//---------------------------------------------------------------------------- void ImageUtility2::Close8(Image2<int> const& input, bool zeroExterior, Image2<int>& output) { Image2<int> temp(input.GetDimension(0), input.GetDimension(1)); Dilate8(input, temp); Erode8(temp, zeroExterior, output); }
//---------------------------------------------------------------------------- void ImageUtility2::Open4(Image2<int> const& input, bool zeroExterior, Image2<int>& output) { Image2<int> temp(input.GetDimension(0), input.GetDimension(1)); Erode4(input, zeroExterior, temp); Dilate4(temp, output); }
//---------------------------------------------------------------------------- void ImageUtility2::Close(Image2<int> const& input, bool zeroExterior, int numNeighbors, std::array<int, 2> const* neighbors, Image2<int>& output) { Image2<int> temp(input.GetDimension(0), input.GetDimension(1)); Dilate(input, numNeighbors, neighbors, temp); Erode(temp, zeroExterior, numNeighbors, neighbors, output); }
//---------------------------------------------------------------------------- bool ImageUtility2::MarkInterior(Image2<int>& image, int value, bool (*function)(Image2<int>&,int,int)) { int const dim0 = image.GetDimension(0); int const dim1 = image.GetDimension(1); bool noInterior = true; for (int y = 0; y < dim1; ++y) { for (int x = 0; x < dim0; ++x) { if (image(x, y) > 0) { if (function(image, x, y)) { image(x, y) = value; noInterior = false; } else { image(x, y) = 1; } } } } return noInterior; }
//---------------------------------------------------------------------------- void ImageUtility2::Dilate(Image2<int> const& input, int numNeighbors, std::array<int, 2> const* neighbors, Image2<int>& output) { // If the assertion is triggered, the function will run but the output // will not be correct. LogAssert(&output != &input, "Input and output must be different."); output = input; // If the pixel at (x,y) is 1, then the pixels at (x+dx,y+dy) are set to 1 // where (dx,dy) is in the 'neighbors' array. Boundary testing is used to // avoid accessing out-of-range pixels. int const dim0 = input.GetDimension(0); int const dim1 = input.GetDimension(1); for (int y = 0; y < dim1; ++y) { for (int x = 0; x < dim0; ++x) { if (input(x, y) == 1) { for (int j = 0; j < numNeighbors; ++j) { int xNbr = x + neighbors[j][0]; int yNbr = y + neighbors[j][1]; if (0 <= xNbr && xNbr < dim0 && 0 <= yNbr && yNbr < dim1) { output(xNbr, yNbr) = 1; } } } } } }
//---------------------------------------------------------------------------- bool ImageUtility2::ClearInteriorAdjacent(Image2<int>& image, int value) { int const dim0 = image.GetDimension(0); int const dim1 = image.GetDimension(1); bool noRemoval = true; for (int y = 0; y < dim1; ++y) { for (int x = 0; x < dim0; ++x) { if (image(x, y) == 1) { bool interiorAdjacent = image(x-1, y-1) == value || image(x , y-1) == value || image(x+1, y-1) == value || image(x+1, y ) == value || image(x+1, y+1) == value || image(x , y+1) == value || image(x-1, y+1) == value || image(x-1, y ) == value; if (interiorAdjacent && !IsArticulation(image, x, y)) { image(x, y) = 0; noRemoval = false; } } } } return noRemoval; }
//--------------------------------------------------------------------------- void SetInitial2 (Image2<float>& initial) { const int n0 = initial.GetDimension(0); const int n1 = initial.GetDimension(1); for (int i1 = 0; i1 < n1; ++i1) { float x1 = -1.0f + 2.0f*i1/(float)(n1-1); float value1 = 1.0f - x1*x1; for (int i0 = 0; i0 < n0; ++i0) { float x0 = -1.0f + 2.0f*i0/(float)(n0-1); float value0 = 1.0f - x0*x0; initial(i0, i1) = value0*value1; } } }
//---------------------------------------------------------------------------- void ImageUtility2::Erode(Image2<int> const& input, bool zeroExterior, int numNeighbors, std::array<int, 2> const* neighbors, Image2<int>& output) { // If the assertion is triggered, the function will run but the output // will not be correct. LogAssert(&output != &input, "Input and output must be different."); output = input; // If the pixel at (x,y) is 1, it is changed to 0 when at least one // neighbor (x+dx,y+dy) is 0, where (dx,dy) is in the 'neighbors' // array. int const dim0 = input.GetDimension(0); int const dim1 = input.GetDimension(1); for (int y = 0; y < dim1; ++y) { for (int x = 0; x < dim0; ++x) { if (input(x, y) == 1) { for (int j = 0; j < numNeighbors; ++j) { int xNbr = x + neighbors[j][0]; int yNbr = y + neighbors[j][1]; if (0 <= xNbr && xNbr < dim0 && 0 <= yNbr && yNbr < dim1) { if (input(xNbr, yNbr) == 0) { output(x, y) = 0; break; } } else if (zeroExterior) { output(x, y) = 0; break; } } } } } }
//---------------------------------------------------------------------------- void ImageUtility2::L2Check(int x, int y, int dx, int dy, Image2<int>& xNear, Image2<int>& yNear, Image2<int>& dist) { int const dim0 = dist.GetDimension(0); int const dim1 = dist.GetDimension(1); int xp = x + dx, yp = y + dy; if (0 <= xp && xp < dim0 && 0 <= yp && yp < dim1) { if (dist(xp, yp) < dist(x, y)) { int dx0 = xNear(xp, yp) - x; int dy0 = yNear(xp, yp) - y; int newDist = dx0*dx0 + dy0*dy0; if (newDist < dist(x, y)) { xNear(x, y) = xNear(xp, yp); yNear(x, y) = yNear(xp, yp); dist(x, y) = newDist; } } } }
//---------------------------------------------------------------------------- void ImageUtility2::GetL1Distance(Image2<int>& image, int& maxDistance, int& xMax, int& yMax) { int const dim0 = image.GetDimension(0); int const dim1 = image.GetDimension(1); int const dim0m1 = dim0 - 1; int const dim1m1 = dim1 - 1; // Use a grass-fire approach, computing distance from boundary to // interior one pass at a time. bool changeMade = true; int distance; for (distance = 1, xMax = 0, yMax = 0; changeMade; ++distance) { changeMade = false; int distanceP1 = distance + 1; for (int y = 1; y < dim1m1; ++y) { for (int x = 1; x < dim0m1; ++x) { if (image(x, y) == distance) { if (image(x-1, y) >= distance && image(x+1, y) >= distance && image(x, y-1) >= distance && image(x, y+1) >= distance) { image(x, y) = distanceP1; xMax = x; yMax = y; changeMade = true; } } } } } maxDistance = --distance; }
//---------------------------------------------------------------------------- void ImageUtility2::GetSkeleton(Image2<int>& image) { int const dim0 = image.GetDimension(0); int const dim1 = image.GetDimension(1); // Trim pixels, mark interior as 4. bool notDone = true; while (notDone) { if (MarkInterior(image, 4, Interior4)) { // No interior pixels, trimmed set is at most 2-pixels thick. notDone = false; continue; } if (ClearInteriorAdjacent(image, 4)) { // All remaining interior pixels are either articulation points // or part of blobs whose boundary pixels are all articulation // points. An example of the latter case is shown below. The // background pixels are marked with '.' rather than '0' for // readability. The interior pixels are marked with '4' and the // boundary pixels are marked with '1'. // // ......... // .....1... // ..1.1.1.. // .1.141... // ..14441.. // ..1441.1. // .1.11.1.. // ..1..1... // ......... // // This is a pathological problem where there are many small holes // (0-pixel with north, south, west, and east neighbors all // 1-pixels) that your application can try to avoid by an initial // pass over the image to fill in such holes. Of course, you do // have problems with checkerboard patterns... notDone = false; continue; } } // Trim pixels, mark interior as 3. notDone = true; while (notDone) { if (MarkInterior(image, 3, Interior3)) { // No interior pixels, trimmed set is at most 2-pixels thick. notDone = false; continue; } if (ClearInteriorAdjacent(image, 3)) { // All remaining 3-values can be safely removed since they are // not articulation points and the removal will not cause new // holes. for (int y = 0; y < dim1; ++y) { for (int x = 0; x < dim0; ++x) { if (image(x, y) == 3 && !IsArticulation(image, x, y)) { image(x, y) = 0; } } } notDone = false; continue; } } // Trim pixels, mark interior as 2. notDone = true; while (notDone) { if (MarkInterior(image, 2, Interior2)) { // No interior pixels, trimmed set is at most 1-pixel thick. // Call it a skeleton. notDone = false; continue; } if (ClearInteriorAdjacent(image, 2)) { // Removes 2-values that are not articulation points. for (int y = 0; y < dim1; ++y) { for (int x = 0; x < dim0; ++x) { if (image(x, y) == 2 && !IsArticulation(image, x, y)) { image(x, y) = 0; } } } notDone = false; continue; } } // Make the skeleton a binary image. size_t const numPixels = image.GetNumPixels(); for (size_t i = 0; i < numPixels; ++i) { if (image[i] != 0) { image[i] = 1; } } }
//---------------------------------------------------------------------------- void ImageUtility2::GetL2Distance(Image2<int> const& image, float& maxDistance, int& xMax, int& yMax, Image2<float>& transform) { // This program calculates the Euclidean distance transform of a binary // input image. The adaptive algorithm is guaranteed to give exact // distances for all distances < 100. Algorithm sent to me by John Gauch. // // From John Gauch at University of Kansas: // The basic idea is similar to a EDT described recently in PAMI by // Laymarie from McGill. By keeping the dx and dy offset to the nearest // edge (feature) point in the image, we can search to see which dx dy is // closest to a given point by examining a set of neighbors. The Laymarie // method (and Borgfors) look at a fixed 3x3 or 5x5 neighborhood and call // it a day. What we did was calculate (painfully) what neighborhoods you // need to look at to guarentee that the exact distance is obtained. Thus, // you will see in the code, that we L2Check the current distance and // depending on what we have so far, we extend the search region. Since // our algorithm for L2Checking the exactness of each neighborhood is on // the order N^4, we have only gone to N=100. In theory, you could make // this large enough to get all distances exact. We have implemented the // algorithm to get all distances < 100 to be exact. int const dim0 = image.GetDimension(0); int const dim1 = image.GetDimension(1); int const dim0m1 = dim0 - 1; int const dim1m1 = dim1 - 1; int x, y, distance; // Create and initialize intermediate images. Image2<int> xNear(dim0, dim1); Image2<int> yNear(dim0, dim1); Image2<int> dist(dim0, dim1); for (y = 0; y < dim1; ++y) { for (x = 0; x < dim0; ++x) { if (image(x, y) != 0) { xNear(x, y) = 0; yNear(x, y) = 0; dist(x, y) = std::numeric_limits<int>::max(); } else { xNear(x, y) = x; yNear(x, y) = y; dist(x, y) = 0; } } } int const K1 = 1; int const K2 = 169; // 13^2 int const K3 = 961; // 31^2 int const K4 = 2401; // 49^2 int const K5 = 5184; // 72^2 // Pass in the ++ direction. for (y = 0; y < dim1; ++y) { for (x = 0; x < dim0; ++x) { distance = dist(x, y); if (distance > K1) { L2Check(x, y, -1, 0, xNear, yNear, dist); L2Check(x, y, -1, -1, xNear, yNear, dist); L2Check(x, y, 0, -1, xNear, yNear, dist); } if (distance > K2) { L2Check(x, y, -2, -1, xNear, yNear, dist); L2Check(x, y, -1, -2, xNear, yNear, dist); } if (distance > K3) { L2Check(x, y, -3, -1, xNear, yNear, dist); L2Check(x, y, -3, -2, xNear, yNear, dist); L2Check(x, y, -2, -3, xNear, yNear, dist); L2Check(x, y, -1, -3, xNear, yNear, dist); } if (distance > K4) { L2Check(x, y, -4, -1, xNear, yNear, dist); L2Check(x, y, -4, -3, xNear, yNear, dist); L2Check(x, y, -3, -4, xNear, yNear, dist); L2Check(x, y, -1, -4, xNear, yNear, dist); } if (distance > K5) { L2Check(x, y, -5, -1, xNear, yNear, dist); L2Check(x, y, -5, -2, xNear, yNear, dist); L2Check(x, y, -5, -3, xNear, yNear, dist); L2Check(x, y, -5, -4, xNear, yNear, dist); L2Check(x, y, -4, -5, xNear, yNear, dist); L2Check(x, y, -2, -5, xNear, yNear, dist); L2Check(x, y, -3, -5, xNear, yNear, dist); L2Check(x, y, -1, -5, xNear, yNear, dist); } } } // Pass in -- direction. for (y = dim1m1; y >= 0; --y) { for (x = dim0m1; x >= 0; --x) { distance = dist(x, y); if (distance > K1) { L2Check(x, y, 1, 0, xNear, yNear, dist); L2Check(x, y, 1, 1, xNear, yNear, dist); L2Check(x, y, 0, 1, xNear, yNear, dist); } if (distance > K2) { L2Check(x, y, 2, 1, xNear, yNear, dist); L2Check(x, y, 1, 2, xNear, yNear, dist); } if (distance > K3) { L2Check(x, y, 3, 1, xNear, yNear, dist); L2Check(x, y, 3, 2, xNear, yNear, dist); L2Check(x, y, 2, 3, xNear, yNear, dist); L2Check(x, y, 1, 3, xNear, yNear, dist); } if (distance > K4) { L2Check(x, y, 4, 1, xNear, yNear, dist); L2Check(x, y, 4, 3, xNear, yNear, dist); L2Check(x, y, 3, 4, xNear, yNear, dist); L2Check(x, y, 1, 4, xNear, yNear, dist); } if (distance > K5) { L2Check(x, y, 5, 1, xNear, yNear, dist); L2Check(x, y, 5, 2, xNear, yNear, dist); L2Check(x, y, 5, 3, xNear, yNear, dist); L2Check(x, y, 5, 4, xNear, yNear, dist); L2Check(x, y, 4, 5, xNear, yNear, dist); L2Check(x, y, 2, 5, xNear, yNear, dist); L2Check(x, y, 3, 5, xNear, yNear, dist); L2Check(x, y, 1, 5, xNear, yNear, dist); } } } // Pass in the +- direction. for (y = dim1m1; y >= 0; --y) { for (x = 0; x < dim0; ++x) { distance = dist(x, y); if (distance > K1) { L2Check(x, y, -1, 0, xNear, yNear, dist); L2Check(x, y, -1, 1, xNear, yNear, dist); L2Check(x, y, 0, 1, xNear, yNear, dist); } if (distance > K2) { L2Check(x, y, -2, 1, xNear, yNear, dist); L2Check(x, y, -1, 2, xNear, yNear, dist); } if (distance > K3) { L2Check(x, y, -3, 1, xNear, yNear, dist); L2Check(x, y, -3, 2, xNear, yNear, dist); L2Check(x, y, -2, 3, xNear, yNear, dist); L2Check(x, y, -1, 3, xNear, yNear, dist); } if (distance > K4) { L2Check(x, y, -4, 1, xNear, yNear, dist); L2Check(x, y, -4, 3, xNear, yNear, dist); L2Check(x, y, -3, 4, xNear, yNear, dist); L2Check(x, y, -1, 4, xNear, yNear, dist); } if (distance > K5) { L2Check(x, y, -5, 1, xNear, yNear, dist); L2Check(x, y, -5, 2, xNear, yNear, dist); L2Check(x, y, -5, 3, xNear, yNear, dist); L2Check(x, y, -5, 4, xNear, yNear, dist); L2Check(x, y, -4, 5, xNear, yNear, dist); L2Check(x, y, -2, 5, xNear, yNear, dist); L2Check(x, y, -3, 5, xNear, yNear, dist); L2Check(x, y, -1, 5, xNear, yNear, dist); } } } // Pass in the -+ direction. for (y = 0; y < dim1; ++y) { for (x = dim0m1; x >= 0; --x) { distance = dist(x, y); if (distance > K1) { L2Check(x, y, 1, 0, xNear, yNear, dist); L2Check(x, y, 1, -1, xNear, yNear, dist); L2Check(x, y, 0, -1, xNear, yNear, dist); } if (distance > K2) { L2Check(x, y, 2, -1, xNear, yNear, dist); L2Check(x, y, 1, -2, xNear, yNear, dist); } if (distance > K3) { L2Check(x, y, 3, -1, xNear, yNear, dist); L2Check(x, y, 3, -2, xNear, yNear, dist); L2Check(x, y, 2, -3, xNear, yNear, dist); L2Check(x, y, 1, -3, xNear, yNear, dist); } if (distance > K4) { L2Check(x, y, 4, -1, xNear, yNear, dist); L2Check(x, y, 4, -3, xNear, yNear, dist); L2Check(x, y, 3, -4, xNear, yNear, dist); L2Check(x, y, 1, -4, xNear, yNear, dist); } if (distance > K5) { L2Check(x, y, 5, -1, xNear, yNear, dist); L2Check(x, y, 5, -2, xNear, yNear, dist); L2Check(x, y, 5, -3, xNear, yNear, dist); L2Check(x, y, 5, -4, xNear, yNear, dist); L2Check(x, y, 4, -5, xNear, yNear, dist); L2Check(x, y, 2, -5, xNear, yNear, dist); L2Check(x, y, 3, -5, xNear, yNear, dist); L2Check(x, y, 1, -5, xNear, yNear, dist); } } } xMax = 0; yMax = 0; maxDistance = 0.0f; for (y = 0; y < dim1; ++y) { for (x = 0; x < dim0; ++x) { float fdistance = sqrt((float)dist(x, y)); if (fdistance > maxDistance) { maxDistance = fdistance; xMax = x; yMax = y; } transform(x, y) = fdistance; } } }
//---------------------------------------------------------------------------- bool SaveBMP32 (const std::string& name, const Image2<PixelBGRA8>& image) { FILE* outFile = fopen(name.c_str(), "wb"); if (!outFile) { assertion(false, "Cannot open file '%s' for write.\n", name.c_str()); return false; } const int numPixels = image.GetNumPixels(); const int numBytes = 4*image.GetNumPixels(); const int size = sizeOfBitMapFileHeader + sizeOfBitMapInfoHeader; PrivateBitMapFileHeader fileHeader; fileHeader.bfType = 0x4d42; fileHeader.bfSize = size + numBytes; fileHeader.bfReserved1 = 0; fileHeader.bfReserved2 = 0; fileHeader.bfOffBits = size; size_t numWritten = fwrite(&fileHeader.bfType, sizeof(unsigned short), 1, outFile); if (numWritten != 1) { assertion(false, "Failed to write (bfType).\n"); fclose(outFile); return false; } numWritten = fwrite(&fileHeader.bfSize, sizeof(unsigned long), 1, outFile); if (numWritten != 1) { assertion(false, "Failed to write (bfSize).\n"); fclose(outFile); return false; } numWritten = fwrite(&fileHeader.bfReserved1, sizeof(unsigned short), 1, outFile); if (numWritten != 1) { assertion(false, "Failed to write (bfReserved1).\n"); fclose(outFile); return false; } numWritten = fwrite(&fileHeader.bfReserved2, sizeof(unsigned short), 1, outFile); if (numWritten != 1) { assertion(false, "Failed to write (bfReserved2).\n"); fclose(outFile); return false; } numWritten = fwrite(&fileHeader.bfOffBits, sizeof(unsigned long), 1, outFile); if (numWritten != 1) { assertion(false, "Failed to write (bfOffBits).\n"); fclose(outFile); return false; } PrivateBitMapInfoHeader infoHeader; infoHeader.biSize = sizeOfBitMapInfoHeader; infoHeader.biWidth = image.GetDimension(0); infoHeader.biHeight = image.GetDimension(1); infoHeader.biPlanes = 1; infoHeader.biBitCount = 32; infoHeader.biCompression = BI_RGB; infoHeader.biSizeImage = 0; infoHeader.biXPelsPerMeter = 0; infoHeader.biYPelsPerMeter = 0; infoHeader.biClrUsed = 0; infoHeader.biClrImportant = 0; numWritten = fwrite(&infoHeader, sizeOfBitMapInfoHeader, 1, outFile); if (numWritten != 1) { assertion(false, "Failed to write (infoHeader).\n"); fclose(outFile); return false; } PixelBGRA8* source = image.GetPixels1D(); numWritten = fwrite(source, sizeof(PixelBGRA8), numPixels, outFile); if (numWritten != (size_t)numPixels) { assertion(false, "Failed to write (source).\n"); fclose(outFile); return false; } fclose(outFile); return true; }