예제 #1
0
void FEComponentTransfer::applySoftware()
{
    FilterEffect* in = inputEffect(0);
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return;

    unsigned char rValues[256], gValues[256], bValues[256], aValues[256];
    getValues(rValues, gValues, bValues, aValues);

    IntRect destRect = drawingRegionOfInputImage(in->absolutePaintRect());
    SkPaint paint;
    paint.setColorFilter(SkTableColorFilter::CreateARGB(aValues, rValues, gValues, bValues))->unref();
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->drawBitmap(nativeImage->bitmap(), destRect.x(), destRect.y(), &paint);

    if (affectsTransparentPixels()) {
        IntRect fullRect = IntRect(IntPoint(), absolutePaintRect().size());
        resultImage->context()->clipOut(destRect);
        resultImage->context()->fillRect(fullRect, Color(rValues[0], gValues[0], bValues[0], aValues[0]));
    }
}
예제 #2
0
void FEColorMatrix::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return;

    SkPaint paint;
    paint.setColorFilter(filter);
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y(), &paint);

    if (affectsTransparentPixels()) {
        IntRect fullRect = IntRect(IntPoint(), absolutePaintRect().size());
        resultImage->context()->clipOut(drawingRegion);
        resultImage->context()->fillRect(fullRect, Color(m_values[4], m_values[9], m_values[14], m_values[19]));
    }
    return;
}
예제 #3
0
void FEImage::platformApplySoftware()
{
    RenderObject* renderer = referencedRenderer();
    if (!m_image && !renderer)
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    SVGFilter* svgFilter = static_cast<SVGFilter*>(filter());
    FloatRect destRect = svgFilter->absoluteTransform().mapRect(filterPrimitiveSubregion());

    FloatRect srcRect;
    if (renderer)
        srcRect = svgFilter->absoluteTransform().mapRect(renderer->repaintRectInLocalCoordinates());
    else {
        srcRect = FloatRect(FloatPoint(), m_image->size());
        m_preserveAspectRatio.transformRect(destRect, srcRect);
    }

    IntPoint paintLocation = absolutePaintRect().location();
    destRect.move(-paintLocation.x(), -paintLocation.y());

    // FEImage results are always in ColorSpaceDeviceRGB
    setResultColorSpace(ColorSpaceDeviceRGB);

    if (renderer) {
        const AffineTransform& absoluteTransform = svgFilter->absoluteTransform();
        resultImage->context()->concatCTM(absoluteTransform);

        SVGElement* contextNode = static_cast<SVGElement*>(renderer->node());
        if (contextNode->isStyled() && static_cast<SVGStyledElement*>(contextNode)->hasRelativeLengths()) {
            SVGLengthContext lengthContext(contextNode);
            float width = 0;
            float height = 0;

            // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport.
            // Build up a transformation that maps from the viewport space to the filter primitive subregion.
            if (lengthContext.determineViewport(width, height))
                resultImage->context()->concatCTM(makeMapBetweenRects(FloatRect(0, 0, width, height), destRect));
        }

        AffineTransform contentTransformation;
        SVGRenderingContext::renderSubtreeToImageBuffer(resultImage, renderer, contentTransformation);
        return;
    }

    resultImage->context()->drawImage(m_image.get(), ColorSpaceDeviceRGB, destRect, srcRect);
}
예제 #4
0
void FEMorphology::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float radiusX = filter()->applyHorizontalScale(m_radiusX);
    float radiusY = filter()->applyVerticalScale(m_radiusY);

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    if (m_type == FEMORPHOLOGY_OPERATOR_DILATE)
        paint.setImageFilter(SkDilateImageFilter::Create(radiusX, radiusY))->unref();
    else if (m_type == FEMORPHOLOGY_OPERATOR_ERODE)
        paint.setImageFilter(SkErodeImageFilter::Create(radiusX, radiusY))->unref();

    SkRect bounds = SkRect::MakeWH(absolutePaintRect().width(), absolutePaintRect().height());
    dstContext->saveLayer(&bounds, &paint);
    dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
    dstContext->restoreLayer();
}
void GraphicsContext3D::paintRenderingResultsToCanvas(CanvasRenderingContext* context, DrawingBuffer*)
{
    HTMLCanvasElement* canvas = context->canvas();
    ImageBuffer* imageBuffer = canvas->buffer();

    int rowBytes = m_currentWidth * 4;
    int totalBytes = rowBytes * m_currentHeight;

    OwnArrayPtr<unsigned char> pixels = adoptArrayPtr(new unsigned char[totalBytes]);
    if (!pixels)
        return;

    readRenderingResults(pixels.get(), totalBytes);

    if (!m_attrs.premultipliedAlpha) {
        for (int i = 0; i < totalBytes; i += 4) {
            // Premultiply alpha.
            pixels[i + 0] = std::min(255, pixels[i + 0] * pixels[i + 3] / 255);
            pixels[i + 1] = std::min(255, pixels[i + 1] * pixels[i + 3] / 255);
            pixels[i + 2] = std::min(255, pixels[i + 2] * pixels[i + 3] / 255);
        }
    }

    paintToCanvas(pixels.get(), m_currentWidth, m_currentHeight,
                  canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
}
예제 #6
0
void FEDropShadow::applySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Filter* filter = this->filter();
    FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY));
    FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    GraphicsContext* resultContext = resultImage->context();
    ASSERT(resultContext);

    Color color = adaptColorToOperatingColorSpace(m_shadowColor.combineWithAlpha(m_shadowOpacity));
    SkAutoTUnref<SkImageFilter> blurFilter(SkBlurImageFilter::Create(blurRadius.width(), blurRadius.height()));
    SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(color.rgb(), SkXfermode::kSrcIn_Mode));
    SkPaint paint;
    paint.setImageFilter(blurFilter.get());
    paint.setColorFilter(colorFilter.get());
    paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();

    if (!nativeImage)
        return;

    resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.width(), drawingRegion.y() + offset.height(), &paint);
    resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y());
}
예제 #7
0
void FEGaussianBlur::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float stdX = filter()->applyHorizontalScale(m_stdX);
    float stdY = filter()->applyVerticalScale(m_stdY);

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    paint.setImageFilter(SkBlurImageFilter::Create(stdX, stdY))->unref();

    SkRect bounds = SkRect::MakeWH(absolutePaintRect().width(), absolutePaintRect().height());
    dstContext->saveLayer(&bounds, &paint);
    paint.setColor(0xFFFFFFFF);
    dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
    dstContext->restoreLayer();
}
예제 #8
0
bool FEBlend::platformApplySkia()
{
    // For now, only use the skia implementation for accelerated rendering.
    if (filter()->renderingMode() != Accelerated)
        return false;

    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    if (!in || !in2) 
        return false;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    RefPtr<Image> foreground = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<Image> background = in2->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkBitmap foregroundBitmap = foreground->nativeImageForCurrentFrame()->bitmap();
    SkBitmap backgroundBitmap = background->nativeImageForCurrentFrame()->bitmap();

    SkAutoTUnref<SkImageFilter> backgroundSource(new SkBitmapSource(backgroundBitmap));
    SkBlendImageFilter::Mode mode = toSkiaMode(m_mode);
    SkAutoTUnref<SkImageFilter> blend(new SkBlendImageFilter(mode, backgroundSource));
    SkPaint paint;
    paint.setImageFilter(blend);
    SkCanvas* canvas = resultImage->context()->platformContext()->canvas();
    canvas->drawBitmap(foregroundBitmap, 0, 0, &paint);
    return true;
}
예제 #9
0
bool FELighting::applySkia()
{
    // For now, only use the skia implementation for accelerated rendering.
    if (!filter()->isAccelerated())
        return false;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return false;

    GraphicsContext* dstContext = resultImage->context();

    SkPaint paint;
    RefPtr<SkImageFilter> filter = createImageFilter(0);
    paint.setImageFilter(filter.get());
    dstContext->drawBitmap(nativeImage->bitmap(), drawingRegion.location().x(), drawingRegion.location().y(), &paint);
    return true;
}
예제 #10
0
bool GraphicsContext3DInternal::paintCompositedResultsToCanvas(CanvasRenderingContext* context)
{
    LOGWEBGL("paintCompositedResultsToCanvas()");
    ImageBuffer* imageBuffer = context->canvas()->buffer();
    const SkBitmap& canvasBitmap =
        imageBuffer->context()->platformContext()->recordingCanvas()->getDevice()->accessBitmap(false);
    SkCanvas canvas(canvasBitmap);

    MutexLocker lock(m_fboMutex);

    FBO* fbo = m_frontFBO;
    if (!fbo)
        return false;

    SkBitmap bitmap;
    bitmap.setConfig(SkBitmap::kARGB_8888_Config, m_width, m_height, fbo->bytesPerRow());

    unsigned char* bits = NULL;
    if (fbo->lockGraphicBuffer((void**)&bits)) {
        bitmap.setPixels(bits);

        SkRect  dstRect;
        dstRect.iset(0, 0, imageBuffer->size().width(), imageBuffer->size().height());
        canvas.save();
        canvas.translate(0, SkIntToScalar(imageBuffer->size().height()));
        canvas.scale(SK_Scalar1, -SK_Scalar1);
        canvas.drawBitmapRect(bitmap, 0, dstRect);
        canvas.restore();
        bitmap.setPixels(0);
        fbo->unlockGraphicBuffer();
    }

    return true;
}
예제 #11
0
void FEColorMatrix::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    resultImage->context()->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));

    IntRect imageRect(IntPoint(), absolutePaintRect().size());
    RefPtr<Uint8ClampedArray> pixelArray = resultImage->getUnmultipliedImageData(imageRect);

    switch (m_type) {
    case FECOLORMATRIX_TYPE_UNKNOWN:
        break;
    case FECOLORMATRIX_TYPE_MATRIX:
        effectType<FECOLORMATRIX_TYPE_MATRIX>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_SATURATE: 
        effectType<FECOLORMATRIX_TYPE_SATURATE>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_HUEROTATE:
        effectType<FECOLORMATRIX_TYPE_HUEROTATE>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
        effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(pixelArray.get(), m_values);
        setIsAlphaImage(true);
        break;
    }

    resultImage->putByteArray(Unmultiplied, pixelArray.get(), imageRect.size(), imageRect, IntPoint());
}
예제 #12
0
void FEGaussianBlur::platformApplySkia()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float stdX = filter()->applyHorizontalScale(m_stdX);
    float stdY = filter()->applyVerticalScale(m_stdY);
    
    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    SkCanvas* canvas = dstContext->platformContext()->canvas();
    paint.setImageFilter(new SkBlurImageFilter(stdX, stdY))->unref();
    canvas->saveLayer(0, &paint);
    paint.setColor(0xFFFFFFFF);
    dstContext->drawImage(image.get(), ColorSpaceDeviceRGB, drawingRegion.location(), CompositeCopy);
    canvas->restore();
    return;
}
예제 #13
0
void FEFlood::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Color color = colorWithOverrideAlpha(floodColor().rgb(), floodOpacity());
    resultImage->context()->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color, ColorSpaceDeviceRGB);
}
void SourceGraphic::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    resultImage->context()->drawImageBuffer(filter->sourceImage(), ColorSpaceDeviceRGB, IntPoint());
}
void GraphicsContext3DInternal::paintRenderingResultsToCanvas(CanvasRenderingContext* context)
{
    HTMLCanvasElement* canvas = context->canvas();
    ImageBuffer* imageBuffer = canvas->buffer();
    unsigned char* pixels = 0;
#if PLATFORM(SKIA)
    const SkBitmap* canvasBitmap = imageBuffer->context()->platformContext()->bitmap();
    const SkBitmap* readbackBitmap = 0;
    ASSERT(canvasBitmap->config() == SkBitmap::kARGB_8888_Config);
    if (canvasBitmap->width() == m_impl->width() && canvasBitmap->height() == m_impl->height()) {
        // This is the fastest and most common case. We read back
        // directly into the canvas's backing store.
        readbackBitmap = canvasBitmap;
        m_resizingBitmap.reset();
    } else {
        // We need to allocate a temporary bitmap for reading back the
        // pixel data. We will then use Skia to rescale this bitmap to
        // the size of the canvas's backing store.
        if (m_resizingBitmap.width() != m_impl->width() || m_resizingBitmap.height() != m_impl->height()) {
            m_resizingBitmap.setConfig(SkBitmap::kARGB_8888_Config,
                                       m_impl->width(),
                                       m_impl->height());
            if (!m_resizingBitmap.allocPixels())
                return;
        }
        readbackBitmap = &m_resizingBitmap;
    }

    // Read back the frame buffer.
    SkAutoLockPixels bitmapLock(*readbackBitmap);
    pixels = static_cast<unsigned char*>(readbackBitmap->getPixels());
#elif PLATFORM(CG)
    if (m_renderOutput)
        pixels = m_renderOutput;
#else
#error Must port to your platform
#endif

    m_impl->readBackFramebuffer(pixels, 4 * m_impl->width() * m_impl->height());

#if PLATFORM(SKIA)
    if (m_resizingBitmap.readyToDraw()) {
        // We need to draw the resizing bitmap into the canvas's backing store.
        SkCanvas canvas(*canvasBitmap);
        SkRect dst;
        dst.set(SkIntToScalar(0), SkIntToScalar(0), SkIntToScalar(canvasBitmap->width()), SkIntToScalar(canvasBitmap->height()));
        canvas.drawBitmapRect(m_resizingBitmap, 0, dst);
    }
#elif PLATFORM(CG)
    if (m_renderOutput && context->is3d()) {
        WebGLRenderingContext* webGLContext = static_cast<WebGLRenderingContext*>(context);
        webGLContext->graphicsContext3D()->paintToCanvas(m_renderOutput, m_impl->width(), m_impl->height(), canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
    }
#else
#error Must port to your platform
#endif
}
예제 #16
0
void FEFlood::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Color color = floodColor().combineWithAlpha(floodOpacity());
    resultImage->context()->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color);
    FilterEffect::setResultColorSpace(ColorSpaceDeviceRGB);
}
예제 #17
0
void FEDropShadow::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Filter& filter = this->filter();
    FloatSize blurRadius(2 * filter.applyHorizontalScale(m_stdX), 2 * filter.applyVerticalScale(m_stdY));
    blurRadius.scale(filter.filterScale());
    FloatSize offset(filter.applyHorizontalScale(m_dx), filter.applyVerticalScale(m_dy));

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    FloatRect drawingRegionWithOffset(drawingRegion);
    drawingRegionWithOffset.move(offset);

    ImageBuffer* sourceImage = in->asImageBuffer();
    if (!sourceImage)
        return;

    GraphicsContext& resultContext = resultImage->context();
    resultContext.setAlpha(m_shadowOpacity);
    resultContext.drawImageBuffer(*sourceImage, drawingRegionWithOffset);
    resultContext.setAlpha(1);

    ShadowBlur contextShadow(blurRadius, offset, m_shadowColor);

    // TODO: Direct pixel access to ImageBuffer would avoid copying the ImageData.
    IntRect shadowArea(IntPoint(), resultImage->internalSize());
    RefPtr<Uint8ClampedArray> srcPixelArray = resultImage->getPremultipliedImageData(shadowArea, ImageBuffer::BackingStoreCoordinateSystem);

    contextShadow.blurLayerImage(srcPixelArray->data(), shadowArea.size(), 4 * shadowArea.size().width());

    resultImage->putByteArray(Premultiplied, srcPixelArray.get(), shadowArea.size(), shadowArea, IntPoint(), ImageBuffer::BackingStoreCoordinateSystem);

    resultContext.setCompositeOperation(CompositeSourceIn);
    resultContext.fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor);
    resultContext.setCompositeOperation(CompositeDestinationOver);

    resultImage->context().drawImageBuffer(*sourceImage, drawingRegion);
}
예제 #18
0
void FEComposite::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    if (m_type == FECOMPOSITE_OPERATOR_ARITHMETIC) {
        ByteArray* dstPixelArray = createPremultipliedImageResult();
        if (!dstPixelArray)
            return;

        IntRect effectADrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
        RefPtr<ByteArray> srcPixelArray = in->asPremultipliedImage(effectADrawingRect);

        IntRect effectBDrawingRect = requestedRegionOfInputImageData(in2->absolutePaintRect());
        in2->copyPremultipliedImage(dstPixelArray, effectBDrawingRect);

        arithmetic(srcPixelArray.get(), dstPixelArray, m_k1, m_k2, m_k3, m_k4);
        return;
    }

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;
    GraphicsContext* filterContext = resultImage->context();

    FloatRect srcRect = FloatRect(0, 0, -1, -1);
    switch (m_type) {
    case FECOMPOSITE_OPERATOR_OVER:
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
        break;
    case FECOMPOSITE_OPERATOR_IN: {
        GraphicsContextStateSaver stateSaver(*filterContext);
        filterContext->clipToImageBuffer(in2->asImageBuffer(), drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
        break;
    }
    case FECOMPOSITE_OPERATOR_OUT:
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()), srcRect, CompositeDestinationOut);
        break;
    case FECOMPOSITE_OPERATOR_ATOP:
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()), srcRect, CompositeSourceAtop);
        break;
    case FECOMPOSITE_OPERATOR_XOR:
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()), srcRect, CompositeXOR);
        break;
    default:
        break;
    }
}
예제 #19
0
void FEDropShadow::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Filter* filter = this->filter();
    FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY));
    FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    FloatRect drawingRegionWithOffset(drawingRegion);
    drawingRegionWithOffset.move(offset);

    ImageBuffer* sourceImage = in->asImageBuffer();
    ASSERT(sourceImage);
    GraphicsContext* resultContext = resultImage->context();
    ASSERT(resultContext);
    resultContext->setAlpha(m_shadowOpacity);
    resultContext->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegionWithOffset);
    resultContext->setAlpha(1);

    ShadowBlur contextShadow(blurRadius, offset, m_shadowColor, ColorSpaceDeviceRGB);

    // TODO: Direct pixel access to ImageBuffer would avoid copying the ImageData.
    IntRect shadowArea(IntPoint(), resultImage->size());
    RefPtr<ByteArray> srcPixelArray = resultImage->getPremultipliedImageData(shadowArea);

    contextShadow.blurLayerImage(srcPixelArray->data(), shadowArea.size(), 4 * shadowArea.size().width());

    resultImage->putPremultipliedImageData(srcPixelArray.get(), shadowArea.size(), shadowArea, IntPoint());

    resultContext->setCompositeOperation(CompositeSourceIn);
    resultContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor, ColorSpaceDeviceRGB);
    resultContext->setCompositeOperation(CompositeDestinationOver);

    resultImage->context()->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegion);
}
예제 #20
0
void SourceAlpha::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    setIsAlphaImage(true);

    FloatRect imageRect(FloatPoint(), absolutePaintRect().size());
    GraphicsContext* filterContext = resultImage->context();
    filterContext->fillRect(imageRect, Color::black, ColorSpaceDeviceRGB);
    filterContext->drawImageBuffer(filter->sourceImage(), ColorSpaceDeviceRGB, IntPoint(), CompositeDestinationIn);
}
예제 #21
0
PassRefPtr<Image> WebCLHTMLUtil::videoFrameToImage(HTMLVideoElement* video)
{
    if (!video || !video->clientWidth() || !video->clientHeight())
        return nullptr;

    IntSize size(video->clientWidth(), video->clientHeight());
    ImageBuffer* imageBufferObject = m_generatedImageCache.imageBuffer(size);
    if (!imageBufferObject)
        return nullptr;

    IntRect destRect(0, 0, size.width(), size.height());
    video->paintCurrentFrameInContext(imageBufferObject->context(), destRect);
    return imageBufferObject->copyImage();
}
예제 #22
0
void FEMerge::platformApplySoftware()
{
    unsigned size = numberOfEffectInputs();
    ASSERT(size > 0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    GraphicsContext* filterContext = resultImage->context();
    for (unsigned i = 0; i < size; ++i) {
        FilterEffect* in = inputEffect(i);
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
    }
}
예제 #23
0
void FEOffset::applySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    setIsAlphaImage(in->isAlphaImage());

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    Filter* filter = this->filter();
    drawingRegion.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
    resultImage->context()->drawImageBuffer(in->asImageBuffer(), drawingRegion);
}
void GraphicsContext3D::paintRenderingResultsToCanvas(CanvasRenderingContext* context)
{
    HTMLCanvasElement* canvas = context->canvas();
    ImageBuffer* imageBuffer = canvas->buffer();

    int rowBytes = m_currentWidth * 4;
    int totalBytes = rowBytes * m_currentHeight;

    OwnArrayPtr<unsigned char> pixels = adoptArrayPtr(new unsigned char[totalBytes]);
    if (!pixels)
        return;

    makeContextCurrent();

    bool mustRestoreFBO = false;
    if (m_attrs.antialias) {
        ::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, m_multisampleFBO);
        ::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, m_fbo);
        ::glBlitFramebufferEXT(0, 0, m_currentWidth, m_currentHeight, 0, 0, m_currentWidth, m_currentHeight, GL_COLOR_BUFFER_BIT, GL_LINEAR);
        ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
        mustRestoreFBO = true;
    } else {
        if (m_boundFBO != m_fbo) {
            mustRestoreFBO = true;
            ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fbo);
        }
    }

    GLint packAlignment = 4;
    bool mustRestorePackAlignment = false;
    ::glGetIntegerv(GL_PACK_ALIGNMENT, &packAlignment);
    if (packAlignment > 4) {
        ::glPixelStorei(GL_PACK_ALIGNMENT, 4);
        mustRestorePackAlignment = true;
    }

    ::glReadPixels(0, 0, m_currentWidth, m_currentHeight, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, pixels.get());

    if (mustRestorePackAlignment)
        ::glPixelStorei(GL_PACK_ALIGNMENT, packAlignment);

    if (mustRestoreFBO)
        ::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_boundFBO);

    paintToCanvas(pixels.get(), m_currentWidth, m_currentHeight,
                  canvas->width(), canvas->height(), imageBuffer->context()->platformContext());
}
예제 #25
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void GraphicsContext3DInternal::paintRenderingResultsToCanvas(CanvasRenderingContext* context)
{
    LOGWEBGL("paintRenderingResultsToCanvas()");
    ImageBuffer* imageBuffer = context->canvas()->buffer();
    const SkBitmap& canvasBitmap =
        imageBuffer->context()->platformContext()->recordingCanvas()->getDevice()->accessBitmap(false);
    SkCanvas canvas(canvasBitmap);

    SkBitmap bitmap;
    bitmap.setConfig(SkBitmap::kARGB_8888_Config, m_width, m_height);
    bitmap.allocPixels();
    unsigned char *pixels = static_cast<unsigned char*>(bitmap.getPixels());
    glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);

    SkRect  dstRect;
    dstRect.iset(0, 0, imageBuffer->size().width(), imageBuffer->size().height());
    canvas.drawBitmapRect(bitmap, 0, dstRect);
}
예제 #26
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void FEImage::platformApplySoftware()
{
    if (!m_image.get())
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FloatRect srcRect(FloatPoint(), m_image->size());
    FloatRect destRect(m_absoluteSubregion);
    m_preserveAspectRatio.transformRect(destRect, srcRect);

    IntPoint paintLocation = absolutePaintRect().location();
    destRect.move(-paintLocation.x(), -paintLocation.y());

    resultImage->context()->drawImage(m_image.get(), ColorSpaceDeviceRGB, destRect, srcRect);
}
예제 #27
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void FEBlend::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;
    GraphicsContext& filterContext = resultImage->context();

    ImageBuffer* imageBuffer = in->asImageBuffer();
    ImageBuffer* imageBuffer2 = in2->asImageBuffer();
    ASSERT(imageBuffer);
    ASSERT(imageBuffer2);

    filterContext.drawImageBuffer(imageBuffer2, ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
    filterContext.drawImageBuffer(imageBuffer, ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()), IntRect(IntPoint(), imageBuffer->logicalSize()), ImagePaintingOptions(CompositeSourceOver, m_mode));
}
예제 #28
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void FETile::platformApplySoftware()
{
// FIXME: See bug 47315. This is a hack to work around a compile failure, but is incorrect behavior otherwise.
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    ImageBuffer* inBuffer = in->asImageBuffer();
    if (!resultImage || !inBuffer)
        return;

    setIsAlphaImage(in->isAlphaImage());

    // Source input needs more attention. It has the size of the filterRegion but gives the
    // size of the cutted sourceImage back. This is part of the specification and optimization.
    FloatRect tileRect = in->maxEffectRect();
    FloatPoint inMaxEffectLocation = tileRect.location();
    FloatPoint maxEffectLocation = maxEffectRect().location();
    if (in->filterEffectType() == FilterEffectTypeSourceInput) {
        Filter& filter = this->filter();
        tileRect = filter.filterRegion();
        tileRect.scale(filter.filterResolution().width(), filter.filterResolution().height());
    }

    auto tileImage = SVGRenderingContext::createImageBuffer(tileRect, tileRect, ColorSpaceSRGB, filter().renderingMode());
    if (!tileImage)
        return;

    GraphicsContext& tileImageContext = tileImage->context();
    tileImageContext.translate(-inMaxEffectLocation.x(), -inMaxEffectLocation.y());
    tileImageContext.drawImageBuffer(*inBuffer, in->absolutePaintRect().location());

    auto tileImageCopy = ImageBuffer::sinkIntoImage(WTFMove(tileImage));
    if (!tileImageCopy)
        return;

    auto pattern = Pattern::create(WTFMove(tileImageCopy), true, true);

    AffineTransform patternTransform;
    patternTransform.translate(inMaxEffectLocation.x() - maxEffectLocation.x(), inMaxEffectLocation.y() - maxEffectLocation.y());
    pattern.get().setPatternSpaceTransform(patternTransform);
    GraphicsContext& filterContext = resultImage->context();
    filterContext.setFillPattern(WTFMove(pattern));
    filterContext.fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()));
}
예제 #29
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void SourceAlpha::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    setIsAlphaImage(true);

    FloatRect imageRect(FloatPoint(), absolutePaintRect().size());
    GraphicsContext* filterContext = resultImage->context();
    filterContext->fillRect(imageRect, Color::black);

    IntRect srcRect = filter->sourceImageRect();
    if (ImageBuffer* sourceImageBuffer = filter->sourceImage()) {
        filterContext->drawImageBuffer(sourceImageBuffer,
            FloatRect(IntPoint(srcRect.location() - absolutePaintRect().location()), sourceImageBuffer->size()),
            0, CompositeDestinationIn);
    }
}
예제 #30
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bool FEDisplacementMap::applySkia()
{
    // For now, only use the skia implementation for accelerated rendering.
    if (!filter()->isAccelerated())
        return false;

    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    if (!in || !in2)
        return false;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    RefPtr<Image> color = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<Image> displ = in2->asImageBuffer()->copyImage(DontCopyBackingStore);

    RefPtr<NativeImageSkia> colorNativeImage = color->nativeImageForCurrentFrame();
    RefPtr<NativeImageSkia> displNativeImage = displ->nativeImageForCurrentFrame();

    if (!colorNativeImage || !displNativeImage)
        return false;

    SkBitmap colorBitmap = colorNativeImage->bitmap();
    SkBitmap displBitmap = displNativeImage->bitmap();

    SkAutoTUnref<SkImageFilter> colorSource(new SkBitmapSource(colorBitmap));
    SkAutoTUnref<SkImageFilter> displSource(new SkBitmapSource(displBitmap));
    SkDisplacementMapEffect::ChannelSelectorType typeX = toSkiaMode(m_xChannelSelector);
    SkDisplacementMapEffect::ChannelSelectorType typeY = toSkiaMode(m_yChannelSelector);
    // FIXME : Only applyHorizontalScale is used and applyVerticalScale is ignored
    // This can be fixed by adding a 2nd scale parameter to SkDisplacementMapEffect
    SkAutoTUnref<SkImageFilter> displEffect(new SkDisplacementMapEffect(
        typeX, typeY, SkFloatToScalar(filter()->applyHorizontalScale(m_scale)), displSource, colorSource));
    SkPaint paint;
    paint.setImageFilter(displEffect);
    resultImage->context()->drawBitmap(colorBitmap, 0, 0, &paint);
    return true;
}