int main () { Joystick joystick(1); while (true) { // Restrict rate usleep(1000); // Attempt to sample an event from the joystick JoystickEvent event; if (joystick.sample(&event)) { if (event.isButton()) { printf("Button %u is %s\n", event.number, event.value == 0 ? "up" : "down"); } else if (event.isAxis()) { printf("Axis %u is at position %d\n", event.number, event.value); } } } return 0; }
void joystickControl() { // Attempt to sample an event from the joystick JoystickEvent event; if (joystick->sample(&event)) { if (event.isButton()) { printf("Button %u is %s\n", event.number, event.value == 0 ? "up" : "down"); } else if (event.isAxis()) { printf("Axis %u is at position %d\n", event.number, event.value); switch(event.number) { case 0: //balanceControl.spinSpeed =(float)event.value/JOYSTICK_AXIS_MAX; smonthSpinSpeed = (float)event.value/JOYSTICK_AXIS_MAX; //balanceControl.factorL = event.value/JOYSTICK_AXIS_MAX; //balanceControl.factorR = 1-balanceControl.factorL; break; case 1: break; case 2: //右手左右 break; case 3: //右手前后 //angle = axisToAngle(event.value); //printf("angle %f\r\n", angle); //servoSetAngle(&servoH, axisToAngle(event.value)); smonthSpeed = -(float)event.value/JOYSTICK_AXIS_MAX * 10; //balanceControl.pidSpeed.desired = -(float)event.value/JOYSTICK_AXIS_MAX * 5; break; } } } balanceControl.pidSpeed.desired = LPF(balanceControl.pidSpeed.desired, smonthSpeed); balanceControl.spinSpeed = LPF(balanceControl.spinSpeed, smonthSpinSpeed); speed_need = LPF(speed_need, smonthSpeed); }
void check_controller(rov_context_t *context) { JoystickEvent event; bool result = context->joystick->sample(&event); if(result && !event.isInitialState()) { if(event.isAxis()) { int value = event.value; switch(event.number) { case 0: // The x axis { x = value; move_xy(context, x, y); } break; case 1: // The y axis { y = value; move_xy(context, x, y); } break; case 2: // The twist axis { rotate_z(context, value); } break; case 3: // The kull axis { move_z(context, value); } break; case 4: // Top x-axis { top_x = value; balance(context, top_x, top_y); } break; case 5: // Top y-axis { top_y = value; balance(context, top_x, top_y); } break; } } else if(event.isButton()) { if (event.value) { switch(event.number) { case 0: { rov_interface::control_gripper(context, 20); } break; case 1: { rov_interface::control_gripper(context, 150); } break; case 2: { rov_interface::switch_camera(context, 3); } break; case 3: { rov_interface::switch_camera(context, 4); } break; case 4: { rov_interface::switch_camera(context, 8); } break; case 8: { valve_opener_pwm -= 16; } break; case 9: { valve_opener_pwm += 16; } break; } } if (event.number == 10) { rov_interface::set_motor(context, VALVE_OPENER, event.value, false, valve_opener_pwm); } else if (event.number == 11) { rov_interface::set_motor(context, VALVE_OPENER, false, event.value, valve_opener_pwm); } } } }
int main(int argc, char *argv[]) { logOpen(); initXWindows(); init_opengl(); init_sounds(); load_sounds(); Game game; gblock_info gbi; gbi.width = 8; gbi.height = 8; gbi.rows = 100; gbi.columns = 100; begin_game(game, gbi); Joystick joystick; init(&game); init_textures(game); printf("%f\n",game.Player_1.stats.color[0]); srand(time(NULL)); clock_gettime(CLOCK_REALTIME, &timePause); clock_gettime(CLOCK_REALTIME, &timeStart); int done=0; while (!done) { while (XPending(dpy)) { XEvent e; XNextEvent(dpy, &e); check_resize(&e); check_mouse(&e, &game); done = check_keys(&e); } //Joystick events need to be checked outside of XPending(dpy) JoystickEvent event; if (joystick.sample(&event)) { if (event.isButton() || event.isAxis()){ getJoystickEvent(event, joy, axis); } } clock_gettime(CLOCK_REALTIME, &timeCurrent); timeSpan = timeDiff(&timeStart, &timeCurrent); timeCopy(&timeStart, &timeCurrent); physicsCountdown += timeSpan; while (physicsCountdown >= physicsRate) { physics(&game); physicsCountdown -= physicsRate; } /*if (argc == 1) { if (titleScreen) { if (keys[XK_Return]) { enterPressed = keys[XK_Return]; } if (keys[XK_Down]) { downPressed ^= keys[XK_Down]; upPressed = 0; enterPressed = 0; } if (keys[XK_Up]) { upPressed ^= keys[XK_Up]; downPressed = 0; enterPressed = 0; } titleScreen = renderTitleScreen(introTextures, introImages, enterPressed, downPressed, upPressed, keys); } else if (Pause) { QUIT = PAUSE(&game, keys); if (QUIT) return(0); } else if (winCondition) { //test endCredits(&game, keys); } else { glClearColor(0.8, 0.8, 0.8, 1.0); render(&game); } } if (winCondition) { //test endCredits(&game, keys); } else if (Pause) { QUIT = PAUSE(&game, keys); if (QUIT) return(0); } else { glClearColor(0.8,0.8,0.8,1.0); render(&game); }*/ render(&game); glXSwapBuffers(dpy, win); } cleanupXWindows(); cleanup_fonts(); logClose(); release_sounds(); return 0; }