/** * Positions child widgets into their docking stations, and performs some * other main window initialisation. */ void KScope::initMainWindow() { KStatusBar* pStatus; KDockWidget* pMainDock; QPopupMenu* pPopup; // Create the status bar pStatus = statusBar(); pStatus->insertItem(i18n(" Line: N/A Col: N/A "), 0, 0, true); // Create the main dock for the editor tabs widget pMainDock = createDockWidget("Editors Window", QPixmap()); pMainDock->setWidget(m_pEditTabs); pMainDock->setDockSite(KDockWidget::DockCorner); setMainDockWidget(pMainDock); setView(pMainDock); pMainDock->setEnableDocking(KDockWidget::DockNone); // Create the query window dock m_pQueryDock->setWidget(m_pQueryWidget); m_pQueryDock->manualDock(pMainDock, KDockWidget::DockBottom, 65); // Update the relevant shell action when the dock is hidden through its // close button connect(m_pQueryDock, SIGNAL(headerCloseButtonClicked()), m_pActions, SLOT(slotQueryDockClosed())); // Create the file view dock m_pFileViewDock->setWidget(m_pFileView); m_pFileViewDock->manualDock(pMainDock, KDockWidget::DockRight, 80); // Update the relevant shell action when the dock is hidden through its // close button connect(m_pFileViewDock, SIGNAL(headerCloseButtonClicked()), m_pActions, SLOT(slotFileViewDockClosed())); // Associate the "Window" menu with the editor tabs widdget pPopup = (QPopupMenu*)factory()->container("window", this); m_pEditTabs->setWindowMenu(pPopup); // Associate the "Query" popup menu with the query widget pPopup = (QPopupMenu*)factory()->container("query_popup", this); m_pQueryWidget->setPageMenu(pPopup, m_pActions->getLockAction()); // Restore dock configuration Config().loadWorkspace(this); m_bHideQueryOnSelection = m_pQueryDock->isHidden(); m_pActions->initLayoutActions(); }
void MyFracWindow::createWidgets() { KDockWidget* dockMain = createDockWidget("main", NULL); _tabWidget = new QTabWidget(dockMain); dockMain->setWidget(_tabWidget); _view2D = new ViewWidget(true, _tabWidget); _tabWidget->addTab(_view2D, SmallIconSet("frtab2d"), i18n("2D View")); _view3D = new View3DWidget(_tabWidget); _tabWidget->addTab(_view3D, SmallIconSet("frtab3d"), i18n("3D View")); _dockParams = createDockWidget("params", SmallIcon("frparams"), NULL, i18n("Parameters")); QWidget* params = createParamsDock(_dockParams); _dockParams->setWidget(params); _dockDisplay = createDockWidget("display", SmallIcon("frdisplay"), NULL, i18n("Display")); QWidget* display = createDisplayDock(_dockParams); _dockDisplay->setWidget(display); _dockPreview = createDockWidget("preview", SmallIcon("viewmag"), NULL, i18n("Preview")); ViewWidget* preview = new ViewWidget(false, _dockPreview); _dockPreview->setWidget(preview); dockMain->setDockSite(KDockWidget::DockCorner); dockMain->setEnableDocking(KDockWidget::DockNone); setView(dockMain); setMainDockWidget(dockMain); KDockWidget* dock1 = _dockDisplay->manualDock(_dockParams, KDockWidget::DockCenter); KDockWidget* dock2 = _dockPreview->manualDock(dock1, KDockWidget::DockBottom, 65); dock2->manualDock(dockMain, KDockWidget::DockRight, 65); connect(_tabWidget, SIGNAL(currentChanged(QWidget*)), this, SLOT(tabChanged())); connect(this, SIGNAL(view2DEnabled(bool)), _view2D, SLOT(setVisible(bool))); connect(this, SIGNAL(view3DEnabled(bool)), _view3D, SLOT(setVisible(bool))); connect(this, SIGNAL(previewEnabled(bool)), _view2D, SLOT(enablePreview(bool))); connect(this, SIGNAL(positionChanged(double, double, double, double)), _view2D, SLOT(setPosition(double, double, double, double))); connect(this, SIGNAL(positionChanged(double, double, double, double)), _view3D, SLOT(setPosition(double, double, double, double))); connect(this, SIGNAL(positionChanged(double, double, double, double)), preview, SLOT(setPreviewPosition(double, double, double, double))); connect(this, SIGNAL(modeChangedMandelbrot()), _view2D, SLOT(setMandelbrotMode())); connect(this, SIGNAL(modeChangedMandelbrot()), _view3D, SLOT(setMandelbrotMode())); connect(this, SIGNAL(modeChangedJulia(double, double)), _view2D, SLOT(setJuliaMode(double, double))); connect(this, SIGNAL(modeChangedJulia(double, double)), _view3D, SLOT(setJuliaMode(double, double))); connect(this, SIGNAL(precisionChanged(double, double)), _view2D, SLOT(setQuality(double, double))); connect(this, SIGNAL(precisionChanged(double, double)), _view3D, SLOT(setQuality(double, double))); connect(this, SIGNAL(precisionChanged(double, double)), preview, SLOT(setQuality(double, double))); connect(this, SIGNAL(backgroundChanged(QRgb)), _view2D, SLOT(setBackground(QRgb))); connect(this, SIGNAL(backgroundChanged(QRgb)), _view3D, SLOT(setBackground(QRgb))); connect(this, SIGNAL(backgroundChanged(QRgb)), preview, SLOT(setBackground(QRgb))); connect(this, SIGNAL(gradientChanged(const QRgb*, double, double)), _view2D, SLOT(setGradient(const QRgb*, double, double))); connect(this, SIGNAL(gradientChanged(const QRgb*, double, double)), _view3D, SLOT(setGradient(const QRgb*, double, double))); connect(this, SIGNAL(gradientChanged(const QRgb*, double, double)), preview, SLOT(setGradient(const QRgb*, double, double))); connect(_view2D, SIGNAL(previewVisible(bool)), preview, SLOT(setVisible(bool))); connect(_view2D, SIGNAL(previewPosition(double, double)), preview, SLOT(setJuliaMode(double, double))); connect(_view2D, SIGNAL(positionChanged(double, double, double, double)), this, SLOT(setPosition(double, double, double, double))); connect(_view2D, SIGNAL(previewDoubleClick(double, double)), this, SLOT(setJuliaMode(double, double))); connect(this, SIGNAL(gridSizeChanged(int, int)), _view3D, SLOT(setGridSize(int, int))); connect(this, SIGNAL(heightScaleChanged(double)), _view3D, SLOT(setHeightScale(double))); _view2D->enableTransform(true); KStatusBar* status = statusBar(); status->setSizeGripEnabled(false); QProgressBar* progress = new QProgressBar(100, status); progress->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); progress->setMaximumHeight(status->sizeHint().height() - 2); progress->setMinimumWidth(120); progress->setProgress(100); status->addWidget(progress, 0, true); connect(_view2D, SIGNAL(updateProgress(int)), progress, SLOT(setProgress(int))); connect(_view3D, SIGNAL(updateProgress(int)), progress, SLOT(setProgress(int))); }