = pPanel->GetPlayerSkinIndex();
		shirtNumber = pPanel->GetPlayerOutfieldShirtNumber();
		shirtName = pPanel->GetPlayerShirtName();
		isKeeper = false;

		pDetailTexture = materials->FindTexture("models/player/default/detail_preview", NULL, true);
		pProcReg = &m_pPreviewTextureRegen;
	}
	else
	{
		return;
	}

	if (!Q_strcmp(m_szTextureType, "shirt") || !Q_strcmp(m_szTextureType, "keepershirt"))
	{
		if (!(*pProcReg))
			*pProcReg = new CProceduralRegenerator();

		pDetailTexture->SetTextureRegenerator(*pProcReg);
		m_pDetailTextureVar->SetTextureValue(pDetailTexture);

		bool needsUpdate;

		if (isKeeper)
			needsUpdate = (*pProcReg)->SetPlayerInfo(shirtName, shirtNumber, pKitInfo->m_KeeperShirtNameColor, pKitInfo->m_nKeeperShirtNameOffset, pKitInfo->m_KeeperShirtNumberColor, pKitInfo->m_nKeeperShirtNumberOffset, true, pKitInfo->m_pFontAtlas);
		else
			needsUpdate = (*pProcReg)->SetPlayerInfo(shirtName, shirtNumber, pKitInfo->m_OutfieldShirtNameColor, pKitInfo->m_nOutfieldShirtNameOffset, pKitInfo->m_OutfieldShirtNumberColor, pKitInfo->m_nOutfieldShirtNumberOffset, false, pKitInfo->m_pFontAtlas);
				
		if (needsUpdate)
			pDetailTexture->Download();
	}

	char texture[128];

	if (Q_stricmp(m_szTextureType, "shirt") == 0)
		Q_snprintf(texture, sizeof(texture), "%s/%s/%s/outfield", TEAMKITS_PATH, teamFolder, kitFolder);
	else if (Q_stricmp(m_szTextureType, "keepershirt") == 0)
		Q_snprintf(texture, sizeof(texture), "%s/%s/%s/keeper", TEAMKITS_PATH, teamFolder, kitFolder);
	else if (Q_stricmp(m_szTextureType, "socks") == 0)
		Q_snprintf(texture, sizeof(texture), "%s/%s/%s/socks", TEAMKITS_PATH, teamFolder, kitFolder);
	else if (Q_stricmp(m_szTextureType, "gksocks") == 0)
		Q_snprintf(texture, sizeof(texture), "%s/%s/%s/gksocks", TEAMKITS_PATH, teamFolder, kitFolder);
	else if (Q_stricmp(m_szTextureType, "skin") == 0)
		Q_snprintf(texture, sizeof(texture), "models/player/skins/skin%d", skinIndex + 1);
	else
		Q_snprintf(texture, sizeof(texture), "%s", m_pTexture->GetName());

	ITexture *pNewTex = materials->FindTexture(texture, NULL, false);

	if (!pNewTex->IsError())
		m_pTexture = pNewTex;

	m_pBaseTextureVar->SetTextureValue(m_pTexture);
		
	GetMaterial()->RecomputeStateSnapshots();
}