/** * Reads in a vehicle part from a JsonObject. */ void vpart_info::load( JsonObject &jo ) { vpart_info next_part; next_part.id = vpart_str_id( jo.get_string( "id" ) ); next_part.name = _(jo.get_string("name").c_str()); next_part.sym = jo.get_string("symbol")[0]; next_part.color = color_from_string(jo.get_string("color")); next_part.sym_broken = jo.get_string("broken_symbol")[0]; next_part.color_broken = color_from_string(jo.get_string("broken_color")); next_part.dmg_mod = jo.has_member("damage_modifier") ? jo.get_int("damage_modifier") : 100; next_part.durability = jo.get_int("durability"); next_part.power = jo.get_int("power", 0); next_part.epower = jo.get_int("epower", 0); next_part.folded_volume = jo.get_int("folded_volume", 0); next_part.range = jo.get_int( "range", 12 ); next_part.size = jo.get_int( "size", 0 ); //Handle the par1 union as best we can by accepting any ONE of its elements int element_count = (jo.has_member("par1") ? 1 : 0) + (jo.has_member("wheel_width") ? 1 : 0) + (jo.has_member("bonus") ? 1 : 0); if(element_count == 0) { //If not specified, assume 0 next_part.par1 = 0; } else if(element_count == 1) { if(jo.has_member("par1")) { next_part.par1 = jo.get_int("par1"); } else if(jo.has_member("wheel_width")) { next_part.par1 = jo.get_int("wheel_width"); } else { //bonus next_part.par1 = jo.get_int("bonus"); } } else { //Too many debugmsg("Error parsing vehicle part '%s': \ Use AT MOST one of: par1, wheel_width, bonus", next_part.name.c_str()); //Keep going to produce more messages if other parts are wrong next_part.par1 = 0; } next_part.fuel_type = jo.get_string( "fuel_type", "null" ); next_part.item = jo.get_string("item"); next_part.difficulty = jo.get_int("difficulty"); next_part.location = jo.has_member("location") ? jo.get_string("location") : ""; JsonArray jarr = jo.get_array("flags"); while (jarr.has_more()) { next_part.set_flag( jarr.next_string() ); } if( jo.has_member( "breaks_into" ) ) { JsonIn& stream = *jo.get_raw( "breaks_into" ); next_part.breaks_into_group = item_group::load_item_group( stream, "collection" ); } else { next_part.breaks_into_group = "EMPTY_GROUP"; } //Calculate and cache z-ordering based off of location // list_order is used when inspecting the vehicle if(next_part.location == "on_roof") { next_part.z_order = 9; next_part.list_order = 3; } else if(next_part.location == "on_cargo") { next_part.z_order = 8; next_part.list_order = 6; } else if(next_part.location == "center") { next_part.z_order = 7; next_part.list_order = 7; } else if(next_part.location == "under") { //Have wheels show up over frames next_part.z_order = 6; next_part.list_order = 10; } else if(next_part.location == "structure") { next_part.z_order = 5; next_part.list_order = 1; } else if(next_part.location == "engine_block") { //Should be hidden by frames next_part.z_order = 4; next_part.list_order = 8 ; } else if (next_part.location == "on_battery_mount"){ //Should be hidden by frames next_part.z_order = 3; next_part.list_order = 10; } else if(next_part.location == "fuel_source") { //Should be hidden by frames next_part.z_order = 3; next_part.list_order = 9; } else if(next_part.location == "roof") { //Shouldn't be displayed next_part.z_order = -1; next_part.list_order = 4; } else if(next_part.location == "armor") { //Shouldn't be displayed (the color is used, but not the symbol) next_part.z_order = -2; next_part.list_order = 2; } else { //Everything else next_part.z_order = 0; next_part.list_order = 5; } auto const iter = vehicle_part_types.find( next_part.id ); if( iter != vehicle_part_types.end() ) { // Entry in the map already exists, so the pointer in the vector is already correct // and does not need to be changed, only the int-id needs to be taken from the old entry. next_part.loadid = iter->second.loadid; iter->second = next_part; } else { // The entry is new, "generate" a new int-id and link the new entry from the vector. next_part.loadid = vpart_id( vehicle_part_int_types.size() ); vpart_info &new_entry = vehicle_part_types[next_part.id]; new_entry = next_part; vehicle_part_int_types.push_back( &new_entry ); } }
void it_artifact_tool::deserialize(JsonObject &jo) { id = jo.get_string("id"); name = jo.get_string("name"); description = jo.get_string("description"); sym = jo.get_int("sym"); color = int_to_color(jo.get_int("color")); price = jo.get_int("price"); // LEGACY: Since it seems artifacts get serialized out to disk, and they're // dynamic, we need to allow for them to be read from disk for, oh, I guess // quite some time. Loading and saving once will write things out as a JSON // array. if (jo.has_string("m1")) { materials.push_back(jo.get_string("m1")); } if (jo.has_string("m2")) { materials.push_back(jo.get_string("m2")); } // Assumption, perhaps dangerous, that we won't wind up with m1 and m2 and // a materials array in our serialized objects at the same time. if (jo.has_array("materials")) { JsonArray jarr = jo.get_array("materials"); for (int i = 0; i < jarr.size(); ++i) { materials.push_back(jarr.get_string(i)); } } volume = jo.get_int("volume"); weight = jo.get_int("weight"); melee_dam = jo.get_int("melee_dam"); melee_cut = jo.get_int("melee_cut"); m_to_hit = jo.get_int("m_to_hit"); item_tags = jo.get_tags("item_flags"); max_charges = jo.get_long("max_charges"); def_charges = jo.get_long("def_charges"); std::vector<int> rand_charges; JsonArray jarr = jo.get_array("rand_charges"); while (jarr.has_more()) { rand_charges.push_back(jarr.next_long()); } charges_per_use = jo.get_int("charges_per_use"); turns_per_charge = jo.get_int("turns_per_charge"); ammo = jo.get_string("ammo"); revert_to = jo.get_string("revert_to"); charge_type = (art_charge)jo.get_int("charge_type"); JsonArray ja = jo.get_array("effects_wielded"); while (ja.has_more()) { effects_wielded.push_back((art_effect_passive)ja.next_int()); } ja = jo.get_array("effects_activated"); while (ja.has_more()) { effects_activated.push_back((art_effect_active)ja.next_int()); } ja = jo.get_array("effects_carried"); while (ja.has_more()) { effects_carried.push_back((art_effect_passive)ja.next_int()); } if( item_tags.count( "CHOP" ) > 0 ) { item_tags.insert( "SHEATH_SWORD" ); } if( item_tags.count( "STAB" ) > 0 ) { item_tags.insert( "SHEATH_KNIFE" ); } }
/** * Reads in a vehicle part from a JsonObject. */ void game::load_vehiclepart(JsonObject &jo) { vpart_info next_part; next_part.id = jo.get_string("id"); next_part.name = _(jo.get_string("name").c_str()); next_part.sym = jo.get_string("symbol")[0]; next_part.color = color_from_string(jo.get_string("color")); next_part.sym_broken = jo.get_string("broken_symbol")[0]; next_part.color_broken = color_from_string(jo.get_string("broken_color")); next_part.dmg_mod = jo.has_member("damage_modifier") ? jo.get_int("damage_modifier") : 100; next_part.durability = jo.get_int("durability"); next_part.power = jo.get_int("power", 0); next_part.epower = jo.get_int("epower", 0); next_part.folded_volume = jo.get_int("folded_volume", 0); next_part.range = jo.get_int( "range", 12 ); //Handle the par1 union as best we can by accepting any ONE of its elements int element_count = (jo.has_member("par1") ? 1 : 0) + (jo.has_member("size") ? 1 : 0) + (jo.has_member("wheel_width") ? 1 : 0) + (jo.has_member("bonus") ? 1 : 0); if(element_count == 0) { //If not specified, assume 0 next_part.par1 = 0; } else if(element_count == 1) { if(jo.has_member("par1")) { next_part.par1 = jo.get_int("par1"); } else if(jo.has_member("size")) { next_part.par1 = jo.get_int("size"); } else if(jo.has_member("wheel_width")) { next_part.par1 = jo.get_int("wheel_width"); } else { //bonus next_part.par1 = jo.get_int("bonus"); } } else { //Too many debugmsg("Error parsing vehicle part '%s': \ Use AT MOST one of: par1, power, size, wheel_width, bonus", next_part.name.c_str()); //Keep going to produce more messages if other parts are wrong next_part.par1 = 0; } next_part.fuel_type = jo.has_member("fuel_type") ? jo.get_string("fuel_type") : "NULL"; next_part.item = jo.get_string("item"); next_part.difficulty = jo.get_int("difficulty"); next_part.location = jo.has_member("location") ? jo.get_string("location") : ""; next_part.bitflags = 0; JsonArray jarr = jo.get_array("flags"); std::string nstring = ""; while (jarr.has_more()) { nstring = jarr.next_string(); next_part.flags.insert(nstring); if ( vpart_bitflag_map.find(nstring) != vpart_bitflag_map.end() ) { next_part.bitflags |= mfb( vpart_bitflag_map.find(nstring)->second ); } } if (jo.has_member("FOLDABLE") && next_part.folded_volume == 0){ debugmsg("Error: folded part %s has a volume of 0!", next_part.name.c_str()); } JsonArray breaks_into = jo.get_array("breaks_into"); while(breaks_into.has_more()) { JsonObject next_entry = breaks_into.next_object(); break_entry next_break_entry; next_break_entry.item_id = next_entry.get_string("item"); next_break_entry.min = next_entry.get_int("min"); next_break_entry.max = next_entry.get_int("max"); //Sanity check if(next_break_entry.max < next_break_entry.min) { debugmsg("For vehicle part %s: breaks_into item '%s' has min (%d) > max (%d)!", next_part.name.c_str(), next_break_entry.item_id.c_str(), next_break_entry.min, next_break_entry.max); } next_part.breaks_into.push_back(next_break_entry); } //Calculate and cache z-ordering based off of location // list_order is used when inspecting the vehicle if(next_part.location == "on_roof") { next_part.z_order = 9; next_part.list_order = 3; } else if(next_part.location == "on_cargo") { next_part.z_order = 8; next_part.list_order = 6; } else if(next_part.location == "center") { next_part.z_order = 7; next_part.list_order = 7; } else if(next_part.location == "under") { //Have wheels show up over frames next_part.z_order = 6; next_part.list_order = 10; } else if(next_part.location == "structure") { next_part.z_order = 5; next_part.list_order = 1; } else if(next_part.location == "engine_block") { //Should be hidden by frames next_part.z_order = 4; next_part.list_order = 8 ; } else if (next_part.location == "on_battery_mount"){ //Should be hidden by frames next_part.z_order = 3; next_part.list_order = 10; } else if(next_part.location == "fuel_source") { //Should be hidden by frames next_part.z_order = 3; next_part.list_order = 9; } else if(next_part.location == "roof") { //Shouldn't be displayed next_part.z_order = -1; next_part.list_order = 4; } else if(next_part.location == "armor") { //Shouldn't be displayed (the color is used, but not the symbol) next_part.z_order = -2; next_part.list_order = 2; } else { //Everything else next_part.z_order = 0; next_part.list_order = 5; } if (vehicle_part_types.count(next_part.id) > 0) { next_part.loadid = vehicle_part_types[next_part.id].loadid; vehicle_part_int_types[next_part.loadid] = next_part; } else { next_part.loadid = vehicle_part_int_types.size(); vehicle_part_int_types.push_back(next_part); } vehicle_part_types[next_part.id] = next_part; }
void load_construction(JsonObject &jo) { construction *con = new construction; JsonArray temp; con->description = _(jo.get_string("description").c_str()); con->skill = _(jo.get_string("skill", "carpentry").c_str()); con->difficulty = jo.get_int("difficulty"); con->time = jo.get_int("time"); temp = jo.get_array("tools"); while (temp.has_more()) { std::vector<component> tool_choices; JsonArray ja = temp.next_array(); while (ja.has_more()) { std::string name = ja.next_string(); tool_choices.push_back(component(name, 1)); } con->tools.push_back(tool_choices); } temp = jo.get_array("components"); while (temp.has_more()) { std::vector<component> comp_choices; JsonArray ja = temp.next_array(); while (ja.has_more()) { JsonArray comp = ja.next_array(); std::string name = comp.get_string(0); int quant = comp.get_int(1); comp_choices.push_back(component(name, quant)); } con->components.push_back(comp_choices); } con->pre_terrain = jo.get_string("pre_terrain", ""); if (con->pre_terrain.size() > 1 && con->pre_terrain[0] == 'f' && con->pre_terrain[1] == '_') { con->pre_is_furniture = true; } else { con->pre_is_furniture = false; } con->post_terrain = jo.get_string("post_terrain", ""); if (con->post_terrain.size() > 1 && con->post_terrain[0] == 'f' && con->post_terrain[1] == '_') { con->post_is_furniture = true; } else { con->post_is_furniture = false; } con->pre_flags = jo.get_tags("pre_flags"); std::string prefunc = jo.get_string("pre_special", ""); if (prefunc == "check_empty") { con->pre_special = &construct::check_empty; } else if (prefunc == "check_support") { con->pre_special = &construct::check_support; } else { // should probably print warning if not "" con->pre_special = &construct::check_nothing; } std::string postfunc = jo.get_string("post_special", ""); if (postfunc == "done_tree") { con->post_special = &construct::done_tree; } else if (postfunc == "done_trunk_log") { con->post_special = &construct::done_trunk_log; } else if (postfunc == "done_trunk_plank") { con->post_special = &construct::done_trunk_plank; } else if (postfunc == "done_vehicle") { con->post_special = &construct::done_vehicle; } else if (postfunc == "done_deconstruct") { con->post_special = &construct::done_deconstruct; } else { // ditto, should probably warn here con->post_special = &construct::done_nothing; } con->id = constructions.size(); constructions.push_back(con); }
void mod_manager::load_modfile(JsonObject &jo, const std::string &main_path) { if (!jo.has_string("type") || jo.get_string("type") != "MOD_INFO") { // Ignore anything that is not a mod-info return; } std::string m_ident = jo.get_string("ident"); if (has_mod(m_ident)) { // TODO: change this to make unique ident for the mod // (instead of discarding it?) debugmsg("there is already a mod with ident %s", m_ident.c_str()); return; } std::string t_type = jo.get_string("mod-type", "SUPPLEMENTAL"); std::vector<std::string> m_authors; if (jo.has_array("authors")) { m_authors = jo.get_string_array("authors"); } else { if(jo.has_string("author")) { m_authors.push_back(jo.get_string("author")); } } std::string m_name = jo.get_string("name", ""); if (m_name.empty()) { // "No name" gets confusing if many mods have no name //~ name of a mod that has no name entry, (%s is the mods identifier) m_name = string_format(_("No name (%s)"), m_ident.c_str()); } else { m_name = _(m_name.c_str()); } std::string m_desc = jo.get_string("description", ""); if (m_desc.empty()) { m_desc = _("No description"); } else { m_desc = _(m_desc.c_str()); } std::string m_path; if (jo.has_string("path")) { m_path = jo.get_string("path"); if (m_path.empty()) { // If an empty path is given, use only the // folder of the modinfo.json m_path = main_path; } else { // prefix the folder of modinfo.json m_path = main_path + "/" + m_path; } } else { // Default if no path is given: // "<folder-of-modinfo.json>/data" m_path = main_path + "/data"; } std::vector<std::string> m_dependencies; if (jo.has_member("dependencies") && jo.has_array("dependencies")) { JsonArray jarr = jo.get_array("dependencies"); while(jarr.has_more()) { const std::string dep = jarr.next_string(); if (dep == m_ident) { debugmsg("mod %s has itself as dependency", m_ident.c_str()); continue; } if (std::find(m_dependencies.begin(), m_dependencies.end(), dep) != m_dependencies.end()) { // Some dependency listed twice, ignore it, what else can be done? continue; } m_dependencies.push_back(dep); } } mod_type m_type; if (t_type == "CORE") { m_type = MT_CORE; } else if (t_type == "SUPPLEMENTAL") { m_type = MT_SUPPLEMENTAL; } else { throw std::string("Invalid mod type: ") + t_type + " for mod " + m_ident; } MOD_INFORMATION *modfile = new MOD_INFORMATION; modfile->ident = m_ident; modfile->_type = m_type; modfile->authors = m_authors; modfile->name = m_name; modfile->description = m_desc; modfile->dependencies = m_dependencies; modfile->path = m_path; mod_map[modfile->ident] = modfile; }
void load_furniture(JsonObject &jsobj) { if ( furnlist.empty() ) { furn_t new_null = null_furniture_t(); furnmap[new_null.id] = new_null; furnlist.push_back(new_null); } furn_t new_furniture; new_furniture.id = jsobj.get_string("id"); if ( new_furniture.id == "f_null" ) { return; } new_furniture.name = _(jsobj.get_string("name").c_str()); new_furniture.sym = jsobj.get_string("symbol").c_str()[0]; bool has_color = jsobj.has_member("color"); bool has_bgcolor = jsobj.has_member("bgcolor"); if(has_color && has_bgcolor) { debugmsg("Found both color and bgcolor for %s, use only one of these.", new_furniture.name.c_str()); new_furniture.color = c_white; } else if(has_color) { new_furniture.color = color_from_string(jsobj.get_string("color")); } else if(has_bgcolor) { new_furniture.color = bgcolor_from_string(jsobj.get_string("bgcolor")); } else { debugmsg("Furniture %s needs at least one of: color, bgcolor.", new_furniture.name.c_str()); } new_furniture.movecost = jsobj.get_int("move_cost_mod"); new_furniture.move_str_req = jsobj.get_int("required_str"); new_furniture.max_volume = jsobj.get_int("max_volume", MAX_VOLUME_IN_SQUARE); new_furniture.crafting_pseudo_item = jsobj.get_string("crafting_pseudo_item", ""); new_furniture.transparent = false; new_furniture.bitflags = 0; JsonArray flags = jsobj.get_array("flags"); while(flags.has_more()) { new_furniture.set_flag(flags.next_string()); } if(jsobj.has_member("examine_action")) { std::string function_name = jsobj.get_string("examine_action"); new_furniture.examine = iexamine_function_from_string(function_name); } else { //If not specified, default to no action new_furniture.examine = iexamine_function_from_string("none"); } new_furniture.open = ""; if ( jsobj.has_member("open") ) { new_furniture.open = jsobj.get_string("open"); } new_furniture.close = ""; if ( jsobj.has_member("close") ) { new_furniture.close = jsobj.get_string("close"); } new_furniture.bash.load(jsobj, "bash", true); new_furniture.deconstruct.load(jsobj, "deconstruct", true); new_furniture.loadid = furnlist.size(); furnmap[new_furniture.id] = new_furniture; furnlist.push_back(new_furniture); }
void mtype::load( JsonObject &jo ) { MonsterGenerator &gen = MonsterGenerator::generator(); // Name and name plural are not translated here, but when needed in // combination with the actual count in `mtype::nname`. mandatory( jo, was_loaded, "name", name ); // default behaviour: Assume the regular plural form (appending an “s”) optional( jo, was_loaded, "name_plural", name_plural, name + "s" ); mandatory( jo, was_loaded, "description", description, translated_string_reader ); // Have to overwrite the default { "hflesh" } here if( !was_loaded || jo.has_member( "material" ) ) { mat = { jo.get_string( "material" ) }; } optional( jo, was_loaded, "species", species, auto_flags_reader<species_id> {} ); optional( jo, was_loaded, "categories", categories, auto_flags_reader<> {} ); // See monfaction.cpp if( !was_loaded || jo.has_member( "default_faction" ) ) { const auto faction = mfaction_str_id( jo.get_string( "default_faction" ) ); default_faction = monfactions::get_or_add_faction( faction ); } if( !was_loaded || jo.has_member( "symbol" ) ) { sym = jo.get_string( "symbol" ); if( utf8_wrapper( sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } } mandatory( jo, was_loaded, "color", color, color_reader{} ); const typed_flag_reader<decltype( Creature::size_map )> size_reader{ Creature::size_map, "invalid creature size" }; optional( jo, was_loaded, "size", size, size_reader, MS_MEDIUM ); const typed_flag_reader<decltype( gen.phase_map )> phase_reader{ gen.phase_map, "invalid phase id" }; optional( jo, was_loaded, "phase", phase, phase_reader, SOLID ); optional( jo, was_loaded, "diff", difficulty, 0 ); optional( jo, was_loaded, "aggression", agro, 0 ); optional( jo, was_loaded, "morale", morale, 0 ); optional( jo, was_loaded, "speed", speed, 0 ); optional( jo, was_loaded, "attack_cost", attack_cost, 100 ); optional( jo, was_loaded, "melee_skill", melee_skill, 0 ); optional( jo, was_loaded, "melee_dice", melee_dice, 0 ); optional( jo, was_loaded, "melee_dice_sides", melee_sides, 0 ); optional( jo, was_loaded, "dodge", sk_dodge, 0 ); optional( jo, was_loaded, "armor_bash", armor_bash, 0 ); optional( jo, was_loaded, "armor_cut", armor_cut, 0 ); optional( jo, was_loaded, "armor_acid", armor_acid, armor_cut / 2 ); optional( jo, was_loaded, "armor_fire", armor_fire, 0 ); optional( jo, was_loaded, "hp", hp, 0 ); optional( jo, was_loaded, "starting_ammo", starting_ammo ); optional( jo, was_loaded, "luminance", luminance, 0 ); optional( jo, was_loaded, "revert_to_itype", revert_to_itype, "" ); optional( jo, was_loaded, "vision_day", vision_day, 40 ); optional( jo, was_loaded, "vision_night", vision_night, 1 ); optional( jo, was_loaded, "armor_stab", armor_stab, 0.8f * armor_cut ); optional( jo, was_loaded, "attack_effs", atk_effs, mon_attack_effect_reader{} ); // TODO: make this work with `was_loaded` if( jo.has_array( "melee_damage" ) ) { JsonArray arr = jo.get_array( "melee_damage" ); melee_damage = load_damage_instance( arr ); } else if( jo.has_object( "melee_damage" ) ) { melee_damage = load_damage_instance( jo ); } if( jo.has_int( "melee_cut" ) ) { int bonus_cut = jo.get_int( "melee_cut" ); melee_damage.add_damage( DT_CUT, bonus_cut ); } // TODO: allow adding/removing specific entries if `was_loaded` is true if( jo.has_array( "attack_effs" ) ) { JsonArray jsarr = jo.get_array( "attack_effs" ); while( jsarr.has_more() ) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff( efftype_id( e.get_string( "id" ) ), e.get_int( "duration", 0 ), get_body_part_token( e.get_string( "bp", "NUM_BP" ) ), e.get_bool( "permanent", false ), e.get_int( "chance", 100 ) ); atk_effs.push_back( new_eff ); } } if( jo.has_member( "death_drops" ) ) { JsonIn &stream = *jo.get_raw( "death_drops" ); death_drops = item_group::load_item_group( stream, "distribution" ); } const typed_flag_reader<decltype( gen.death_map )> death_reader{ gen.death_map, "invalid monster death function" }; optional( jo, was_loaded, "death_function", dies, death_reader ); if( dies.empty() ) { // TODO: really needed? Is an empty `dies` container not allowed? dies.push_back( mdeath::normal ); } if( jo.has_member( "special_when_hit" ) ) { JsonArray jsarr = jo.get_array( "special_when_hit" ); const auto iter = gen.defense_map.find( jsarr.get_string( 0 ) ); if( iter == gen.defense_map.end() ) { jsarr.throw_error( "Invalid monster defense function" ); } sp_defense = iter->second; def_chance = jsarr.get_int( 1 ); } else if( !was_loaded ) { sp_defense = &mdefense::none; def_chance = 0; } if( !was_loaded || jo.has_member( "special_attacks" ) ) { special_attacks.clear(); special_attacks_names.clear(); add_special_attacks( jo, "special_attacks" ); } else { // Note: special_attacks left as is, new attacks are added to it! // Note: member name prefixes are compatible with those used by generic_typed_reader remove_special_attacks( jo, "remove:special_attacks" ); add_special_attacks( jo, "add:special_attacks" ); } // Disable upgrading when JSON contains `"upgrades": false`, but fallback to the // normal behavior (including error checking) if "upgrades" is not boolean or not `false`. if( jo.has_bool( "upgrades" ) && !jo.get_bool( "upgrades" ) ) { upgrade_group = mongroup_id::NULL_ID; upgrade_into = mtype_id::NULL_ID; upgrades = false; } else if( jo.has_member( "upgrades" ) ) { JsonObject up = jo.get_object( "upgrades" ); optional( up, was_loaded, "half_life", half_life, -1 ); optional( up, was_loaded, "into_group", upgrade_group, auto_flags_reader<mongroup_id> {}, mongroup_id::NULL_ID ); optional( up, was_loaded, "into", upgrade_into, auto_flags_reader<mtype_id> {}, mtype_id::NULL_ID ); upgrades = true; } const typed_flag_reader<decltype( gen.flag_map )> flag_reader{ gen.flag_map, "invalid monster flag" }; optional( jo, was_loaded, "flags", flags, flag_reader ); const typed_flag_reader<decltype( gen.trigger_map )> trigger_reader{ gen.trigger_map, "invalid monster trigger" }; optional( jo, was_loaded, "anger_triggers", anger, trigger_reader ); optional( jo, was_loaded, "placate_triggers", placate, trigger_reader ); optional( jo, was_loaded, "fear_triggers", fear, trigger_reader ); }
void mutation_branch::load( JsonObject &jo, const std::string & ) { mandatory( jo, was_loaded, "id", id ); mandatory( jo, was_loaded, "name", raw_name, translated_string_reader ); mandatory( jo, was_loaded, "description", raw_desc, translated_string_reader ); mandatory( jo, was_loaded, "points", points ); optional( jo, was_loaded, "visibility", visibility, 0 ); optional( jo, was_loaded, "ugliness", ugliness, 0 ); optional( jo, was_loaded, "starting_trait", startingtrait, false ); optional( jo, was_loaded, "mixed_effect", mixed_effect, false ); optional( jo, was_loaded, "active", activated, false ); optional( jo, was_loaded, "starts_active", starts_active, false ); optional( jo, was_loaded, "destroys_gear", destroys_gear, false ); optional( jo, was_loaded, "allow_soft_gear", allow_soft_gear, false ); optional( jo, was_loaded, "cost", cost, 0 ); optional( jo, was_loaded, "time", cooldown, 0 ); optional( jo, was_loaded, "hunger", hunger, false ); optional( jo, was_loaded, "thirst", thirst, false ); optional( jo, was_loaded, "fatigue", fatigue, false ); optional( jo, was_loaded, "valid", valid, true ); optional( jo, was_loaded, "purifiable", purifiable, true ); if( jo.has_object( "spawn_item" ) ) { auto si = jo.get_object( "spawn_item" ); optional( si, was_loaded, "type", spawn_item ); optional( si, was_loaded, "message", raw_spawn_item_message ); } if( jo.has_object( "ranged_mutation" ) ) { auto si = jo.get_object( "ranged_mutation" ); optional( si, was_loaded, "type", ranged_mutation ); optional( si, was_loaded, "message", raw_ranged_mutation_message ); } optional( jo, was_loaded, "initial_ma_styles", initial_ma_styles ); if( jo.has_array( "bodytemp_modifiers" ) ) { auto bodytemp_array = jo.get_array( "bodytemp_modifiers" ); bodytemp_min = bodytemp_array.get_int( 0 ); bodytemp_max = bodytemp_array.get_int( 1 ); } optional( jo, was_loaded, "bodytemp_sleep", bodytemp_sleep, 0 ); optional( jo, was_loaded, "threshold", threshold, false ); optional( jo, was_loaded, "profession", profession, false ); optional( jo, was_loaded, "debug", debug, false ); optional( jo, was_loaded, "player_display", player_display, true ); JsonArray vr = jo.get_array( "vitamin_rates" ); while( vr.has_more() ) { auto pair = vr.next_array(); vitamin_rates.emplace( vitamin_id( pair.get_string( 0 ) ), time_duration::from_turns( pair.get_int( 1 ) ) ); } auto vam = jo.get_array( "vitamins_absorb_multi" ); while( vam.has_more() ) { auto pair = vam.next_array(); std::map<vitamin_id, double> vit; auto vit_array = pair.get_array( 1 ); // fill the inner map with vitamins while( vit_array.has_more() ) { auto vitamins = vit_array.next_array(); vit.emplace( vitamin_id( vitamins.get_string( 0 ) ), vitamins.get_float( 1 ) ); } // assign the inner vitamin map to the material_id key vitamin_absorb_multi.emplace( material_id( pair.get_string( 0 ) ), vit ); } optional( jo, was_loaded, "healing_awake", healing_awake, 0.0f ); optional( jo, was_loaded, "healing_resting", healing_resting, 0.0f ); optional( jo, was_loaded, "hp_modifier", hp_modifier, 0.0f ); optional( jo, was_loaded, "hp_modifier_secondary", hp_modifier_secondary, 0.0f ); optional( jo, was_loaded, "hp_adjustment", hp_adjustment, 0.0f ); optional( jo, was_loaded, "stealth_modifier", stealth_modifier, 0.0f ); optional( jo, was_loaded, "str_modifier", str_modifier, 0.0f ); optional( jo, was_loaded, "dodge_modifier", dodge_modifier, 0.0f ); optional( jo, was_loaded, "speed_modifier", speed_modifier, 1.0f ); optional( jo, was_loaded, "movecost_modifier", movecost_modifier, 1.0f ); optional( jo, was_loaded, "movecost_flatground_modifier", movecost_flatground_modifier, 1.0f ); optional( jo, was_loaded, "movecost_obstacle_modifier", movecost_obstacle_modifier, 1.0f ); optional( jo, was_loaded, "attackcost_modifier", attackcost_modifier, 1.0f ); optional( jo, was_loaded, "max_stamina_modifier", max_stamina_modifier, 1.0f ); optional( jo, was_loaded, "weight_capacity_modifier", weight_capacity_modifier, 1.0f ); optional( jo, was_loaded, "hearing_modifier", hearing_modifier, 1.0f ); optional( jo, was_loaded, "noise_modifier", noise_modifier, 1.0f ); optional( jo, was_loaded, "metabolism_modifier", metabolism_modifier, 0.0f ); optional( jo, was_loaded, "thirst_modifier", thirst_modifier, 0.0f ); optional( jo, was_loaded, "fatigue_modifier", fatigue_modifier, 0.0f ); optional( jo, was_loaded, "fatigue_regen_modifier", fatigue_regen_modifier, 0.0f ); optional( jo, was_loaded, "stamina_regen_modifier", stamina_regen_modifier, 0.0f ); optional( jo, was_loaded, "overmap_sight", overmap_sight, 0.0f ); optional( jo, was_loaded, "overmap_multiplier", overmap_multiplier, 1.0f ); if( jo.has_object( "social_modifiers" ) ) { JsonObject sm = jo.get_object( "social_modifiers" ); social_mods = load_mutation_social_mods( sm ); } load_mutation_mods( jo, "passive_mods", mods ); /* Not currently supported due to inability to save active mutation state load_mutation_mods(jsobj, "active_mods", new_mut.mods); */ optional( jo, was_loaded, "prereqs", prereqs ); optional( jo, was_loaded, "prereqs2", prereqs2 ); optional( jo, was_loaded, "threshreq", threshreq ); optional( jo, was_loaded, "cancels", cancels ); optional( jo, was_loaded, "changes_to", replacements ); optional( jo, was_loaded, "leads_to", additions ); optional( jo, was_loaded, "flags", flags ); optional( jo, was_loaded, "types", types ); auto jsarr = jo.get_array( "category" ); while( jsarr.has_more() ) { std::string s = jsarr.next_string(); category.push_back( s ); mutations_category[s].push_back( trait_id( id ) ); } jsarr = jo.get_array( "wet_protection" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); std::string part_id = jo.get_string( "part" ); int ignored = jo.get_int( "ignored", 0 ); int neutral = jo.get_int( "neutral", 0 ); int good = jo.get_int( "good", 0 ); tripoint protect = tripoint( ignored, neutral, good ); protection[get_body_part_token( part_id )] = protect; } jsarr = jo.get_array( "encumbrance_always" ); while( jsarr.has_more() ) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); encumbrance_always[get_body_part_token( part_id )] = enc; } jsarr = jo.get_array( "encumbrance_covered" ); while( jsarr.has_more() ) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); encumbrance_covered[get_body_part_token( part_id )] = enc; } jsarr = jo.get_array( "restricts_gear" ); while( jsarr.has_more() ) { restricts_gear.insert( get_body_part_token( jsarr.next_string() ) ); } jsarr = jo.get_array( "armor" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); auto parts = jo.get_tags( "parts" ); std::set<body_part> bps; for( const std::string &part_string : parts ) { if( part_string == "ALL" ) { // Shorthand, since many mutations protect whole body bps.insert( all_body_parts.begin(), all_body_parts.end() ); } else { bps.insert( get_body_part_token( part_string ) ); } } resistances res = load_resistances_instance( jo ); for( body_part bp : bps ) { armor[ bp ] = res; } } if( jo.has_array( "attacks" ) ) { jsarr = jo.get_array( "attacks" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); attacks_granted.emplace_back( load_mutation_attack( jo ) ); } } else if( jo.has_object( "attacks" ) ) { JsonObject attack = jo.get_object( "attacks" ); attacks_granted.emplace_back( load_mutation_attack( attack ) ); } }
void load_terrain(JsonObject &jsobj) { ter_t new_terrain; new_terrain.id = jsobj.get_string("id"); new_terrain.name = _(jsobj.get_string("name").c_str()); //Special case for the LINE_ symbols std::string symbol = jsobj.get_string("symbol"); if("LINE_XOXO" == symbol) { new_terrain.sym = LINE_XOXO; } else if("LINE_OXOX" == symbol) { new_terrain.sym = LINE_OXOX; } else { new_terrain.sym = symbol.c_str()[0]; } new_terrain.color = color_from_string(jsobj.get_string("color")); new_terrain.movecost = jsobj.get_int("move_cost"); if(jsobj.has_member("trap")) { new_terrain.trap = trap_id_from_string(jsobj.get_string("trap")); } else { new_terrain.trap = tr_null; } new_terrain.transparent = false; new_terrain.bitflags = 0; JsonArray flags = jsobj.get_array("flags"); while(flags.has_more()) { new_terrain.set_flag(flags.next_string()); } if(jsobj.has_member("examine_action")) { std::string function_name = jsobj.get_string("examine_action"); new_terrain.examine = iexamine_function_from_string(function_name); } else { //If not specified, default to no action new_terrain.examine = iexamine_function_from_string("none"); } new_terrain.open = ""; if ( jsobj.has_member("open") ) { new_terrain.open = jsobj.get_string("open"); } new_terrain.close = ""; if ( jsobj.has_member("close") ) { new_terrain.close = jsobj.get_string("close"); } /* requires copying json object if( jsobj.has_member("bash") ) { if( jsobj.is_object("bash") ) { JsonObject delayed(jsobj.get_object("bash")); delayed_json["terrain_bash"][new_terrain.id] = delayed;//jsobj.get_object("bash"); } else if (jsobj.is_string("bash") ) { // delayed_json["terrain_bash_link"][new_terrain.id] = jsobj.get_string("bash"); } } */ new_terrain.bash.load(jsobj, "bash", false); new_terrain.loadid=terlist.size(); termap[new_terrain.id]=new_terrain; terlist.push_back(new_terrain); }
void input_manager::init() { init_keycode_mapping(); std::ifstream data_file; std::string file_name = "data/raw/keybindings.json"; data_file.open(file_name.c_str(), std::ifstream::in | std::ifstream::binary); if(!data_file.good()) { throw "Could not read " + file_name; } JsonIn jsin(&data_file); //Crawl through once and create an entry for every definition jsin.start_array(); while (!jsin.end_array()) { // JSON object representing the action JsonObject action = jsin.get_object(); const std::string action_id = action.get_string("id"); actionID_to_name[action_id] = action.get_string("name", action_id); const std::string context = action.get_string("category", "default"); // Iterate over the bindings JSON array JsonArray bindings = action.get_array("bindings"); const bool defaultcontext = (context == "default"); while (bindings.has_more()) { JsonObject keybinding = bindings.next_object(); std::string input_method = keybinding.get_string("input_method"); input_event new_event; if(input_method == "keyboard") { new_event.type = CATA_INPUT_KEYBOARD; } else if(input_method == "gamepad") { new_event.type = CATA_INPUT_GAMEPAD; } else if(input_method == "mouse") { new_event.type = CATA_INPUT_MOUSE; } if (keybinding.has_array("key")) { JsonArray keys = keybinding.get_array("key"); while (keys.has_more()) { new_event.sequence.push_back( get_keycode(keys.next_string()) ); } } else { // assume string if not array, and throw if not string new_event.sequence.push_back( get_keycode(keybinding.get_string("key")) ); } if (defaultcontext) { action_to_input[action_id].push_back(new_event); } else { action_contexts[context][action_id].push_back(new_event); } } } data_file.close(); }
bool map_bash_info::load(JsonObject &jsobj, std::string member, bool isfurniture) { if( jsobj.has_object(member) ) { JsonObject j = jsobj.get_object(member); if ( jsonint(j, "num_tests", num_tests ) == false ) { if ( jsonint(j, "str_min", str_min ) && jsonint(j, "str_max", str_max ) ) { num_tests = 1; } } else if ( num_tests > 0 ) { str_min = j.get_int("str_min"); str_max = j.get_int("str_max"); } jsonint(j, "str_min_blocked", str_min_blocked ); jsonint(j, "str_max_blocked", str_max_blocked ); jsonint(j, "str_min_roll", str_min_roll ); jsonint(j, "explosive", explosive ); jsonint(j, "chance", chance ); jsonstring(j, "sound", sound ); jsonstring(j, "sound_fail", sound_fail ); jsonstring(j, "furn_set", furn_set ); if ( jsonstring(j, "ter_set", ter_set ) == false && isfurniture == false ) { ter_set = "t_rubble"; debugmsg("terrain[\"%s\"].bash.ter_set is not set!",jsobj.get_string("id").c_str() ); } if ( j.has_array("items") ) { JsonArray ja = j.get_array("items"); if (ja.size() > 0) { int c=0; while ( ja.has_more() ) { if ( ja.has_object(c) ) { JsonObject jio = ja.next_object(); if ( jio.has_string("item") && jio.has_int("amount") ) { if ( jio.has_int("minamount") ) { map_bash_item_drop drop( jio.get_string("item"), jio.get_int("amount"), jio.get_int("minamount") ); jsonint(jio, "chance", drop.chance); items.push_back(drop); } else { map_bash_item_drop drop( jio.get_string("item"), jio.get_int("amount") ); jsonint(jio, "chance", drop.chance); items.push_back(drop); } } else { debugmsg("terrain[\"%s\"].bash.items[%d]: invalid entry",jsobj.get_string("id").c_str(),c); } } else { debugmsg("terrain[\"%s\"].bash.items[%d]: invalid entry",jsobj.get_string("id").c_str(),c); } c++; } } } //debugmsg("%d/%d %s %s/%s %d",str_min,str_max, ter_set.c_str(), sound.c_str(), sound_fail.c_str(), items.size() ); return true; } else { return false; } }
void mod_manager::load_modfile(JsonObject &jo, const std::string &main_path) { if (!jo.has_string("type") || jo.get_string("type") != "MOD_INFO") { // Ignore anything that is not a mod-info return; } std::string m_ident = jo.get_string("ident"); if (has_mod(m_ident)) { // TODO: change this to make unique ident for the mod // (instead of discarding it?) debugmsg("there is already a mod with ident %s", m_ident.c_str()); return; } std::string t_type = jo.get_string("mod-type", "SUPPLEMENTAL"); std::vector<std::string> m_authors; if (jo.has_array("authors")) { m_authors = jo.get_string_array("authors"); } else { if(jo.has_string("author")) { m_authors.push_back(jo.get_string("author")); } } std::string m_name = jo.get_string("name", ""); if (m_name.empty()) { // "No name" gets confusing if many mods have no name //~ name of a mod that has no name entry, (%s is the mods identifier) m_name = string_format(_("No name (%s)"), m_ident.c_str()); } else { m_name = _(m_name.c_str()); } std::string m_desc = jo.get_string("description", ""); if (m_desc.empty()) { m_desc = _("No description"); } else { m_desc = _(m_desc.c_str()); } std::string m_cat = jo.get_string("category", ""); std::pair<int, std::string> p_cat = {-1, ""}; bool bCatFound = false; do { for( size_t i = 0; i < get_mod_list_categories().size(); ++i ) { if( get_mod_list_categories()[i].first == m_cat ) { p_cat = { i, get_mod_list_categories()[i].second }; bCatFound = true; break; } } if( !bCatFound && m_cat != "" ) { m_cat = ""; } else { break; } } while( !bCatFound ); std::string m_path; if (jo.has_string("path")) { m_path = jo.get_string("path"); if (m_path.empty()) { // If an empty path is given, use only the // folder of the modinfo.json m_path = main_path; } else { // prefix the folder of modinfo.json m_path = main_path + "/" + m_path; } } else { // Default if no path is given: // "<folder-of-modinfo.json>/data" m_path = main_path + "/data"; } bool m_need_lua = jo.get_bool("with-lua", false); if ( file_exist(m_path + "/main.lua") || file_exist(m_path + "/preload.lua") ) { m_need_lua = true; } std::vector<std::string> m_dependencies; if (jo.has_member("dependencies") && jo.has_array("dependencies")) { JsonArray jarr = jo.get_array("dependencies"); while(jarr.has_more()) { const std::string dep = jarr.next_string(); if (dep == m_ident) { debugmsg("mod %s has itself as dependency", m_ident.c_str()); continue; } if (std::find(m_dependencies.begin(), m_dependencies.end(), dep) != m_dependencies.end()) { // Some dependency listed twice, ignore it, what else can be done? continue; } m_dependencies.push_back(dep); } } mod_type m_type = MT_CORE; if (t_type == "CORE") { m_type = MT_CORE; } else if (t_type == "SUPPLEMENTAL") { m_type = MT_SUPPLEMENTAL; } else { jo.throw_error( std::string("Invalid mod type: ") + t_type + " for mod " + m_ident ); } MOD_INFORMATION *modfile = new MOD_INFORMATION; modfile->ident = m_ident; modfile->_type = m_type; modfile->authors = m_authors; modfile->name = m_name; modfile->description = m_desc; modfile->dependencies = m_dependencies; modfile->category = p_cat; modfile->path = m_path; modfile->need_lua = m_need_lua; mod_map[modfile->ident] = modfile; }
void load_mutation(JsonObject &jsobj) { trait new_trait; JsonArray jsarr; std::string id = jsobj.get_string("id"); new_trait.name = _(jsobj.get_string("name").c_str()); new_trait.description = _(jsobj.get_string("description").c_str()); new_trait.points = jsobj.get_int("points"); new_trait.visibility = jsobj.get_int("visibility", 0); new_trait.ugliness = jsobj.get_int("ugliness", 0); new_trait.startingtrait = jsobj.get_bool("starting_trait", false); traits[id] = new_trait; mutation_data[id].valid = jsobj.get_bool("valid", true); mutation_data[id].purifiable = jsobj.get_bool("purifiable", true); mutation_data[id].threshold = jsobj.get_bool("threshold", false); jsarr = jsobj.get_array("prereqs"); while (jsarr.has_more()) { mutation_data[id].prereqs.push_back(jsarr.next_string()); } // Helps to be able to have a trait require more than one other trait // (Individual prereq-lists are "OR", not "AND".) // Traits shoud NOT appear in both lists for a given mutation, unless // you want that trait to satisfy both requirements. // These are additional to the first list, and will likely NOT be regained // if you lose the mutation they prereq'd for. jsarr = jsobj.get_array("prereqs2"); while (jsarr.has_more()) { mutation_data[id].prereqs2.push_back(jsarr.next_string()); } // Dedicated-purpose prereq slot for Threshold mutations jsarr = jsobj.get_array("threshreq"); // Stuff like Huge might fit in more than one mutcat post-threshold, so yeah while (jsarr.has_more()) { mutation_data[id].threshreq.push_back(jsarr.next_string()); } jsarr = jsobj.get_array("cancels"); while (jsarr.has_more()) { mutation_data[id].cancels.push_back(jsarr.next_string()); } jsarr = jsobj.get_array("changes_to"); while (jsarr.has_more()) { mutation_data[id].replacements.push_back(jsarr.next_string()); } jsarr = jsobj.get_array("leads_to"); while (jsarr.has_more()) { mutation_data[id].additions.push_back(jsarr.next_string()); } jsarr = jsobj.get_array("category"); while (jsarr.has_more()) { std::string s = jsarr.next_string(); mutation_data[id].category.push_back(s); mutations_category[s].push_back(id); } jsarr = jsobj.get_array("wet_protection"); while (jsarr.has_more()) { JsonObject jo = jsarr.next_object(); std::string part_id = jo.get_string("part"); int ignored = jo.get_int("ignored", 0); int neutral = jo.get_int("neutral", 0); int good = jo.get_int("good", 0); tripoint protect = tripoint(ignored, neutral, good); mutation_data[id].protection[part_id] = mutation_wet(body_parts[part_id], protect); } }
void input_manager::load(const std::string &file_name, bool is_user_preferences) { std::ifstream data_file(file_name.c_str(), std::ifstream::in | std::ifstream::binary); if(!data_file.good()) { // Only throw if this is the first file to load, that file _must_ exist, // otherwise the keybindings can not be read at all. if (action_contexts.empty()) { throw "Could not read " + file_name; } return; } JsonIn jsin(data_file); //Crawl through once and create an entry for every definition jsin.start_array(); while (!jsin.end_array()) { // JSON object representing the action JsonObject action = jsin.get_object(); const std::string action_id = action.get_string("id"); const std::string context = action.get_string("category", default_context_id); t_actions &actions = action_contexts[context]; if (!is_user_preferences && action.has_member("name")) { // Action names are not user preferences. Some experimental builds // post-0.A had written action names into the user preferences // config file. Any names that exist in user preferences will be // ignored. actions[action_id].name = action.get_string("name"); } // Iterate over the bindings JSON array JsonArray bindings = action.get_array("bindings"); t_input_event_list events; while (bindings.has_more()) { JsonObject keybinding = bindings.next_object(); std::string input_method = keybinding.get_string("input_method"); input_event new_event; if(input_method == "keyboard") { new_event.type = CATA_INPUT_KEYBOARD; } else if(input_method == "gamepad") { new_event.type = CATA_INPUT_GAMEPAD; } else if(input_method == "mouse") { new_event.type = CATA_INPUT_MOUSE; } if (keybinding.has_array("key")) { JsonArray keys = keybinding.get_array("key"); while (keys.has_more()) { new_event.sequence.push_back( get_keycode(keys.next_string()) ); } } else { // assume string if not array, and throw if not string new_event.sequence.push_back( get_keycode(keybinding.get_string("key")) ); } events.push_back(new_event); } // An invariant of this class is that user-created, local keybindings // with an empty set of input_events do not exist in the // action_contexts map. In prior versions of this class, this was not // true, so users of experimental builds post-0.A will have empty // local keybindings saved in their keybindings.json config. // // To be backwards compatible with keybindings.json from prior // experimental builds, we will detect user-created, local keybindings // with empty input_events and disregard them. When keybindings are // later saved, these remnants won't be saved. if (!is_user_preferences || !events.empty() || context == default_context_id || actions.count(action_id) > 0) { // In case this is the second file containing user preferences, // this replaces the default bindings with the user's preferences. action_attributes &attributes = actions[action_id]; attributes.input_events = events; if (action.has_member("is_user_created")) { attributes.is_user_created = action.get_bool("is_user_created"); } } } }
void MonsterGenerator::load_monster(JsonObject &jo) { // id std::string mid; if (jo.has_member("id")) { mid = jo.get_string("id"); if (mon_templates.count(mid) > 0) { delete mon_templates[mid]; } mtype *newmon = new mtype; newmon->id = mid; newmon->name = jo.get_string("name").c_str(); if(jo.has_member("name_plural")) { newmon->name_plural = jo.get_string("name_plural"); } else { // default behaviour: Assume the regular plural form (appending an “s”) newmon->name_plural = newmon->name + "s"; } newmon->description = _(jo.get_string("description").c_str()); newmon->mat = jo.get_string("material"); newmon->species = jo.get_tags("species"); newmon->categories = jo.get_tags("categories"); newmon->sym = jo.get_string("symbol"); if( utf8_wrapper( newmon->sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } newmon->color = color_from_string(jo.get_string("color")); newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), size_map, MS_MEDIUM); newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID); newmon->difficulty = jo.get_int("diff", 0); newmon->agro = jo.get_int("aggression", 0); newmon->morale = jo.get_int("morale", 0); newmon->speed = jo.get_int("speed", 0); newmon->melee_skill = jo.get_int("melee_skill", 0); newmon->melee_dice = jo.get_int("melee_dice", 0); newmon->melee_sides = jo.get_int("melee_dice_sides", 0); newmon->melee_cut = jo.get_int("melee_cut", 0); newmon->sk_dodge = jo.get_int("dodge", 0); newmon->armor_bash = jo.get_int("armor_bash", 0); newmon->armor_cut = jo.get_int("armor_cut", 0); newmon->hp = jo.get_int("hp", 0); jo.read("starting_ammo", newmon->starting_ammo); newmon->luminance = jo.get_float("luminance", 0); newmon->revert_to_itype = jo.get_string( "revert_to_itype", "" ); if (jo.has_array("attack_effs")) { JsonArray jsarr = jo.get_array("attack_effs"); while (jsarr.has_more()) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff(e.get_string("id", "null"), e.get_int("duration", 0), body_parts[e.get_string("bp", "NUM_BP")], e.get_bool("permanent", false), e.get_int("chance", 100)); newmon->atk_effs.push_back(new_eff); } } if (jo.has_string("death_drops")) { newmon->death_drops = jo.get_string("death_drops"); } else if (jo.has_object("death_drops")) { JsonObject death_frop_json = jo.get_object("death_drops"); // Make up a group name, should be unique (include the monster id), newmon->death_drops = newmon->id + "_death_drops_auto"; const std::string subtype = death_frop_json.get_string("subtype", "distribution"); // and load the entry as a standard item group using the made up name. item_group::load_item_group(death_frop_json, newmon->death_drops, subtype); } else if (jo.has_member("death_drops")) { jo.throw_error("invalid type, must be string or object", "death_drops"); } newmon->dies = get_death_functions(jo, "death_function"); load_special_defense(newmon, jo, "special_when_hit"); load_special_attacks(newmon, jo, "special_attacks"); std::set<std::string> flags, anger_trig, placate_trig, fear_trig; flags = jo.get_tags("flags"); anger_trig = jo.get_tags("anger_triggers"); placate_trig = jo.get_tags("placate_triggers"); fear_trig = jo.get_tags("fear_triggers"); newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL); newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL); newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL); newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL); mon_templates[mid] = newmon; } }
void load_terrain(JsonObject &jsobj) { if ( terlist.empty() ) { ter_t new_null = null_terrain_t(); termap[new_null.id] = new_null; terlist.push_back(new_null); } ter_t new_terrain; new_terrain.id = jsobj.get_string("id"); if ( new_terrain.id == "t_null" ) { return; } new_terrain.name = _(jsobj.get_string("name").c_str()); //Special case for the LINE_ symbols std::string symbol = jsobj.get_string("symbol"); if("LINE_XOXO" == symbol) { new_terrain.sym = LINE_XOXO; } else if("LINE_OXOX" == symbol) { new_terrain.sym = LINE_OXOX; } else { new_terrain.sym = symbol.c_str()[0]; } new_terrain.color = color_from_string(jsobj.get_string("color")); new_terrain.movecost = jsobj.get_int("move_cost"); if(jsobj.has_member("trap")) { // Store the string representation of the trap id. // Overwrites the trap field in set_trap_ids() once ids are assigned.. new_terrain.trap_id_str = jsobj.get_string("trap"); } new_terrain.trap = tr_null; new_terrain.transparent = false; new_terrain.bitflags = 0; JsonArray flags = jsobj.get_array("flags"); while(flags.has_more()) { new_terrain.set_flag(flags.next_string()); } if(jsobj.has_member("examine_action")) { std::string function_name = jsobj.get_string("examine_action"); new_terrain.examine = iexamine_function_from_string(function_name); } else { //If not specified, default to no action new_terrain.examine = iexamine_function_from_string("none"); } new_terrain.open = ""; if ( jsobj.has_member("open") ) { new_terrain.open = jsobj.get_string("open"); } new_terrain.close = ""; if ( jsobj.has_member("close") ) { new_terrain.close = jsobj.get_string("close"); } new_terrain.bash.load(jsobj, "bash", false); new_terrain.loadid=terlist.size(); termap[new_terrain.id]=new_terrain; terlist.push_back(new_terrain); }
void mutation_branch::load( JsonObject &jsobj ) { const std::string id = jsobj.get_string( "id" ); mutation_branch &new_mut = mutation_data[id]; JsonArray jsarr; new_mut.name = _(jsobj.get_string("name").c_str()); new_mut.description = _(jsobj.get_string("description").c_str()); new_mut.points = jsobj.get_int("points"); new_mut.visibility = jsobj.get_int("visibility", 0); new_mut.ugliness = jsobj.get_int("ugliness", 0); new_mut.startingtrait = jsobj.get_bool("starting_trait", false); new_mut.mixed_effect = jsobj.get_bool("mixed_effect", false); new_mut.activated = jsobj.get_bool("active", false); new_mut.cost = jsobj.get_int("cost", 0); new_mut.cooldown = jsobj.get_int("time",0); new_mut.hunger = jsobj.get_bool("hunger",false); new_mut.thirst = jsobj.get_bool("thirst",false); new_mut.fatigue = jsobj.get_bool("fatigue",false); new_mut.valid = jsobj.get_bool("valid", true); new_mut.purifiable = jsobj.get_bool("purifiable", true); for( auto & s : jsobj.get_string_array( "initial_ma_styles" ) ) { new_mut.initial_ma_styles.push_back( matype_id( s ) ); } JsonArray bodytemp_array = jsobj.get_array( "bodytemp_modifiers" ); if( bodytemp_array.has_more() ) { new_mut.bodytemp_min = bodytemp_array.get_int( 0 ); new_mut.bodytemp_max = bodytemp_array.get_int( 1 ); } new_mut.bodytemp_sleep = jsobj.get_int( "bodytemp_sleep", 0 ); new_mut.threshold = jsobj.get_bool("threshold", false); new_mut.profession = jsobj.get_bool("profession", false); load_mutation_mods(jsobj, "passive_mods", new_mut.mods); /* Not currently supported due to inability to save active mutation state load_mutation_mods(jsobj, "active_mods", new_mut.mods); */ new_mut.prereqs = jsobj.get_string_array( "prereqs" ); // Helps to be able to have a trait require more than one other trait // (Individual prereq-lists are "OR", not "AND".) // Traits shoud NOT appear in both lists for a given mutation, unless // you want that trait to satisfy both requirements. // These are additional to the first list. new_mut.prereqs2 = jsobj.get_string_array( "prereqs2" ); // Dedicated-purpose prereq slot for Threshold mutations // Stuff like Huge might fit in more than one mutcat post-threshold, so yeah new_mut.threshreq = jsobj.get_string_array( "threshreq" ); new_mut.cancels = jsobj.get_string_array( "cancels" ); new_mut.replacements = jsobj.get_string_array( "changes_to" ); new_mut.additions = jsobj.get_string_array( "leads_to" ); jsarr = jsobj.get_array("category"); while (jsarr.has_more()) { std::string s = jsarr.next_string(); new_mut.category.push_back(s); mutations_category[s].push_back(id); } jsarr = jsobj.get_array("wet_protection"); while (jsarr.has_more()) { JsonObject jo = jsarr.next_object(); std::string part_id = jo.get_string("part"); int ignored = jo.get_int("ignored", 0); int neutral = jo.get_int("neutral", 0); int good = jo.get_int("good", 0); tripoint protect = tripoint(ignored, neutral, good); new_mut.protection[get_body_part_token( part_id )] = protect; } }
void load_map_bash_tent_centers( JsonArray ja, std::vector<std::string> ¢ers ) { while ( ja.has_more() ) { centers.push_back( ja.next_string() ); } }
/** *Caches a vehicle definition from a JsonObject to be loaded after itypes is initialized. */ void vehicle_prototype::load(JsonObject &jo) { vehicle_prototype &vproto = vtypes[ vproto_id( jo.get_string( "id" ) ) ]; // If there are already parts defined, this vehicle prototype overrides an existing one. // If the json contains a name, it means a completely new prototype (replacing the // original one), therefor the old data has to be cleared. // If the json does not contain a name (the prototype would have no name), it means appending // to the existing prototype (the parts are not cleared). if( !vproto.parts.empty() && jo.has_string( "name" ) ) { vproto = vehicle_prototype(); } if( vproto.parts.empty() ) { vproto.name = jo.get_string( "name" ); } vgroups[vgroup_id(jo.get_string("id"))].add_vehicle(vproto_id(jo.get_string("id")), 100); JsonArray parts = jo.get_array("parts"); while (parts.has_more()) { JsonObject part = parts.next_object(); const point pxy( part.get_int("x"), part.get_int("y") ); const vpart_str_id pid( part.get_string( "part" ) ); vproto.parts.emplace_back( pxy, pid ); } JsonArray items = jo.get_array("items"); while(items.has_more()) { JsonObject spawn_info = items.next_object(); vehicle_item_spawn next_spawn; next_spawn.pos.x = spawn_info.get_int("x"); next_spawn.pos.y = spawn_info.get_int("y"); next_spawn.chance = spawn_info.get_int("chance"); if(next_spawn.chance <= 0 || next_spawn.chance > 100) { debugmsg("Invalid spawn chance in %s (%d, %d): %d%%", vproto.name.c_str(), next_spawn.pos.x, next_spawn.pos.y, next_spawn.chance); } // constrain both with_magazine and with_ammo to [0-100] next_spawn.with_magazine = std::max( std::min( spawn_info.get_int( "magazine", next_spawn.with_magazine ), 100 ), 0 ); next_spawn.with_ammo = std::max( std::min( spawn_info.get_int( "ammo", next_spawn.with_ammo ), 100 ), 0 ); if(spawn_info.has_array("items")) { //Array of items that all spawn together (ie jack+tire) JsonArray item_group = spawn_info.get_array("items"); while(item_group.has_more()) { next_spawn.item_ids.push_back(item_group.next_string()); } } else if(spawn_info.has_string("items")) { //Treat single item as array next_spawn.item_ids.push_back(spawn_info.get_string("items")); } if(spawn_info.has_array("item_groups")) { //Pick from a group of items, just like map::place_items JsonArray item_group_names = spawn_info.get_array("item_groups"); while(item_group_names.has_more()) { next_spawn.item_groups.push_back(item_group_names.next_string()); } } else if(spawn_info.has_string("item_groups")) { next_spawn.item_groups.push_back(spawn_info.get_string("item_groups")); } vproto.item_spawns.push_back( std::move( next_spawn ) ); } }
void mutation_branch::load( JsonObject &jsobj ) { const std::string id = jsobj.get_string( "id" ); mutation_branch &new_mut = mutation_data[id]; JsonArray jsarr; new_mut.name = _(jsobj.get_string("name").c_str()); new_mut.description = _(jsobj.get_string("description").c_str()); new_mut.points = jsobj.get_int("points"); new_mut.visibility = jsobj.get_int("visibility", 0); new_mut.ugliness = jsobj.get_int("ugliness", 0); new_mut.startingtrait = jsobj.get_bool("starting_trait", false); new_mut.mixed_effect = jsobj.get_bool("mixed_effect", false); new_mut.activated = jsobj.get_bool("active", false); new_mut.starts_active = jsobj.get_bool("starts_active", false); new_mut.destroys_gear = jsobj.get_bool("destroys_gear", false); new_mut.allow_soft_gear = jsobj.get_bool("allow_soft_gear", false); new_mut.cost = jsobj.get_int("cost", 0); new_mut.cooldown = jsobj.get_int("time",0); new_mut.hunger = jsobj.get_bool("hunger",false); new_mut.thirst = jsobj.get_bool("thirst",false); new_mut.fatigue = jsobj.get_bool("fatigue",false); new_mut.valid = jsobj.get_bool("valid", true); new_mut.purifiable = jsobj.get_bool("purifiable", true); for( auto & s : jsobj.get_string_array( "initial_ma_styles" ) ) { new_mut.initial_ma_styles.push_back( matype_id( s ) ); } JsonArray bodytemp_array = jsobj.get_array( "bodytemp_modifiers" ); if( bodytemp_array.has_more() ) { new_mut.bodytemp_min = bodytemp_array.get_int( 0 ); new_mut.bodytemp_max = bodytemp_array.get_int( 1 ); } new_mut.bodytemp_sleep = jsobj.get_int( "bodytemp_sleep", 0 ); new_mut.threshold = jsobj.get_bool("threshold", false); new_mut.profession = jsobj.get_bool("profession", false); auto vr = jsobj.get_array( "vitamin_rates" ); while( vr.has_more() ) { auto pair = vr.next_array(); new_mut.vitamin_rates[ vitamin_id( pair.get_string( 0 ) ) ] = pair.get_int( 1 ); } load_mutation_mods(jsobj, "passive_mods", new_mut.mods); /* Not currently supported due to inability to save active mutation state load_mutation_mods(jsobj, "active_mods", new_mut.mods); */ new_mut.prereqs = jsobj.get_string_array( "prereqs" ); // Helps to be able to have a trait require more than one other trait // (Individual prereq-lists are "OR", not "AND".) // Traits shoud NOT appear in both lists for a given mutation, unless // you want that trait to satisfy both requirements. // These are additional to the first list. new_mut.prereqs2 = jsobj.get_string_array( "prereqs2" ); // Dedicated-purpose prereq slot for Threshold mutations // Stuff like Huge might fit in more than one mutcat post-threshold, so yeah new_mut.threshreq = jsobj.get_string_array( "threshreq" ); new_mut.cancels = jsobj.get_string_array( "cancels" ); new_mut.replacements = jsobj.get_string_array( "changes_to" ); new_mut.additions = jsobj.get_string_array( "leads_to" ); new_mut.flags = jsobj.get_tags( "flags" ); jsarr = jsobj.get_array("category"); while (jsarr.has_more()) { std::string s = jsarr.next_string(); new_mut.category.push_back(s); mutations_category[s].push_back(id); } jsarr = jsobj.get_array("wet_protection"); while (jsarr.has_more()) { JsonObject jo = jsarr.next_object(); std::string part_id = jo.get_string("part"); int ignored = jo.get_int("ignored", 0); int neutral = jo.get_int("neutral", 0); int good = jo.get_int("good", 0); tripoint protect = tripoint(ignored, neutral, good); new_mut.protection[get_body_part_token( part_id )] = protect; } jsarr = jsobj.get_array("encumbrance_always"); while (jsarr.has_more()) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); new_mut.encumbrance_always[get_body_part_token( part_id )] = enc; } jsarr = jsobj.get_array("encumbrance_covered"); while (jsarr.has_more()) { JsonArray jo = jsarr.next_array(); std::string part_id = jo.next_string(); int enc = jo.next_int(); new_mut.encumbrance_covered[get_body_part_token( part_id )] = enc; } jsarr = jsobj.get_array("restricts_gear"); while( jsarr.has_more() ) { new_mut.restricts_gear.insert( get_body_part_token( jsarr.next_string() ) ); } jsarr = jsobj.get_array( "armor" ); while( jsarr.has_more() ) { JsonObject jo = jsarr.next_object(); auto parts = jo.get_tags( "parts" ); std::set<body_part> bps; for( const std::string &part_string : parts ) { if( part_string == "ALL" ) { // Shorthand, since many muts protect whole body for( size_t i = 0; i < num_bp; i++ ) { bps.insert( static_cast<body_part>( i ) ); } } else { bps.insert( get_body_part_token( part_string ) ); } } resistances res = load_resistances_instance( jo ); for( body_part bp : bps ) { new_mut.armor[ bp ] = res; } } }
void material_type::load( JsonObject &jsobj, const std::string & ) { mandatory( jsobj, was_loaded, "name", _name ); mandatory( jsobj, was_loaded, "bash_resist", _bash_resist ); mandatory( jsobj, was_loaded, "cut_resist", _cut_resist ); mandatory( jsobj, was_loaded, "acid_resist", _acid_resist ); mandatory( jsobj, was_loaded, "elec_resist", _elec_resist ); mandatory( jsobj, was_loaded, "fire_resist", _fire_resist ); mandatory( jsobj, was_loaded, "chip_resist", _chip_resist ); mandatory( jsobj, was_loaded, "density", _density ); assign( jsobj, "salvaged_into", _salvaged_into ); optional( jsobj, was_loaded, "repaired_with", _repaired_with, "null" ); optional( jsobj, was_loaded, "edible", _edible, false ); optional( jsobj, was_loaded, "soft", _soft, false ); auto arr = jsobj.get_array( "vitamins" ); while( arr.has_more() ) { auto pair = arr.next_array(); _vitamins.emplace( vitamin_id( pair.get_string( 0 ) ), pair.get_float( 1 ) ); } mandatory( jsobj, was_loaded, "bash_dmg_verb", _bash_dmg_verb ); mandatory( jsobj, was_loaded, "cut_dmg_verb", _cut_dmg_verb ); JsonArray jsarr = jsobj.get_array( "dmg_adj" ); while( jsarr.has_more() ) { _dmg_adj.push_back( jsarr.next_string() ); } JsonArray burn_data_array = jsobj.get_array( "burn_data" ); for( size_t intensity = 0; intensity < MAX_FIELD_DENSITY; intensity++ ) { if( burn_data_array.has_more() ) { JsonObject brn = burn_data_array.next_object(); _burn_data[ intensity ] = load_mat_burn_data( brn ); } else { // If not specified, supply default bool flammable = _fire_resist <= static_cast<int>( intensity ); mat_burn_data mbd; if( flammable ) { mbd.burn = 1; } _burn_data[ intensity ] = mbd; } } auto bp_array = jsobj.get_array( "burn_products" ); while( bp_array.has_more( ) ) { auto pair = bp_array.next_array(); _burn_products.emplace_back( pair.get_string( 0 ), static_cast< float >( pair.get_float( 1 ) ) ); } auto compactor_in_array = jsobj.get_array( "compact_accepts" ); while( compactor_in_array.has_more( ) ) { _compact_accepts.emplace_back( compactor_in_array.next_string() ); } auto compactor_out_array = jsobj.get_array( "compacts_into" ); while( compactor_out_array.has_more( ) ) { _compacts_into.emplace_back( compactor_out_array.next_string() ); } }
void load_terrain(JsonObject &jsobj) { if ( terlist.empty() ) { ter_t new_null = null_terrain_t(); termap[new_null.id] = new_null; terlist.push_back(new_null); } ter_t new_terrain; new_terrain.id = jsobj.get_string("id"); if ( new_terrain.id == "t_null" ) { return; } new_terrain.name = _(jsobj.get_string("name").c_str()); //Special case for the LINE_ symbols std::string symbol = jsobj.get_string("symbol"); if("LINE_XOXO" == symbol) { new_terrain.sym = LINE_XOXO; } else if("LINE_OXOX" == symbol) { new_terrain.sym = LINE_OXOX; } else { new_terrain.sym = symbol.c_str()[0]; } new_terrain.color = color_from_string(jsobj.get_string("color")); new_terrain.movecost = jsobj.get_int("move_cost"); if(jsobj.has_member("trap")) { // Store the string representation of the trap id. // Overwrites the trap field in set_trap_ids() once ids are assigned.. new_terrain.trap_id_str = jsobj.get_string("trap"); } new_terrain.trap = tr_null; new_terrain.max_volume = jsobj.get_int("max_volume", MAX_VOLUME_IN_SQUARE); new_terrain.transparent = false; new_terrain.bitflags = 0; JsonArray flags = jsobj.get_array("flags"); while(flags.has_more()) { new_terrain.set_flag(flags.next_string()); } if(jsobj.has_member("examine_action")) { std::string function_name = jsobj.get_string("examine_action"); new_terrain.examine = iexamine_function_from_string(function_name); } else { // if not specified, default to no action new_terrain.examine = iexamine_function_from_string("none"); } // if the terrain has something harvestable if (jsobj.has_member("harvestable")) { new_terrain.harvestable = jsobj.get_string("harvestable"); // get the harvestable new_terrain.transforms_into = jsobj.get_string("transforms_into"); // get the terrain to transform into later on //get the harvest season if (jsobj.get_string("harvest_season") == "SPRING") {new_terrain.harvest_season = 0;} // convert the season to int for calendar compare else if (jsobj.get_string("harvest_season") == "SUMMER") {new_terrain.harvest_season = 1;} else if (jsobj.get_string("harvest_season") == "AUTUMN") {new_terrain.harvest_season = 2;} else {new_terrain.harvest_season = 3;} } new_terrain.open = ""; if ( jsobj.has_member("open") ) { new_terrain.open = jsobj.get_string("open"); } new_terrain.close = ""; if ( jsobj.has_member("close") ) { new_terrain.close = jsobj.get_string("close"); } new_terrain.bash.load(jsobj, "bash", false); new_terrain.deconstruct.load(jsobj, "deconstruct", false); new_terrain.loadid=terlist.size(); termap[new_terrain.id]=new_terrain; terlist.push_back(new_terrain); }
/* * load player from ginormous json blob */ void player::deserialize(JsonIn &jsin) { JsonObject data = jsin.get_object(); JsonArray parray; json_load_common_variables( data ); std::string prof_ident="(null)"; if ( data.read("profession",prof_ident) && profession::exists(prof_ident) ) { prof = profession::prof(prof_ident); } else { debugmsg("Tried to use non-existent profession '%s'", prof_ident.c_str()); } data.read("activity",activity); data.read("backlog",backlog); data.read("driving_recoil",driving_recoil); data.read("in_vehicle",in_vehicle); data.read("controlling_vehicle",controlling_vehicle); data.read("grab_point", grab_point); std::string grab_typestr="OBJECT_NONE"; if( grab_point.x != 0 || grab_point.y != 0 ) { grab_typestr = "OBJECT_VEHICLE"; data.read( "grab_type", grab_typestr); } if ( obj_type_id.find(grab_typestr) != obj_type_id.end() ) { grab_type = (object_type)obj_type_id[grab_typestr]; } data.read( "blocks_left", num_blocks); data.read( "focus_pool", focus_pool); data.read( "style_selected", style_selected ); data.read( "health", health ); data.read( "mutations", my_mutations ); set_highest_cat_level(); drench_mut_calc(); parray = data.get_array("temp_cur"); if ( parray.size() == num_bp ) { for(int i=0; i < num_bp; i++) { temp_cur[i]=parray.get_int(i); } } else { debugmsg("Error, incompatible temp_cur in save file %s",parray.str().c_str()); } parray = data.get_array("temp_conv"); if ( parray.size() == num_bp ) { for(int i=0; i < num_bp; i++) { temp_conv[i]=parray.get_int(i); } } else { debugmsg("Error, incompatible temp_conv in save file %s",parray.str().c_str()); } parray = data.get_array("frostbite_timer"); if ( parray.size() == num_bp ) { for(int i=0; i < num_bp; i++) { frostbite_timer[i]=parray.get_int(i); } } else { debugmsg("Error, incompatible frostbite_timer in save file %s",parray.str().c_str()); } parray = data.get_array("learned_recipes"); if ( !parray.empty() ) { learned_recipes.clear(); std::string pstr=""; while ( parray.has_more() ) { if ( parray.read_next(pstr) ) { learned_recipes[ pstr ] = recipe_by_name( pstr ); } } } data.read("morale", morale); data.read( "active_mission", active_mission ); data.read( "active_missions", active_missions ); data.read( "failed_missions", failed_missions ); data.read( "completed_missions", completed_missions ); stats & pstats = *lifetime_stats(); data.read("player_stats",pstats); inv.clear(); if ( data.has_member("inv") ) { JsonIn* jip = data.get_raw("inv"); inv.json_load_items( *jip ); } if ( data.has_member("invcache") ) { JsonIn* jip = data.get_raw("invcache"); inv.json_load_invcache( *jip ); } worn.clear(); data.read("worn", worn); weapon.contents.clear(); data.read("weapon", weapon); }
/** * Reads in a vehicle part from a JsonObject. */ void game::load_vehiclepart(JsonObject &jo) { vpart_info next_part; next_part.id = jo.get_string("id"); next_part.name = _(jo.get_string("name").c_str()); next_part.sym = jo.get_string("symbol")[0]; next_part.color = color_from_string(jo.get_string("color")); next_part.sym_broken = jo.get_string("broken_symbol")[0]; next_part.color_broken = color_from_string(jo.get_string("broken_color")); next_part.dmg_mod = jo.has_member("damage_modifier") ? jo.get_int("damage_modifier") : 100; next_part.durability = jo.get_int("durability"); if(jo.has_member("power")) { next_part.power = jo.get_int("power"); } else { //defaults to 0 next_part.power = 0; } //Handle the par1 union as best we can by accepting any ONE of its elements int element_count = (jo.has_member("par1") ? 1 : 0) + (jo.has_member("size") ? 1 : 0) + (jo.has_member("wheel_width") ? 1 : 0) + (jo.has_member("bonus") ? 1 : 0); if(element_count == 0) { //If not specified, assume 0 next_part.par1 = 0; } else if(element_count == 1) { if(jo.has_member("par1")) { next_part.par1 = jo.get_int("par1"); } else if(jo.has_member("size")) { next_part.par1 = jo.get_int("size"); } else if(jo.has_member("wheel_width")) { next_part.par1 = jo.get_int("wheel_width"); } else { //bonus next_part.par1 = jo.get_int("bonus"); } } else { //Too many debugmsg("Error parsing vehicle part '%s': \ Use AT MOST one of: par1, power, size, wheel_width, bonus", next_part.name.c_str()); //Keep going to produce more messages if other parts are wrong next_part.par1 = 0; } next_part.fuel_type = jo.has_member("fuel_type") ? jo.get_string("fuel_type") : "NULL"; next_part.item = jo.get_string("item"); next_part.difficulty = jo.get_int("difficulty"); next_part.location = jo.has_member("location") ? jo.get_string("location") : ""; JsonArray jarr = jo.get_array("flags"); while (jarr.has_more()){ next_part.flags.insert(jarr.next_string()); } //Plating shouldn't actually be shown; another part will be. //Calculate and cache z-ordering based off of location if(next_part.has_flag("ARMOR")) { next_part.z_order = -2; } else if(next_part.location == "on_roof") { next_part.z_order = 8; } else if(next_part.location == "center") { next_part.z_order = 7; } else if(next_part.location == "under") { //Have wheels show up over frames next_part.z_order = 6; } else if(next_part.location == "structure") { next_part.z_order = 5; } else if(next_part.location == "engine_block") { //Should be hidden by frames next_part.z_order = 4; } else if(next_part.location == "fuel_source") { //Should be hidden by frames next_part.z_order = 3; } else if(next_part.location == "roof") { //Shouldn't be displayed next_part.z_order = -1; } else { //Everything else next_part.z_order = 0; } vehicle_part_types[next_part.id] = next_part; }
void load_map_bash_tent_centers( JsonArray ja, std::vector<furn_str_id> ¢ers ) { while ( ja.has_more() ) { centers.emplace_back( ja.next_string() ); } }
void MonsterGroupManager::LoadMonsterGroup( JsonObject &jo ) { float mon_upgrade_factor = get_option<float>( "MONSTER_UPGRADE_FACTOR" ); MonsterGroup g; g.name = mongroup_id( jo.get_string( "name" ) ); bool extending = false; //If already a group with that name, add to it instead of overwriting it if( monsterGroupMap.count( g.name ) != 0 && !jo.get_bool( "override", false ) ) { g = monsterGroupMap[g.name]; extending = true; } if( !extending || jo.has_string( "default" ) ) { //Not mandatory to specify default if extending existing group g.defaultMonster = mtype_id( jo.get_string( "default" ) ); } if( jo.has_array( "monsters" ) ) { JsonArray monarr = jo.get_array( "monsters" ); while( monarr.has_more() ) { JsonObject mon = monarr.next_object(); const mtype_id name = mtype_id( mon.get_string( "monster" ) ); int freq = mon.get_int( "freq" ); int cost = mon.get_int( "cost_multiplier" ); int pack_min = 1; int pack_max = 1; if( mon.has_member( "pack_size" ) ) { JsonArray packarr = mon.get_array( "pack_size" ); pack_min = packarr.next_int(); pack_max = packarr.next_int(); } static const time_duration tdfactor = 1_hours; time_duration starts = 0_turns; time_duration ends = 0_turns; if( mon.has_member( "starts" ) ) { starts = tdfactor * mon.get_int( "starts" ) * ( mon_upgrade_factor > 0 ? mon_upgrade_factor : 1 ); } if( mon.has_member( "ends" ) ) { ends = tdfactor * mon.get_int( "ends" ) * ( mon_upgrade_factor > 0 ? mon_upgrade_factor : 1 ); } MonsterGroupEntry new_mon_group = MonsterGroupEntry( name, freq, cost, pack_min, pack_max, starts, ends ); if( mon.has_member( "conditions" ) ) { JsonArray conditions_arr = mon.get_array( "conditions" ); while( conditions_arr.has_more() ) { new_mon_group.conditions.push_back( conditions_arr.next_string() ); } } g.monsters.push_back( new_mon_group ); } } g.replace_monster_group = jo.get_bool( "replace_monster_group", false ); g.new_monster_group = mongroup_id( jo.get_string( "new_monster_group_id", mongroup_id::NULL_ID().str() ) ); assign( jo, "replacement_time", g.monster_group_time, false, 1_days ); g.is_safe = jo.get_bool( "is_safe", false ); g.freq_total = jo.get_int( "freq_total", ( extending ? g.freq_total : 1000 ) ); if( jo.get_bool( "auto_total", false ) ) { //Fit the max size to the sum of all freqs int total = 0; for( MonsterGroupEntry &mon : g.monsters ) { total += mon.frequency; } g.freq_total = total; } monsterGroupMap[g.name] = g; }
void gun_actor::load_internal( JsonObject &obj, const std::string & ) { gun_type = obj.get_string( "gun_type" ); obj.read( "ammo_type", ammo_type ); if( obj.has_array( "fake_skills" ) ) { JsonArray jarr = obj.get_array( "fake_skills" ); while( jarr.has_more() ) { JsonArray cur = jarr.next_array(); fake_skills[skill_id( cur.get_string( 0 ) )] = cur.get_int( 1 ); } } obj.read( "fake_str", fake_str ); obj.read( "fake_dex", fake_dex ); obj.read( "fake_int", fake_int ); obj.read( "fake_per", fake_per ); auto arr = obj.get_array( "ranges" ); while( arr.has_more() ) { auto mode = arr.next_array(); if( mode.size() < 2 || mode.get_int( 0 ) > mode.get_int( 1 ) ) { obj.throw_error( "incomplete or invalid range specified", "ranges" ); } ranges.emplace( std::make_pair<int, int>( mode.get_int( 0 ), mode.get_int( 1 ) ), gun_mode_id( mode.size() > 2 ? mode.get_string( 2 ) : "" ) ); } obj.read( "max_ammo", max_ammo ); obj.read( "move_cost", move_cost ); if( obj.read( "description", description ) ) { description = _( description ); } if( obj.read( "failure_msg", failure_msg ) ) { failure_msg = _( failure_msg ); } if( obj.read( "no_ammo_sound", no_ammo_sound ) ) { no_ammo_sound = _( no_ammo_sound ); } else { no_ammo_sound = _( "Click." ); } obj.read( "targeting_cost", targeting_cost ); obj.read( "require_targeting_player", require_targeting_player ); obj.read( "require_targeting_npc", require_targeting_npc ); obj.read( "require_targeting_monster", require_targeting_monster ); obj.read( "targeting_timeout", targeting_timeout ); obj.read( "targeting_timeout_extend", targeting_timeout_extend ); if( obj.read( "targeting_sound", targeting_sound ) ) { targeting_sound = _( targeting_sound ); } else { targeting_sound = _( "Beep." ); } obj.read( "targeting_volume", targeting_volume ); obj.get_bool( "laser_lock", laser_lock ); obj.read( "require_sunlight", require_sunlight ); }
void load_martial_art(JsonObject &jo) { martialart ma; JsonArray jsarr; ma.id = jo.get_string("id"); ma.name = _(jo.get_string("name").c_str()); ma.description = _(jo.get_string("description").c_str()); jsarr = jo.get_array("static_buffs"); while (jsarr.has_more()) { JsonObject jsobj = jsarr.next_object(); ma.static_buffs.push_back(load_buff(jsobj)); } jsarr = jo.get_array("onmove_buffs"); while (jsarr.has_more()) { JsonObject jsobj = jsarr.next_object(); ma.onmove_buffs.push_back(load_buff(jsobj)); } jsarr = jo.get_array("onhit_buffs"); while (jsarr.has_more()) { JsonObject jsobj = jsarr.next_object(); ma.onhit_buffs.push_back(load_buff(jsobj)); } jsarr = jo.get_array("onattack_buffs"); while (jsarr.has_more()) { JsonObject jsobj = jsarr.next_object(); ma.onattack_buffs.push_back(load_buff(jsobj)); } jsarr = jo.get_array("ondodge_buffs"); while (jsarr.has_more()) { JsonObject jsobj = jsarr.next_object(); ma.ondodge_buffs.push_back(load_buff(jsobj)); } jsarr = jo.get_array("onblock_buffs"); while (jsarr.has_more()) { JsonObject jsobj = jsarr.next_object(); ma.onblock_buffs.push_back(load_buff(jsobj)); } jsarr = jo.get_array("ongethit_buffs"); while (jsarr.has_more()) { JsonObject jsobj = jsarr.next_object(); ma.onblock_buffs.push_back(load_buff(jsobj)); } ma.techniques = jo.get_tags("techniques"); ma.weapons = jo.get_tags("weapons"); ma.leg_block = jo.get_int("leg_block", 99); ma.arm_block = jo.get_int("arm_block", 99); ma.arm_block_with_bio_armor_arms = jo.get_bool("arm_block_with_bio_armor_arms", false); ma.leg_block_with_bio_armor_legs = jo.get_bool("leg_block_with_bio_armor_legs", false); martialarts[ma.id] = ma; }
void MonsterGenerator::load_monster(JsonObject &jo) { const mtype_id mid = mtype_id( jo.get_string("id") ); if (mon_templates.count(mid) > 0) { delete mon_templates[mid]; } mtype *newmon = new mtype; newmon->id = mid; newmon->name = jo.get_string("name").c_str(); if(jo.has_member("name_plural")) { newmon->name_plural = jo.get_string("name_plural"); } else { // default behaviour: Assume the regular plural form (appending an “s”) newmon->name_plural = newmon->name + "s"; } newmon->description = _(jo.get_string("description").c_str()); // Have to overwrite the default { "hflesh" } here newmon->mat = { jo.get_string("material") }; for( auto &s : jo.get_tags( "species" ) ) { newmon->species.insert( species_id( s ) ); } newmon->categories = jo.get_tags("categories"); // See monfaction.cpp newmon->default_faction = monfactions::get_or_add_faction( mfaction_str_id( jo.get_string("default_faction") ) ); newmon->sym = jo.get_string("symbol"); if( utf8_wrapper( newmon->sym ).display_width() != 1 ) { jo.throw_error( "monster symbol should be exactly one console cell width", "symbol" ); } newmon->color = color_from_string(jo.get_string("color")); newmon->size = get_from_string(jo.get_string("size", "MEDIUM"), Creature::size_map, MS_MEDIUM); newmon->phase = get_from_string(jo.get_string("phase", "SOLID"), phase_map, SOLID); newmon->difficulty = jo.get_int("diff", 0); newmon->agro = jo.get_int("aggression", 0); newmon->morale = jo.get_int("morale", 0); newmon->speed = jo.get_int("speed", 0); newmon->attack_cost = jo.get_int("attack_cost", 100); newmon->melee_skill = jo.get_int("melee_skill", 0); newmon->melee_dice = jo.get_int("melee_dice", 0); newmon->melee_sides = jo.get_int("melee_dice_sides", 0); newmon->melee_cut = jo.get_int("melee_cut", 0); newmon->sk_dodge = jo.get_int("dodge", 0); newmon->armor_bash = jo.get_int("armor_bash", 0); newmon->armor_cut = jo.get_int("armor_cut", 0); newmon->hp = jo.get_int("hp", 0); jo.read("starting_ammo", newmon->starting_ammo); newmon->luminance = jo.get_float("luminance", 0); newmon->revert_to_itype = jo.get_string( "revert_to_itype", "" ); newmon->vision_day = jo.get_int("vision_day", 40); newmon->vision_night = jo.get_int("vision_night", 1); if (jo.has_array("attack_effs")) { JsonArray jsarr = jo.get_array("attack_effs"); while (jsarr.has_more()) { JsonObject e = jsarr.next_object(); mon_effect_data new_eff(e.get_string("id", "null"), e.get_int("duration", 0), get_body_part_token( e.get_string("bp", "NUM_BP") ), e.get_bool("permanent", false), e.get_int("chance", 100)); newmon->atk_effs.push_back(new_eff); } } if( jo.has_member( "death_drops" ) ) { JsonIn& stream = *jo.get_raw( "death_drops" ); newmon->death_drops = item_group::load_item_group( stream, "distribution" ); } newmon->dies = get_death_functions(jo, "death_function"); load_special_defense(newmon, jo, "special_when_hit"); load_special_attacks(newmon, jo, "special_attacks"); if (jo.has_member("upgrades")) { JsonObject upgrades = jo.get_object("upgrades"); newmon->half_life = upgrades.get_int("half_life", -1); newmon->upgrade_group = mongroup_id( upgrades.get_string("into_group", mongroup_id::NULL_ID.str() ) ); newmon->upgrade_into = mtype_id( upgrades.get_string("into", mtype_id::NULL_ID.str() ) ); newmon->upgrades = true; } std::set<std::string> flags, anger_trig, placate_trig, fear_trig; flags = jo.get_tags("flags"); anger_trig = jo.get_tags("anger_triggers"); placate_trig = jo.get_tags("placate_triggers"); fear_trig = jo.get_tags("fear_triggers"); newmon->flags = get_set_from_tags(flags, flag_map, MF_NULL); newmon->anger = get_set_from_tags(anger_trig, trigger_map, MTRIG_NULL); newmon->fear = get_set_from_tags(fear_trig, trigger_map, MTRIG_NULL); newmon->placate = get_set_from_tags(placate_trig, trigger_map, MTRIG_NULL); mon_templates[mid] = newmon; }