void MazeMovement::ProcessInput(const Input& input, float delta) { if (!m_moving) { SetFrontTile(); if (input.GetKeyUp(Input::KEY_LEFT)) { GetTransform()->Rotate(PxQuat(ToRadians(-90.0f), PxVec3(0, 1, 0))); SetFrontTile(); } if (input.GetKeyUp(Input::KEY_RIGHT)) { GetTransform()->Rotate(PxQuat(ToRadians(90.0f), PxVec3(0, 1, 0))); SetFrontTile(); } if (input.GetKey(Input::KEY_UP)) { switch (m_frontTile) { case 2: m_ogPosition = *GetTransform()->GetPos(); m_desiredPosition = *GetTransform()->GetPos() + PxVec3(-GetTransform()->GetRot()->getBasisVector0().z, 0.0f, GetTransform()->GetRot()->getBasisVector0().x); m_gridPosition = PxVec2(m_gridPosition.x - (int)GetTransform()->GetRot()->getBasisVector0().z, m_gridPosition.y + (int)GetTransform()->GetRot()->getBasisVector0().x); SetFrontTile(); m_moving = true; break; } } if (input.GetKey(Input::KEY_DOWN)) { switch (m_maze[(int)m_gridPosition.x + (int)GetTransform()->GetRot()->getBasisVector0().z][(int)m_gridPosition.y - (int)GetTransform()->GetRot()->getBasisVector0().x]) { case 2: m_ogPosition = *GetTransform()->GetPos(); m_desiredPosition = (*GetTransform()->GetPos() - PxVec3(-GetTransform()->GetRot()->getBasisVector0().z, 0.0f, +GetTransform()->GetRot()->getBasisVector0().x)); m_gridPosition = PxVec2(m_gridPosition.x + (int)GetTransform()->GetRot()->getBasisVector0().z, m_gridPosition.y - (int)GetTransform()->GetRot()->getBasisVector0().x); SetFrontTile(); m_moving = true; break; } } if (input.GetKeyUp(Input::KEY_F) && m_frontTile == 3) { m_parent->GetEngine().Stop(); } } }
void FreeLook::ProcessInput(const Input& input, float delta) { if (input.GetKeyUp(Input::KEY_LEFT)) { GetTransform()->Rotate(PxQuat(ToRadians(-90.0f), PxVec3(0, 1, 0))); } if (input.GetKeyUp(Input::KEY_RIGHT)) { GetTransform()->Rotate(PxQuat(ToRadians(90.0f), PxVec3(0, 1, 0))); } }
void FreeMove::ProcessInput(const Input& input, float delta) { float movAmt = m_speed; if (input.GetKeyUp(m_forwardKey)) Move(GetForward(*GetTransform()->GetRot()), movAmt); if (input.GetKeyUp(m_backKey)) Move(GetBack(*GetTransform()->GetRot()), movAmt); if ( input.GetKeyUp ( m_leftKey ) ) Move(GetLeft(*GetTransform()->GetRot()), movAmt); if ( input.GetKeyUp ( m_rightKey ) ) Move(GetRight(*GetTransform()->GetRot()), movAmt); }