void AddSFInt32(int value) { switch (GetPrevNodeType()) { case VRML_NODETYPE_INDEXEDFACESET: { IndexedFaceSetNode *idxFaceSet = (IndexedFaceSetNode *)GetCurrentNodeObject(); switch (GetCurrentNodeType()) { case VRML_NODETYPE_COLOR_INDEX: idxFaceSet->addColorIndex(value); break; case VRML_NODETYPE_COORDINATE_INDEX: idxFaceSet->addCoordIndex(value); break; case VRML_NODETYPE_NORMAL_INDEX: idxFaceSet->addNormalIndex(value); break; case VRML_NODETYPE_TEXTURECOODINATE_INDEX: idxFaceSet->addTexCoordIndex(value); break; } } break; case VRML_NODETYPE_INDEXEDLINESET: { IndexedLineSetNode *idxLineSet = (IndexedLineSetNode *)GetCurrentNodeObject(); switch (GetCurrentNodeType()) { case VRML_NODETYPE_COLOR_INDEX: idxLineSet->addColorIndex(value); break; case VRML_NODETYPE_COORDINATE_INDEX: idxLineSet->addCoordIndex(value); break; } } break; case VRML_NODETYPE_PIXELTEXTURE: { PixelTextureNode *pixTexture = (PixelTextureNode *)GetCurrentNodeObject(); switch (GetCurrentNodeType()) { case VRML_NODETYPE_PIXELTEXTURE_IMAGE: pixTexture->addImage(value); break; } } break; } }
void CyberX3D::AddSFInt32(int value) { switch (ParserGetParentNodeType()) { case VRML97_INDEXEDFACESET: { IndexedFaceSetNode *idxFaceSet = (IndexedFaceSetNode *)ParserGetCurrentNode(); switch (ParserGetCurrentNodeType()) { case VRML97_COLOR_INDEX: idxFaceSet->addColorIndex(value); break; case VRML97_COORDINATE_INDEX: idxFaceSet->addCoordIndex(value); break; case VRML97_NORMAL_INDEX: idxFaceSet->addNormalIndex(value); break; case VRML97_TEXTURECOODINATE_INDEX: idxFaceSet->addTexCoordIndex(value); break; } } break; case VRML97_INDEXEDLINESET: { IndexedLineSetNode *idxLineSet = (IndexedLineSetNode *)ParserGetCurrentNode(); switch (ParserGetCurrentNodeType()) { case VRML97_COLOR_INDEX: idxLineSet->addColorIndex(value); break; case VRML97_COORDINATE_INDEX: idxLineSet->addCoordIndex(value); break; } } break; case VRML97_PIXELTEXTURE: { PixelTextureNode *pixTexture = (PixelTextureNode *)ParserGetCurrentNode(); switch (ParserGetCurrentNodeType()) { case VRML97_PIXELTEXTURE_IMAGE: pixTexture->addImage(value); break; } } break; } }