예제 #1
0
GUI_status JoystickDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
	if(caller == (GUI_CallBack *)cancel_button) {
		return close_dialog();
	} else if(caller == (GUI_CallBack *)save_button) {
		Configuration *config = Game::get_game()->get_config();
		KeyBinder *kb = Game::get_game()->get_keybinder();
// enable joystick
		uint8 enabled_setting;
		if(enable_button->GetSelection() == 5)
			enabled_setting = kb->get_enable_joystick();
		else if(enable_button->GetSelection() == 4) {
			enabled_setting = 255;
			config->set("config/joystick/enable_joystick", "no");
		} else {
			enabled_setting = enable_button->GetSelection();
			config->set("config/joystick/enable_joystick", enabled_setting);
		}
		kb->init_joystick(enabled_setting == 255 ? -1 : enabled_setting); // will close and NULL joystick and open again if enabled
// hat repeating
		kb->set_hat_repeating(hat_repeating_b->GetSelection() == 1);
		config->set("config/joystick/repeat_hat", hat_repeating_b->GetSelection() == 1 ? "yes" : "no");
// Axes Pairs
		std::string axes_str[] = { "axes_pair1/x_axis", "axes_pair1/y_axis", "axes_pair2/x_axis", "axes_pair2/y_axis", 
		                           "axes_pair3/x_axis", "axes_pair3/y_axis", "axes_pair4/x_axis", "axes_pair4/y_axis" };
		for(int i=0; i < 8; i++) {
			uint8 val = axes_index[i]->GetSelection();
			if(val != kb->get_axis(i) && val != 11 && (val != 10 || kb->get_axis(i) != 255)) {
				val = val == 10 ? 255 : val;
				config->set("config/joystick/" + axes_str[i], val);
				kb->set_axis(i, val);
			}
		}

		config->write();
		return close_dialog();
	}

	return GUI_PASS;
}
예제 #2
0
bool JoystickDialog::init() {
	int height = 12;
	int buttonX[] = { 128, 142, 183};
	int textX[] = { 9, 115, 170 };
	int textY = 11;
	int buttonY = 9;
	uint8 sub_h = 4;
	uint8 row_h = 13;
	uint8 axis_w = 40;
	b_index_num = -1;
	last_index = 0;
//	uint8 yesno_width = 32;

	GUI_Widget *widget;
	GUI_Font * font = GUI::get_gui()->get_font();



//	Configuration *config = Game::get_game()->get_config();
	KeyBinder *kb = Game::get_game()->get_keybinder();

	uint8 enable_selection; /*index*/;
	char enable_buff[11], axis_buff[4];

	if(kb->get_enable_joystick() == -1)
		enable_selection = 4;
#if SDL_VERSION_ATLEAST(2,0,0) // haven't considered this in the saving loop
	else if(kb->get_enable_joystick() == 127)
	{
		enable_selection = 5;
		sprintf(enable_buff, "%s", "auto detect");
	}
#endif
	else if(kb->get_enable_joystick() < 4)
		enable_selection = kb->get_enable_joystick();
	else
	{
		enable_selection = 5;
		sprintf(enable_buff, "Joystick %i", kb->get_enable_joystick());
	}

// enable_button
	widget = (GUI_Widget *) new GUI_Text(textX[0], textY, 0, 0, 0, "Enable joystick:", font);
	AddWidget(widget);
	const char* const enabled_text[] = { "Joystick 0", "Joystick 1", "Joystick 2", "joystick 3", "Disabled", enable_buff };
	enable_button = new GUI_TextToggleButton(this, buttonX[1], buttonY, 93, height, enabled_text, enable_selection == 5 ? 6 : 5, enable_selection, font, BUTTON_TEXTALIGN_CENTER, this, 0);
	AddWidget(enable_button); 
	button_index[last_index] = enable_button;
// hat_repeating_b
	widget = (GUI_Widget *) new GUI_Text(textX[0], textY += row_h, 0, 0, 0, "Repeat when held:", font);
	AddWidget(widget);
	const char* const hat_repeating_text[] = { "axes pair 1", "hat" };
	hat_repeating_b = new GUI_TextToggleButton(this, buttonX[1], buttonY += row_h, 93, height, hat_repeating_text, 2, kb->is_hat_repeating(), font, BUTTON_TEXTALIGN_CENTER, this, 0);
	AddWidget(hat_repeating_b); 
	button_index[last_index+= 1] = hat_repeating_b;
// Axes Pairs
	int str_i = 0; // used in loop
	const char* axis_text[] = { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "none", "" };
	const char* const axes_str[] = { "Axes pair 1:", "Axes pair 2:", "Axes pair 3:", "Axes pair 4:" };
	for(int i=0; i < 8; i++) {
		if(i%2 == 0) { // pairs text
			widget = (GUI_Widget *) new GUI_Text(textX[0], textY += row_h, 0, 0, 0, axes_str[str_i++], font);
			AddWidget(widget);
		} // x and y text
		widget = (GUI_Widget *) new GUI_Text(i%2 ? textX[2] : textX[1], textY += i%2 ? 0 : sub_h, 0, 0, 0, i%2 ? "Y:" : "X:", font);
		AddWidget(widget);
	// x and y  button
		uint8 index = get_axis_index(kb->get_axis(i));
		if(index == 11) {
			sprintf(axis_buff, "%i", kb->get_axis(i));
			axis_text[11] = axis_buff;
		}
		axes_index[i] = new GUI_TextToggleButton(this, i%2 ? buttonX[2] : buttonX[0], buttonY += i%2 ? 0 : row_h + sub_h, axis_w, height, axis_text, index == 11 ? 12 : 11, index, font, BUTTON_TEXTALIGN_CENTER, this, 0);
		AddWidget(axes_index[i]); 
		button_index[last_index+= 1] = axes_index[i];
	}
// cancel_button
	cancel_button = new GUI_Button(this, 59, JD_HEIGHT - 20, 54, height, "Cancel", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
	AddWidget(cancel_button);
	button_index[last_index += 1] = cancel_button;
// save_button
	save_button = new GUI_Button(this, 124, JD_HEIGHT - 20, 60, height, "Save", font, BUTTON_TEXTALIGN_CENTER, 0, this, 0);
	AddWidget(save_button);
	button_index[last_index += 1] = save_button;

 return true;
}