void GLUTInput::pushKeyDownInput(unsigned char key) { KeyInput keyInput; keyInput.setKey(convertKeyCharacter(key)); keyInput.setType(KeyInput::PRESSED); mKeyInputQueue.push(keyInput); }
void GLUTInput::pushSpecialUpInput(unsigned char key) { KeyInput keyInput; keyInput.setKey(convertSpecialCharacter(key)); keyInput.setType(KeyInput::RELEASED); mKeyInputQueue.push(keyInput); }
void DirectX3DInput:: dispatchMessage(HWND window, MSG message) { KeyInput keyInput; MouseInput mouseInput; WPARAM wParam = message.wParam; LPARAM lParam = message.lParam; switch (message.message) { case WM_SYSKEYDOWN: case WM_KEYDOWN: { unsigned char kbstate[256]; GetKeyboardState(kbstate); keyInput.setKey(Key(convertKeyCharacter(wParam, lParam, kbstate))); keyInput.setType(KeyInput::Pressed); keyInput.setShiftPressed(kbstate[VK_SHIFT] & 0x80); keyInput.setControlPressed(kbstate[VK_CONTROL] & 0x80); keyInput.setAltPressed(kbstate[VK_MENU] & 0x80); keyInput.setNumericPad(wParam >= VK_NUMPAD0 && wParam <= VK_DIVIDE); mKeyInputQueue.push(keyInput); } break; case WM_SYSKEYUP: case WM_KEYUP: { unsigned char kbstate[256]; GetKeyboardState(kbstate); keyInput.setKey(Key(convertKeyCharacter(wParam, lParam, kbstate))); keyInput.setType(KeyInput::Released); keyInput.setShiftPressed(kbstate[VK_SHIFT] & 0x80); keyInput.setControlPressed(kbstate[VK_CONTROL] & 0x80); keyInput.setAltPressed(kbstate[VK_MENU] & 0x80); keyInput.setNumericPad(wParam >= VK_NUMPAD0 && wParam <= VK_DIVIDE); mKeyInputQueue.push(keyInput); } break; case WM_LBUTTONDOWN: { int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(MouseInput::Left); mouseInput.setType(MouseInput::Pressed); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); mMouseDown = true; SetCapture(window); break; } case WM_MBUTTONDOWN: { int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(MouseInput::Middle); mouseInput.setType(MouseInput::Pressed); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); mMouseDown = true; SetCapture(window); break; } case WM_RBUTTONDOWN: { int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(MouseInput::Right); mouseInput.setType(MouseInput::Pressed); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); mMouseDown = true; SetCapture(window); break; } case WM_LBUTTONUP: { int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(MouseInput::Left); mouseInput.setType(MouseInput::Released); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); mMouseDown = false; ReleaseCapture(); break; } case WM_MBUTTONUP: { int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(MouseInput::Middle); mouseInput.setType(MouseInput::Released); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); mMouseDown = false; ReleaseCapture(); break; } case WM_RBUTTONUP: { int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(MouseInput::Right); mouseInput.setType(MouseInput::Released); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); mMouseDown = false; ReleaseCapture(); break; } case WM_MOUSEMOVE: { int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); /* POINT point = {x,y}; ScreenToClient(hWnd, &point); RECT rect; GetClientRect(hWnd, &rect);*/ /* if (!mMouseDown && mMouseInWindow && (point.x < 0 || point.y < 0 || point.x > rect.right || point.y > rect.bottom)) { mouseInput.setX(-1); mouseInput.setY(-1); mouseInput.setButton(MouseInput::Empty); mouseInput.setType(MouseInput::Moved); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); mMouseInWindow = false; } else if (mMouseDown || (point.x >= 0 && point.y >= 0 && point.x < rect.right && point.y < rect.bottom)) { mouseInput.setX(point.x); mouseInput.setY(point.y); mouseInput.setButton(MouseInput::Empty); mouseInput.setType(MouseInput::Moved); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); } mMouseInWindow = point.x >= 0 && point.y >= 0 && point.x < rect.right && point.y < rect.bottom; */ mouseInput.setX(x); mouseInput.setY(y); mouseInput.setButton(MouseInput::Empty); mouseInput.setType(MouseInput::Moved); mouseInput.setTimeStamp(GetTickCount()); mMouseInputQueue.push(mouseInput); break; } // For some reason WM_MOUSEWHEEL isn't defined at some systems // (including mine), but 0x020A should be equal to the WM_MOUSEWHEEL // value. case 0x020A: // WM_MOUSEWHEEL int mouseZ = (short)HIWORD(wParam); int x = (int)((signed short)(LOWORD(lParam))); int y = (int)((signed short)(HIWORD(lParam))); POINT point = {x,y}; ScreenToClient(window, &point); RECT rect; GetClientRect(window, &rect); if (point.x < 0 || point.y < 0 || point.x > rect.right || point.y > rect.bottom) { break; } // Mouse wheels doesn't have to move 120 units anymore, new // mouses can move less than 120, therefore we need to check // that the mouse has at least moved 120 units before we push // an input event. if (mLastMouseZ + mouseZ >= 120) { mMouseInputQueue.push(MouseInput(MouseInput::Empty, MouseInput::WheelMovedUp, point.x, point.y, GetTickCount())); mLastMouseZ = 0; } else if (mLastMouseZ + mouseZ <= -120) { mMouseInputQueue.push(MouseInput(MouseInput::Empty, MouseInput::WheelMovedDown, point.x, point.y, GetTickCount())); mLastMouseZ = 0; } else { mLastMouseZ += mouseZ; } break; } // end switch }
void SDLInput::pushInput(const SDL_Event &event) { BLOCK_START("SDLInput::pushInput") KeyInput keyInput; MouseInput mouseInput; switch (event.type) { case SDL_KEYDOWN: { keyInput.setType(KeyEventType::PRESSED); convertKeyEventToKey(event, keyInput); mKeyInputQueue.push(keyInput); break; } case SDL_KEYUP: { keyInput.setType(KeyEventType::RELEASED); convertKeyEventToKey(event, keyInput); mKeyInputQueue.push(keyInput); break; } #ifdef USE_SDL2 case SDL_TEXTINPUT: keyInput.setType(KeyEventType::PRESSED); keyInput.setKey(Key(Key::TEXTINPUT)); keyInput.setText(event.text.text); mKeyInputQueue.push(keyInput); break; case SDL_MOUSEWHEEL: { const int y = event.wheel.y; if (y) { mouseInput.setX(gui->getLastMouseX()); mouseInput.setY(gui->getLastMouseY()); #ifdef ANDROID mouseInput.setReal(0, 0); #endif mouseInput.setButton(MouseButton::WHEEL); if (y > 0) mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); else mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); } break; } #endif #ifdef ANDROID #ifndef USE_SDL2 case SDL_ACCELEROMETER: break; #endif #endif case SDL_MOUSEBUTTONDOWN: { mMouseDown = true; const int scale = mainGraphics->getScale(); const int x = event.button.x / scale; const int y = event.button.y / scale; mouseInput.setX(x); mouseInput.setY(y); #ifdef ANDROID #ifdef USE_SDL2 mouseInput.setReal(x, y); #else mouseInput.setReal(event.button.realx / scale, event.button.realy / scale); #endif #endif mouseInput.setButton(convertMouseButton(event.button.button)); #ifndef USE_SDL2 if (event.button.button == SDL_BUTTON_WHEELDOWN) mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); else if (event.button.button == SDL_BUTTON_WHEELUP) mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); else #endif mouseInput.setType(MouseEventType::PRESSED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; } case SDL_MOUSEBUTTONUP: { mMouseDown = false; const int scale = mainGraphics->getScale(); const int x = event.button.x / scale; const int y = event.button.y / scale; mouseInput.setX(x); mouseInput.setY(y); #ifdef ANDROID #ifdef USE_SDL2 mouseInput.setReal(x, y); #else mouseInput.setReal(event.button.realx / scale, event.button.realy / scale); #endif #endif mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(MouseEventType::RELEASED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; } case SDL_MOUSEMOTION: { const int scale = mainGraphics->getScale(); const int x = event.motion.x / scale; const int y = event.motion.y / scale; mouseInput.setX(x); mouseInput.setY(y); #ifdef ANDROID #ifdef USE_SDL2 mouseInput.setReal(x, y); #else mouseInput.setReal(event.motion.realx / scale, event.motion.realy / scale); #endif #endif mouseInput.setButton(MouseButton::EMPTY); mouseInput.setType(MouseEventType::MOVED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; } #ifndef USE_SDL2 case SDL_ACTIVEEVENT: /* * This occurs when the mouse leaves the window and the Gui-chan * application loses its mousefocus. */ if ((event.active.state & SDL_APPMOUSEFOCUS) && !event.active.gain) { mMouseInWindow = false; if (!mMouseDown) { mouseInput.setX(-1); mouseInput.setY(-1); mouseInput.setButton(MouseButton::EMPTY); mouseInput.setType(MouseEventType::MOVED); mMouseInputQueue.push(mouseInput); } } if ((event.active.state & SDL_APPMOUSEFOCUS) && event.active.gain) mMouseInWindow = true; break; #endif default: break; } // end switch BLOCK_END("SDLInput::pushInput") }
void SDLInput::pushInput(SDL_Event event) { KeyInput keyInput; MouseInput mouseInput; switch (event.type) { case SDL_KEYDOWN: keyInput.setKey(convertKeyCharacter(event.key.keysym)); keyInput.setType(KeyInput::PRESS); mKeyInputQueue.push(keyInput); break; case SDL_KEYUP: keyInput.setKey(convertKeyCharacter(event.key.keysym)); keyInput.setType(KeyInput::RELEASE); mKeyInputQueue.push(keyInput); break; case SDL_MOUSEBUTTONDOWN: mMouseDown = true; mouseInput.x = event.button.x; mouseInput.y = event.button.y; mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(MouseInput::PRESS); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEBUTTONUP: mMouseDown = false; mouseInput.x = event.button.x; mouseInput.y = event.button.y; mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(MouseInput::RELEASE); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEMOTION: mouseInput.x = event.button.x; mouseInput.y = event.button.y; mouseInput.setButton(MouseInput::EMPTY); mouseInput.setType(MouseInput::MOTION); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_ACTIVEEVENT: /* * This occurs when the mouse leaves the window and the Gui-chan * application loses its mousefocus. */ if ((event.active.state & SDL_APPMOUSEFOCUS) && !event.active.gain) { mMouseInWindow = false; if (!mMouseDown) { mouseInput.x = -1; mouseInput.y = -1; mouseInput.setButton(MouseInput::EMPTY); mouseInput.setType(MouseInput::MOTION); mMouseInputQueue.push(mouseInput); } } if ((event.active.state & SDL_APPMOUSEFOCUS) && event.active.gain) { mMouseInWindow = true; } break; } // end switch }
void SDLInput::pushInput(SDL_Event event) { KeyInput keyInput; MouseInput mouseInput; switch (event.type) { case SDL_KEYDOWN: { int value = convertSDLEventToGuichanKeyValue(event); if (value == -1) { value = (int)event.key.keysym.unicode; } keyInput.setKey(Key(value)); keyInput.setType(KeyInput::PRESSED); keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 && event.key.keysym.sym <= SDLK_KP_EQUALS); mKeyInputQueue.push(keyInput); break; } case SDL_KEYUP: { int value = convertSDLEventToGuichanKeyValue(event); if (value == -1) { value = (int)event.key.keysym.sym; } keyInput.setKey(Key(value)); keyInput.setType(KeyInput::RELEASED); keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 && event.key.keysym.sym <= SDLK_KP_EQUALS); mKeyInputQueue.push(keyInput); break; } case SDL_MOUSEBUTTONDOWN: mMouseDown = true; mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(convertMouseButton(event.button.button)); if (event.button.button == SDL_BUTTON_WHEELDOWN) { mouseInput.setType(MouseInput::WHEEL_MOVED_DOWN); } else if (event.button.button == SDL_BUTTON_WHEELUP) { mouseInput.setType(MouseInput::WHEEL_MOVED_UP); } else { mouseInput.setType(MouseInput::PRESSED); } mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEBUTTONUP: mMouseDown = false; mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(MouseInput::RELEASED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_MOUSEMOTION: mouseInput.setX(event.button.x); mouseInput.setY(event.button.y); mouseInput.setButton(MouseInput::EMPTY); mouseInput.setType(MouseInput::MOVED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; case SDL_ACTIVEEVENT: /* * This occurs when the mouse leaves the window and the Gui-chan * application loses its mousefocus. */ if ((event.active.state & SDL_APPMOUSEFOCUS) && !event.active.gain) { mMouseInWindow = false; if (!mMouseDown) { mouseInput.setX(-1); mouseInput.setY(-1); mouseInput.setButton(MouseInput::EMPTY); mouseInput.setType(MouseInput::MOVED); mMouseInputQueue.push(mouseInput); } } if ((event.active.state & SDL_APPMOUSEFOCUS) && event.active.gain) { mMouseInWindow = true; } break; } // end switch }