bool track_repository_install(const utf8 * srcPath) { ITrackDesignRepository * repo = GetTrackDesignRepository(); std::string newPath = repo->Install(srcPath); return !newPath.empty(); }
bool track_repository_rename(const utf8 * path, const utf8 * newName) { ITrackDesignRepository * repo = GetTrackDesignRepository(); std::string newPath = repo->Rename(path, newName); return !newPath.empty(); }
bool track_repository_delete(const utf8 * path) { ITrackDesignRepository * repo = GetTrackDesignRepository(); return repo->Delete(path); }
void track_repository_scan() { ITrackDesignRepository * repo = GetTrackDesignRepository(); repo->Scan(); }
bool openrct2_initialise() { #ifndef DISABLE_NETWORK gHashCTX = EVP_MD_CTX_create(); Guard::Assert(gHashCTX != nullptr, "EVP_MD_CTX_create failed"); #endif // DISABLE_NETWORK crash_init(); // Sets up the environment OpenRCT2 is running in, e.g. directory paths OpenRCT2::_env = OpenRCT2::SetupEnvironment(); if (OpenRCT2::_env == nullptr) { return false; } if (!rct2_interop_setup_segment()) { log_fatal("Unable to load RCT2 data sector"); return false; } if (gConfigGeneral.last_run_version != nullptr && String::Equals(gConfigGeneral.last_run_version, OPENRCT2_VERSION)) { gOpenRCT2ShowChangelog = false; } else { gOpenRCT2ShowChangelog = true; gConfigGeneral.last_run_version = String::Duplicate(OPENRCT2_VERSION); config_save_default(); } // TODO add configuration option to allow multiple instances // if (!gOpenRCT2Headless && !platform_lock_single_instance()) { // log_fatal("OpenRCT2 is already running."); // return false; // } IObjectRepository * objRepo = CreateObjectRepository(OpenRCT2::_env); ITrackDesignRepository * tdRepo = CreateTrackDesignRepository(OpenRCT2::_env); IScenarioRepository * scenarioRepo = CreateScenarioRepository(OpenRCT2::_env); if (!language_open(gConfigGeneral.language)) { log_error("Failed to open configured language..."); if (!language_open(LANGUAGE_ENGLISH_UK)) { log_fatal("Failed to open fallback language..."); return false; } } // TODO Ideally we want to delay this until we show the title so that we can // still open the game window and draw a progress screen for the creation // of the object cache. objRepo->LoadOrConstruct(); // TODO Like objects, this can take a while if there are a lot of track designs // its also really something really we might want to do in the background // as its not required until the player wants to place a new ride. tdRepo->Scan(); scenarioRepo->Scan(); TitleSequenceManager::Scan(); if (!gOpenRCT2Headless) { audio_init(); audio_populate_devices(); } http_init(); theme_manager_initialise(); rct2_interop_setup_hooks(); if (!rct2_init()) { return false; } chat_init(); rct2_copy_original_user_files_over(); return true; }
void track_repository_scan() { ITrackDesignRepository * repo = GetContext()->GetTrackDesignRepository(); repo->Scan(LocalisationService_GetCurrentLanguage()); }