void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augment, Object *worldo) { if (!user || !in_augment) { LogFile->write(EQEMuLog::Error, "Client or AugmentItem_Struct not set in Object::HandleAugmentation"); return; } ItemInst* container = NULL; if (worldo) { container = worldo->m_inst; } else { // Check to see if they have an inventory container type 53 that is used for this. Inventory& user_inv = user->GetInv(); ItemInst* inst = NULL; inst = user_inv.GetItem(in_augment->container_slot); if (inst) { const Item_Struct* item = inst->GetItem(); if (item && inst->IsType(ItemClassContainer) && item->BagType == 53) { // We have found an appropriate inventory augmentation sealer container = inst; // Verify that no more than two items are in container to guarantee no inadvertant wipes. uint8 itemsFound = 0; for (uint8 i=0; i<10; i++) { const ItemInst* inst = container->GetItem(i); if (inst) { itemsFound++; } } if (itemsFound != 2) { user->Message(13, "Error: Too many/few items in augmentation container."); return; } } } } if(!container) { LogFile->write(EQEMuLog::Error, "Player tried to augment an item without a container set."); user->Message(13, "Error: This item is not a container!"); return; } ItemInst *tobe_auged, *auged_with = NULL; int8 slot=-1; // Verify 2 items in the augmentation device if (container->GetItem(0) && container->GetItem(1)) { // Verify 1 item is augmentable and the other is not if (container->GetItem(0)->IsAugmentable() && !container->GetItem(1)->IsAugmentable()) { tobe_auged = container->GetItem(0); auged_with = container->GetItem(1); } else if (!container->GetItem(0)->IsAugmentable() && container->GetItem(1)->IsAugmentable()) { tobe_auged = container->GetItem(1); auged_with = container->GetItem(0); } else { // Either 2 augmentable items found or none found // This should never occur due to client restrictions, but prevent in case of a hack user->Message(13, "Error: Must be 1 augmentable item in the sealer"); return; } } else { // This happens if the augment button is clicked more than once quickly while augmenting if (!container->GetItem(0)) { user->Message(13, "Error: No item in slot 0 of sealer"); } if (!container->GetItem(1)) { user->Message(13, "Error: No item in slot 1 of sealer"); } return; } bool deleteItems = false; ItemInst *itemOneToPush = NULL, *itemTwoToPush = NULL; // Adding augment if (in_augment->augment_slot == -1) { if (((slot=tobe_auged->AvailableAugmentSlot(auged_with->GetAugmentType()))!=-1) && (tobe_auged->AvailableWearSlot(auged_with->GetItem()->Slots))) { tobe_auged->PutAugment(slot,*auged_with); itemOneToPush = tobe_auged->Clone(); deleteItems = true; } else { user->Message(13, "Error: No available slot for augment"); } } else { ItemInst *old_aug=NULL; const uint32 id=auged_with->GetID(); if (id==40408 || id==40409 || id==40410) tobe_auged->DeleteAugment(in_augment->augment_slot); else old_aug=tobe_auged->RemoveAugment(in_augment->augment_slot); itemOneToPush = tobe_auged->Clone(); if (old_aug) itemTwoToPush = old_aug->Clone(); deleteItems = true; } if (deleteItems) { if (worldo) { container->Clear(); EQApplicationPacket* outapp = new EQApplicationPacket(OP_ClearObject, sizeof(ClearObject_Struct)); ClearObject_Struct *cos = (ClearObject_Struct *)outapp->pBuffer; cos->Clear = 1; user->QueuePacket(outapp); safe_delete(outapp); database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID()); } else { // Delete items in our inventory container... for (uint8 i=0; i<10; i++) { const ItemInst* inst = container->GetItem(i); if (inst) { user->DeleteItemInInventory(Inventory::CalcSlotId(in_augment->container_slot,i),0,true); } } // Explicitly mark container as cleared. container->Clear(); } } // Must push items after the items in inventory are deleted - necessary due to lore items... if (itemOneToPush) { user->PushItemOnCursor(*itemOneToPush,true); } if (itemTwoToPush) { user->PushItemOnCursor(*itemTwoToPush,true); } }
// Perform tradeskill combine void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Object *worldo) { if (!user || !in_combine) { LogFile->write(EQEMuLog::Error, "Client or NewCombine_Struct not set in Object::HandleCombine"); return; } Inventory& user_inv = user->GetInv(); PlayerProfile_Struct& user_pp = user->GetPP(); ItemInst* container = NULL; ItemInst* inst = NULL; uint8 c_type = 0xE8; uint32 some_id = 0; bool worldcontainer=false; if (in_combine->container_slot == SLOT_TRADESKILL) { if(!worldo) { user->Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use"); return; } c_type = worldo->m_type; inst = worldo->m_inst; worldcontainer=true; } else { inst = user_inv.GetItem(in_combine->container_slot); if (inst) { const Item_Struct* item = inst->GetItem(); if (item && inst->IsType(ItemClassContainer)) { c_type = item->BagType; some_id = item->ID; } } } if (!inst || !inst->IsType(ItemClassContainer)) { user->Message(13, "Error: Server does not recognize specified tradeskill container"); return; } container = inst; DBTradeskillRecipe_Struct spec; if (!database.GetTradeRecipe(container, c_type, some_id, user->CharacterID(), &spec)) { user->Message_StringID(MT_Emote,TRADESKILL_NOCOMBINE); EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } // Character hasn't learnt the recipe yet. // must_learn: // bit 1 (0x01): recipe can't be experimented // bit 2 (0x02): can try to experiment but not useable for auto-combine until learnt // bit 5 (0x10): no learn message, use unlisted flag to prevent it showing up on search // bit 6 (0x20): unlisted recipe flag if ((spec.must_learn&0xF) == 1 && !spec.has_learnt) { // Made up message for the client. Just giving a DNC is the other option. user->Message(4, "You need to learn how to combine these first."); EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } // Character does not have the required skill. if(spec.skill_needed > 0 && user->GetSkill(spec.tradeskill) < spec.skill_needed ) { // Notify client. user->Message(4, "You are not skilled enough."); EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } //changing from a switch to string of if's since we don't need to iterate through all of the skills in the SkillType enum if (spec.tradeskill == ALCHEMY) { if (user_pp.class_ != SHAMAN) { user->Message(13, "This tradeskill can only be performed by a shaman."); return; } else if (user_pp.level < MIN_LEVEL_ALCHEMY) { user->Message(13, "You cannot perform alchemy until you reach level %i.", MIN_LEVEL_ALCHEMY); return; } } else if (spec.tradeskill == TINKERING) { if (user_pp.race != GNOME) { user->Message(13, "Only gnomes can tinker."); return; } } else if (spec.tradeskill == MAKE_POISON) { if (user_pp.class_ != ROGUE) { user->Message(13, "Only rogues can mix poisons."); return; } } // Send acknowledgement packets to client EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); //now clean out the containers. if(worldcontainer){ container->Clear(); outapp = new EQApplicationPacket(OP_ClearObject, sizeof(ClearObject_Struct)); ClearObject_Struct *cos = (ClearObject_Struct *)outapp->pBuffer; cos->Clear = 1; user->QueuePacket(outapp); safe_delete(outapp); database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID()); } else{ for (uint8 i=0; i<10; i++){ const ItemInst* inst = container->GetItem(i); if (inst) { user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot,i),0,true); } } container->Clear(); } //do the check and send results... bool success = user->TradeskillExecute(&spec); // Learn new recipe message // Update Made count if (success) { if (!spec.has_learnt && ((spec.must_learn&0x10) != 0x10)) { user->Message_StringID(4, TRADESKILL_LEARN_RECIPE, spec.name.c_str()); } database.UpdateRecipeMadecount(spec.recipe_id, user->CharacterID(), spec.madecount+1); } // Replace the container on success if required. // if(success && spec.replace_container) { if(worldcontainer){ //should report this error, but we dont have the recipe ID, so its not very useful LogFile->write(EQEMuLog::Error, "Replace container combine executed in a world container."); } else user->DeleteItemInInventory(in_combine->container_slot, 0, true); } if (success) parse->EventPlayer(EVENT_COMBINE_SUCCESS, user, spec.name.c_str(), spec.recipe_id); else parse->EventPlayer(EVENT_COMBINE_FAILURE, user, spec.name.c_str(), spec.recipe_id); }