예제 #1
0
HRESULT ConvertBitmapSource( RECT rcDest, IWICBitmapSource*& pToRenderBitmapSource )
{
	HRESULT hr = S_OK;
	IWICBitmapScaler* pScaler = nullptr;
	WICPixelFormatGUID pxformat;
	IWICFormatConverter* pConverter = nullptr;

	pToRenderBitmapSource = nullptr;

	// Get the client Rect
	//RECT rcClient = rcDest;
	//hr = GetClientRect(hWnd, &rcClient) ? S_OK: E_FAIL;

	if( SUCCEEDED( hr ) )
	{
		// Create a BitmapScaler
		hr = g_UserImageFactoryInst.m_pIWICFactory->CreateBitmapScaler( &pScaler );
		//hr = IWICImagingFactory_CreateBitmapScaler( g_UserImageFactoryInst.m_pIWICFactory, &pScaler );

		// Initialize the bitmap scaler from the original bitmap map bits
		if( SUCCEEDED( hr ) )
		{
			pScaler->Initialize( g_UserImageFactoryInst.m_pOriginalBitmapSource,
								 rcDest.right - rcDest.left,
								 rcDest.bottom - rcDest.top,
								 WICBitmapInterpolationModeFant );
		}

		//hr = IWICBitmapScaler_GetPixelFormat( pScaler, &pxformat );
		hr = pScaler->GetPixelFormat( &pxformat );

		// Format convert the bitmap into 32bppBGR, a convenient 
		// pixel format for GDI rendering 
		if( SUCCEEDED( hr ) )
		{
			//hr = IWICImagingFactory_CreateFormatConverter( g_UserImageFactoryInst.m_pIWICFactory, &pConverter );
			hr = g_UserImageFactoryInst.m_pIWICFactory->CreateFormatConverter( &pConverter );

			// Format convert to 32bppBGR
			if( SUCCEEDED( hr ) )
			{
				hr = pConverter->Initialize( static_cast<IWICBitmapSource*>( pScaler ),	// Input bitmap to convert
											 GUID_WICPixelFormat32bppBGR,				//	&GUID_WICPixelFormat32bppBGR,
											 WICBitmapDitherTypeNone,					// Specified dither patterm
											 NULL,										// Specify a particular palette 
											 0.f,										// Alpha threshold
											 WICBitmapPaletteTypeCustom );				// Palette translation type

				// Store the converted bitmap as ppToRenderBitmapSource 
				if( SUCCEEDED( hr ) )
					pConverter->QueryInterface( IID_IWICBitmapSource, reinterpret_cast<void**>( &pToRenderBitmapSource ) );
			}
			SAFE_RELEASE( pConverter );
		}

		SAFE_RELEASE( pScaler );
	}

	return hr;
}
예제 #2
0
STDMETHODIMP BaseFrameEncode::Commit()
{
    HRESULT result = S_OK;
    
    IWICBitmapScaler *scaler = NULL;
    IWICFormatConverter *formatConverter = NULL;

    result = S_OK;

    // Create a scaler to match the requested width and height
    if (SUCCEEDED(result))
        {
        result = factory->CreateBitmapScaler(&scaler);
    }

    if (SUCCEEDED(result))
    {
        result = scaler->Initialize(destSource, destWidth, destHeight, WICBitmapInterpolationModeFant);
    }

    // Create a format converter to output into the proper format
    if (SUCCEEDED(result))
    {
        result = factory->CreateFormatConverter(&formatConverter);
    }
    if (SUCCEEDED(result))
    {
        result = formatConverter->Initialize(scaler, destPixelFormat, WICBitmapDitherTypeErrorDiffusion,
            destPalette, 50.0, WICBitmapPaletteTypeCustom);
    }

    // Cleanup
    if (formatConverter)
    {
        destSource->Release();
        destSource = formatConverter;
    }    
    return result;
}
예제 #3
0
HRESULT App::LoadResourceBitmap(
    ID2D1RenderTarget *pRenderTarget,
    IWICImagingFactory *pIWICFactory,
    PCWSTR resourceName,
    PCWSTR resourceType,
    UINT destinationWidth,
    UINT destinationHeight,
    ID2D1Bitmap **ppBitmap
    )
{
    IWICBitmapDecoder *pDecoder = NULL;
    IWICBitmapFrameDecode *pSource = NULL;
    IWICStream *pStream = NULL;
    IWICFormatConverter *pConverter = NULL;
    IWICBitmapScaler *pScaler = NULL;

    HRSRC imageResHandle = NULL;
    HGLOBAL imageResDataHandle = NULL;
    void *pImageFile = NULL;
    DWORD imageFileSize = 0;

    // Locate the resource.
    imageResHandle = FindResourceW(HINST_THISCOMPONENT, resourceName, resourceType);
    HRESULT hr = imageResHandle ? S_OK : E_FAIL;
    if (SUCCEEDED(hr))
    {
        // Load the resource.
        imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);

        hr = imageResDataHandle ? S_OK : E_FAIL;
    }
    if (SUCCEEDED(hr))
    {
        // Lock it to get a system memory pointer.
        pImageFile = LockResource(imageResDataHandle);

        hr = pImageFile ? S_OK : E_FAIL;
    }
    if (SUCCEEDED(hr))
    {
        // Calculate the size.
        imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);

        hr = imageFileSize ? S_OK : E_FAIL;
        
    }
    if (SUCCEEDED(hr))
    {
          // Create a WIC stream to map onto the memory.
        hr = pIWICFactory->CreateStream(&pStream);
    }
    if (SUCCEEDED(hr))
    {
        // Initialize the stream with the memory pointer and size.
        hr = pStream->InitializeFromMemory(
            reinterpret_cast<BYTE*>(pImageFile),
            imageFileSize
            );
    }
    if (SUCCEEDED(hr))
    {
        // Create a decoder for the stream.
        hr = pIWICFactory->CreateDecoderFromStream(
            pStream,
            NULL,
            WICDecodeMetadataCacheOnLoad,
            &pDecoder
            );
    }
    if (SUCCEEDED(hr))
    {
        // Create the initial frame.
        hr = pDecoder->GetFrame(0, &pSource);
    }
    if (SUCCEEDED(hr))
    {
        // Convert the image format to 32bppPBGRA
        // (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
        hr = pIWICFactory->CreateFormatConverter(&pConverter);
    }
    if (SUCCEEDED(hr))
    {
        // If a new width or height was specified, create an
        // IWICBitmapScaler and use it to resize the image.
        if (destinationWidth != 0 || destinationHeight != 0)
        {
            UINT originalWidth, originalHeight;
            hr = pSource->GetSize(&originalWidth, &originalHeight);
            if (SUCCEEDED(hr))
            {
                if (destinationWidth == 0)
                {
                    FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
                    destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
                }
                else if (destinationHeight == 0)
                {
                    FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
                    destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
                }

                hr = pIWICFactory->CreateBitmapScaler(&pScaler);
                if (SUCCEEDED(hr))
                {
                    hr = pScaler->Initialize(
                            pSource,
                            destinationWidth,
                            destinationHeight,
                            WICBitmapInterpolationModeCubic
                            );
                    if (SUCCEEDED(hr))
                    {
                        hr = pConverter->Initialize(
                            pScaler,
                            GUID_WICPixelFormat32bppPBGRA,
                            WICBitmapDitherTypeNone,
                            NULL,
                            0.f,
                            WICBitmapPaletteTypeMedianCut
                            );
                    }
                }
            }
        }
        else
        {
                    
            hr = pConverter->Initialize(
                pSource,
                GUID_WICPixelFormat32bppPBGRA,
                WICBitmapDitherTypeNone,
                NULL,
                0.f,
                WICBitmapPaletteTypeMedianCut
                );
        }
    }
    if (SUCCEEDED(hr))
    {
        //create a Direct2D bitmap from the WIC bitmap.
        hr = pRenderTarget->CreateBitmapFromWicBitmap(
            pConverter,
            NULL,
            ppBitmap
            );
    
    }

    SafeRelease(&pDecoder);
    SafeRelease(&pSource);
    SafeRelease(&pStream);
    SafeRelease(&pConverter);
    SafeRelease(&pScaler);

    return hr;
}
/// <summary>
/// Load an image from a resource into a buffer
/// </summary>
/// <param name="resourceName">name of image resource to load</param>
/// <param name="resourceType">type of resource to load</param>
/// <param name="nOutputWidth">width (in pixels) of scaled output bitmap</param>
/// <param name="nOutputHeight">height (in pixels) of scaled output bitmap</param>
/// <param name="pOutputBuffer">buffer that will hold the loaded image</param>
/// <returns>S_OK on success, otherwise failure code</returns>
HRESULT CCoordinateMappingBasics::LoadResourceImage(PCWSTR resourceName, PCWSTR resourceType, UINT nOutputWidth, UINT nOutputHeight, RGBQUAD* pOutputBuffer)
{
    IWICImagingFactory* pIWICFactory = NULL;
    IWICBitmapDecoder* pDecoder = NULL;
    IWICBitmapFrameDecode* pSource = NULL;
    IWICStream* pStream = NULL;
    IWICFormatConverter* pConverter = NULL;
    IWICBitmapScaler* pScaler = NULL;

    HRSRC imageResHandle = NULL;
    HGLOBAL imageResDataHandle = NULL;
    void *pImageFile = NULL;
    DWORD imageFileSize = 0;

    HRESULT hrCoInit = CoInitialize(NULL);
    HRESULT hr = hrCoInit;

    if (SUCCEEDED(hr))
    {
        hr = CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_IWICImagingFactory, (LPVOID*)&pIWICFactory);
    }

    if (SUCCEEDED(hr))
    {
        // Locate the resource
        imageResHandle = FindResourceW(HINST_THISCOMPONENT, resourceName, resourceType);
        hr = imageResHandle ? S_OK : E_FAIL;
    }

    if (SUCCEEDED(hr))
    {
        // Load the resource
        imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);
        hr = imageResDataHandle ? S_OK : E_FAIL;
    }

    if (SUCCEEDED(hr))
    {
        // Lock it to get a system memory pointer.
        pImageFile = LockResource(imageResDataHandle);
        hr = pImageFile ? S_OK : E_FAIL;
    }

    if (SUCCEEDED(hr))
    {
        // Calculate the size.
        imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
        hr = imageFileSize ? S_OK : E_FAIL;
    }

    if (SUCCEEDED(hr))
    {
        // Create a WIC stream to map onto the memory.
        hr = pIWICFactory->CreateStream(&pStream);
    }

    if (SUCCEEDED(hr))
    {
        // Initialize the stream with the memory pointer and size.
        hr = pStream->InitializeFromMemory(
            reinterpret_cast<BYTE*>(pImageFile),
            imageFileSize);
    }

    if (SUCCEEDED(hr))
    {
        // Create a decoder for the stream.
        hr = pIWICFactory->CreateDecoderFromStream(
            pStream,
            NULL,
            WICDecodeMetadataCacheOnLoad,
            &pDecoder);
    }

    if (SUCCEEDED(hr))
    {
        // Create the initial frame.
        hr = pDecoder->GetFrame(0, &pSource);
    }

    if (SUCCEEDED(hr))
    {
        // Convert the image format to 32bppPBGRA
        // (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
        hr = pIWICFactory->CreateFormatConverter(&pConverter);
    }

    if (SUCCEEDED(hr))
    {
        hr = pIWICFactory->CreateBitmapScaler(&pScaler);
    }

    if (SUCCEEDED(hr))
    {
        hr = pScaler->Initialize(
            pSource,
            nOutputWidth,
            nOutputHeight,
            WICBitmapInterpolationModeCubic
            );
    }

    if (SUCCEEDED(hr))
    {
        hr = pConverter->Initialize(
            pScaler,
            GUID_WICPixelFormat32bppPBGRA,
            WICBitmapDitherTypeNone,
            NULL,
            0.f,
            WICBitmapPaletteTypeMedianCut);
    }

    UINT width = 0;
    UINT height = 0;
    if (SUCCEEDED(hr))
    {
        hr = pConverter->GetSize(&width, &height);
    }

    // make sure the image scaled correctly so the output buffer is big enough
    if (SUCCEEDED(hr))
    {
        if ((width != nOutputWidth) || (height != nOutputHeight))
        {
            hr = E_FAIL;
        }
    }

    if (SUCCEEDED(hr))
    {
        hr = pConverter->CopyPixels(NULL, width * sizeof(RGBQUAD), nOutputWidth * nOutputHeight * sizeof(RGBQUAD), reinterpret_cast<BYTE*>(pOutputBuffer));
    }

    SafeRelease(pScaler);
    SafeRelease(pConverter);
    SafeRelease(pSource);
    SafeRelease(pDecoder);
    SafeRelease(pStream);
    SafeRelease(pIWICFactory);

    if (SUCCEEDED(hrCoInit))
    {
        CoUninitialize();
    }

    return hr;
}
예제 #5
0
HRESULT LoadBitmapFromFile(
	PCWSTR uri,
	UINT dweight,
	UINT dheight,
	ID2D1Bitmap **bitmap
	)
{
	HRESULT hr = S_OK;
	IWICImagingFactory* pWICFactory = NULL;
	IWICBitmapDecoder* pDecoder = NULL;
	IWICBitmapScaler* pScaler = NULL;
	IWICBitmapFrameDecode* pSource = NULL;
	IWICFormatConverter* pConverter = NULL;
	hr = CoCreateInstance(
		CLSID_WICImagingFactory,
		NULL,
		CLSCTX_INPROC_SERVER,
		IID_IWICImagingFactory,
		(LPVOID*)&pWICFactory);
	if (SUCCEEDED(hr))
	{
		hr = pWICFactory->CreateDecoderFromFilename(
			uri,
			NULL,
			GENERIC_READ,
			WICDecodeMetadataCacheOnLoad,
			&pDecoder);
	}
	if (SUCCEEDED(hr))
	{
		hr = pDecoder->GetFrame(0, &pSource);
	}
	if (SUCCEEDED(hr))
	{
		hr = pWICFactory->CreateFormatConverter(&pConverter);
	}
	if (SUCCEEDED(hr))
	{
		UINT oWeight, oHeight;
		hr = pSource->GetSize(&oWeight, &oHeight);
		if (SUCCEEDED(hr))
		{
			hr = pWICFactory->CreateBitmapScaler(&pScaler);
			if (SUCCEEDED(hr))
			{
				hr = pScaler->Initialize(
					pSource,
					dweight,
					dheight,
					WICBitmapInterpolationModeCubic);
			}

			if (SUCCEEDED(hr))
			{
				hr = pConverter->Initialize(
					pScaler,
					GUID_WICPixelFormat32bppPBGRA,
					WICBitmapDitherTypeNone,
					NULL,
					0.f,
					WICBitmapPaletteTypeMedianCut
					);
			}

		}
	}
	if (SUCCEEDED(hr))
	{
		hr = pRT->CreateBitmapFromWicBitmap(pConverter, bitmap);
	}
	Safe_Release(pWICFactory);
	Safe_Release(pDecoder);
	Safe_Release(pScaler);
	Safe_Release(pSource);
	Safe_Release(pConverter);
	return hr;
}
// Create a Direct2D bitmap from the specified file name
HRESULT DemoApp::LoadBitmapFromFile(
	ID2D1RenderTarget *pRenderTarget,
	IWICImagingFactory *pIWICFactory,
	PCWSTR uri,
	UINT destinationWidth,
	UINT destinationHeight,
	ID2D1Bitmap **ppBitmap)
{
	HRESULT hr = S_OK;

	IWICBitmapDecoder *pDecoder = NULL;
	IWICBitmapFrameDecode *pSource = NULL;
	IWICStream *pStream = NULL;
	IWICFormatConverter *pConverter = NULL;
	IWICBitmapScaler *pScaler = NULL;

	hr = pIWICFactory->CreateDecoderFromFilename(
		uri, NULL, GENERIC_READ, WICDecodeMetadataCacheOnLoad, &pDecoder);
	if (SUCCEEDED(hr))
	{
		// Create the initial frame
		hr = pDecoder->GetFrame(0, &pSource);
	}

	if (SUCCEEDED(hr))
	{
		// Convert the image format to 32bppPBGRA
		// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
		hr = pIWICFactory->CreateFormatConverter(&pConverter);
	}
	if (SUCCEEDED(hr))
	{
		// If a new width or height was specified, create an
		// IWICBitmapScaler and use it to resize the image.
		if (destinationWidth != 0 || destinationHeight != 0)
		{
			UINT originalWidth, originalHeight;
			hr = pSource->GetSize(&originalWidth, &originalHeight);
			if (SUCCEEDED(hr))
			{
				if (destinationWidth == 0)
				{
					FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
					destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
				}
				else if (destinationHeight == 0)
				{
					FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
					destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
				}

				hr = pIWICFactory->CreateBitmapScaler(&pScaler);
				if (SUCCEEDED(hr))
				{
					hr = pScaler->Initialize(
						pSource,
						destinationWidth,
						destinationHeight,
						WICBitmapInterpolationModeCubic);
				}
				if (SUCCEEDED(hr))
				{
					hr = pConverter->Initialize(
						pScaler,
						GUID_WICPixelFormat32bppPBGRA,
						WICBitmapDitherTypeNone,
						NULL,
						0.f,
						WICBitmapPaletteTypeMedianCut);
				}
			}
		}
		else // Don't scale the image.
		{
			hr = pConverter->Initialize(
				pSource,
				GUID_WICPixelFormat32bppPBGRA,
				WICBitmapDitherTypeNone,
				NULL,
				0.f,
				WICBitmapPaletteTypeMedianCut);
		}
	}
	if (SUCCEEDED(hr))
	{
		// Create a Direct2D bitmap from the WIC bitmap.
		hr = pRenderTarget->CreateBitmapFromWicBitmap(
			pConverter,
			NULL,
			ppBitmap);
	}

	SafeRelease(&pDecoder);
	SafeRelease(&pSource);
	SafeRelease(&pStream);
	SafeRelease(&pConverter);
	SafeRelease(&pScaler);

	return hr;
}
예제 #7
0
ID2D1Bitmap * BaseButton::LoadBitmap(wchar_t* sz_path)
{
	ID2D1Bitmap *p_bmp=NULL;
	IWICBitmapDecoder *pDecoder = NULL;
	IWICBitmapFrameDecode *pSource = NULL;
	IWICStream *pStream = NULL;
	IWICFormatConverter *pConverter = NULL;
	IWICBitmapScaler *pScaler = NULL;
	HRESULT hr;
	hr = g_pIWICFactory->CreateDecoderFromFilename(sz_path,NULL,GENERIC_READ,WICDecodeMetadataCacheOnLoad,&pDecoder);
	if (SUCCEEDED(hr))
	{
		// Create the initial frame.
		hr = pDecoder->GetFrame(0, &pSource);
	}
	
	if (SUCCEEDED(hr))
	{
		// Convert the image format to 32bppPBGRA
		// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
		hr = g_pIWICFactory->CreateFormatConverter(&pConverter);
	}
	if (SUCCEEDED(hr))
	{
		// If a new width or height was specified, create an
		// IWICBitmapScaler and use it to resize the image.
		UINT originalWidth, originalHeight;
		hr = pSource->GetSize(&originalWidth, &originalHeight);
	}
	if (SUCCEEDED(hr))
	{

		hr =g_pIWICFactory->CreateBitmapScaler(&pScaler);
	}
	if (SUCCEEDED(hr))
	{
		hr = pScaler->Initialize(pSource,50,30,WICBitmapInterpolationModeCubic);
	}
	if (SUCCEEDED(hr))
	{
		hr = pConverter->Initialize(pScaler,GUID_WICPixelFormat32bppPBGRA,WICBitmapDitherTypeNone,NULL,0.f,WICBitmapPaletteTypeMedianCut);
	}
	
	if (SUCCEEDED(hr))
	{
		// Create a Direct2D bitmap from the WIC bitmap.
		hr =m_pRenderTarget->CreateBitmapFromWicBitmap(pConverter,NULL,&p_bmp);
	}
	
	
	SafeRelease(&pDecoder);
	SafeRelease(&pSource);
	SafeRelease(&pStream);
	SafeRelease(&pConverter);
	SafeRelease(&pScaler);
// 	if (SUCCEEDED(hr))
// 	{
// 		return TRUE;
// 	}
// 	else
// 		return FALSE;
	return p_bmp;
}
/// <summary>
/// Load an image from a resource into a buffer
/// </summary>
/// <param name="resourceName">name of image resource to load</param>
/// <param name="resourceType">type of resource to load</param>
/// <param name="cOutputBuffer">size of output buffer, in bytes</param>
/// <param name="outputBuffer">buffer that will hold the loaded image</param>
/// <returns>S_OK on success, otherwise failure code</returns>
HRESULT KinectEasyGrabber::LoadResourceImage(
    PCWSTR resourceName,
    PCWSTR resourceType,
    DWORD cOutputBuffer,
    BYTE* outputBuffer
    )
{
    HRESULT hr = S_OK;

    IWICImagingFactory* pIWICFactory = NULL;
    IWICBitmapDecoder* pDecoder = NULL;
    IWICBitmapFrameDecode* pSource = NULL;
    IWICStream* pStream = NULL;
    IWICFormatConverter* pConverter = NULL;
    IWICBitmapScaler* pScaler = NULL;

    HRSRC imageResHandle = NULL;
    HGLOBAL imageResDataHandle = NULL;
    void *pImageFile = NULL;
    DWORD imageFileSize = 0;

    hr = CoCreateInstance(CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, IID_IWICImagingFactory, (LPVOID*)&pIWICFactory);
    if ( FAILED(hr) ) return hr;

    // Locate the resource.
    imageResHandle = FindResourceW(HINST_THISCOMPONENT, resourceName, resourceType);
    hr = imageResHandle ? S_OK : E_FAIL;

    if (SUCCEEDED(hr))
    {
        // Load the resource.
        imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);
        hr = imageResDataHandle ? S_OK : E_FAIL;
    }

    if (SUCCEEDED(hr))
    {
        // Lock it to get a system memory pointer.
        pImageFile = LockResource(imageResDataHandle);
        hr = pImageFile ? S_OK : E_FAIL;
    }

    if (SUCCEEDED(hr))
    {
        // Calculate the size.
        imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
        hr = imageFileSize ? S_OK : E_FAIL;
    }

    if (SUCCEEDED(hr))
    {
        // Create a WIC stream to map onto the memory.
        hr = pIWICFactory->CreateStream(&pStream);
    }

    if (SUCCEEDED(hr))
    {
        // Initialize the stream with the memory pointer and size.
        hr = pStream->InitializeFromMemory(
            reinterpret_cast<BYTE*>(pImageFile),
            imageFileSize
            );
    }

    if (SUCCEEDED(hr))
    {
        // Create a decoder for the stream.
        hr = pIWICFactory->CreateDecoderFromStream(
            pStream,
            NULL,
            WICDecodeMetadataCacheOnLoad,
            &pDecoder
            );
    }

    if (SUCCEEDED(hr))
    {
        // Create the initial frame.
        hr = pDecoder->GetFrame(0, &pSource);
    }

    if (SUCCEEDED(hr))
    {
        // Convert the image format to 32bppPBGRA
        // (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
        hr = pIWICFactory->CreateFormatConverter(&pConverter);
    }

    if (SUCCEEDED(hr))
    {
        hr = pIWICFactory->CreateBitmapScaler(&pScaler);
    }

    if (SUCCEEDED(hr))
    {
        hr = pScaler->Initialize(
            pSource,
            m_colorWidth,
            m_colorHeight,
            WICBitmapInterpolationModeCubic
            );
    }

    if (SUCCEEDED(hr))
    {
        hr = pConverter->Initialize(
            pScaler,
            GUID_WICPixelFormat32bppPBGRA,
            WICBitmapDitherTypeNone,
            NULL,
            0.f,
            WICBitmapPaletteTypeMedianCut
            );
    }

    UINT width = 0;
    UINT height = 0;
    if (SUCCEEDED(hr))
    {
        hr = pConverter->GetSize(&width, &height);
    }

    // make sure the output buffer is large enough
    if (SUCCEEDED(hr))
    {
        if ( width*height*cBytesPerPixel > cOutputBuffer )
        {
            hr = E_FAIL;
        }
    }

    if (SUCCEEDED(hr))
    {
        hr = pConverter->CopyPixels(NULL, width*cBytesPerPixel, cOutputBuffer, outputBuffer);
    }

    SafeRelease(pScaler);
    SafeRelease(pConverter);
    SafeRelease(pSource);
    SafeRelease(pDecoder);
    SafeRelease(pStream);
    SafeRelease(pIWICFactory);

    return hr;
}
예제 #9
0
	bool Image::Initialize(wchar_t *filename, Graphics *graphics)
	{
		std::ifstream file;
		IWICImagingFactory *pWIC;
		IWICStream *stream;
		IWICBitmapDecoder *decoder;
		IWICBitmapFrameDecode *frame;
		unsigned int width, height, twidth, theight, maxsize, bpp, i, support, rowPitch, imageSize;
		float ratio;
		WICPixelFormatGUID pixelFormat;
		DXGI_FORMAT format;
		IWICComponentInfo *cinfo;
		IWICPixelFormatInfo *pfinfo;
		IWICBitmapScaler *scaler;
		bool autogen = false;
		D3D11_TEXTURE2D_DESC desc;
		D3D11_SUBRESOURCE_DATA initData;
		D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;

		file.open(filename, std::ios::in | std::ios::binary | std::ios::ate);
		if(!file.is_open()) return false;

		m_size = file.tellg();
		file.seekg(0, std::ios::beg);

		m_bytes = new unsigned char [m_size];
		file.read((char *)m_bytes, m_size);

		file.close();

		RETURN_FAIL( CoCreateInstance( CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, __uuidof(IWICImagingFactory), (LPVOID*)&pWIC ) );
		RETURN_FAIL( pWIC->CreateStream( &stream ) );
		RETURN_FAIL( stream->InitializeFromMemory( m_bytes, m_size ) );
		RETURN_FAIL( pWIC->CreateDecoderFromStream( stream, 0, WICDecodeMetadataCacheOnDemand, &decoder ) );
		RETURN_FAIL( decoder->GetFrame( 0, &frame ) );
		RETURN_FAIL( frame->GetSize( &width, &height ) );

		SAFE_RELEASE( stream );
		SAFE_RELEASE( decoder );

		if( width <= 0 || height <= 0 ) return false;

		maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;

		if( width > maxsize || height > maxsize )
		{
			ratio = static_cast<float>(height) / static_cast<float>(width);
			if(width > height)
			{
				twidth = maxsize;
				theight = static_cast<unsigned int>( static_cast<float>(maxsize) * ratio );
			}
			else
			{
				theight = maxsize;
				twidth = static_cast<unsigned int>( static_cast<float>(maxsize) / ratio );
			}
		}
		else
		{
			twidth = width;
			theight = height;
		}

		RETURN_FAIL( frame->GetPixelFormat( &pixelFormat ) );

		format = DXGI_FORMAT_UNKNOWN;
		for( i = 0; i < _countof(g_WICFormats); ++i )
		{
			if( memcmp( &g_WICFormats[i].wic, &pixelFormat, sizeof(GUID) )  == 0 )
			{
				format = g_WICFormats[i].dxgi;
				break;
			}
		}

		RETURN_FAIL( pWIC->CreateComponentInfo( pixelFormat, &cinfo ) );
		RETURN_FAIL( cinfo->QueryInterface( __uuidof(IWICPixelFormatInfo), (LPVOID*)&pfinfo ) );
		RETURN_FAIL( pfinfo->GetBitsPerPixel( &bpp ) );

		SAFE_RELEASE( cinfo );
		SAFE_RELEASE( pfinfo );

		RETURN_FAIL( graphics->GetDevice()->CheckFormatSupport( format, &support ) );
		if( !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D) ) return false;

		rowPitch = ( twidth * bpp + 7 ) / 8;
		imageSize = rowPitch * theight;

		std::unique_ptr<uint8_t[]> temp( new (std::nothrow) uint8_t[ imageSize ] );
		if( !temp ) return false;

		if( twidth == width && theight == height )
		{
			RETURN_FAIL( frame->CopyPixels( 0, rowPitch, imageSize, temp.get() ) );
		}
		else
		{
			RETURN_FAIL( pWIC->CreateBitmapScaler( &scaler ) );
			RETURN_FAIL( scaler->Initialize( frame, twidth, theight, WICBitmapInterpolationModeFant ) );
			RETURN_FAIL( scaler->CopyPixels( 0, rowPitch, imageSize, temp.get() ) );
			SAFE_RELEASE( scaler );
		}

		SAFE_RELEASE( frame );

		if( support & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN )
		{
			autogen = true;
		}

		desc.Width = twidth;
		desc.Height = theight;
		desc.MipLevels = (autogen) ? 0 : 1;
		desc.ArraySize = 1;
		desc.Format = format;
		desc.SampleDesc.Count = 1;
		desc.SampleDesc.Quality = 0;
		desc.Usage = D3D11_USAGE_DEFAULT;
		desc.CPUAccessFlags = 0;
		desc.BindFlags = (autogen) ? D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET : D3D11_BIND_SHADER_RESOURCE;
		desc.MiscFlags = (autogen) ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0;

		initData.pSysMem = temp.get();
		initData.SysMemPitch = rowPitch;
		initData.SysMemSlicePitch = imageSize;

		RETURN_FAIL( graphics->GetDevice()->CreateTexture2D( &desc, (autogen) ? nullptr : &initData, &m_texture2D ) );

		//ZeroMemory( &SRVDesc, sizeof( SRVDesc ) );
		memset( &SRVDesc, 0, sizeof( SRVDesc ) );
		SRVDesc.Format = desc.Format;
		SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
		SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;

		RETURN_FAIL( graphics->GetDevice()->CreateShaderResourceView( m_texture2D, &SRVDesc, &m_shaderResourceView ) );
		
		if( autogen )
		{
			graphics->GetContext()->UpdateSubresource( m_texture2D, 0, nullptr, temp.get(), rowPitch, imageSize );
			graphics->GetContext()->GenerateMips( m_shaderResourceView );
		}

		SAFE_RELEASE(pWIC);
	}
예제 #10
0
HRESULT touchmind::Context::LoadResourceBitmap(ID2D1RenderTarget *pRenderTarget, IWICImagingFactory *pIWICFactory,
                                               PCWSTR resourceName, PCWSTR resourceType, UINT destinationWidth,
                                               UINT destinationHeight, ID2D1Bitmap **ppBitmap) {
#ifdef TOUCHMIND_CONTEXT_DEBUG
  LOG_ENTER;
#endif
  HRESULT hr = S_OK;
  IWICBitmapDecoder *pDecoder = nullptr;
  IWICBitmapFrameDecode *pSource = nullptr;
  IWICStream *pStream = nullptr;
  IWICFormatConverter *pConverter = nullptr;
  IWICBitmapScaler *pScaler = nullptr;

  HRSRC imageResHandle = nullptr;
  HGLOBAL imageResDataHandle = nullptr;
  void *pImageFile = nullptr;
  DWORD imageFileSize = 0;

  imageResHandle = FindResourceW(HINST_THISCOMPONENT, resourceName, resourceType);
  hr = imageResHandle ? S_OK : E_FAIL;
  if (SUCCEEDED(hr)) {
    imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);
    hr = imageResDataHandle ? S_OK : E_FAIL;
  }
  if (SUCCEEDED(hr)) {
    pImageFile = LockResource(imageResDataHandle);
    hr = pImageFile ? S_OK : E_FAIL;
  }
  if (SUCCEEDED(hr)) {
    imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
    hr = imageFileSize ? S_OK : E_FAIL;
  }
  if (SUCCEEDED(hr)) {
    hr = pIWICFactory->CreateStream(&pStream);
#ifdef DEBUG_GPU_RESOURCE
    LOG(SEVERITY_LEVEL_INFO) << L"[GPU RESOURCE] IWICStream = [" << std::hex << pStream << L"]" << std::dec;
#endif
  }
  if (SUCCEEDED(hr)) {
    hr = pStream->InitializeFromMemory(reinterpret_cast<BYTE *>(pImageFile), imageFileSize);
  }
  if (SUCCEEDED(hr)) {
    hr = pIWICFactory->CreateDecoderFromStream(pStream, nullptr, WICDecodeMetadataCacheOnLoad, &pDecoder);
#ifdef DEBUG_GPU_RESOURCE
    LOG(SEVERITY_LEVEL_INFO) << L"[GPU RESOURCE] IWICBitmapDecoder = [" << std::hex << pDecoder << L"]" << std::dec;
#endif
  }
  if (SUCCEEDED(hr)) {
    hr = pDecoder->GetFrame(0, &pSource);
  }
  if (SUCCEEDED(hr)) {
    hr = pIWICFactory->CreateFormatConverter(&pConverter);
#ifdef DEBUG_GPU_RESOURCE
    LOG(SEVERITY_LEVEL_INFO) << L"[GPU RESOURCE] IWICFormatConverter = [" << std::hex << pConverter << L"]" << std::dec;
#endif
  }
  if (SUCCEEDED(hr)) {
    if (destinationWidth != 0 || destinationHeight != 0) {
      UINT originalWidth, originalHeight;
      hr = pSource->GetSize(&originalWidth, &originalHeight);
      if (SUCCEEDED(hr)) {
        if (destinationWidth == 0) {
          FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
          destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
        } else if (destinationHeight == 0) {
          FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
          destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
        }

        hr = pIWICFactory->CreateBitmapScaler(&pScaler);
#ifdef DEBUG_GPU_RESOURCE
        LOG(SEVERITY_LEVEL_INFO) << L"[GPU RESOURCE] IWICBitmapScaler = [" << std::hex << pScaler << L"]" << std::dec;
#endif
        if (SUCCEEDED(hr)) {
          hr = pScaler->Initialize(pSource, destinationWidth, destinationHeight, WICBitmapInterpolationModeCubic);
          if (SUCCEEDED(hr)) {
            hr = pConverter->Initialize(pScaler, GUID_WICPixelFormat32bppPBGRA, WICBitmapDitherTypeNone, nullptr, 0.f,
                                        WICBitmapPaletteTypeMedianCut);
          }
        }
      }
    } else {
      hr = pConverter->Initialize(pSource, GUID_WICPixelFormat32bppPBGRA, WICBitmapDitherTypeNone, nullptr, 0.f,
                                  WICBitmapPaletteTypeMedianCut);
    }
  }
  if (SUCCEEDED(hr)) {
    hr = pRenderTarget->CreateBitmapFromWicBitmap(pConverter, nullptr, ppBitmap);
#ifdef DEBUG_OUTPUT_GPU_RESOURCE
    LOG(SEVERITY_LEVEL_INFO) << L"[GPU RESOURCE] ID2D1Bitmap = [" << std::hex << *ppBitmap << L"]" << std::dec;
#endif
  }

  SafeRelease(&pDecoder);
  SafeRelease(&pSource);
  SafeRelease(&pStream);
  SafeRelease(&pConverter);
  SafeRelease(&pScaler);

#ifdef TOUCHMIND_CONTEXT_DEBUG
  LOG_LEAVE_HRESULT(hr);
#endif
  return hr;
}
예제 #11
0
파일: d2d.cpp 프로젝트: wangzhimin/WzmPoker
ID2D1Bitmap* d2d::CreateBitmapFromResource(int idPic, int destinationWidth, int destinationHeight)
{
    // Locate the resource.
    HRSRC imageResHandle = FindResource(NULL, MAKEINTRESOURCE(idPic), L"PNG");
    if (imageResHandle == nullptr)
    {
        return nullptr;
    }

    // Load the resource.
    HGLOBAL imageResDataHandle = LoadResource(NULL, imageResHandle);
    //If hModule is NULL, the system loads the resource from the module that was used to create the current process

    HRESULT hr = imageResDataHandle ? S_OK : E_FAIL;
    if (FAILED(hr))
    {
        return nullptr;
    }

    // Lock it to get a system memory pointer.
    void* pImageFile = LockResource(imageResDataHandle);
    if (pImageFile == nullptr)
    {
        return nullptr;
    }
        
    // Calculate the size.
    DWORD imageFileSize = SizeofResource(NULL, imageResHandle);
    if (imageFileSize == 0)
    {
        return nullptr;
    }
    
    // Create a WIC stream to map onto the memory.
    IWICStream *pStream = nullptr;

    hr = m_pWICFactory->CreateStream(&pStream);
    if (FAILED(hr))
    {
        return nullptr;
    }
        
    // Initialize the stream with the memory pointer and size.
    hr = pStream->InitializeFromMemory(reinterpret_cast<BYTE*>(pImageFile), imageFileSize);
    if (FAILED(hr))
    {
        return nullptr;
    }
    
    // Create a decoder for the stream.
    IWICBitmapDecoder *pDecoder = nullptr;

    hr = m_pWICFactory->CreateDecoderFromStream(pStream, NULL, WICDecodeMetadataCacheOnLoad, &pDecoder);
    if (FAILED(hr))
    {
        return nullptr;
    }
    
    // Create the initial frame.
    IWICBitmapFrameDecode *pSource = nullptr;

    hr = pDecoder->GetFrame(0, &pSource);
    if (FAILED(hr))
    {
        return nullptr;
    }

    // Convert the image format to 32bppPBGRA
    // (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
    IWICFormatConverter *pConverter = NULL;

    hr = m_pWICFactory->CreateFormatConverter(&pConverter);
    if (FAILED(hr))
    {
        return nullptr;
    }

    // If a new width or height was specified, create an
    // IWICBitmapScaler and use it to resize the image.
    if (destinationWidth != 0 || destinationHeight != 0)
    {
        UINT originalWidth, originalHeight;
        hr = pSource->GetSize(&originalWidth, &originalHeight);
        if (SUCCEEDED(hr))
        {
            if (destinationWidth == 0)
            {
                FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
                destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
            }
            else if (destinationHeight == 0)
            {
                FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
                destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
            }

            IWICBitmapScaler *pScaler = nullptr;

            hr = m_pWICFactory->CreateBitmapScaler(&pScaler);
            if (SUCCEEDED(hr))
            {
                hr = pScaler->Initialize(pSource,destinationWidth,destinationHeight,WICBitmapInterpolationModeCubic);
                if (SUCCEEDED(hr))
                {
                    hr = pConverter->Initialize(pScaler,GUID_WICPixelFormat32bppPBGRA,WICBitmapDitherTypeNone,NULL,0.f,WICBitmapPaletteTypeMedianCut);
                }
            }
            SafeRelease(pScaler);
        }
    }
    else
    {
        hr = pConverter->Initialize(pSource, GUID_WICPixelFormat32bppPBGRA, WICBitmapDitherTypeNone, NULL, 0.f, WICBitmapPaletteTypeMedianCut);
    }
    if (FAILED(hr))
    {
        return nullptr;
    }

    //create a Direct2D bitmap from the WIC bitmap.
    ID2D1Bitmap* resBitmap = nullptr;

    hr = m_pRenderTarget->CreateBitmapFromWicBitmap(pConverter, NULL, &resBitmap);
    if (FAILED(hr) || resBitmap == nullptr)
    {
        return nullptr;
    }

    SafeRelease(pDecoder);
    SafeRelease(pSource);
    SafeRelease(pStream);
    SafeRelease(pConverter);

    pokerlog << "CreateBitmapFromResource " << idPic << " OK." << endl;
    return resBitmap;
}
예제 #12
0
HRESULT LoadResourceBitmap(
	ID2D1RenderTarget* pRendertarget,
	IWICImagingFactory* pIWICFactory,
	PCWSTR resourceName,
	PCWSTR resourceType,
	UINT destinationWidth,
	UINT destinationHeight,
	ID2D1Bitmap** ppBitmap
	)
{
	HRESULT hr = S_OK;

	IWICBitmapDecoder* pDecoder = NULL;
	IWICBitmapFrameDecode* pSource = NULL;
	IWICStream* pStream = NULL;
	IWICFormatConverter* pConverter = NULL;
	IWICBitmapScaler* pScaler = NULL;

	HRSRC imageResHandle = NULL;
	HGLOBAL imageResDataHandle = NULL;
	void* pImageFile = NULL;
	DWORD imageFileSize = 0;

	// Find the resource then load it
	imageResHandle = FindResource(HINST_THISCOMPONENT, resourceName, resourceType);
	hr = imageResHandle ? S_OK : E_FAIL;
	if (SUCCEEDED(hr))
	{
		imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);

		hr = imageResDataHandle ? S_OK : E_FAIL;
	}

	// Lock the resource and calculate the image's size
	if (SUCCEEDED(hr))
	{
		// Lock it to get the system memory pointer
		pImageFile = LockResource(imageResDataHandle);

		hr = pImageFile ? S_OK : E_FAIL;
	}
	if (SUCCEEDED(hr))
	{
		// Calculate the size
		imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);

		hr = imageFileSize ? S_OK : E_FAIL;
	}

	// Create an IWICStream object
	if (SUCCEEDED(hr))
	{
		// Create a WIC stream to map onto the memory
		hr = pIWICFactory->CreateStream(&pStream);
	}

	if (SUCCEEDED(hr))
	{
		// Initialize the stream with the memory pointer and size
		hr = pStream->InitializeFromMemory(
			reinterpret_cast<BYTE*>(pImageFile),
			imageFileSize
			);
	}

	// Create IWICBitmapDecoder
	if (SUCCEEDED(hr))
	{
		// Create a decoder for the stream
		hr = pIWICFactory->CreateDecoderFromStream(
			pStream,
			NULL,
			WICDecodeMetadataCacheOnLoad,
			&pDecoder
			);
	}

	// Retrieve a frame from the image and store it in an IWICBitmapFrameDecode object
	if (SUCCEEDED(hr))
	{
		// Create the initial frame
		hr = pDecoder->GetFrame(0, &pSource);
	}

	// Before Direct2D can use the image, it must be converted to the 32bppPBGRA pixel format.
	// To convert the image format, use the IWICImagingFactory::CreateFormatConverter method to create an IWICFormatConverter object, then use the IWICFormatConverter object's Initialize method to perform the conversion.
	if (SUCCEEDED(hr))
	{
		// Convert the image format to 32bppPBGRA
		// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
		hr = pIWICFactory->CreateFormatConverter(&pConverter);
	}

	if (SUCCEEDED(hr))
	{
		// If a new width or height was specified, create and
		// IWICBitmapScaler and use it to resize the image.
		if (destinationWidth != 0 || destinationHeight != 0)
		{
			UINT originalWidth;
			UINT originalHeight;
			hr = pSource->GetSize(&originalWidth, &originalHeight);
			if (SUCCEEDED(hr))
			{
				if (destinationWidth == 0)
				{
					FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
					destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
				}
				else if (destinationHeight == 0)
				{
					FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
					destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
				}

				hr = pIWICFactory->CreateBitmapScaler(&pScaler);
				if (SUCCEEDED(hr))
				{
					hr = pScaler->Initialize(
						pSource,
						destinationWidth,
						destinationHeight,
						WICBitmapInterpolationModeCubic
						);
					if (SUCCEEDED(hr))
					{
						hr = pConverter->Initialize(
							pScaler,
							GUID_WICPixelFormat32bppPBGRA,
							WICBitmapDitherTypeNone,
							NULL,
							0.f,
							WICBitmapPaletteTypeMedianCut
							);
					}
				}
			}
		}

		else // use default width and height
		{
			hr = pConverter->Initialize(
				pSource,
				GUID_WICPixelFormat32bppPBGRA,
				WICBitmapDitherTypeNone,
				NULL,
				0.f,
				WICBitmapPaletteTypeMedianCut
				);
		}
	}

	// Finally, Create an ID2D1Bitmap object, that can be drawn by a render target and used with other Direct2D objects
	if (SUCCEEDED(hr))
	{
		// Create a Direct2D bitmap from the WIC bitmap
		hr = pRendertarget->CreateBitmapFromWicBitmap(
			pConverter,
			NULL,
			ppBitmap
			);
	}

	SAFE_RELEASE(pDecoder);
	SAFE_RELEASE(pSource);
	SAFE_RELEASE(pStream);
	SAFE_RELEASE(pConverter);
	SAFE_RELEASE(pScaler);

	return hr;
}
예제 #13
0
//---------------------------------------------------------------------------------
static HRESULT CreateTextureFromWIC( _In_ ID3D11Device* d3dDevice,
                                     _In_opt_ ID3D11DeviceContext* d3dContext,
                                     _In_ IWICBitmapFrameDecode *frame,
                                     _In_ size_t maxsize,
                                     _In_ D3D11_USAGE usage,
                                     _In_ unsigned int bindFlags,
                                     _In_ unsigned int cpuAccessFlags,
                                     _In_ unsigned int miscFlags,
                                     _In_ bool forceSRGB,
                                     _Out_opt_ ID3D11Resource** texture,
                                     _Out_opt_ ID3D11ShaderResourceView** textureView )
{
    UINT width, height;
    HRESULT hr = frame->GetSize( &width, &height );
    if ( FAILED(hr) )
        return hr;

    assert( width > 0 && height > 0 );

    if ( !maxsize )
    {
        // This is a bit conservative because the hardware could support larger textures than
        // the Feature Level defined minimums, but doing it this way is much easier and more
        // performant for WIC than the 'fail and retry' model used by DDSTextureLoader

        switch( d3dDevice->GetFeatureLevel() )
        {
            case D3D_FEATURE_LEVEL_9_1:
            case D3D_FEATURE_LEVEL_9_2:
                maxsize = 2048 /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
                break;

            case D3D_FEATURE_LEVEL_9_3:
                maxsize = 4096 /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
                break;

            case D3D_FEATURE_LEVEL_10_0:
            case D3D_FEATURE_LEVEL_10_1:
                maxsize = 8192 /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
                break;

            default:
                maxsize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
                break;
        }
    }

    assert( maxsize > 0 );

    UINT twidth, theight;
    if ( width > maxsize || height > maxsize )
    {
        float ar = static_cast<float>(height) / static_cast<float>(width);
        if ( width > height )
        {
            twidth = static_cast<UINT>( maxsize );
            theight = static_cast<UINT>( static_cast<float>(maxsize) * ar );
        }
        else
        {
            theight = static_cast<UINT>( maxsize );
            twidth = static_cast<UINT>( static_cast<float>(maxsize) / ar );
        }
        assert( twidth <= maxsize && theight <= maxsize );
    }
    else
    {
        twidth = width;
        theight = height;
    }

    // Determine format
    WICPixelFormatGUID pixelFormat;
    hr = frame->GetPixelFormat( &pixelFormat );
    if ( FAILED(hr) )
        return hr;

    WICPixelFormatGUID convertGUID;
    memcpy( &convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID) );

    size_t bpp = 0;

    DXGI_FORMAT format = _WICToDXGI( pixelFormat );
    if ( format == DXGI_FORMAT_UNKNOWN )
    {
        if ( memcmp( &GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
        {
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
            if ( g_WIC2 )
            {
                memcpy( &convertGUID, &GUID_WICPixelFormat96bppRGBFloat, sizeof(WICPixelFormatGUID) );
                format = DXGI_FORMAT_R32G32B32_FLOAT;
            }
            else
#endif
            {
                memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
                format = DXGI_FORMAT_R32G32B32A32_FLOAT;
            }
        }
        else
        {
            for( size_t i=0; i < _countof(g_WICConvert); ++i )
            {
                if ( memcmp( &g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID) ) == 0 )
                {
                    memcpy( &convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID) );

                    format = _WICToDXGI( g_WICConvert[i].target );
                    assert( format != DXGI_FORMAT_UNKNOWN );
                    bpp = _WICBitsPerPixel( convertGUID );
                    break;
                }
            }
        }

        if ( format == DXGI_FORMAT_UNKNOWN )
            return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
    }
    else
    {
        bpp = _WICBitsPerPixel( pixelFormat );
    }

#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
    if ( (format == DXGI_FORMAT_R32G32B32_FLOAT) && d3dContext != 0 && textureView != 0 )
    {
        // Special case test for optional device support for autogen mipchains for R32G32B32_FLOAT 
        UINT fmtSupport = 0;
        hr = d3dDevice->CheckFormatSupport( DXGI_FORMAT_R32G32B32_FLOAT, &fmtSupport );
        if ( FAILED(hr) || !( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
        {
            // Use R32G32B32A32_FLOAT instead which is required for Feature Level 10.0 and up
            memcpy( &convertGUID, &GUID_WICPixelFormat128bppRGBAFloat, sizeof(WICPixelFormatGUID) );
            format = DXGI_FORMAT_R32G32B32A32_FLOAT;
            bpp = 128;
        }
    }
#endif

    if ( !bpp )
        return E_FAIL;

    // Handle sRGB formats
    if ( forceSRGB )
    {
        format = MakeSRGB( format );
    }
    else
    {
        IWICMetadataQueryReader* metareader;
        if ( SUCCEEDED( frame->GetMetadataQueryReader( &metareader ) ) )
        {
            GUID containerFormat;
            if ( SUCCEEDED( metareader->GetContainerFormat( &containerFormat ) ) )
            {
                // Check for sRGB colorspace metadata
                bool sRGB = false;

                PROPVARIANT value;
                PropVariantInit( &value );

                if ( memcmp( &containerFormat, &GUID_ContainerFormatPng, sizeof(GUID) ) == 0 )
                {
                    // Check for sRGB chunk
                    if ( SUCCEEDED( metareader->GetMetadataByName( L"/sRGB/RenderingIntent", &value ) ) && value.vt == VT_UI1 )
                    {
                        sRGB = true;
                    }
                }
                else if ( SUCCEEDED( metareader->GetMetadataByName( L"System.Image.ColorSpace", &value ) ) && value.vt == VT_UI2 && value.uiVal == 1 )
                {
                    sRGB = true;
                }

                PropVariantClear( &value );

                if ( sRGB )
                    format = MakeSRGB( format );
            }
        }
    }

    // Verify our target format is supported by the current device
    // (handles WDDM 1.0 or WDDM 1.1 device driver cases as well as DirectX 11.0 Runtime without 16bpp format support)
    UINT support = 0;
    hr = d3dDevice->CheckFormatSupport( format, &support );
    if ( FAILED(hr) || !(support & D3D11_FORMAT_SUPPORT_TEXTURE2D) )
    {
        // Fallback to RGBA 32-bit format which is supported by all devices
        memcpy( &convertGUID, &GUID_WICPixelFormat32bppRGBA, sizeof(WICPixelFormatGUID) );
        format = DXGI_FORMAT_R8G8B8A8_UNORM;
        bpp = 32;
    }

    // Allocate temporary memory for image
    size_t rowPitch = ( twidth * bpp + 7 ) / 8;
    size_t imageSize = rowPitch * theight;

    std::unique_ptr<uint8_t[]> temp( new (std::nothrow) uint8_t[ imageSize ] );
    if (!temp)
        return E_OUTOFMEMORY;

    // Load image data
    if ( memcmp( &convertGUID, &pixelFormat, sizeof(GUID) ) == 0
         && twidth == width
         && theight == height )
    {
        // No format conversion or resize needed
        hr = frame->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );  
        if ( FAILED(hr) )
            return hr;
    }
    else if ( twidth != width || theight != height )
    {
        // Resize
        IWICImagingFactory* pWIC = _GetWIC();
        if ( !pWIC )
            return E_NOINTERFACE;

        IWICBitmapScaler* scaler;
        hr = pWIC->CreateBitmapScaler( &scaler );
        if ( FAILED(hr) )
            return hr;

        hr = scaler->Initialize( frame, twidth, theight, WICBitmapInterpolationModeFant );
        if ( FAILED(hr) )
            return hr;

        WICPixelFormatGUID pfScaler;
        hr = scaler->GetPixelFormat( &pfScaler );
        if ( FAILED(hr) )
            return hr;

        if ( memcmp( &convertGUID, &pfScaler, sizeof(GUID) ) == 0 )
        {
            // No format conversion needed
            hr = scaler->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );  
            if ( FAILED(hr) )
                return hr;
        }
        else
        {
            IWICFormatConverter* FC;
            hr = pWIC->CreateFormatConverter( &FC );
            if ( FAILED(hr) )
                return hr;

            hr = FC->Initialize( scaler, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
            if ( FAILED(hr) )
                return hr;

            hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );  
            if ( FAILED(hr) )
                return hr;
        }
    }
    else
    {
        // Format conversion but no resize
        IWICImagingFactory* pWIC = _GetWIC();
        if ( !pWIC )
            return E_NOINTERFACE;

        IWICFormatConverter* FC;
        hr = pWIC->CreateFormatConverter( &FC );
        if ( FAILED(hr) )
            return hr;

        hr = FC->Initialize( frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom );
        if ( FAILED(hr) )
            return hr;

        hr = FC->CopyPixels( 0, static_cast<UINT>( rowPitch ), static_cast<UINT>( imageSize ), temp.get() );  
        if ( FAILED(hr) )
            return hr;
    }

    // See if format is supported for auto-gen mipmaps (varies by feature level)
    bool autogen = false;
    if ( d3dContext != 0 && textureView != 0 ) // Must have context and shader-view to auto generate mipmaps
    {
        UINT fmtSupport = 0;
        hr = d3dDevice->CheckFormatSupport( format, &fmtSupport );
        if ( SUCCEEDED(hr) && ( fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN ) )
        {
            autogen = true;
        }
    }

    // Create texture
    D3D11_TEXTURE2D_DESC desc;
    desc.Width = twidth;
    desc.Height = theight;
    desc.MipLevels = (autogen) ? 0 : 1;
    desc.ArraySize = 1;
    desc.Format = format;
    desc.SampleDesc.Count = 1;
    desc.SampleDesc.Quality = 0;
    desc.Usage = usage;
    desc.CPUAccessFlags = cpuAccessFlags;

    if ( autogen )
    {
        desc.BindFlags = bindFlags | D3D11_BIND_RENDER_TARGET;
        desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS;
    }
    else
    {
        desc.BindFlags = bindFlags;
        desc.MiscFlags = miscFlags;
    }

    D3D11_SUBRESOURCE_DATA initData;
    initData.pSysMem = temp.get();
    initData.SysMemPitch = static_cast<UINT>( rowPitch );
    initData.SysMemSlicePitch = static_cast<UINT>( imageSize );

    ID3D11Texture2D* tex = nullptr;
    hr = d3dDevice->CreateTexture2D( &desc, (autogen) ? nullptr : &initData, &tex );
    if ( SUCCEEDED(hr) && tex != 0 )
    {
        if (textureView != 0)
        {
            D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc;
            memset( &SRVDesc, 0, sizeof( SRVDesc ) );
            SRVDesc.Format = desc.Format;

            SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
            SRVDesc.Texture2D.MipLevels = (autogen) ? -1 : 1;

            hr = d3dDevice->CreateShaderResourceView( tex, &SRVDesc, textureView );
            if ( FAILED(hr) )
            {
                tex->Release();
                return hr;
            }

            if ( autogen )
            {
                assert( d3dContext != 0 );
                d3dContext->UpdateSubresource( tex, 0, nullptr, temp.get(), static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize) );
                d3dContext->GenerateMips( *textureView );
            }
        }

        if (texture != 0)
        {
            *texture = tex;
        }
        else
        {
            SetDebugObjectName(tex, "WICTextureLoader");
            tex->Release();
        }
    }

    return hr;
}
예제 #14
0
// 从文件读取位图
HRESULT ImageRenderer::LoadBitmapFromFile(
    ID2D1DeviceContext *pRenderTarget,
    IWICImagingFactory2 *pIWICFactory,
    PCWSTR uri,
    UINT width,
    UINT height,
    ID2D1Bitmap1 **ppBitmap
    ){
    IWICBitmapDecoder *pDecoder = nullptr;
    IWICBitmapFrameDecode *pSource = nullptr;
    IWICStream *pStream = nullptr;
    IWICFormatConverter *pConverter = nullptr;
    IWICBitmapScaler *pScaler = nullptr;

    HRESULT hr = pIWICFactory->CreateDecoderFromFilename(
        uri,
        nullptr,
        GENERIC_READ,
        WICDecodeMetadataCacheOnLoad,
        &pDecoder
        );

    if (SUCCEEDED(hr)) {
        hr = pDecoder->GetFrame(0, &pSource);
    }
    if (SUCCEEDED(hr)) {
        hr = pIWICFactory->CreateFormatConverter(&pConverter);
    }


    if (SUCCEEDED(hr)) {
        if (width != 0 || height != 0) {
            UINT originalWidth, originalHeight;
            hr = pSource->GetSize(&originalWidth, &originalHeight);
            if (SUCCEEDED(hr)) {
                if (width == 0) {
                    FLOAT scalar = static_cast<FLOAT>(height) / static_cast<FLOAT>(originalHeight);
                    width = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
                }
                else if (height == 0) {
                    FLOAT scalar = static_cast<FLOAT>(width) / static_cast<FLOAT>(originalWidth);
                    height = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
                }

                hr = pIWICFactory->CreateBitmapScaler(&pScaler);
                if (SUCCEEDED(hr)) {
                    hr = pScaler->Initialize(
                        pSource,
                        width,
                        height,
                        WICBitmapInterpolationModeCubic
                        );
                }
                if (SUCCEEDED(hr))  {
                    hr = pConverter->Initialize(
                        pScaler,
                        GUID_WICPixelFormat32bppPBGRA,
                        WICBitmapDitherTypeNone,
                        nullptr,
                        0.f,
                        WICBitmapPaletteTypeMedianCut
                        );
                }
            }
        }
        else {
            hr = pConverter->Initialize(
                pSource,
                GUID_WICPixelFormat32bppPBGRA,
                WICBitmapDitherTypeNone,
                nullptr,
                0.f,
                WICBitmapPaletteTypeMedianCut
                );
        }
    }
    if (SUCCEEDED(hr))  {
        hr = pRenderTarget->CreateBitmapFromWicBitmap(
            pConverter,
            nullptr,
            ppBitmap
            );
    }

    ::SafeRelease(pDecoder);
    ::SafeRelease(pSource);
    ::SafeRelease(pStream);
    ::SafeRelease(pConverter);
    ::SafeRelease(pScaler);

    return hr;
}