static uint16_t getModifiedAttribute( const Inventory& inventory, const CCharacter* character, uint16_t basicAttributeValue, int16_t(*getItemAttribute)( Item* ), int16_t(*getSpellAttribute)( GeneralBuffSpell* ), uint16_t minValue = std::numeric_limits<uint16_t>::min(), uint16_t maxValue = std::numeric_limits<uint16_t>::max() ) { int32_t attributeModifier = 0; std::vector<InventoryItem*> equippedItems = inventory.getEquippedItems(); size_t numItems = equippedItems.size(); bool readTwoHandedWeapon = false; for( size_t curItemNr=0; curItemNr<numItems; ++curItemNr ) { Item* curItem = equippedItems[curItemNr]->getItem(); assert( curItem != NULL ); if ( curItem->isTwoHandedWeapon() == false || readTwoHandedWeapon == false ) { attributeModifier += getItemAttribute( curItem ); } // we do this because we only want to read the stats from two-handed weapons once and not two times as it would be since we equip two-handed weapons in both main-hand and off-hand slot. if( curItem->isTwoHandedWeapon() ) { readTwoHandedWeapon = true; } } std::vector<std::pair<CSpellActionBase*, uint32_t> > activeSpells; activeSpells = character ->getActiveSpells(); size_t numSpells = activeSpells.size(); for( size_t curSpellNr=0; curSpellNr<numSpells; ++curSpellNr ) { GeneralBuffSpell *curSpell = dynamic_cast<GeneralBuffSpell*> ( activeSpells[ curSpellNr ].first ); // since more than Buffspells can be active, we want to check to see that we're getting a buff here... if( curSpell != NULL ) { attributeModifier += getSpellAttribute( curSpell ); } } if( static_cast<int32_t>( basicAttributeValue ) + attributeModifier < static_cast<int32_t>( minValue ) ) { return minValue; } else if( static_cast<int32_t>( basicAttributeValue ) + attributeModifier > static_cast<int32_t>( maxValue ) ) { return maxValue; } else { return basicAttributeValue + attributeModifier; } }
static uint16_t getModifiedAttribute( ElementType::ElementType elementType, const Inventory &inventory, const CCharacter *character, uint16_t basicAttributeValue, int16_t (*getItemAttribute)( ElementType::ElementType, Item* ), int16_t (*getSpellAttribute)( ElementType::ElementType, GeneralBuffSpell* ), uint16_t minValue = std::numeric_limits<uint16_t>::min(), uint16_t maxValue = std::numeric_limits<uint16_t>::max() ) { int32_t attributeModifier = 0; std::vector<InventoryItem*> equippedItems = inventory.getEquippedItems(); size_t numItems = equippedItems.size(); for( size_t curItemNr=0; curItemNr<numItems; ++curItemNr ) { Item* curItem = equippedItems[ curItemNr ]->getItem(); assert( curItem != NULL ); attributeModifier += getItemAttribute( elementType, curItem ); } std::vector<std::pair<CSpellActionBase*, uint32_t> > activeSpells; activeSpells = character->getActiveSpells(); size_t numSpells = activeSpells.size(); for( size_t curSpellNr=0; curSpellNr<numSpells; ++curSpellNr ) { GeneralBuffSpell* curSpell = dynamic_cast<GeneralBuffSpell*> ( activeSpells[ curSpellNr ].first ); // since more than Buffspells can be active, we want to check to see that we're getting a buff here... if( curSpell != NULL ) { attributeModifier += getSpellAttribute( elementType, curSpell ); } } if( static_cast<int32_t>( basicAttributeValue ) + attributeModifier < static_cast<int32_t>( minValue ) ) { return minValue; } else if ( static_cast<int32_t>( basicAttributeValue ) + attributeModifier > static_cast<int32_t>( maxValue ) ) { return maxValue; } else { return basicAttributeValue + attributeModifier; } }