예제 #1
0
//------------------------------------------------------------------------------
void        Mission4::CreateUniverse (void)
{
    LoadUniverse ("training_3", 486, 1030);    // an advanced stealth fighter

    // stuff for setup
    IshipIGC*           pShip = trekClient.GetShip();

    // set a global attribute to increase the overall energy of the ship
    IsideIGC*           pSide = pShip->GetSide ();
    GlobalAttributeSet  gas = pSide->GetGlobalAttributeSet ();
    gas.SetAttribute (c_gaMaxEnergy, 10.0f);
    pSide->SetGlobalAttributeSet (gas);

    // put the commander ship in the station
    ImissionIGC*        pCore = trekClient.GetCore();
    ImodelIGC*          pStation = pCore->GetModel (OT_station, 1030);
    IshipIGC*           pCommander = pCore->GetShip (m_commanderID);
    pCommander->SetStation (static_cast<IstationIGC*> (pStation));
    pCommander->SetCommand (c_cmdAccepted, NULL, c_cidDoNothing);
    pCommander->SetCommand (c_cmdCurrent, NULL, c_cidDoNothing);
    pCommander->SetAutopilot (false);

    // activate all the starting weapons
    trekClient.fGroupFire = true;

    // take the missiles off the ship
    IpartIGC*           pPart = pShip->GetMountedPart (ET_Magazine, 0);
    if (pPart)
        pPart->Terminate ();

}
예제 #2
0
    //------------------------------------------------------------------------------
    void        Mission5::CreateUniverse (void)
    {
        LoadUniverse ("training_5", 412, 1050);    // an intercepter

        // put the commander ship in the station
        ImissionIGC*    pCore = trekClient.GetCore();
        ImodelIGC*      pStation = pCore->GetModel (OT_station, 1050);
        IshipIGC*       pCommander = pCore->GetShip (m_commanderID);
        pCommander->SetStation (static_cast<IstationIGC*> (pStation));
        pCommander->SetCommand (c_cmdAccepted, NULL, c_cidDoNothing);
        pCommander->SetCommand (c_cmdCurrent, NULL, c_cidDoNothing);
        pCommander->SetAutopilot (false);
    }
예제 #3
0
    //------------------------------------------------------------------------------
    void        Mission6::CreateUniverse (void)
    {
        LoadUniverse ("training_3", 488, 1030);    // a fighter 3

        // activate all the starting weapons
        trekClient.fGroupFire = true;

        // put the commander ship in the station
        ImissionIGC*    pCore = trekClient.GetCore();
        ImodelIGC*      pStation = pCore->GetModel (OT_station, 1030);
        IshipIGC*       pCommander = pCore->GetShip (m_commanderID);
        pCommander->SetStation (static_cast<IstationIGC*> (pStation));
        pCommander->SetCommand (c_cmdAccepted, NULL, c_cidDoNothing);
        pCommander->SetCommand (c_cmdCurrent, NULL, c_cidDoNothing);
        pCommander->SetAutopilot (false);
    }
    //------------------------------------------------------------------------------
    void        SetCommandAction::Execute (void)
    {
        // get a pointer to the actual ship and the target
        IshipIGC*   pShip = static_cast<IshipIGC*> (static_cast<ImodelIGC*> (*m_pShip));
        ImodelIGC*  pTarget = static_cast<ImodelIGC*> (*m_pTarget);

        // the ship might not be there for any of a hundred reasons,
        // including that it was destroyed. If it's not there, we want
        // to skip setting its command.
        if (pShip)
        {
            // we want to use the pretty interface if this is a command for the player
            if ((pShip == trekClient.GetShip ()) and (m_command == c_cmdQueued))
            {
                TrekWindow* pWindow = GetWindow ();
                IshipIGC*   pCommander = g_pMission->GetCommanderShip ();
                ZString     strOrder = ZString (c_cdAllCommands[m_commandID].szVerb);
                if (pTarget)
                    strOrder = strOrder + " " + GetModelName (pTarget);
                pWindow->SetQueuedCommand (pCommander, m_commandID, pTarget);
                trekClient.PostText(true, "New orders from %s to %s: %s. Press [insert] to accept.", (const char*)GetModelName (pCommander), GetModelName (pShip), (const char*) strOrder);
            }
            else
                pShip->SetCommand (m_command, pTarget, m_commandID);
        }
    }