void WorldSession::HandleVoidStorageTransfer(WorldPackets::VoidStorage::VoidStorageTransfer& voidStorageTransfer)
{
    Creature* unit = _player->GetNPCIfCanInteractWith(voidStorageTransfer.Npc, UNIT_NPC_FLAG_VAULTKEEPER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s not found or player can't interact with it.", voidStorageTransfer.Npc.ToString().c_str());
        return;
    }

    if (!_player->IsVoidStorageUnlocked())
    {
        TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (%s, name: %s) queried void storage without unlocking it.", _player->GetGUID().ToString().c_str(), _player->GetName().c_str());
        return;
    }

    if (voidStorageTransfer.Deposits.size() > _player->GetNumOfVoidStorageFreeSlots())
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
        return;
    }

    uint32 freeBagSlots = 0;
    if (!voidStorageTransfer.Withdrawals.empty())
    {
        // make this a Player function
        for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
            if (Bag* bag = _player->GetBagByPos(i))
                freeBagSlots += bag->GetFreeSlots();

        for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
            if (!_player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
                ++freeBagSlots;
    }

    if (voidStorageTransfer.Withdrawals.size() > freeBagSlots)
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
        return;
    }

    if (!_player->HasEnoughMoney(uint64(voidStorageTransfer.Deposits.size() * VOID_STORAGE_STORE_ITEM_COST)))
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY);
        return;
    }

    WorldPackets::VoidStorage::VoidStorageTransferChanges voidStorageTransferChanges;
    voidStorageTransferChanges.AddedItems.reserve(VOID_STORAGE_MAX_DEPOSIT);
    voidStorageTransferChanges.RemovedItems.reserve(VOID_STORAGE_MAX_DEPOSIT);

    uint8 depositCount = 0;
    for (uint32 i = 0; i < voidStorageTransfer.Deposits.size(); ++i)
    {
        Item* item = _player->GetItemByGuid(voidStorageTransfer.Deposits[i]);
        if (!item)
        {
            TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s wants to deposit an invalid item (%s).", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.Deposits[i].ToString().c_str());
            continue;
        }

        VoidStorageItem itemVS(sObjectMgr->GenerateVoidStorageItemId(), item->GetEntry(), item->GetGuidValue(ITEM_FIELD_CREATOR),
            item->GetItemRandomPropertyId(), item->GetItemSuffixFactor(), item->GetModifier(ITEM_MODIFIER_UPGRADE_ID), item->GetDynamicValues(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS));

        WorldPackets::VoidStorage::VoidItem voidItem;
        voidItem.Guid = ObjectGuid::Create<HighGuid::Item>(itemVS.ItemId);
        voidItem.Creator = item->GetGuidValue(ITEM_FIELD_CREATOR);
        voidItem.Item.Initialize(&itemVS);
        voidItem.Slot = _player->AddVoidStorageItem(std::move(itemVS));

        voidStorageTransferChanges.AddedItems.push_back(voidItem);

        _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
        ++depositCount;
    }

    int64 cost = depositCount * VOID_STORAGE_STORE_ITEM_COST;

    _player->ModifyMoney(-cost);

    for (uint32 i = 0; i < voidStorageTransfer.Withdrawals.size(); ++i)
    {
        uint8 slot = 0;
        VoidStorageItem* itemVS = _player->GetVoidStorageItem(voidStorageTransfer.Withdrawals[i].GetCounter(), slot);
        if (!itemVS)
        {
            TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s tried to withdraw an invalid item (id: %s)", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.Withdrawals[i].ToString().c_str());
            continue;
        }

        ItemPosCountVec dest;
        InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemVS->ItemEntry, 1);
        if (msg != EQUIP_ERR_OK)
        {
            SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
            TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s couldn't withdraw item id %s because inventory was full.", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.Withdrawals[i].ToString().c_str());
            return;
        }

        Item* item = _player->StoreNewItem(dest, itemVS->ItemEntry, true, itemVS->ItemRandomPropertyId, GuidSet(), itemVS->BonusListIDs);
        item->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, itemVS->ItemSuffixFactor);
        item->SetGuidValue(ITEM_FIELD_CREATOR, itemVS->CreatorGuid);
        item->SetModifier(ITEM_MODIFIER_UPGRADE_ID, itemVS->ItemUpgradeId);
        item->SetBinding(true);

        voidStorageTransferChanges.RemovedItems.push_back(ObjectGuid::Create<HighGuid::Item>(itemVS->ItemId));

        _player->DeleteVoidStorageItem(slot);
    }

    SendPacket(voidStorageTransferChanges.Write());

    SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NO_ERROR);
}
예제 #2
0
void WorldSession::HandleVoidStorageTransfer(WorldPackets::VoidStorage::VoidStorageTransfer& voidStorageTransfer)
{
    if (voidStorageTransfer.DepositsCount > VOID_STORAGE_MAX_DEPOSIT)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (%s, name: %s) wants to deposit more than 9 items (%u).", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.DepositsCount);
        return;
    }

    if (voidStorageTransfer.WithdrawalsCount > VOID_STORAGE_MAX_WITHDRAW)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (%s, name: %s) wants to withdraw more than 9 items (%u).", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.WithdrawalsCount);
        return;
    }

    Creature* unit = _player->GetNPCIfCanInteractWith(voidStorageTransfer.Npc, UNIT_NPC_FLAG_VAULTKEEPER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s not found or player can't interact with it.", voidStorageTransfer.Npc.ToString().c_str());
        return;
    }

    if (!_player->IsVoidStorageUnlocked())
    {
        TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - Player (%s, name: %s) queried void storage without unlocking it.", _player->GetGUID().ToString().c_str(), _player->GetName().c_str());
        return;
    }

    if (voidStorageTransfer.DepositsCount > _player->GetNumOfVoidStorageFreeSlots())
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_FULL);
        return;
    }

    uint32 freeBagSlots = 0;
    if (voidStorageTransfer.WithdrawalsCount)
    {
        // make this a Player function
        for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
            if (Bag* bag = _player->GetBagByPos(i))
                freeBagSlots += bag->GetFreeSlots();

        for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
            if (!_player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
                ++freeBagSlots;
    }

    if (voidStorageTransfer.WithdrawalsCount > freeBagSlots)
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
        return;
    }

    if (!_player->HasEnoughMoney(uint64(voidStorageTransfer.DepositsCount * VOID_STORAGE_STORE_ITEM_COST)))
    {
        SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NOT_ENOUGH_MONEY);
        return;
    }

    std::pair<VoidStorageItem, uint8> depositItems[VOID_STORAGE_MAX_DEPOSIT];
    uint8 depositCount = 0;
    for (uint32 i = 0; i < voidStorageTransfer.DepositsCount; ++i)
    {
        Item* item = _player->GetItemByGuid(voidStorageTransfer.Deposits[i]);
        if (!item)
        {
            TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s wants to deposit an invalid item (%s).", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.Deposits[i].ToString().c_str());
            continue;
        }

        // TODO: Save these fields to database - for now disallow storing these items to prevent data loss
        if (item->GetUInt32Value(ITEM_FIELD_MODIFIERS_MASK) || !item->GetDynamicValues(ITEM_DYNAMIC_FIELD_BONUSLIST_IDS).empty())
            continue;

        VoidStorageItem itemVS(sObjectMgr->GenerateVoidStorageItemId(), item->GetEntry(), item->GetGuidValue(ITEM_FIELD_CREATOR), item->GetItemRandomPropertyId(), item->GetItemSuffixFactor());

        uint8 slot = _player->AddVoidStorageItem(itemVS);

        depositItems[depositCount++] = std::make_pair(itemVS, slot);

        _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
    }

    int64 cost = depositCount * VOID_STORAGE_STORE_ITEM_COST;

    _player->ModifyMoney(-cost);

    VoidStorageItem withdrawItems[VOID_STORAGE_MAX_WITHDRAW];
    uint8 withdrawCount = 0;
    for (uint32 i = 0; i < voidStorageTransfer.WithdrawalsCount; ++i)
    {
        uint8 slot = 0;
        VoidStorageItem* itemVS = _player->GetVoidStorageItem(voidStorageTransfer.Withdrawals[i].GetCounter(), slot);
        if (!itemVS)
        {
            TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s tried to withdraw an invalid item (id: %s)", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.Withdrawals[i].ToString().c_str());
            continue;
        }

        ItemPosCountVec dest;
        InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemVS->ItemEntry, 1);
        if (msg != EQUIP_ERR_OK)
        {
            SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_INVENTORY_FULL);
            TC_LOG_DEBUG("network", "WORLD: HandleVoidStorageTransfer - %s %s couldn't withdraw item id %s because inventory was full.", _player->GetGUID().ToString().c_str(), _player->GetName().c_str(), voidStorageTransfer.Withdrawals[i].ToString().c_str());
            return;
        }

        Item* item = _player->StoreNewItem(dest, itemVS->ItemEntry, true, itemVS->ItemRandomPropertyId);
        item->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, itemVS->ItemSuffixFactor);
        item->SetGuidValue(ITEM_FIELD_CREATOR, itemVS->CreatorGuid);
        item->SetBinding(true);
        _player->SendNewItem(item, 1, false, false, false);

        withdrawItems[withdrawCount++] = *itemVS;

        _player->DeleteVoidStorageItem(slot);
    }

    WorldPackets::VoidStorage::VoidStorageTransferChanges voidStorageTransferChanges;
    voidStorageTransferChanges.AddedItems.resize(depositCount);
    voidStorageTransferChanges.RemovedItems.resize(withdrawCount);

    for (uint8 i = 0; i < depositCount; ++i)
    {
        voidStorageTransferChanges.AddedItems[i].Guid = ObjectGuid::Create<HighGuid::Item>(depositItems[i].first.ItemId);
        voidStorageTransferChanges.AddedItems[i].Creator = depositItems[i].first.CreatorGuid;
        voidStorageTransferChanges.AddedItems[i].Slot = depositItems[i].second;
        voidStorageTransferChanges.AddedItems[i].Item.Initialize(&depositItems[i].first);
    }

    for (uint8 i = 0; i < withdrawCount; ++i)
        voidStorageTransferChanges.RemovedItems[i] = ObjectGuid::Create<HighGuid::Item>(withdrawItems[i].ItemId);

    SendPacket(voidStorageTransferChanges.Write());

    SendVoidStorageTransferResult(VOID_TRANSFER_ERROR_NO_ERROR);
}