KrCanvasResource* KrSpriteResource::CreateCanvasResource( U32 id, int frame, int* hotx, int* hoty ) { KrAction* action = 0; actionIdMap->Find( id, &action ); if ( action ) return action->CreateCanvasResource( frame, hotx, hoty ); return 0; }
KrCanvasResource* KrSpriteResource::CreateCanvasResource( const gedString& actionName, int frame, int* hotx, int* hoty ) { KrAction* action = 0; actionMap->Find( actionName, &action ); if ( action ) return action->CreateCanvasResource( frame, hotx, hoty ); return 0; }